Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
Vincent Lejeune
8dcf9f6a21
Text billboard uses unlit material.
2014-08-07 01:51:10 +02:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Marianne Gagnon
024f6f3fee
clean up billboard text code
2014-08-06 19:33:09 -04:00
Vincent Lejeune
986fd8050a
Fix ambient term.
2014-08-07 01:02:30 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Vincent Lejeune
a0e457ac13
Port shadow shaders to singleton and remove non singleton.
2014-08-07 00:40:09 +02:00
vlj
1abd3b7bac
Merge pull request #1439 from konstin/master
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fix video options dialog
2014-08-04 21:33:11 +02:00
konstin
03b2379eef
fix video options dialog
2014-08-04 21:11:53 +02:00
deve
5511f55dd9
Add fallback if irrlicht won't report any resolution.
2014-08-04 08:39:02 +02:00
Marianne Gagnon
00e6e7bcc2
Fix billboard text scene nodes having wrong rotation when attached to a parent node (.e.g. a kart)
2014-08-03 20:17:11 -04:00
vlj
fb9dc7af74
Fix for travis-ci
2014-08-04 02:08:08 +02:00
Marianne Gagnon
072c118f95
Fix splatting, which had been broken by a recent commit of mine
2014-08-03 20:03:17 -04:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Marianne Gagnon
bb7d83a89a
Merge branch 'NewBillboardText'
2014-08-03 19:49:31 -04:00
vlj
2fcb574c90
Automate UBO fix detection.
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It only concerns Intel Sandy Bridge (maybe Ivy Bridge ?) gpu on Windows.
2014-08-04 01:45:08 +02:00
Marianne Gagnon
fd1bde9eeb
New billboard text scene node is almost complete now
2014-08-03 19:30:59 -04:00
vlj
00b3049aad
Forget to delete 2nd order SH coefficient arrays.
2014-08-04 01:26:35 +02:00
vlj
7f44467f67
Manually delete an IImage *
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Ref couting doesnt seem to work on this object.
2014-08-04 01:16:41 +02:00
vlj
6c71334cda
Only calculate diffuse coefficient once.
2014-08-04 01:12:45 +02:00
Marianne Gagnon
2ee9a29e11
Use new billboard text node in FTL
2014-08-03 18:19:38 -04:00
Marianne Gagnon
bfc4c43b3a
Improve billboard text node
2014-08-03 18:17:25 -04:00
Marianne Gagnon
99135a9a40
Merge branch 'master' into NewBillboardText
2014-08-03 17:59:08 -04:00
Deve
03c3f1dae7
Fixed typo
2014-08-03 22:05:55 +02:00
Deve
b08ff9dedf
Update .gitignore file.
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Too many builds in one folder ;-)
2014-08-03 21:58:33 +02:00
Deve
15b316a9af
xrandr: update width and height params when wanted resolution was not found and we get the default one.
2014-08-03 21:56:16 +02:00
Deve
b15c902aee
Get dimensions of best resolution before creating irr device.
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I also changed default 800x600 resolution to the size screen because sometimes this resolution may not exist. For example in rotated screens.
2014-08-03 21:50:59 +02:00
Marianne Gagnon
55e880530a
bugfix, only use the texture in layer 0 to apply material
2014-08-02 20:33:30 -04:00
Vincent Lejeune
a03a6809f7
Fix strange colors in rtts.
2014-08-02 22:30:48 +02:00
vlj
4b7918021e
Try to fix too dark tracks.
2014-08-02 21:43:14 +02:00
Marianne Gagnon
24ff6790f2
Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
2014-08-01 21:17:56 -04:00
Marianne Gagnon
db0241c5e2
more video settings fixes
2014-08-01 20:56:04 -04:00
Marianne Gagnon
5f70471bce
Fix previous commit about shadows vs UBOs, had forgotten shadows is an int and not a bool
2014-08-01 20:39:25 -04:00
Marianne Gagnon
2a9d63b7ae
Disable shadows when UBOs are off
2014-08-01 20:21:44 -04:00
Marianne Gagnon
edecfbdb59
Ignore minor logging spammed by recent nvidia drivers
2014-08-01 19:19:10 -04:00
Vincent Lejeune
ca30bf7d5a
Add screen fallback in case no ubo are here.
2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5
Forget a shader + remove shader output
2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
Deve
67948dfe28
xrandr: add support for rotated screens
2014-07-31 23:13:03 +02:00
hiker
a81f21a27a
Applied konstin's bugfix for an editor crash.
2014-07-31 09:28:42 +10:00
Deve
b11fd2aaf6
xrandr: now it seems to work fine. I enable it for testing.
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This should be useful for people which have two or more display devices. It changes resolution only on main screen and leaves other screens untouched.
Currently I use screen which is the most on left (or on top). Ideally we should be able to choose in settings which screen we want to use. But support it on all platforms is rather too much of work. We could also detect from which screen STK was executed. This can be done differently on different window managers, but nothing impossible. Maybe in future.
Perhaps we should add fallback using old xrandr method.
BTW. in some specific cases it works better than SDL2 ;-)
2014-07-30 21:30:43 +02:00
Deve
73b45e71c7
xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
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In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Vincent Lejeune
f9c7c3db5e
Try a fix for intel and kart selection screen.
2014-07-30 01:25:27 +02:00
Vincent Lejeune
f1c29ad26f
Port instancing shaders to singleton.
2014-07-30 00:34:00 +02:00
Vincent Lejeune
b935e9316a
Update doxygen comment.
2014-07-30 00:10:00 +02:00
Vincent Lejeune
a35c33e4f6
Remove ambient
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It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
Marianne Gagnon
db26ef3076
More work on billboard text
2014-07-28 19:49:14 -04:00
Marianne Gagnon
f803b01d10
Initial work on billboard text
2014-07-28 19:17:59 -04:00
Marianne Gagnon
3db9b867a6
In artist debug mode, fast-track race start even more, tired of waiting after thunderbird to test
2014-07-28 19:16:32 -04:00