Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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samuncle
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9087d0f837
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Increase the strenght of the lens dust
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2015-07-27 02:00:34 +02:00 |
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samuncle
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1ca6339589
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Add color to the lens dust
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2015-07-26 05:30:29 +02:00 |
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samuncle
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51bd87d303
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ground work for lens dust
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2015-07-26 04:48:29 +02:00 |
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hiker
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d09f6d3c7a
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Revert "Clean bloomblending since it's not used anymore"
This reverts commit 2206f8ad5c .
Conflicts:
src/graphics/post_processing.cpp
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2015-03-16 08:49:36 +11:00 |
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Vincent Lejeune
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2206f8ad5c
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Clean bloomblending since it's not used anymore
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2015-02-23 22:11:57 +01:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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f0b3cbfcd0
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Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
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2014-06-03 20:46:01 +02:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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f8e17ecffa
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Use direct gl calls for BloomBlend too.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15026 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-12 23:19:28 +00:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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