Commit Graph

27 Commits

Author SHA1 Message Date
Benau
1e53349f52 Rewind bowling and cake in network game 2018-07-25 15:33:49 +08:00
hiker
c456edd9f2 Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
hiker
8d07d26c25 Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
hikerstk
05607e862e Goodbye hit messages (note: I had to rebuild from scratch
to avoid some strange crashes).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14581 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-27 21:43:34 +00:00
hikerstk
c5b8732087 Probably biggest commit (in terms of number of files) ever -
updated the (c) line of all files to -2013, added missing (c), 
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
deveee
414ad5b24b Fixed #1064.
Also added separated bowling roll and shoot sounds. Now bowling_roll can be played in a loop.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14219 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-08 17:04:27 +00:00
curaga
57c3cbae3e Space cleanup pass on the headers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12817 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 19:47:39 +00:00
hikerstk
617bbc8f16 Fix #889: Only play strike sfx when a bowling ball hits a kart (and not
when it hits another flyable).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12619 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-04-07 22:37:09 +00:00
hikerstk
8a7155ba5e Fixed bowing ball strike sfx, which was missing.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12134 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-02 10:29:18 +00:00
hikerstk
ebbc1a71d8 Introduced an 'abstract kart' class, which is used to
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-19 20:21:11 +00:00
auria
92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
hikerstk
fca446b974 Fixed #399: explode was called by cake and bowling,
even if the kart was immune. Now Flyable::hit()
returns true/false if the hit was a real hit.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9712 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-02 01:36:23 +00:00
hikerstk
a51597cdaf Refactoring: instead of flyable triggering explosions, this must now
be done from the hit function of the objects that need an explosion.
This makes flyable and the behaviour of flyables easier to understand
when reading the code, getting rid of the needsExplosion function.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9623 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-25 22:16:52 +00:00
hikerstk
f3355f2484 Refactored the 'hit strings' displayed in the gui. Now each
flyable object has to have a 'getHitString' function (instead
of the hard coded global functions like getBowlingString etc).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9622 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-25 22:02:29 +00:00
hikerstk
771cf47339 Refactoring: flyable and hit effects now call
updateAndDelete instead of update. The return
value indicates if the flyable/hit effect needs
to be deleted. That removes callbacks to the
projectile manager to indicate that something
needs to be deleted.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9619 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-25 00:06:33 +00:00
auria
d501753ef2 Clean up irrlicht includes; avoiding including the huge irrlicht.h when we only need one specific class, especially in header files; use forwards when possible
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8660 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-22 18:03:28 +00:00
auria
8b725a88c2 Major audio cleanup : remove sound effects names. Now their filename is their identifier. This simplifies things a lot
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8424 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-23 00:22:16 +00:00
mbjornstk
015443f582 Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7493 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-21 01:54:38 +00:00
auria
2810193fb2 Lots of small changes to make the output Doxygen file much more useful
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:36:13 +00:00
auria
93cc5209f7 Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-15 19:17:35 +00:00
hikerstk
93e15df841 1) Replaced all .projectile files with one powerup.xml file,
replaced items.item with items.xml. Cleaned up item_manager
   and removed support for different item styles (since it
   didn't work anyway)
2) If a swapper item is used while items are swapped, they will
   now un-swap.
3) Moved all models and textures from data/items to data/models.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4648 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-07 02:05:21 +00:00
mbjornstk
5fe41e5625 Run expand -t4 to convert tabs to spaces. No other whitespace fixes, but
there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-18 00:36:35 +00:00
hikerstk
6f2eeae5a7 Code cleanup (removed HAVE_IRRLICHT, ...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3800 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-08-02 23:42:03 +00:00
hikerstk
ee90eca26e 1) Created new config subdir and moved the last remaining files into
appropriate subdirs (only main.cpp and main_loop.?pp are now directly
   in the src directory).
2) Cleaned up all #include directives, so that all files now use
   the right subdirectories.
3) Some minor code cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-06-11 10:00:43 +00:00
hikerstk
01a9f73b54 Started adding powerup functionality to irrlicht port.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3223 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-12 00:57:00 +00:00
auria
db6df068dd added strike sound when a bowling ball hits a kart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2565 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-12-03 16:28:32 +00:00
auria
39bdf4f0b0 moved all item-related files into a new /items repository
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2385 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-10-28 01:46:35 +00:00