Clean transparentmesh for non animated meshes
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@@ -63,6 +63,8 @@ void STKMeshSceneNode::cleanGLMeshes()
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GLmeshes.clear();
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for (unsigned i = 0; i < MAT_COUNT; i++)
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MeshSolidMaterial[i].clearWithoutDeleting();
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for (unsigned i = 0; i < TM_COUNT; i++)
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TransparentMesh[i].clearWithoutDeleting();
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}
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void STKMeshSceneNode::setMesh(irr::scene::IMesh* mesh)
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