Lucas Baudin
86d1ca811a
[android] re-enable things in 2dutils.cpp that are available with opengles 3.0
2016-02-26 18:02:41 +01:00
Lucas Baudin
40b45a8442
[android] Disable command line
2016-02-25 23:12:14 +01:00
Lucas Baudin
3f13d69eb3
[android] Remove the main loop from main to debug things more easily
2016-02-25 23:12:02 +01:00
Lucas Baudin
cb3b3a0eaf
[android] use PrivateData in irr_driver to give the androidapp to the driver
2016-02-25 23:11:26 +01:00
Lucas Baudin
419b516dcf
Add extra stk-assets possibility (inside the data/)
2016-02-25 23:10:27 +01:00
Lucas Baudin
f91426d748
[android] Use CIrrDeviceAndroid before the console device…
2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c
[android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android
2016-02-25 20:15:24 +01:00
Lucas Baudin
81f759e876
Don't use pthread at all if no curl
2016-02-25 16:49:33 +01:00
Lucas Baudin
2c9f2c84c5
More macros to disable extra gl calls
2016-02-25 16:27:50 +01:00
Lucas Baudin
368a230ed7
Put some preprocessor macros to prevent unsupported GLES calls
2016-02-25 13:56:43 +01:00
Lucas Baudin
d4d3817d63
Disable sound and curl, add freetype
2016-02-24 22:24:33 +01:00
Tobias Markus
d8cce95b0e
Add forgotten override's where necessary
2016-02-21 01:36:15 +01:00
Marianne Gagnon
1e0586dc40
Add missing files forgotten in previous commit
2016-02-16 18:52:54 -05:00
Marianne Gagnon
9c49312714
Work on networking GUI, combine older server interfaces with the newer online/profile screens
2016-02-16 18:33:09 -05:00
Benau
51bfc327d7
Make race end-able
2016-02-16 10:20:05 +08:00
hiker
2f0a69525a
Use kart id instead of kart name to identify kart that has collected an item.
2016-02-15 18:16:31 +11:00
hiker
132ecfe409
Created separate function for handling received collectedItem messages.
2016-02-15 18:00:09 +11:00
hiker
d15a234ace
Let only the server decide when a kart finished the race. Notify
...
all clients if this happens.
2016-02-15 17:45:24 +11:00
hiker
1ad782e6a6
Added comments.
2016-02-11 17:24:55 +11:00
hiker
7e6711e163
Renamged NetworkWorld to RaceEventManager (since this class is
...
not a 'world' in the sense our game modes are).
2016-02-11 09:03:51 +11:00
hiker
99bc5477a2
Use a password to authenticate the client that is allowed to
...
control a server (now the controlling client can reconnect in
case it gets disconnected, previously with only allowing the host
with id 1 to control, the server could not be controlled anymore).
2016-02-10 18:03:42 +11:00
hiker
bfced53aaf
Started to add password support for a controlling a server.
2016-02-10 13:32:39 +11:00
hiker
cebf395939
Only allow the first connected client to control the server.
2016-02-10 08:28:15 +11:00
hiker
ee320588d5
Merge remote-tracking branch 'origin/master' into support_nw_splitscreen
2016-02-09 17:40:59 +11:00
hiker
354770f564
Added 0 number of laps to configuration to test ending a race.
2016-02-09 13:38:25 +11:00
hiker
8f492d8480
Updated documentation.
2016-02-09 13:38:06 +11:00
hiker
f5a344ccb4
Fixed voting for laps and reverse.
2016-02-09 09:41:35 +11:00
hiker
52460d02de
Made start/terminate/pause/unpause-Protocol private, so that now all
...
calls to those functions from the ProtocolManager event loop (which
avoids locking problems).
2016-02-05 16:28:58 +11:00
hiker
af6ecfec3a
Removed unused function.
2016-02-05 16:15:58 +11:00
hiker
89979a46f5
Removed unused variables.
2016-02-05 16:09:31 +11:00
hiker
2d0fd0260e
Added file forgotten in previous commit.
2016-02-05 10:08:58 +11:00
hiker
6a9a8565d0
Replaced exit mutex with Synchronised.
2016-02-05 09:02:32 +11:00
hiker
89c972c316
Cosmetic changes only.
2016-02-05 08:33:35 +11:00
hiker
e392aa6ead
Fixed syntax errors :(
2016-02-05 08:28:21 +11:00
hiker
0d488b916d
Use Synchronised instead of mutex for next protocol id.
2016-02-05 08:24:28 +11:00
hiker
348a300c09
Use Synchronised for m_requests instead of separate mutex.
2016-02-05 08:19:26 +11:00
hiker
263e41ec1f
The update messages are now handled in the main thread, which removes the
...
need for locking. Also only the last update event is handled, older events
are discarded.
2016-02-04 17:15:14 +11:00
hiker
4fa7a89963
Fixed (probably debug only) crash: evaluating the pointer arithmetic
...
left to right had invalid intermediate result (i>0; offset <0).
2016-02-04 16:56:11 +11:00
hiker
f580603c97
Cosmetic changes.
2016-02-04 16:55:42 +11:00
hiker
878760ed2d
Fixed GameEventProtocol (e.g. collecting items).
2016-02-03 09:07:15 +11:00
hiker
f5897001d8
Properly lock data structure (I've seen data corruption, most likely
...
caused by not locking).
2016-02-03 09:05:26 +11:00
hiker
19053d8ac6
Removed unnecessary call.
2016-02-03 08:48:28 +11:00
hiker
cc017da1d6
Let only the server ping the clients (to reduce network traffic). Reduce
...
frequency of pings (since it appears that often esp. during loading
clients are busy loading which artificially increases latency).
2016-02-03 08:21:34 +11:00
hiker
4f12a9a66c
Prevent usage of duplicated host ids (before if hosts A and B are connected,
...
then A disconnects and C connects, B and C would have the same host id).
2016-02-02 09:52:07 +11:00
hiker
ef8c04e117
Removed unnecessary lock.
2016-02-01 16:45:07 +11:00
hiker
d78c1b3272
Replaced array with scalar value, minor code cleanups.
2016-02-01 16:42:36 +11:00
Benau
87862c27ae
Fix #2127
2016-01-31 10:16:12 +08:00
Marianne Gagnon
3de922bc19
Fix animated textures not working on animated meshes. FIxes #2432
2016-01-30 18:11:58 -05:00
Benau
40e193e415
Reset the ball if out of navmesh after 2 seconds
...
Plus some code clean up
2016-01-29 14:40:52 +08:00
hiker
17de128f09
Cosmetic changes only.
2016-01-29 08:18:34 +11:00