Initial work on billboard text
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src/graphics/stk_text_billboard.cpp
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119
src/graphics/stk_text_billboard.cpp
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#include "graphics/stk_text_billboard.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/stkbillboard.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/scalable_font.hpp"
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#include <SMesh.h>
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#include <SMeshBuffer.h>
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#include <ISceneManager.h>
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using namespace irr;
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STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
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const video::SColor& color, irr::scene::ISceneNode* parent,
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irr::scene::ISceneManager* mgr, irr::s32 id,
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const irr::core::vector3df& position, const irr::core::dimension2d<irr::f32>& size) : // TODO: use size or remove
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IBillboardSceneNode(parent, mgr, id, position),
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CBillboardSceneNode(parent, mgr, id, position, size, video::SColor(255, 255, 255, 255), video::SColor(255, 255, 255, 255))
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{
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font->doDraw(text, core::rect<s32>(0, 0, 1000, 1000), color, false, false, NULL, this);
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const float scale = 0.05f;
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scene::SMesh* mesh = new scene::SMesh();
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std::map<video::ITexture*, scene::SMeshBuffer*> buffers;
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for (unsigned int i = 0; i < m_chars.size(); i++)
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{
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core::vector3df char_pos(m_chars[i].m_destRect.UpperLeftCorner.X,
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m_chars[i].m_destRect.UpperLeftCorner.Y, 0);
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char_pos *= scale;
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char_pos += position;
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core::vector3df char_pos2(m_chars[i].m_destRect.LowerRightCorner.X,
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m_chars[i].m_destRect.LowerRightCorner.Y, 0);
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char_pos2 *= scale;
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char_pos2 += position;
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core::dimension2di char_size_i = m_chars[i].m_destRect.getSize();
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core::dimension2df char_size(char_size_i.Width*scale, char_size_i.Height*scale);
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std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.find(m_chars[i].m_texture);
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scene::SMeshBuffer* buffer;
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if (map_itr == buffers.end())
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{
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buffer = new scene::SMeshBuffer();
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buffer->getMaterial().setTexture(0, m_chars[i].m_texture);
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buffer->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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buffers[m_chars[i].m_texture] = buffer;
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}
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else
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{
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buffer = map_itr->second;
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}
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float tex_width = m_chars[i].m_texture->getSize().Width;
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float tex_height = m_chars[i].m_texture->getSize().Height;
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video::S3DVertex vertices[] =
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{
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video::S3DVertex(char_pos.X, char_pos.Y, 0.0f,
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0.0f, 0.0f, 1.0f,
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video::SColor(255, 255, 255, 255),
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m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
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m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
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video::S3DVertex(char_pos2.X, char_pos.Y, 0.0f,
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0.0f, 0.0f, 1.0f,
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video::SColor(255, 255, 255, 255),
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m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
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m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
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video::S3DVertex(char_pos2.X, char_pos2.Y, 0.0f,
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0.0f, 0.0f, 1.0f,
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video::SColor(255, 255, 255, 255),
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m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
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m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height),
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video::S3DVertex(char_pos.X, char_pos2.Y, 0.0f,
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0.0f, 0.0f, 1.0f,
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video::SColor(255, 255, 255, 255),
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m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
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m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height)
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};
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irr::u16 indices[] = { 2, 1, 0, 3, 2, 0 };
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buffer->append(vertices, 4, indices, 6);
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}
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for (std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.begin();
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map_itr != buffers.end(); map_itr++)
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{
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mesh->addMeshBuffer(map_itr->second);
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map_itr->second->drop();
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}
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STKMeshSceneNode* stk_mesh = new STKMeshSceneNode(mesh,
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parent, irr_driver->getSceneManager(), -1,
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position, core::vector3df(0.0f, 0.0f, 0.0f), core::vector3df(1.0f, 1.0f, 1.0f));
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stk_mesh->setAutomaticCulling(0);
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}
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void STKTextBillboard::render()
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{
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}
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void STKTextBillboard::collectChar(video::ITexture* texture,
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const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect,
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const video::SColor* const colors)
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{
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m_chars.push_back(STKTextBillboardChar(texture, destRect, sourceRect, colors));
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}
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58
src/graphics/stk_text_billboard.hpp
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58
src/graphics/stk_text_billboard.hpp
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#ifndef STK_TEXT_BILLBOARD_HPP
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#define STK_TEXT_BILLBOARD_HPP
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#include "../lib/irrlicht/source/Irrlicht/CBillboardSceneNode.h"
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#include <IBillboardSceneNode.h>
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#include <irrTypes.h>
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#include "guiengine/scalable_font.hpp"
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class STKTextBillboardChar
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{
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public:
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irr::video::ITexture* m_texture;
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irr::core::rect<irr::s32> m_destRect;
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irr::core::rect<irr::s32> m_sourceRect;
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irr::video::SColor m_colors[4];
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STKTextBillboardChar(irr::video::ITexture* texture,
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const irr::core::rect<irr::s32>& destRect,
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const irr::core::rect<irr::s32>& sourceRect,
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const irr::video::SColor* const colors)
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{
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m_texture = texture;
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m_destRect = destRect;
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m_sourceRect = sourceRect;
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if (colors == NULL)
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{
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m_colors[0] = m_colors[1] = m_colors[2] = m_colors[3] = NULL;
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}
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else
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{
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m_colors[0] = colors[0];
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m_colors[1] = colors[1];
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m_colors[2] = colors[2];
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m_colors[3] = colors[3];
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}
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}
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};
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class STKTextBillboard : public irr::scene::CBillboardSceneNode, irr::gui::FontCharCollector
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{
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std::vector<STKTextBillboardChar> m_chars;
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public:
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STKTextBillboard(irr::core::stringw text, irr::gui::ScalableFont* font,
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const irr::video::SColor& color, irr::scene::ISceneNode* parent,
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irr::scene::ISceneManager* mgr, irr::s32 id,
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const irr::core::vector3df& position,
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const irr::core::dimension2d<irr::f32>& size);
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virtual void render();
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virtual void collectChar(irr::video::ITexture* texture,
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const irr::core::rect<irr::s32>& destRect,
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const irr::core::rect<irr::s32>& sourceRect,
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const irr::video::SColor* const colors);
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};
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#endif
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@ -463,6 +463,14 @@ core::dimension2d<u32> ScalableFont::getDimension(const wchar_t* text) const
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return dim;
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}
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void ScalableFont::draw(const core::stringw& text,
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const core::rect<s32>& position, video::SColor color,
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bool hcenter, bool vcenter,
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const core::rect<s32>* clip)
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{
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doDraw(text, position, color, hcenter, vcenter, clip, NULL);
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}
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void ScalableFont::draw(const core::stringw& text,
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const core::rect<s32>& position, video::SColor color,
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bool hcenter, bool vcenter,
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@ -471,16 +479,17 @@ void ScalableFont::draw(const core::stringw& text,
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bool previousRTL = m_rtl;
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if (ignoreRTL) m_rtl = false;
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draw(text, position, color, hcenter, vcenter, clip);
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doDraw(text, position, color, hcenter, vcenter, clip, NULL);
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if (ignoreRTL) m_rtl = previousRTL;
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}
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//! draws some text and clips it to the specified rectangle if wanted
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void ScalableFont::draw(const core::stringw& text,
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const core::rect<s32>& position, video::SColor color,
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bool hcenter, bool vcenter,
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const core::rect<s32>* clip)
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void ScalableFont::doDraw(const core::stringw& text,
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const core::rect<s32>& position, video::SColor color,
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bool hcenter, bool vcenter,
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const core::rect<s32>* clip,
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FontCharCollector* charCollector)
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{
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if (!Driver) return;
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@ -637,7 +646,7 @@ void ScalableFont::draw(const core::stringw& text,
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}
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}
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if (m_black_border)
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if (m_black_border && charCollector == NULL)
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{
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// draw black border
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video::SColor black(color.getAlpha(),0,0,0);
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@ -658,23 +667,45 @@ void ScalableFont::draw(const core::stringw& text,
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if (fallback[n])
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{
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// draw text over
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// TODO: don't hardcode colors?
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static video::SColor orange(color.getAlpha(), 255, 100, 0);
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static video::SColor yellow(color.getAlpha(), 255, 220, 15);
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video::SColor title_colors[] = {yellow, orange, orange, yellow};
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draw2DImage(texture,
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dest,
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source,
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clip,
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title_colors, true);
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if (charCollector != NULL)
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{
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charCollector->collectChar(texture,
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dest,
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source,
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title_colors);
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}
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else
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{
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draw2DImage(texture,
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dest,
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source,
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clip,
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title_colors, true);
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}
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}
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else
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{
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draw2DImage(texture,
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dest,
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source,
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clip,
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color, true);
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if (charCollector != NULL)
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{
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video::SColor colors[] = { color, color, color, color };
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charCollector->collectChar(texture,
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dest,
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source,
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colors);
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}
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else
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{
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draw2DImage(texture,
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dest,
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source,
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clip,
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color, true);
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}
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#ifdef FONT_DEBUG
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driver->draw2DLine(core::position2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y),
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core::position2d<s32>(dest.UpperLeftCorner.X, dest.LowerRightCorner.Y),
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@ -26,6 +26,7 @@ namespace video
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{
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class IVideoDriver;
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class IImage;
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class ITexture;
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}
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namespace gui
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@ -33,6 +34,14 @@ namespace gui
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class IGUIEnvironment;
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class FontCharCollector
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{
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public:
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virtual void collectChar(video::ITexture* texture, const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const video::SColor* const colors) = 0;
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};
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class ScalableFont : public IGUIFontBitmap
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{
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float m_scale;
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@ -101,12 +110,17 @@ public:
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//! draws an text and clips it to the specified rectangle if wanted
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virtual void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter=false,
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bool vcenter=false, const core::rect<s32>* clip=0);
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video::SColor color, bool hcenter = false,
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bool vcenter = false, const core::rect<s32>* clip = 0);
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virtual void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter,
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bool vcenter, const core::rect<s32>* clip, bool ignoreRTL);
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void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter,
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bool vcenter, const core::rect<s32>* clip, bool ignoreRTL);
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void doDraw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter,
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bool vcenter, const core::rect<s32>* clip,
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FontCharCollector* charCollector = NULL);
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//! returns the dimension of a text
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virtual core::dimension2d<u32> getDimension(const wchar_t* text) const;
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