Commit Graph

2231 Commits

Author SHA1 Message Date
hiker
c28728d903 Removed more compiler warnings for 64 bit windows compilation. 2014-09-23 16:23:22 +10:00
hiker
ad20635cce Applied patch for #600 (support 64 bit compilation on windows). 2014-09-23 14:41:32 +10:00
Vincent Lejeune
7ac0c14869 Fix travis 2014-09-22 23:50:53 +02:00
Vincent Lejeune
cd4916297d Use a simpler frag shader for grass shadow 2014-09-22 23:40:38 +02:00
Vincent Lejeune
8989241846 Fix debug output error for sync object 2014-09-22 23:40:21 +02:00
Vincent Lejeune
7d0e34a8c9 Remove unecessary forced lod for shadow 2014-09-22 19:09:18 +02:00
Vincent Lejeune
8b8895c79a Remove some unused variable 2014-09-22 18:14:04 +02:00
vlj
b376dcd6fe Revert "Reduce size of some rtt"
This reverts commit e08bf299be.
2014-09-22 15:30:45 +02:00
vlj
160ed179c3 Revert "Actually RH requires higher depth for alpha"
This reverts commit 9552a73ea8.
2014-09-22 15:30:37 +02:00
Vincent Lejeune
9552a73ea8 Actually RH requires higher depth for alpha 2014-09-21 19:46:36 +02:00
Vincent Lejeune
4672492269 Clean transparentmesh for non animated meshes 2014-09-21 19:35:49 +02:00
konstin
a9bc44f7eb fix cleaning of transparent meshes and close #1522 2014-09-21 19:30:07 +02:00
Vincent Lejeune
0dc3854df1 Reorganise animated mesh cleaning 2014-09-21 19:12:24 +02:00
Vincent Lejeune
e08bf299be Reduce size of some rtt 2014-09-21 19:06:05 +02:00
Vincent Lejeune
034058f63a Fix plunger crash 2014-09-21 18:28:13 +02:00
Vincent Lejeune
4df40c3de5 Fix multiplayer in basic glsl mode 2014-09-21 18:11:44 +02:00
vlj
0b178b9c1a Remove gloss on splatting 2014-09-21 04:20:27 +02:00
Marianne Gagnon
a33e9a88fd fix spaltting 2014-09-20 22:12:17 -04:00
vlj
97ea994c6a Revert "Improve swizzle of splatting"
This reverts commit 98ca75c34d.
2014-09-21 04:10:51 +02:00
vlj
98ca75c34d Improve swizzle of splatting 2014-09-21 03:59:03 +02:00
Marianne Gagnon
5c0c158244 Make some progress on fixing splatting 2014-09-20 21:28:51 -04:00
Marianne Gagnon
90042bc9e4 Properly fix gloss maps 2014-09-20 21:23:22 -04:00
Marianne Gagnon
58e20bebd7 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-09-20 20:48:12 -04:00
Marianne Gagnon
e0e55c56c2 Fix specular 2014-09-20 20:45:58 -04:00
hiker
b3c2909053 Fix compiler warning. 2014-09-21 10:44:15 +10:00
Vincent Lejeune
7af5e5c50c Fix text billboard crash 2014-09-20 21:17:44 +02:00
Vincent Lejeune
f30ea823e5 Factorise non instanced 2nd pass too. 2014-09-20 19:43:15 +02:00
Vincent Lejeune
5643e38886 Some factorisation for non instanced path 2014-09-20 19:28:06 +02:00
Vincent Lejeune
b3e124b93e Some fixes 2014-09-20 18:48:22 +02:00
Vincent Lejeune
7406ceb876 Additionnal factorisation 2014-09-20 18:09:48 +02:00
Vincent Lejeune
54347458fd Factorise material rendering code 2014-09-20 17:44:28 +02:00
vlj
88ebb46614 More cleanup 2014-09-20 16:44:09 +02:00
vlj
562d496df3 Clean some code. 2014-09-20 16:40:18 +02:00
hiker
b14abb8b53 Fix linux build. 2014-09-20 14:35:32 +10:00
Vincent Lejeune
8c4bbf7527 Log texture name 2014-09-20 02:20:25 +02:00
Vincent Lejeune
df18331cfc Complete fix for detail 2014-09-20 02:16:28 +02:00
Vincent Lejeune
1983fb8fc2 Really fix detailmap 2014-09-20 01:53:15 +02:00
Vincent Lejeune
4e6d29e1ef Fix detail map 2014-09-20 01:38:13 +02:00
Vincent Lejeune
317d7c870d Try to fix detail map default tex 2014-09-20 01:18:40 +02:00
Vincent Lejeune
cab71ff9fe Fix crash in kart selection screen. 2014-09-19 23:09:23 +02:00
Vincent Lejeune
8bce7fe142 Add a guard if a texture is missing. 2014-09-19 23:09:23 +02:00
Vincent Lejeune
b034049a28 Support for 3 tex mats 2014-09-19 23:09:22 +02:00
Vincent Lejeune
5e64be41c6 Remove useless field in single texture instance 2014-09-19 19:58:28 +02:00
Marianne Gagnon
000b427f58 Fix ref counting crash 2014-09-19 19:54:16 +02:00
Vincent Lejeune
4b2b56035f Use default mat for untextured mat too 2014-09-19 19:54:16 +02:00
Marianne Gagnon
478110f4bf Remove outdated comment 2014-09-19 19:54:15 +02:00
Marianne Gagnon
933e27052d Create a "default material" object and use it for materials that don't appear in materials.xml, instead of an hardcoded special case 2014-09-19 19:54:15 +02:00
Vincent Lejeune
3349b9907d Improve naming convention of textures 2014-09-19 19:54:14 +02:00
Vincent Lejeune
39c56dcb78 Slightly improve getUnicolorTexture 2014-09-19 19:54:14 +02:00
Vincent Lejeune
24cd727899 Add glossytex to textures 2014-09-19 19:54:00 +02:00