would jump or move into an unexpected direction.
2) AI karts now uses some random-ness when to use the
zipper at the start of a race. This make it look
less 'in synch'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2885 178a84e3-b1eb-0310-8ba1-8eac791a3b58
would actually hit a kart (which could then cause the camera to
jump since it gets an incorrect normal).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2855 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only set for grass, sand, sandgrass textures).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2838 178a84e3-b1eb-0310-8ba1-8eac791a3b58
release brake (while the speed is still >0) would result
in the kart accelerating with reduced power since the bullet
brakes were stills set.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Config files will now use nitro/drift instead of wheelie/jump.
Old config files will automatically be updated (and a message
be printed).
3) Renamed all members of the kart control structure to start
with m_ .
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
added twice to the physics world (resulting in bullet assertion
errors).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(and on a per kart basis as well, so each kart can skid differently).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
frequently crashed (e.g. into the track).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
engine for 0.5 seconds to allow some bounce back).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
medium AI is enabled again).
2) The AI handles nitro differently depending on difficulty.
3) Removed wheelie code from kart object, kart properties etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2616 178a84e3-b1eb-0310-8ba1-8eac791a3b58
being pushed out by bullet again. In this case a rescue might be triggered
since there is no terrain under the kart for a frame).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2588 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Reduced smoke effect somewhat (and made it dependent on actually turning
the wheel)
3) Removed skid marks when restarting a race.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2576 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(texture and graphics still needs to be improved!)
2) Added new user_config setting for graphical effects.
3) Started to move graphics related file into separate
subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2535 178a84e3-b1eb-0310-8ba1-8eac791a3b58
attached while an anvil or so is active, the additional weight
of the anvil will never go away).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2523 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Added support for 'nitro' mode: no wheelies, instead
collected energy can be used for a speed boost.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2499 178a84e3-b1eb-0310-8ba1-8eac791a3b58
have been replaced with the radius of the turn (since the
turn angle depends on the wheelbase of the kart). This way
the turning behaviour can be defined independent of the
kart physics.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2484 178a84e3-b1eb-0310-8ba1-8eac791a3b58