Add a guard if a texture is missing.

This commit is contained in:
Vincent Lejeune
2014-09-19 23:07:25 +02:00
parent b034049a28
commit 8bce7fe142

View File

@@ -301,7 +301,7 @@ static void
SetTexture(GLMesh &mesh, unsigned i, bool isSrgb)
{
if (!mesh.textures[i])
mesh.textures[i] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
Log::fatal("STKMesh", "Missing texture");
compressTexture(mesh.textures[i], isSrgb);
if (UserConfigParams::m_azdo)
{