310 Commits

Author SHA1 Message Date
Benau
70def13ca2 Use a more sophiscated server-client token validation 2018-03-27 01:02:31 +08:00
Benau
c8dadf76f1 Remove LatencyProtocol now we have server distance and ping in lobby 2018-03-26 14:19:33 +08:00
Benau
3ee3d8d5bd Randomly use stun servers of the low ping from top-half of the list 2018-03-23 18:51:26 +08:00
Benau
52dc38d03b Use human readable ip for ban list
And update MapUserConfigParam to use initializer_list default value
2018-03-23 17:22:03 +08:00
Benau
449365b5b6 Let server take splitscreen players into account for max players 2018-03-22 15:09:52 +08:00
Benau
dd3a544834 Use std atomic for timeout 2018-03-20 09:59:14 +08:00
Benau
e58d86d4d5 Merge branch 'origin/game_protocol' 2018-03-20 08:32:45 +08:00
hiker
c456edd9f2 Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
Benau
cfd1de43bb Display all votes in the RHS of tracks screen 2018-03-19 15:08:38 +08:00
Benau
bb7c3c0de3 Move voting timeout to user config 2018-03-16 21:49:14 +08:00
Benau
1a852b7f22 configRemoteKart needs to include the random kart 2018-03-16 21:32:12 +08:00
Benau
78ac3a922d Fix compiler warnings 2018-03-16 19:06:20 +08:00
Benau
82be7572a1 Use the new method to connect / start game 2018-03-16 17:11:23 +08:00
Benau
a5c1dbb446 Move voting to server lobby 2018-03-16 14:36:11 +08:00
Benau
d6936c5746 Add remaining time to vote message 2018-03-16 12:45:38 +08:00
Benau
cf898c2795 Remove waiting for other screen now that you can instantly know votes 2018-03-16 11:35:16 +08:00
Benau
f78276a930 Show player vote in message queue for immediate effect 2018-03-16 00:54:02 +08:00
Benau
1b8d4c80dc Initial work to port network profile to use weak_ptr 2018-03-14 15:48:02 +08:00
hiker
d3a60356c9 Merge remote-tracking branch 'origin/fix-timestep' into game_protocol.
Started to use ticks instead of time floating point values in networking.
2018-03-13 18:37:12 +11:00
Benau
c73536263f Add password protected and version info to server 2018-03-13 14:39:20 +08:00
Benau
0f6dbbb4a0 Add default-disabled lobby chatting 2018-03-12 16:51:30 +08:00
Benau
25da48634d Add kick ban in network console configurable in config.xml 2018-03-12 13:59:38 +08:00
Benau
d527c0eee2 Use icon to identify server owner, online and offline players
Also hide the friend request button for offline players
2018-03-12 11:28:13 +08:00
Benau
95208967cf Add kicking player for server owner 2018-03-12 02:05:38 +08:00
Benau
3bbec8aa27 Initial work on lobby redesign 2018-03-12 00:18:53 +08:00
Benau
5600d01b2c Use shared_ptr of STKPeer if needed 2018-03-09 23:54:13 +08:00
Benau
dd2e32a953 Implement a thread-safe list of STKPeer
Block re-connect from the same ip and port and clean up add or
remove of peers
2018-03-09 18:33:19 +08:00
Benau
db68756fd6 Use mutex to prevent joining of players when start selection 2018-03-09 09:22:13 +08:00
Benau
0b00640760 Let stk host clean up server id file 2018-03-08 12:00:36 +08:00
Benau
efa294d4f4 Clean up lan and wan server code 2018-03-02 15:21:27 +08:00
Benau
13d4cc50cf Use server id file to determine the status of no-graphics server 2018-02-28 16:09:53 +08:00
Benau
e760642842 Use NetworkConfig to set user id and token 2018-02-28 15:29:40 +08:00
Benau
4ac34fac76 Don't register LAN server 2018-02-27 12:56:22 +08:00
Benau
d8007c4518 Update server for new xml code
And initial work for starting a complete stk server
2018-02-26 14:23:34 +08:00
Benau
b26b784b6a Various improvements to WAN and LAN connection 2018-02-24 15:48:30 +08:00
Benau
1023e6580e Unregister STK server when exiting 2018-02-23 14:01:20 +08:00
Benau
4559fd6a2c Remove unused protocol 2018-02-22 15:14:15 +08:00
Benau
1458f3ef8e Fix wan connection, move get public address from stun to stk host 2018-02-22 15:11:07 +08:00
Benau
14b401b54e Use std atomic for server state 2018-02-20 11:14:57 +08:00
Benau
0a5c1a69c7 Use shared_ptr for protocol to avoid leaking
With weak_ptr it's also possible to auto clear LobbyProtocol when
STKHost is shutdown
2018-02-18 12:39:05 +08:00
Benau
05f7c014dd Create a prototype for thread-safe protocol manager
Using weak and shared_ptr, if !lock(), than it was atomtically
destroyed
2018-02-15 16:47:04 +08:00
Benau
3d8efcdfa1 Use >= for counter in case of some peer disconnect in between for completing race end 2018-02-15 15:33:18 +08:00
Benau
469f7d2fc5 Drop player if he has incompatible karts / tracks 2018-02-14 12:23:05 +08:00
Benau
8a1ef31f4a Allow remove unusable karts or tracks in network game 2018-02-14 01:57:05 +08:00
Benau
46416781fa Make it possible to restart race after going back to lobby
At the moment the token is reset by client after each restart
2018-02-13 15:20:55 +08:00
hiker
34af963cc1 Fixed incorrect server-start-delay (caused by the start delay
being delivered in a different thread, so adding DT in the main
thread was not the right time step).
2017-05-29 15:08:32 +10:00
hiker
17751631f1 Protocol data structure uses now finer grained locks, avoiding that
asynchronous updates or event delivery can be delayed by synchronous
updates/event deliveries to a different protocol.
2017-02-15 09:57:38 +11:00
hiker
d8706e2319 Added log message when server starts a race on clients. 2017-01-30 09:29:58 +11:00
hiker
b8bf4a3c2e Fixed documentation. 2017-01-24 08:35:15 +11:00
hiker
6941317979 Increase server delay to reduce number of rewinds on server. 2017-01-04 09:50:43 +11:00