Commit Graph

18319 Commits

Author SHA1 Message Date
hiker
e95657b2f4 Updated credits to include all doncators and other contributors. 2017-10-26 10:21:32 +11:00
Fantasmos
df69a684a3 Identified cause of compile error 2017-10-26 09:39:48 +11:00
Fantasmos
74cdd07ba7 Added string array for karts per gamemode, and references to it to replace num_karts 2017-10-26 09:11:57 +11:00
Deve
9fe805f5f8 Avoid tinygettext warning 2017-10-25 23:52:35 +02:00
Benau
b28574eb46 Fix b3d with more than 4 weights per vertex 2017-10-25 13:11:54 +08:00
Benau
0f17d7e23a Fix #2917 2017-10-25 09:14:26 +08:00
Benau
6cfe16a320 Add Karelian localized name 2017-10-25 00:24:56 +08:00
hiker
530bfce849 Updated translations. 2017-10-25 00:32:54 +11:00
hiker
6476af46cd Replced unicode characters with ascii characters. 2017-10-24 10:27:00 +11:00
hiker
d6251054cb Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-23 09:45:20 +11:00
hiker
4c1874ebf8 Hopefully fix #2939 (backpedal animation flickers when stopping and
left/right is being pressed).
2017-10-23 08:44:17 +11:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
aa080db501 Fix resolution change crash
UpdateFlips stop working if we don't m_flips_data.clear();
2017-10-22 01:52:37 +08:00
Benau
a0991c3233 Don't use unsync map buffer
It causes regression in hd5670 in windows

Although we should update ubo only once per frame
2017-10-22 01:51:45 +08:00
Benau
6a79d204c1 Don't use SSBO for skinning
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Deve
cf26337bd4 Fixed particles in multiplayer mode 2017-10-21 08:18:28 +02:00
hiker
7f1c460227 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-21 01:00:44 +11:00
hiker
d7f5fb9e69 Avoid flicker when a kart with backpedal animation is stopping and
left/right is pressed (see #2939).
2017-10-21 00:58:25 +11:00
Benau
6896c44da8 Clang fix 2017-10-20 18:35:28 +08:00
Benau
42a3eb1880 Uniform vertex color for fonts in all pipelines 2017-10-20 18:21:55 +08:00
Benau
e61eb3415a Remove hardcoded max 1024 bones for skinning 2017-10-20 17:10:08 +08:00
Benau
1b70144c80 Reserve a graphics restriction for hardware skinning 2017-10-20 14:00:38 +08:00
Benau
fd0eaf064f Show a ghost hat for ghost kart 2017-10-20 10:05:49 +08:00
Benau
8a0232382a Some fixes for some shader compiler 2017-10-20 09:25:43 +08:00
Benau
ebdde49984 Merge remote-tracking branch 'origin/master' into tbo_skinning 2017-10-20 08:36:54 +08:00
Deve
5216f8e917 Fixed jump explosion on android 2017-10-19 21:44:50 +02:00
Benau
553b2439ac Allow using SSBO for skinning if supported 2017-10-20 01:27:44 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f Set max texture size to 256 for Raspberry Pi 2017-10-18 21:13:23 +02:00
Deve
9ec06f122c Allow to filter graphical restrictions by vendor 2017-10-18 20:51:26 +02:00
auria.mg
204e715637 Fix build 2017-10-17 20:08:15 -04:00
Deve
c3e772e863 Add different explosion effect for Android.
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Deve
77161cc583 Avoid compilation errors for GLES 2017-10-17 23:34:19 +02:00
Deve
f034b3c22b Add tracks for apk 2017-10-17 23:34:19 +02:00
Benau
b204c492ef Update syntax 2017-10-17 12:15:37 +08:00
Benau
6a74b88273 Update readme and changelog 2017-10-17 11:53:22 +08:00
Benau
aaa8befe0a Fix appveyor build 2017-10-17 11:04:28 +08:00
Benau
fa48d099f2 Fix the remaining msvc warnings 2017-10-17 10:51:52 +08:00
Benau
fb6a0d7631 Merge remote-tracking branch 'origin/master' 2017-10-17 10:25:22 +08:00
Deve
1454e53b79 Set proper min sdk version for 64bit build 2017-10-16 21:31:17 +02:00
Benau
88e15147b8 Merge remote-tracking branch 'origin/win-64bit' 2017-10-17 00:55:22 +08:00
Benau
e47aa5d567 Take relative path issue into account when unloading texture
Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360 Preload the particle textures when first load
This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946 Don't call setLastTriggeredCheckline for check cannon
It will override the track check line
2017-10-16 13:47:21 +08:00
Ben Krajancic
6dcee109b5 Merge branch 'master' of https://github.com/Fantasmos/stk-code 2017-10-16 11:05:40 +11:00
Benau
9f10676dd3 Remove unused billboard shader 2017-10-16 07:43:00 +08:00
Benau
30e78fb1c0 Merge branch 'fix_2427' 2017-10-16 07:25:38 +08:00
hiker
9166e704e9 Take ball squashing into account when computing the ball height (so now
the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc Remove duplicated and unused code 2017-10-16 00:48:08 +08:00