Moved Particle- and Smoke system into graphics subdir.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2540 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-12-01 22:56:57 +00:00
parent cce4da5a62
commit c20d6008d3
9 changed files with 23 additions and 22 deletions

View File

@ -57,7 +57,9 @@ supertuxkart_SOURCES = main.cpp \
material_manager.cpp material_manager.hpp \
grand_prix_manager.cpp grand_prix_manager.hpp \
graphics/nitro.cpp graphics/nitro.hpp \
graphics/particle_system.cpp graphics/particle_system.hpp \
graphics/skid_mark.cpp graphics/skid_mark.hpp \
graphics.smoke.cpp graphics/.smoke.hpp \
items/attachment.cpp items/attachment.hpp \
items/attachment_manager.cpp items/attachment_manager.hpp \
items/powerup.cpp items/powerup.hpp \
@ -77,7 +79,6 @@ supertuxkart_SOURCES = main.cpp \
karts/kart_properties_manager.cpp karts/kart_properties_manager.hpp \
karts/moveable.cpp karts/moveable.hpp \
karts/player_kart.cpp karts/player_kart.hpp \
smoke.cpp smoke.hpp \
input.hpp \
isect.cpp isect.hpp \
track.cpp track.hpp \
@ -98,7 +99,6 @@ supertuxkart_SOURCES = main.cpp \
moving_texture.hpp moving_texture.cpp \
callback_manager.cpp callback_manager.hpp \
shadow.cpp shadow.hpp \
particle_system.cpp particle_system.hpp \
main_loop.cpp main_loop.hpp \
camera.cpp camera.hpp \
sdldrv.cpp sdldrv.hpp \

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@ -743,10 +743,6 @@
RelativePath="../../../src\moving_texture.cpp"
>
</File>
<File
RelativePath="../../../src\particle_system.cpp"
>
</File>
<File
RelativePath="../../../src\race_manager.cpp"
>
@ -779,10 +775,6 @@
RelativePath="../../../src\shadow.cpp"
>
</File>
<File
RelativePath="..\..\smoke.cpp"
>
</File>
<File
RelativePath="../../../src\static_ssg.cpp"
>
@ -1190,10 +1182,18 @@
RelativePath="..\..\graphics\nitro.cpp"
>
</File>
<File
RelativePath="..\..\graphics\particle_system.cpp"
>
</File>
<File
RelativePath="..\..\graphics\skid_mark.cpp"
>
</File>
<File
RelativePath="..\..\graphics\smoke.cpp"
>
</File>
</Filter>
</Filter>
<Filter
@ -1297,10 +1297,6 @@
RelativePath="../../../src\no_copy.hpp"
>
</File>
<File
RelativePath="../../../src\particle_system.hpp"
>
</File>
<File
RelativePath="../../../src\player.hpp"
>
@ -1345,10 +1341,6 @@
RelativePath="../../../src\shadow.hpp"
>
</File>
<File
RelativePath="..\..\smoke.hpp"
>
</File>
<File
RelativePath="../../../src\ssg_help.hpp"
>
@ -1832,10 +1824,18 @@
RelativePath="..\..\graphics\nitro.hpp"
>
</File>
<File
RelativePath="..\..\graphics\particle_system.hpp"
>
</File>
<File
RelativePath="..\..\graphics\skid_mark.hpp"
>
</File>
<File
RelativePath="..\..\graphics\smoke.hpp"
>
</File>
</Filter>
</Filter>
<Filter

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@ -38,13 +38,13 @@
#include "shadow.hpp"
#include "track.hpp"
#include "translation.hpp"
#include "smoke.hpp"
#include "material_manager.hpp"
#include "audio/sound_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "graphics/nitro.hpp"
#include "graphics/skid_mark.hpp"
#include "graphics/smoke.hpp"
#include "gui/menu_manager.hpp"
#include "gui/race_gui.hpp"
#include "karts/kart_model.hpp"

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@ -22,10 +22,11 @@
#define HEADER_COORD_H
#include <plib/sg.h>
#include "vec3.hpp"
#include "constants.hpp"
#include "LinearMath/btTransform.h"
#include "constants.hpp"
#include "utils/vec3.hpp"
/** A class that stores a translation and rotation. It is used to convert
* between bullet data structures and the data structure for the graphics.
*/

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@ -17,7 +17,7 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "vec3.hpp"
#include "utils/vec3.hpp"
#include "constants.hpp"
void Vec3::setHPR(const btMatrix3x3& m)