Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
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the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
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Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
Deve
27a79526b1
Allow to use particles heightmap simulation in GLES
2017-10-02 23:05:12 +02:00
Deve
843ebad9a1
Don't use GL_FRAMEBUFFER_SRGB in GLES
2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0
Use a hack to get the "real" transformation for bones
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Sometimes the value return before was not as correct as in blender
Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
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Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a
Fixed a crash in overworld after kart selection screen when accelerometer is enabled
2017-09-30 23:08:17 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
Benau
e655c5e971
Don't initInverseBoneMatrices for < version 3 karts
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grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
Benau
3cd2f403e0
Force re-skin when getMesh with hardware skinning on
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Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Benau
b09eec4bcb
Allow speed weight objects to be attached to bone
2017-09-18 11:27:21 +08:00
Benau
cef65cb98a
Use the same radius as before
2017-09-17 08:44:58 +08:00
Deve
29ba4ee543
Avoid a warning about missing texture in race result gui
2017-09-16 23:38:26 +02:00
Benau
12188c5287
Allow sharing headlight model and config its color (for gnu)
2017-09-16 14:46:21 +08:00
Benau
00660293b7
Fix #1795 , fix #2755 and fix #2886
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Allow using bone attachment in straight-frame static mesh.
Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
024b642d27
Add margin
2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe
Merge branch 'master' into master_fhach
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# Conflicts:
# src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c
Make sure that music pointers are always null when deleted
2017-09-13 21:11:12 +02:00
Deve
be4d0e7208
Fixed a crash when starting ghost replay
2017-09-12 20:14:10 +02:00
deve
6829bb1e51
Fixed aspect ratio for icon button widget.
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It happened when using non-hd textures. Textures with aspect ratio != 1, are scaled to MAX_TEXTURE_SIZE, for example from 512x256 to 256x256, so we can't base on scaled texture size.
Btw. such behaviour seems to not have a sense (for example 2048x256 will be scaled down to 256x256), so it may need some work in stk_texture.cpp.
2017-09-12 06:10:23 +02:00
Deve
fd00ef4d92
Fixed a crash in grand prix editor
2017-09-09 21:25:56 +02:00
deve
4610572649
Don't draw explosion particles if only important effects are selected in options.
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It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
2017-09-08 06:25:21 +02:00
Deve
f96863c421
Add a possibility to totally disable particles.
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Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
QwertyChouskie
039a7d0ecc
Put screenshots in ~/.local/share/supertuxkart/screenshots ( #2932 )
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* Put screenshots in ~/.local/share/supertuxkart/screenshots
Instead of `~/.cache/supertuxkart/screenshots`.
* whoops :(
2017-09-06 20:22:05 -04:00
auria.mg
5e8f25a1fc
Add a slight delay when triggering the falling camera, avoids triggering it too soon when the kart is not yet sure to fall
2017-09-06 19:23:58 -04:00
Benau
88972f8308
Cache all mipmap levels for compressed texture
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Not sure if devee has super-fast loading speed like me
2017-09-06 15:14:36 +08:00
Benau
ee3d0df242
Try to fix "Cannot find container_id for texture" for models
2017-09-06 15:13:50 +08:00
hiker
416b93b0a1
Reset steering when calling reset in a kart, which results in more accurate
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physics replays.
2017-09-04 18:08:14 +10:00
hiker
71978e2bb0
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-09-04 10:43:00 +10:00
auria.mg
15ea4a8f17
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-09-03 20:38:16 -04:00
auria.mg
b974b35a07
Code cleanup in kart audio code
2017-09-03 20:37:43 -04:00
hiker
5d51b7fcd1
Added #define to switch between AI-debugging-topview camera (high up)
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and physics-debugging-topview camera (close to kart).
2017-09-04 08:41:21 +10:00
hiker
bd6c2d9b21
Allow setting bevel to 0, fix incorrect Y position when using bevelled
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values for wheel positions.
2017-09-04 08:30:31 +10:00
Deve
b820a60e98
Tweak default accelerometer sensitivity.
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Also move it to the config file.
2017-09-03 23:39:03 +02:00
auria.mg
beb10863c4
Continue optimizing OpenAL sources, see #2921
2017-09-02 22:49:36 -04:00
auria.mg
cb2295c738
Improve kart audio refactor, see #2921
2017-09-02 22:35:41 -04:00
auria.mg
663c7aacaf
Tweak kart audio code to use fewer OpenAL sources (see #2921 ). Seems to work well, though I need to take a closer look to make it thread-safe
2017-09-02 22:00:37 -04:00
Deve
1123ceeceb
Don't try to create textures for empty names.
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It's not designed to work with empty file names, because the "existFile" function in irrlicht returns true for directories, our file manager doesn't check that it's a directory and generally strange things happen.
This solves a problem with luna track that doesn't have a screenshot and possibly with some broken add-ons, so that valgrind doesn't complain anymore.
Benau, feel free to revert it if you have better solution.
2017-09-03 00:04:29 +02:00
Deve
6710fc2a5c
Don't add absolute path if screenshot name is empty
2017-09-02 23:47:25 +02:00
Benau
f07a7062b3
Add min / max height testing for all graphs
2017-09-01 14:12:10 +08:00
hiker
f7397028ff
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-31 23:55:33 +10:00
hiker
4759ff2490
Cancel the setAnimationEndCallback when a non-existing animation is
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tried to be set. Fixes #2628 .
2017-08-31 23:47:39 +10:00
auria.mg
64c1e8d19c
Fix SFX leaks
2017-08-30 20:39:20 -04:00
Deve
69e26d7561
Remove unclear warning.
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Weather node without particles is fine and it's used in Blackhill Mansion (just for lightning). The warning was suggesting that something is wrong there.
2017-08-30 21:21:43 +02:00
hiker
0dd3bbbd9b
Changed severity level so that additional information in case of a crash
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is certain to be seen.
2017-08-30 17:54:45 +10:00