2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3034 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Moved STK specific extensions to bullet out of
bullet src tree.
3) Started to move more files into separate subdirs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3027 178a84e3-b1eb-0310-8ba1-8eac791a3b58
If it is set to false, the kart will have neither skid marks
nor skiddinf sfx. Currently used for the gnu kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3001 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for the problem that shadows are glued under the kart, even if
the kart is in the air).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2939 178a84e3-b1eb-0310-8ba1-8eac791a3b58
would jump or move into an unexpected direction.
2) AI karts now uses some random-ness when to use the
zipper at the start of a race. This make it look
less 'in synch'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2885 178a84e3-b1eb-0310-8ba1-8eac791a3b58
would actually hit a kart (which could then cause the camera to
jump since it gets an incorrect normal).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2855 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only set for grass, sand, sandgrass textures).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2838 178a84e3-b1eb-0310-8ba1-8eac791a3b58
release brake (while the speed is still >0) would result
in the kart accelerating with reduced power since the bullet
brakes were stills set.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Config files will now use nitro/drift instead of wheelie/jump.
Old config files will automatically be updated (and a message
be printed).
3) Renamed all members of the kart control structure to start
with m_ .
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
added twice to the physics world (resulting in bullet assertion
errors).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(and on a per kart basis as well, so each kart can skid differently).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
frequently crashed (e.g. into the track).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
engine for 0.5 seconds to allow some bounce back).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
medium AI is enabled again).
2) The AI handles nitro differently depending on difficulty.
3) Removed wheelie code from kart object, kart properties etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2616 178a84e3-b1eb-0310-8ba1-8eac791a3b58
being pushed out by bullet again. In this case a rescue might be triggered
since there is no terrain under the kart for a frame).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2588 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Reduced smoke effect somewhat (and made it dependent on actually turning
the wheel)
3) Removed skid marks when restarting a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2576 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(texture and graphics still needs to be improved!)
2) Added new user_config setting for graphical effects.
3) Started to move graphics related file into separate
subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2535 178a84e3-b1eb-0310-8ba1-8eac791a3b58