Fixed incorrect 'priority' of texture search path:
data/texture/mossy_stone.png was loaded for jungle instead of data/tracks/jungle/mossy_stone.png. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8490 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -261,20 +261,50 @@ io::path FileManager::createAbsoluteFilename(const std::string &f)
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void FileManager::pushModelSearchPath(const std::string& path)
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{
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m_model_search_path.push_back(path);
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const int n=m_file_system->getFileArchiveCount();
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m_file_system->addFileArchive(createAbsoluteFilename(path),
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/*ignoreCase*/false,
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/*ignorePaths*/false,
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io::EFAT_FOLDER);
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// A later added file archive should be searched first (so that
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// track specific models are found before models in data/models).
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// This is not necessary if this is the first member, of ir the
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// addFileArchive call did not add this file systems (this can
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// happen if the file archive has been added prevously, which
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// commonly happens since each kart/track specific path is added
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// twice: once for textures and once for models.
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if(n>0 && (int)m_file_system->getFileArchiveCount()>n)
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{
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// In this case move the just added file archive
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// (which has index n) to position 0 (by -n positions):
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m_file_system->moveFileArchive(n, -n);
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}
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} // pushModelSearchPath
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//-----------------------------------------------------------------------------
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void FileManager::pushTextureSearchPath(const std::string& path)
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{
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m_texture_search_path.push_back(path);
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const int n=m_file_system->getFileArchiveCount();
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m_file_system->addFileArchive(createAbsoluteFilename(path),
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/*ignoreCase*/false,
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/*ignorePaths*/false,
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io::EFAT_FOLDER);
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// A later added file archive should be searched first (so that
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// e.g. track specific textures are found before textures in
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// data/textures).
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// This is not necessary if this is the first member, of ir the
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// addFileArchive call did not add this file systems (this can
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// happen if the file archive has been added prevously, which
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// commonly happens since each kart/track specific path is added
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// twice: once for textures and once for models.
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// (which has index n) to position 0 (by -n positions):
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if(n>0 && (int)m_file_system->getFileArchiveCount()>n)
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{
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// In this case move the just added file archive
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// (which has index n) to position 0 (by -n positions):
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m_file_system->moveFileArchive(n, -n);
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}
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} // pushTextureSearchPath
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//-----------------------------------------------------------------------------
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