Vincent Lejeune
|
5eefe0c0ad
|
Make envmap reflexion less blurry
|
2014-11-08 00:57:49 +01:00 |
|
Vincent Lejeune
|
909948c9a4
|
Implement depth histogram to position cascade split
|
2014-11-07 13:42:13 +01:00 |
|
Vincent Lejeune
|
cacb008ae6
|
Prepare compute shader to stretch lightcoord
|
2014-11-07 13:42:13 +01:00 |
|
Vincent Lejeune
|
92ecd01e61
|
Make cascade split modifiable
|
2014-11-04 20:53:32 +01:00 |
|
samuncle
|
d7caebe847
|
enable vignette during races
|
2014-11-03 21:53:44 +01:00 |
|
Vincent Lejeune
|
ddecd23472
|
Tweak values
|
2014-11-02 19:07:02 +01:00 |
|
Vincent Lejeune
|
ebe11370a2
|
Reenable bluring
|
2014-11-02 16:30:44 +01:00 |
|
Vincent Lejeune
|
c5186e3ab3
|
Use depth in exp space
|
2014-11-02 16:26:46 +01:00 |
|
Vincent Lejeune
|
b975b63eea
|
Use proper depth linear value
|
2014-11-02 16:00:41 +01:00 |
|
Vincent Lejeune
|
f5a44c0a19
|
Take more sample
|
2014-11-02 02:42:44 +01:00 |
|
Vincent Lejeune
|
9113aa7a39
|
Implement Exponential Shadow map
|
2014-11-02 02:36:10 +01:00 |
|
Vincent Lejeune
|
7679213e26
|
Use exp algorithm for the gaussian blur
|
2014-11-02 02:35:02 +01:00 |
|
Vincent Lejeune
|
6aed902ae0
|
Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
|
2014-11-01 22:38:38 +01:00 |
|
Vincent Lejeune
|
ee687440c7
|
Increase shadow filtering
|
2014-10-29 18:57:39 +01:00 |
|
Vincent Lejeune
|
794ab54b7a
|
Clamp lodval
|
2014-10-24 00:41:34 +02:00 |
|
Vincent Lejeune
|
9ca4d7e3e6
|
Improve ibl specular reflexion using mipmap chain
|
2014-10-22 14:49:06 +02:00 |
|
Vincent Lejeune
|
2f45266c6f
|
Fix position of speedmeter
Only need to get the texture
|
2014-10-17 18:51:41 +02:00 |
|
Vincent Lejeune
|
ce7f017adf
|
Some fixes
|
2014-10-17 18:43:39 +02:00 |
|
Vincent Lejeune
|
ea3cc141ff
|
Fix grass in azdo mode
|
2014-10-08 01:01:28 +02:00 |
|
Vincent Lejeune
|
9de7d11ee4
|
Fix bloom effect on mesa
|
2014-10-07 00:00:16 +02:00 |
|
Vincent Lejeune
|
20ea7ca271
|
GI use sun color value
|
2014-10-06 22:51:41 +02:00 |
|
vlj
|
b10f1a3ef2
|
Tweak envmap
|
2014-10-06 02:29:18 +02:00 |
|
vlj
|
c7b98c4e6c
|
Emulate envmap specular reflexion
|
2014-10-06 02:19:21 +02:00 |
|
Vincent Lejeune
|
44792a1490
|
Fix splatting
|
2014-10-05 22:46:02 +02:00 |
|
Vincent Lejeune
|
0db951f374
|
Try to emulate enery conservation
|
2014-10-05 21:53:06 +02:00 |
|
Vincent Lejeune
|
300a09746f
|
Additionnal fixes
|
2014-10-05 21:45:56 +02:00 |
|
Vincent Lejeune
|
a8161288a9
|
Convert remaining shaders
|
2014-10-05 20:47:13 +02:00 |
|
Vincent Lejeune
|
9f2b66d195
|
Use specmap on others mats
|
2014-10-05 20:37:49 +02:00 |
|
Vincent Lejeune
|
0121ae8db6
|
Use specmap value
|
2014-10-05 02:30:01 +02:00 |
|
Vincent Lejeune
|
88954a5d88
|
Prepare shader for specmap value
|
2014-10-05 02:12:04 +02:00 |
|
vlj
|
30dda3e343
|
Fix sky warp
|
2014-10-02 02:53:31 +02:00 |
|
vlj
|
2236e8dd1c
|
Fix extra respawning particles
|
2014-10-01 01:19:49 +02:00 |
|
vlj
|
58e1b73752
|
Fix bloom computation
|
2014-09-24 01:19:37 +02:00 |
|
Vincent Lejeune
|
5643e38886
|
Some factorisation for non instanced path
|
2014-09-20 19:28:06 +02:00 |
|
Vincent Lejeune
|
b3e124b93e
|
Some fixes
|
2014-09-20 18:48:22 +02:00 |
|
Vincent Lejeune
|
b034049a28
|
Support for 3 tex mats
|
2014-09-19 23:09:22 +02:00 |
|
Vincent Lejeune
|
24cd727899
|
Add glossytex to textures
|
2014-09-19 19:54:00 +02:00 |
|
Vincent Lejeune
|
1d2c77d86a
|
Use ProjectionViewMatrix in glow_object.vert
|
2014-09-17 02:12:28 +02:00 |
|
Vincent Lejeune
|
b769e46a00
|
Use texture instead of image in SSAO.
|
2014-09-16 15:18:29 +02:00 |
|
Vincent Lejeune
|
4c6df4821d
|
Revert "Do not allow specvalue to be below 0."
This reverts commit 6b4430caaa .
|
2014-09-16 00:37:49 +02:00 |
|
Vincent Lejeune
|
fbb71bca7e
|
Revert "Fix negative value inside tonemap"
This reverts commit 16dc973faa .
|
2014-09-16 00:37:37 +02:00 |
|
Vincent Lejeune
|
b5598fda57
|
Revert "Force non negative value in bloom"
This reverts commit cb922ed4db .
|
2014-09-16 00:37:23 +02:00 |
|
vlj
|
cb922ed4db
|
Force non negative value in bloom
|
2014-09-15 22:11:53 +02:00 |
|
Vincent Lejeune
|
16dc973faa
|
Fix negative value inside tonemap
It should be checked before but since it's not always reproducible.
|
2014-09-15 01:10:12 +02:00 |
|
Vincent Lejeune
|
6b4430caaa
|
Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
|
2014-09-15 01:06:15 +02:00 |
|
Vincent Lejeune
|
7c54ac4d81
|
Fix second texcoord in instanced_object_pass.vert
|
2014-09-14 23:07:10 +02:00 |
|
Vincent Lejeune
|
dea23d7a69
|
Properly reapply HD3000 particle fix
|
2014-09-10 18:57:40 +02:00 |
|
Vincent Lejeune
|
e77b5dddeb
|
Revert "Forgot to fix a particle shader for hd3000"
This reverts commit 48fcea8ee8 .
|
2014-09-10 18:57:03 +02:00 |
|
Vincent Lejeune
|
48fcea8ee8
|
Forgot to fix a particle shader for hd3000
|
2014-09-10 18:09:38 +02:00 |
|
Vincent Lejeune
|
8fd97615f3
|
Fix particle for hd3000
|
2014-09-10 01:42:51 +02:00 |
|