Add an option to put the minimap on the center of screen. (#4087)
* Add an option to put the minimap in the center of screen.
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@ -5246,6 +5246,11 @@ msgstr ""
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msgid "Hidden"
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msgstr ""
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#. I18N: In the UI options, minimap position in the race UI
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#: src/states_screens/options/options_screen_ui.cpp:142
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msgid "Centered"
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msgstr ""
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#. I18N: In the UI options, Very small font size
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#: src/states_screens/options/options_screen_ui.cpp:159
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msgid "Very small"
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@ -924,7 +924,7 @@ namespace UserConfigParams
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PARAM_PREFIX IntUserConfigParam m_minimap_display
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PARAM_DEFAULT(IntUserConfigParam(0, "minimap_display",
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"Minimap: 0 bottom-left, 1 middle-right, 2 hidden"));
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"Minimap: 0 bottom-left, 1 middle-right, 2 hidden, 3 center"));
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// ---- Handicap
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PARAM_PREFIX GroupUserConfigParam m_handicap
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@ -138,6 +138,8 @@ void OptionsScreenUI::loadedFromFile()
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minimap_options->addLabel( core::stringw(_("On the right side")));
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//I18N: In the UI options, minimap position in the race UI
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minimap_options->addLabel( core::stringw(_("Hidden")));
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//I18N: In the UI options, minimap position in the race UI
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minimap_options->addLabel( core::stringw(_("Centered")));
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minimap_options->m_properties[GUIEngine::PROP_MIN_VALUE] = "0";
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bool multitouch_enabled = (UserConfigParams::m_multitouch_active == 1 &&
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@ -148,7 +150,7 @@ void OptionsScreenUI::loadedFromFile()
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{
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minimap_options->m_properties[GUIEngine::PROP_MIN_VALUE] = "1";
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}
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minimap_options->m_properties[GUIEngine::PROP_MAX_VALUE] = "2";
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minimap_options->m_properties[GUIEngine::PROP_MAX_VALUE] = "3";
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GUIEngine::SpinnerWidget* font_size = getWidget<GUIEngine::SpinnerWidget>("font_size");
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assert( font_size != NULL );
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@ -219,6 +219,14 @@ void RaceGUI::calculateMinimapSize()
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m_map_bottom = (int)(3*irr_driver->getActualScreenSize().Height/4 -
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m_map_height);
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}
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else if ((UserConfigParams::m_minimap_display == 3 && /*map on the center of the screen*/
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race_manager->getNumLocalPlayers() == 1) || m_multitouch_gui)
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{
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m_map_left = (int)(irr_driver->getActualScreenSize().Width / 2);
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if (m_map_left + m_map_width > (int)irr_driver->getActualScreenSize().Width)
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m_map_left = (int)(irr_driver->getActualScreenSize().Width - m_map_width);
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m_map_bottom = (int)( 10.0f * scaling);
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}
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else // default, map in the bottom-left corner
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{
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m_map_left = (int)( 10.0f * scaling);
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