tweaked backwards and re-acceleration speeds, so you can get back in race quicker after hitting an obstacle
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2700 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
77e4513e48
commit
dda853bd93
@ -104,7 +104,7 @@
|
||||
(wheel-width 0.3 )
|
||||
(chassis-linear-damping 0.2 )
|
||||
(chassis-angular-damping 30.2 )
|
||||
(max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear
|
||||
(max-speed-reverse-ratio 0.4 ) ;; percentage of max speed for reverse gear
|
||||
(suspension-rest 0.2 )
|
||||
(suspension-travel-cm 19 )
|
||||
|
||||
|
@ -704,6 +704,15 @@ void Kart::updatePhysics (float dt)
|
||||
m_vehicle->applyEngineForce(engine_power, 2);
|
||||
m_vehicle->applyEngineForce(engine_power, 3);
|
||||
|
||||
|
||||
if(m_speed < 0.0f)
|
||||
{
|
||||
// let a player going backwards accelerate quickly (e.g. if a player hits a
|
||||
// wall, he needs to be able to start again quickly after going backwards)
|
||||
m_vehicle->applyEngineForce(engine_power*5, 2);
|
||||
m_vehicle->applyEngineForce(engine_power*5, 3);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{ // not accelerating
|
||||
@ -722,17 +731,23 @@ void Kart::updatePhysics (float dt)
|
||||
else
|
||||
{
|
||||
resetBrakes();
|
||||
// going backward, apply reverse gear ratio
|
||||
// going backward, apply reverse gear ratio (unless he goes too fast backwards)
|
||||
if ( fabs(m_speed) < m_max_speed*m_max_speed_reverse_ratio )
|
||||
{
|
||||
m_vehicle->applyEngineForce(-engine_power*m_controls.brake, 2);
|
||||
m_vehicle->applyEngineForce(-engine_power*m_controls.brake, 3);
|
||||
if(m_controls.brake)
|
||||
{
|
||||
// the backwards acceleration is artificially increased to allow
|
||||
// players to get "unstuck" quicker if they hit e.g. a wall
|
||||
m_vehicle->applyEngineForce(-engine_power*2.5, 2);
|
||||
m_vehicle->applyEngineForce(-engine_power*2.5, 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vehicle->applyEngineForce(0.f, 2);
|
||||
m_vehicle->applyEngineForce(0.f, 3);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
|
Loading…
x
Reference in New Issue
Block a user