* Add in-game high score selection screens, based on the ghost replay screens
Its functionality is basic for now, mainly to let players have a central place to view
their high scores
Other things to improve:
* Allow sorting the high score entries by criteria
* Allow deleting high score nodes and possibly entries
* Use better icons
* The string for the high scores title in the track info screen can now be translated
* Refine in-game high score selection screens
Includes:
* High score info dialog now shows track and setup information
* A race can be started with the displayed setup, using the current player and kart
* Icon to access the screen now placed between the tutorial and achievements buttons
* It is possible to delete a specific high score group or all of the high score groups
* Change the order of some columns to make them easier to hide for non-linear modes
* The list will now filter out enpty high score groups
* Replace bomb icon (as used in the help menu) with the full object version from STK 0.8
It has been edited to remove most of the transparency in the object itself
* Implement column clicking in the high score selection screen, and minor GUI fixes
Note that high score entry sorting is not yet working properly
Includes:
* Top right buttons replaced by button bar containing them; fixes unreliable clicking
* High score manager has some one-line functions moved into its header file
* High scores can be sorted by some criteria
* Sorting is done before every time high scores are saved
* Fix header define names for the high score info dialog
* Fix high score sorting, reorganize its associated code
* More refinements to the high score selection screen
Includes:
* Clearing high scores no longer causes memory leaks
* The manual refresh button has been removed, as it has been deemed useless
* Remove unused header files for the high scores information dialog header
* The high scores box in the track information screen no longer has '='
* Fix pressing escape key in the high score information dialog crashing the game
Also remove unused widget variables and unnecessary function overrides
* Do not write high scores for races that have 0 laps and/or have no real karts
* Allow passing a parameter to prevent high scores from temporarily being written
This setting lasts only as long as the game runs; it is useful during track and
kart animation testing, where unwanted high score entries should not be written
* Force update sources.cmake, as new source files are being added for high scores screens
* Fix memory leak and strings
Co-authored-by: Benau <Benau@users.noreply.github.com>
IMO auto scale doesn't have much sense on desktop computers, because advanced lighting was enabled by default for a long time and graphics level 3 should be fast enough as it is. And still now rtts scale it's easily configurable in options.
I fixed deactivated "render resolution" spinner when you enter graphics options when advanced lighting is disabled.
I also added a function that reads dpi on android and it sets rtts scale based on this value. SDL is not initialized yet in this place, so getDisplayDPI() is not possible.
Auto mode adjusts based on your display's DPI in order to hit a target DPI. Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
* Allow setting [again] track reverse mode via command line
* Make composer field in music information files optional
* Add support for loop end of music
* Remove print statements used for checking current music play time
* Support playing different music on race results screen
Also make them configurable in stk_config.xml
* Allow configuring grand prix win/lose and feature unlocked music in stk_config.xml
* Fix coding indentation style
* Fix warning when scrolling track screenshots in grand prix results
* Display the rank a player kart finishes in if not in 1st place
* Add gamerzilla support to achievements.
* Move all gamerzilla code into one file. Should we want to support another achievement system like Steam, it can be isolated to the WebAchievementsStatus class.
* Add WebAchievementsStatus files.
* Add version number to achievements file. Update graphics. Generate achievement list from internal system.
* add camera settings in option screen
* Remove camera settings (distance, backward/forward angles, smoothing) from kart characteristics
Co-authored-by: luffah <luffah@runbox.com>
This is the result of my previous work, with a port of the timer version that was developed for a 1.0 mod. It has been used by several players so no major issue should exist, though UI and other elements may require adjustment to smooth some rough edges.
It features both a casual story mode timer storing the total time to complete the story mode (on by default) and a "speedrun" timer (off by default). The casual timer is paused whenever the player exits story mode, and supports play over multiple sessions. It is only displayed in the overworld and during challenges ; while the speedrun timer is permanently displayed.
Fix#2907
* Add options to control the number of red/blue AI in soccer mode (offline)
* fix a bug related to the upper bound when AI num=0 and trying to lower the number
* forgot to fix this
* remove the Balanced/Custom spinner
* improve the AI number spinner's behavior at lower bound
* Hide blue ai number setting if not soccer
* move getting red/blue players number to function TrackInfoScreen::getRedBluePlayerNumber()
* Tab to Space
* rename local variable m_xxx to num_xxx
* bug fix
* improve the default AI number: try the previously used one, if cannot use the previous, recalculate the AI number using balanced