Vincent Lejeune
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648d076e00
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Premultiply alpha for particles too.
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2014-05-10 20:58:43 +02:00 |
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Vincent Lejeune
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6936f30b36
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
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Guillaume P
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deb74f4a00
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Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
src/graphics/glwrap.cpp
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2014-05-08 18:40:14 +02:00 |
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Vincent Lejeune
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a73f03a2c4
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
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vlj
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fd7399d983
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Use instancing to expand shadows instead of GS
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2014-05-07 23:57:07 +02:00 |
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Stephen Just
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efb85943d1
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Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
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2014-05-05 07:59:20 -06:00 |
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Vincent Lejeune
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65e4177f5c
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-05-05 01:47:00 +02:00 |
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Vincent Lejeune
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d316263660
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Tweak light extent again to improve perf
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2014-05-05 01:46:57 +02:00 |
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Marianne Gagnon
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654651215a
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-05-04 18:54:46 -04:00 |
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Marianne Gagnon
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5acb763ac8
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Work on cutscenes
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2014-05-04 18:54:37 -04:00 |
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Vincent Lejeune
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d6d7c6179c
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Simplify pointlight.vert
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2014-05-04 19:46:21 +02:00 |
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Vincent Lejeune
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94ae8fb21e
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Use a more tighly fitting quad for pointlights.
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2014-05-04 19:21:09 +02:00 |
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vlj
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35df307c3f
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Tweak light extend.
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2014-05-03 23:44:27 +02:00 |
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vlj
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5e62347d11
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
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Guillaume P
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a863757365
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Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
data/gui/custom_video_settings.stkgui
src/states_screens/dialogs/custom_video_settings.cpp
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2014-05-03 10:32:47 +02:00 |
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Marianne Gagnon
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423a833bb8
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Add DOF checkbox to the graphics options
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2014-05-02 19:02:58 -04:00 |
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Guillaume P
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14508bc2ac
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Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
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2014-05-02 19:18:58 +02:00 |
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vlj
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2a1623d8ca
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Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
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2014-05-02 18:11:34 +02:00 |
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vlj
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2f1578ba32
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Potential fix for #1305
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2014-05-02 13:54:23 +02:00 |
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hiker
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b412d0507d
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Merge pull request #1303 from leyyin/master
Fix some bugs in the online screens
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2014-04-29 16:25:18 +10:00 |
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Guillaume P
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03fbdc260d
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Add a new option for high-definition textures.
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2014-04-28 18:42:23 +02:00 |
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Vincent Lejeune
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18aa119890
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Tweak light attenuation.
Doesnt really change the look of the light but reduce their extent.
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2014-04-27 18:31:00 +02:00 |
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Vincent Lejeune
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9ac57c3919
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Tigher fit of light extent
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2014-04-27 18:04:39 +02:00 |
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Daniel Butum
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a769563878
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Fix back button size in guest login screen
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2014-04-26 14:03:14 +03:00 |
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Marianne Gagnon
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924e09b3e9
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Very slight tweak
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2014-04-25 20:02:16 -04:00 |
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vlj
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2ca11c3166
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Auria provided tonemap coefficients
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2014-04-26 02:00:50 +02:00 |
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vlj
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3e4254b3a7
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Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
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2014-04-25 17:57:10 +02:00 |
|
Vincent Lejeune
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84ddd7119e
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Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
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2014-04-24 21:02:24 +02:00 |
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vlj
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85e720a58f
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Shadow: tweak bias to remove acnee
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2014-04-24 18:33:05 +02:00 |
|
vlj
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ef07b25202
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Make possible to tweak exposure/lwhite in adm
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2014-04-24 17:47:17 +02:00 |
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samuncle
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ba3cce6046
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Limit the DoF influence
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2014-04-24 02:44:34 +02:00 |
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Marianne Gagnon
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2e53328847
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Add debug sliders for vlj
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2014-04-23 19:03:23 -04:00 |
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vlj
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b939d06be5
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Properly add Depth of Field
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2014-04-23 22:08:37 +02:00 |
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vlj
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22d993dfbe
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Merge branch 'tonemap'
Conflicts:
data/shaders/tonemap.frag
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2014-04-23 18:20:30 +02:00 |
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vlj
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f83eb399fd
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Revert "Revert "Fix a typo in tonemap.frag""
This reverts commit 812b2afcd8 .
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2014-04-23 18:19:46 +02:00 |
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vlj
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19d2f1f9ac
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Revert "Revert "Use a less intrusive delta value""
This reverts commit 230076ffcb .
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2014-04-23 18:19:00 +02:00 |
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vlj
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77795c796f
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Revert "Revert "Enable tonemap.""
This reverts commit e57339841b .
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2014-04-23 18:18:43 +02:00 |
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vlj
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fb56a4086f
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
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Vincent Lejeune
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eb0c948e41
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Tweak exposure/whiepoint/saturation
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2014-04-23 18:09:47 +02:00 |
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hiker
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7bab6fdb82
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Removed swap file added accidentally.
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2014-04-23 14:39:16 +10:00 |
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Vincent Lejeune
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da15aebcda
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SSAO: Clamp to 0.
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2014-04-22 18:22:39 +02:00 |
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Vincent Lejeune
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6f16831d00
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Revert "Some color are negative, clamp them in loglum"
This reverts commit 43df357cfb .
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2014-04-22 18:18:18 +02:00 |
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hiker
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2e3adee1a2
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Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
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2014-04-22 17:20:40 +10:00 |
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Vincent Lejeune
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17ba0f515c
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 02:32:42 +02:00 |
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Vincent Lejeune
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b0e56ca2b0
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Use some diffent value/equation for tonemap
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2014-04-22 02:29:22 +02:00 |
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Vincent Lejeune
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e57339841b
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Revert "Enable tonemap."
This reverts commit a0e63dea46 .
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2014-04-22 00:44:58 +02:00 |
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Vincent Lejeune
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230076ffcb
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Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5 .
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2014-04-22 00:44:49 +02:00 |
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Vincent Lejeune
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812b2afcd8
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Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82 .
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2014-04-22 00:44:39 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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Vincent Lejeune
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b8d5719a82
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Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
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2014-04-21 22:37:26 +02:00 |
|