New billboard text scene node is almost complete now
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2ee9a29e11
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@ -10,18 +10,22 @@
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#include <SMesh.h>
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#include <SMeshBuffer.h>
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#include <ISceneManager.h>
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#include <ICameraSceneNode.h>
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using namespace irr;
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STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
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const video::SColor& color, irr::scene::ISceneNode* parent,
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const video::SColor& color_top, const video::SColor& color_bottom,
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irr::scene::ISceneNode* parent,
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irr::scene::ISceneManager* mgr, irr::s32 id,
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const irr::core::vector3df& position, const irr::core::vector3df& size) :
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STKMeshSceneNode(new scene::SMesh(),
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parent, irr_driver->getSceneManager(), -1,
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position, core::vector3df(0.0f, 0.0f, 0.0f), size, false)
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{
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getTextMesh(text, font, color);
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m_color_top = color_top;
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m_color_bottom = color_bottom;
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getTextMesh(text, font);
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createGLMeshes();
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Mesh->drop();
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//setAutomaticCulling(0);
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@ -29,12 +33,12 @@ STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
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updateAbsolutePosition();
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}
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scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFont* font,
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const video::SColor& color)
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scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFont* font)
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{
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font->doDraw(text, core::rect<s32>(0, 0, 1000, 1000), color, false, false, NULL, this);
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font->doDraw(text, core::rect<s32>(0, 0, 1000, 1000), video::SColor(255,255,255,255),
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false, false, NULL, this);
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const float scale = 0.025f;
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const float scale = 0.018f;
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//scene::SMesh* mesh = new scene::SMesh();
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std::map<video::ITexture*, scene::SMeshBuffer*> buffers;
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@ -56,7 +60,7 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
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max_y = char_max_y;
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}
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float scaled_center_x = (max_x / 2.0f) * scale;
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float scaled_y = -max_y * scale;
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float scaled_y = (max_y / 2.0f) * scale; // -max_y * scale;
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for (unsigned int i = 0; i < m_chars.size(); i++)
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{
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@ -93,25 +97,25 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
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{
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video::S3DVertex(char_pos.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
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0.0f, 0.0f, 1.0f,
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m_chars[i].m_colors[0],
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m_color_bottom,
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m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
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m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
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video::S3DVertex(char_pos2.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
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0.0f, 0.0f, 1.0f,
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m_chars[i].m_colors[1],
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m_color_bottom,
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m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
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m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
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video::S3DVertex(char_pos2.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
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0.0f, 0.0f, 1.0f,
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m_chars[i].m_colors[2],
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m_color_top,
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m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
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m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height),
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video::S3DVertex(char_pos.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
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0.0f, 0.0f, 1.0f,
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m_chars[i].m_colors[3],
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m_color_top,
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m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
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m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height)
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};
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@ -142,6 +146,12 @@ void STKTextBillboard::OnRegisterSceneNode()
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if (IsVisible)
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{
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SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
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scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
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core::vector3df cam_pos = curr_cam->getPosition();
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core::vector3df text_pos = this->getAbsolutePosition();
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float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z);
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this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f));
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}
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ISceneNode::OnRegisterSceneNode();
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@ -15,7 +15,7 @@ public:
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irr::video::ITexture* m_texture;
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irr::core::rect<irr::s32> m_destRect;
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irr::core::rect<irr::s32> m_sourceRect;
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irr::video::SColor m_colors[4];
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//irr::video::SColor m_colors[4];
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STKTextBillboardChar(irr::video::ITexture* texture,
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const irr::core::rect<irr::s32>& destRect,
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@ -25,30 +25,33 @@ public:
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m_texture = texture;
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m_destRect = destRect;
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m_sourceRect = sourceRect;
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if (colors == NULL)
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{
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m_colors[0] = m_colors[1] = m_colors[2] = m_colors[3] = NULL;
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}
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else
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{
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m_colors[0] = colors[0];
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m_colors[1] = colors[1];
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m_colors[2] = colors[2];
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m_colors[3] = colors[3];
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}
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//if (colors == NULL)
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//{
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// m_colors[0] = m_colors[1] = m_colors[2] = m_colors[3] = NULL;
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//}
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//else
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//{
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// m_colors[0] = colors[0];
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// m_colors[1] = colors[1];
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// m_colors[2] = colors[2];
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// m_colors[3] = colors[3];
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//}
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}
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};
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class STKTextBillboard : public STKMeshSceneNode, irr::gui::FontCharCollector
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{
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std::vector<STKTextBillboardChar> m_chars;
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irr::video::SColor m_color_top;
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irr::video::SColor m_color_bottom;
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irr::scene::IMesh* getTextMesh(irr::core::stringw text, gui::ScalableFont* font,
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const irr::video::SColor& color);
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irr::scene::IMesh* getTextMesh(irr::core::stringw text, gui::ScalableFont* font);
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public:
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STKTextBillboard(irr::core::stringw text, irr::gui::ScalableFont* font,
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const irr::video::SColor& color, irr::scene::ISceneNode* parent,
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const irr::video::SColor& color_top,
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const irr::video::SColor& color_bottom,
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irr::scene::ISceneNode* parent,
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irr::scene::ISceneManager* mgr, irr::s32 id,
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const irr::core::vector3df& position,
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const irr::core::vector3df& size);
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@ -2604,12 +2604,30 @@ void Kart::setOnScreenText(const wchar_t *text)
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// is started without splash screen (since "Loading" is shown even in this
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// case). A smaller font would be better
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// TODO: memory management?
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gui::ScalableFont* font = GUIEngine::getFont() ? GUIEngine::getFont() : GUIEngine::getTitleFont();
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STKTextBillboard* tb = new STKTextBillboard(text, font, video::SColor(255, 255, 225, 255),
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getNode(), irr_driver->getSceneManager(), -1,
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core::vector3df(0.f, 0.0f, 0.0f),
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core::vector3df(1.0f, 1.0f, 1.0f));
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if (irr_driver->isGLSL())
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{
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gui::ScalableFont* font = GUIEngine::getFont() ? GUIEngine::getFont() : GUIEngine::getTitleFont();
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STKTextBillboard* tb = new STKTextBillboard(text, font,
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video::SColor(255, 255, 225, 0),
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video::SColor(255, 255, 89, 0),
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getNode(), irr_driver->getSceneManager(), -1,
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core::vector3df(0.0f, 1.5f, 0.0f),
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core::vector3df(1.0f, 1.0f, 1.0f));
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}
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else
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{
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scene::ISceneManager* sm = irr_driver->getSceneManager();
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sm->addBillboardTextSceneNode(GUIEngine::getFont() ? GUIEngine::getFont()
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: GUIEngine::getTitleFont(),
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text,
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getNode(),
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core::dimension2df(textsize.Width/55.0f,
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textsize.Height/55.0f),
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core::vector3df(0.0f, 1.5f, 0.0f),
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-1, // id
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video::SColor(255, 255, 225, 0),
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video::SColor(255, 255, 89, 0));
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}
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// No need to store the reference to the billboard scene node:
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// It has one reference to the parent, and will get deleted
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@ -37,6 +37,7 @@
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#include "graphics/particle_emitter.hpp"
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#include "graphics/particle_kind.hpp"
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#include "graphics/particle_kind_manager.hpp"
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#include "graphics/stk_text_billboard.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "io/file_manager.hpp"
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#include "io/xml_node.hpp"
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@ -1102,19 +1103,33 @@ bool Track::loadMainTrack(const XMLNode &root)
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assert(GUIEngine::getHighresDigitFont() != NULL);
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// TODO: Add support in the engine for BillboardText or find a replacement
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/* scene::ISceneManager* sm = irr_driver->getSceneManager();
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scene::ISceneNode* sn =
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sm->addBillboardTextSceneNode(GUIEngine::getHighresDigitFont(),
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msg.c_str(),
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NULL,
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core::dimension2df(textsize.Width/45.0f,
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textsize.Height/45.0f),
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xyz,
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-1, // id
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video::SColor(255, 255, 225, 0),
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video::SColor(255, 255, 89, 0));
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m_all_nodes.push_back(sn);*/
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if (irr_driver->isGLSL())
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{
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gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
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STKTextBillboard* tb = new STKTextBillboard(msg.c_str(), font,
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video::SColor(255, 255, 225, 0),
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video::SColor(255, 255, 89, 0),
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irr_driver->getSceneManager()->getRootSceneNode(),
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irr_driver->getSceneManager(), -1, xyz,
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core::vector3df(1.5f, 1.5f, 1.5f));
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m_all_nodes.push_back(tb);
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}
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else
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{
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scene::ISceneManager* sm = irr_driver->getSceneManager();
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scene::ISceneNode* sn =
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sm->addBillboardTextSceneNode(GUIEngine::getHighresDigitFont(),
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msg.c_str(),
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NULL,
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core::dimension2df(textsize.Width / 35.0f,
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textsize.Height / 35.0f),
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xyz,
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-1, // id
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video::SColor(255, 255, 225, 0),
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video::SColor(255, 255, 89, 0));
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m_all_nodes.push_back(sn);
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}
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if (!shown) continue;
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}
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else if (condition == "allchallenges")
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