with textures that were not found (due to ealier not completely
finished clean ups).
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("a/b" and "a//b" on a file archive are not equal) and is not necessary.
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m_root_dir can be set to "" without causing the references to
m_root_dir+"/data" then to reference "/data" (instead of just "data").
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but all (f)printfs should be replaced. Note that I had to rename
tinygettext/log.?pp to avoid linking problems on windows.
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to a separate 'deprecated' directory (#666).
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InterpolationArray. This class is now used for the skidding probability
of the AI and the turn radius of all karts (which depends on speed).
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time_t, add 32 and 64 bit int version (from stdint.h and/or some specific
windows typedefs).
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ref counting to file system object in file manager (not strictly necessary,
but cleaner).
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one was created just to get the list of modes, before the actual device
is then created). This fixes a minor memory leak (the 2nd NULL device was not
freed), encapsulates all device creation into irr_driver (and not in
file_manager).
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than 24 hours (to help in case that a zip file is needed to
debug). Also some minor cosmetic changes.
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(instead of creating m_addons_dir, the code was creating
m_config_dir, so the addons directories would not be created
correctly) - see #280.
Also improved error handling and error messages. The file_manager
now checks for $XDG_DATA_HOME, $HOME/.local/share, $HOME/.stkaddons
or else "." as a base directory for addons (under which it will
create supertuxkart/addons).
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if necessary to have different versions of addons directory (which is what
Windows and Macs already support).
NOTE for linux users: this means that currently installed addons will not
be found anymore. I would recommend to delete existing files in
.local/share/supertuxkart.
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data/texture/mossy_stone.png was loaded for jungle
instead of data/tracks/jungle/mossy_stone.png.
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at a specified interval only (e.g. only download every 2nd day).
Not fully working yet, might not work on linux/mac atm.
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first tutorial configuration file
Add to file_manager.cpp the method to check the tutorial file
tutorial data, to implement the XML loading
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web page (unfortunately the web server isn't up to that
standard yet, so expect error messages, addons that don't
work etc.).
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NOTE: it is still NOT safe to use this, esp. now that there is code to remove a directory :)
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specify/overwrite where the user-specific files are written to.
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2) Moved addon related data files into a separate 'addons' directory.
3) Directory names of addons are now lower case.
(Still addons are not stable enough to be used!)
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should solve issues with addon karts not being found or textures
not correctly loaded.
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The addons icon is now greyed out in case of an error (and till
the list of addons is downloaded, though usually that is done by
the time the main gui is shown). Moved synchronisations/threading
from addons_manager to network_http. Added 'Synchron' template
to hide usage of mutex to provide synchronised accesses to a variable.
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would actually not return a directory under getConfigDir).
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ATM this results in a crash for me (though this patch should be correct, so
the reason for the crash must be something else).
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"/" doesn't have to be added elsewhere all the time.
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compilation problem on windows related to directory removal
for the add on server.
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also incorrect and caused a warning to be printed.
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does not exist, and moved handling of files and directories from user_config to file_manager.
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which allows STK to be started/debugged in VS without having to set a working directory.
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