Also added separated bowling roll and shoot sounds. Now bowling_roll can be played in a loop.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14219 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- skidding effect shouldn't depend on height of the kart
- workaround for karts which don't have nitro emitters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14202 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Jingle is actually sound rather than music. Before change it was disabled in preferences by both - music and sfx.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14199 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Changed name of bones to "Head" in emule and konqi kart
- Removed hat offset for puffy kart - it disables hat at all. The best would be add option "disable hat" to exporter in blender.
Sorry for these stupid revision numbers. Perhaps exporter has problems with git-svn. I don't know.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14187 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fixed resume sound after that when speed was near to 0 (broken in previous commit)
- pause sound while explosion animation
Tested on bridges in hacienda and snowmountain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14171 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There is still an issue when the kart doesn't move. Function isInRest doesn't work well in this case.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14170 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There are also other objects to fix, but nobody should run there :P
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14160 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Still to do: user should be informed that he can't choose this team.
Not tested in more than 2 karts.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14146 178a84e3-b1eb-0310-8ba1-8eac791a3b58
But rotation is done only once to avoid rotating kart in every fire press.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14145 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This is done in the same way as in kart selection.
Btw. nixt, update rain in final camera is necessary ;-p
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14140 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There is still problem with konqi, elephant and puffy kart - probably hats are not displayed at all.
I can't change these offsets in blend files. There is no option to write it.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14129 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Not every kart have/should have a hat (puffy?). A lot of add-on karts probably never will have
defined hat offset. Also hats position is now broken a little.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also add possibility to translate it. Previously was added only string from soccer_world.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14121 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This solves problem with missing thunderbird.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14117 178a84e3-b1eb-0310-8ba1-8eac791a3b58