Allow pre-set IP type in config.xml
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@ -825,6 +825,10 @@ namespace UserConfigParams
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PARAM_PREFIX IntUserConfigParam m_timer_sync_difference_tolerance
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PARAM_DEFAULT(IntUserConfigParam(5, "timer-sync-difference-tolerance",
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&m_network_group, "Max time difference tolerance (in ms) to synchronize timer with server."));
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PARAM_PREFIX IntUserConfigParam m_default_ip_type
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PARAM_DEFAULT(IntUserConfigParam(0, "default-ip-type",
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&m_network_group, "Default IP type of this machine, "
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"0 detect every time, 1 IPv4, 2 IPv6, 3 IPv6 NAT64, 4 Dual stack."));
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// ---- Gamemode setup
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PARAM_PREFIX UIntToUIntUserConfigParam m_num_karts_per_gamemode
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@ -200,6 +200,12 @@ bool NetworkConfig::roundValuesNow() const
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void NetworkConfig::detectIPType()
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{
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m_nat64_prefix_data.fill(-1);
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if (UserConfigParams::m_default_ip_type != IP_NONE)
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{
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int ip_type = UserConfigParams::m_default_ip_type;
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m_ip_type.store((IPType)ip_type);
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return;
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}
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#ifdef ENABLE_IPV6
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ENetAddress eaddr;
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eaddr.host = STKHost::HOST_ANY;
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@ -49,7 +49,7 @@ class PlayerProfile;
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class NetworkConfig : public NoCopy
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{
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public:
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enum IPType : uint8_t
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enum IPType : int
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{
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IP_NONE, IP_V4, IP_V6, IP_V6_NAT64, IP_DUAL_STACK
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};
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