Commit Graph

613 Commits

Author SHA1 Message Date
Deve
8989cc97b5 Some fixes for keyboard on wayland 2017-05-24 01:17:25 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
abde57cd4a Add mouse wheel event 2017-05-17 22:44:22 +02:00
Deve
36368041ee Mostly cleanup and style modifications 2017-05-17 22:43:56 +02:00
Deve
f99bc25845 Avoid semi-transparent window 2017-05-15 21:17:03 +02:00
Deve
961ac4d79e Better fix for glew 2017-05-14 00:06:54 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
Deve
da802d836d Some fixes for mouse cursor. 2017-05-12 22:58:33 +02:00
Deve
ba39e88680 Update cursor when visibility is changed 2017-05-12 21:47:51 +02:00
Deve
23c428160f Some fixes 2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c Fixed some non-working keys.
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6 Allow to choose device type using environmental variable 2017-05-06 22:38:05 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
2f1b61b798 Remember mouse button states 2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a Some work on support clipboard 2017-05-04 22:36:12 +02:00
Deve
e27df23415 Draw mouse cursor 2017-05-04 21:06:40 +02:00
Deve
da65650b75 Allow to write unicode characters.
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
01ffc129fb Make it working for current wayland/weston 2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4 Add missing files 2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d Rename file 2017-04-22 21:55:24 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
deve
f4e803220b Some minor fixes 2017-04-21 08:51:54 +02:00
Deve
9fc3578b51 Rewrite whole EGL manager.
Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
hiker
8a1d0bae34 Fixed some 64-bit related compiler warnings on VS. 2017-04-07 00:41:08 +10:00
Deve
240041f520 Fixed android compilation 2017-04-05 21:49:52 +02:00
Deve
1d39030f51 Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context. 2017-04-05 21:49:42 +02:00
Deve
635ea89cd0 Some corrections with egl attribs 2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
b7c709c709 Allow muxing mjpeg with vorbis audio with mkv
Not sure if playable in with all players
2017-04-04 16:12:09 +08:00
Benau
9039324145 Allow muxing into webm using libwebm 2017-03-30 13:30:21 +08:00
Benau
2660a5b332 Allow message queue to be able to do linebreak
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
aecb1a97ce Update license of img.h as Stragus said in IRC
Also remove unneeded file
2017-03-23 00:12:06 +08:00
Benau
09e2f96ba8 Remove libpng's png_set_gamma
Stragus suggested:

It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
1a0034bb9e Apply fix from stragus 2017-03-15 13:35:09 +08:00
Benau
bfd8198f72 Update from stragus 2017-03-15 00:25:20 +08:00
hiker
47835bc1ef Fixed VS compiler warnings. 2017-03-14 22:39:27 +11:00
Benau
eedc7f55c9 Make addThreadedLoadTexture thread safe 2017-03-14 11:35:26 +08:00
Benau
677723fe5d Fix msvc build 2017-03-13 12:34:08 +08:00
Benau
ab10702d12 Try to fix build 2017-03-13 12:12:51 +08:00
Benau
a1492981cf Apply fixes from Stragus for restrict keyword 2017-03-13 11:50:57 +08:00
Benau
76aa38e5b4 Try HQMipmapGenerator 2017-03-13 10:28:43 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e Remove dependency on STKTexture (for HQ mipmap generator later) 2017-03-11 15:33:36 +08:00
Benau
ab673fc03b Merge remote-tracking branch 'origin/master' into threaded_tex_loader 2017-03-11 13:55:18 +08:00
Benau
6e80271ad9 Max texture size 2k and allow them to be threaded load 2017-03-11 09:41:46 +08:00
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
Deve
067518df5d Fixed rtts in GLES legacy pipeline 2017-03-01 23:20:21 +01:00
Deve
282bb6c655 Always use fixed blending for GLES legacy pipeline 2017-03-01 21:44:11 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510 Some fixes for GLES renderer 2017-02-27 00:58:43 +01:00
Deve
803eba5d5c Fixed typo 2017-01-27 22:44:22 +01:00
Deve
5931ba288a Don't crash if irrlicht shaders are not available for GLES.
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
2127e44cc2 Remove clang compling warning 2017-01-12 09:54:20 +08:00
Benau
40fe84ddbd Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
8acd2d689a Merge branch 'new_texture_format' 2017-01-10 09:09:38 +08:00
Benau
08876e30ab Remove unused builtin font 2017-01-09 15:50:26 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f Update CIrrDeviceLinux.cpp (#2731)
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Daniel Ölschlegel
64015348da Update as_memory.cpp (#2730)
Merged required patch from OpenBSD and NetBSD
2017-01-07 18:55:10 -05:00
Daniel Ölschlegel
6e38e7429b Update as_config.h (#2729)
NetBSD is a BSD
2017-01-07 18:52:39 -05:00
Benau
2af126357d Port font to use new texture format 2017-01-06 18:20:19 +08:00
Benau
827a483e85 Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
Benau
0129c539b9 Fix #2543
Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05 Allow to reload textures on the fly
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog

Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
ffe4dd88b4 Apply mask directly on texture
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Deve
6486d1548b Fixed clang compilation 2016-12-24 02:07:53 +01:00
Tobias Markus
6fb93fa208 Fix compilation on macOS 10.12 (#2701) 2016-12-22 19:17:31 -05:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
c8e5238ce2 Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-12 13:45:04 +08:00
Daniel Ölschlegel
62e1a2ddcc Add a little more BSD detection (#2685)
Tested for NetBSD, the same signature has DragonFly(http://fxr.watson.org/fxr/source/sys/endian.h?v=DFBSD#L42)
2016-12-11 19:16:47 -05:00
Benau
e9b68a8a1f Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
f6490b6fa6 Allow array to capture lambada
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
ceef7495d2 Enable culling for animated mesh
Use the first frame bounding box for it, don't update each frame
2016-12-11 11:01:02 +08:00
Benau
fcd1e2830e Use callback function to directly upload joints without copying 2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
Benau
b7e047b4c1 Avoid using else if in skinning vertex shader 2016-12-09 14:16:30 +08:00
Benau
21d9117b2d Fix matrix4 pointer in windows
Also allow minimum azdo rendering and avoid skinning empty joints
2016-12-08 16:12:54 +08:00
hiker
dbfaf2105b Merge remote-tracking branch 'origin/master' into nw 2016-12-08 13:36:36 +11:00
Benau
d21e5e0f76 Make skinning offset changeable by culling 2016-12-07 16:08:57 +08:00
Benau
ac8d7aa8c7 Try to fix the build 2016-12-07 08:18:19 +08:00
Benau
a3905a1e19 Allow tangent mesh to be converted 2016-12-07 08:07:01 +08:00
Deve
66f57ada61 Fixed a crash when GLES device is re-created 2016-12-07 00:08:16 +01:00
Deve
5fad8a135e Destroy egl context on exit 2016-12-06 23:32:04 +01:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
1939075a1b Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
hiker
746bac00ce Merge remote-tracking branch 'origin/new-pi' into nw 2016-12-06 09:26:07 +11:00
Deve
23883b83c1 Fixed a crash on startup.
As written in the documentation: "The returned modifiers string is owned by Xlib and should not be modified or freed by the client."
2016-12-04 23:23:09 +01:00
deve
716c19325f Update common irrlicht files with modifications from Android branch.
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
Benau
fe371a28b5 Add non-const function for STK usage 2016-11-25 12:37:40 +08:00
deve
7f251fdf79 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-11-22 09:16:59 +01:00
deve
467760f248 Remove illogical #ifdef 2016-11-22 08:29:18 +01:00
Benau
c1e931f5ba Merge branch 'legacy_opengl' 2016-11-22 09:23:17 +08:00
deve
e9f3fd4806 Fixed compilation with missing vidmode headers after some modifications in our CGUIEditBox. 2016-11-21 08:37:20 +01:00
Benau
de95db5c93 Avoid creating new glyph page too many times 2016-11-20 10:08:59 +08:00
Benau
9734c2e890 Fix crash in billboard text when using legacy opengl
Notice: freetype glyph metrics are not supported
2016-11-19 15:59:58 +08:00
Benau
a52c4699a1 Add back normal map renderer for legacy opengl
Fixed transparent issue
2016-11-19 14:21:56 +08:00
hiker
ae36208e29 Merge remote-tracking branch 'origin/master' into new-pi 2016-11-15 12:38:21 +11:00
Benau
e6e302af1c Fix copy and paste of unicode characters 2016-11-13 15:43:00 +08:00
Benau
5879933a23 Merge remote-tracking branch 'origin/master' into fix_2112 2016-11-13 10:42:47 +08:00
hiker
61a3d10e10 More Compile SERVER_ONLY, still not fully working. 2016-11-12 00:09:39 +11:00
Deve
452c7c1e40 Fixed compiler warning 2016-11-11 13:44:51 +01:00
hiker
8d9bb9c30f Cherry picked commits from old pi branch (which was based on dumb client). 2016-11-11 17:21:59 +11:00
deve
4bb0405a32 Added support for multitouch steering.
It will be used for steering on Android.

There are some limitations:
- currently it works only in single player mode (but I don't see any reason to make it working for multiplayer)
- speedometer is not available in race GUI because there is no place for it

TODO:
- add DPI support (race GUI should have probably different proportions on smaller devices for comfortable playing)
- make nice button images
- make nitro button that changes its look depending on collected nitro (a kind of nitro bar)

Touch input events must be handled in android device to make use of it. It can be simulated for debugging on non-android devices using standard mouse.
2016-11-10 02:42:56 +01:00
Benau
8a0d911d10 Allow using input method (for CJK) in linux 2016-11-09 12:28:23 +08:00
Benau
956aa83a0a Remove unused function 2016-10-27 10:15:41 +08:00
Benau
76f32b4a41 Fix an unfree Atom 2016-10-12 09:52:34 +08:00
Deve
5c4b61a26e Fixed numpad keys on linux.
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.

It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Deve
5e05f1178c Fixed compiler error on Linux with non-x86 64bit platforms, e.g. arm64, mips, and s390x architectures
This modification is already applied in upstream angelscript repository:
https://sourceforge.net/p/angelscript/code/2353/

Thanks to Adrian Bunk and Andreas Jonsson
2016-10-03 23:26:09 +02:00
deve
cabc696710 Fixed compilation with cmake 3.6 2016-09-26 11:28:19 +02:00
Deve
7f4d815dde Request GLES 3.0 context and fallback to 2.0 if not available. 2016-08-22 20:05:36 +02:00
Deve
26d2bf847c Allow to use non-hd textures in OpenGL ES renderer 2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd Fixed non-hd textures in legacy pipeline 2016-08-12 23:51:29 +02:00
Deve
08202f2fa8 Remove USE_XRANDR flag from cmake.
Our vidmode code is old, has some bugs (eg. resolution is not restored properly in some cases), doesn't have multi monitor support and IMO shouldn't be used in current state.

If someone really wants to use it, the flags can be set directly in IrrCompileConfig.h.
2016-08-12 23:39:12 +02:00
Deve
1481da9718 Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter 2016-08-12 20:51:19 +02:00
Benau
89976def57 Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
Deve
5601309ae8 Fixed windows compilation 2016-07-12 00:04:37 +02:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8 Merge branch 'master' into gles 2016-07-11 23:23:02 +02:00
Deve
b25a4e874f Remove android related code. It will be handled in different branch. 2016-07-11 22:54:59 +02:00
Deve
f2d21d2353 Remove GLESv1 renderer because it's not used 2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8 Fixed an issue with grass shader.
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
66e76be76d Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
deve
93dde11562 Use proper depth texture 2016-07-05 11:48:43 +02:00
Benau
b6153b6002 Thanks devee for this fix 2016-07-05 17:47:55 +08:00
Benau
04ccadd745 Fix non-linux build 2016-07-05 16:24:59 +08:00
Deve
4132177132 Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8 Minor fixes for issues found while cross-building v2 (#2556)
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS

The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Get rid of unprefixed cflags

Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Fix boolean return type for jpeglib's callback

Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.

  CImageLoaderJPG.cpp: In static member function 'static boolean
  irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
  CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
  [-fpermissive]

Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
2016-07-03 21:07:53 -04:00
Deve
961428f04c Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8 2016-06-29 22:18:24 +02:00
Benau
984553fd33 Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-28 14:56:21 +08:00
Benau
22e5c0909c Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
hiker
431ed63da2 Improved fix for 2522 by using isStaticOrKinematicObject() function
(instead of accessing the rigid body). This separates collision
and dynamic handling of bullet again.
2016-06-27 07:48:30 +10:00
Benau
2f217fd55b Allow render red or blue karts in soccer mode using shader 2016-06-25 16:29:54 +08:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Odd0002
416edef95d Fix debug build on GCC 5.3.0 2016-06-23 23:10:36 +02:00
hiker
0eb4ca2abd Fix #2522 in case of a sphere, and apply this fix only in case of a
static body to reduce potential incorrect side effects.
2016-06-21 09:53:51 +10:00
hiker
7a95f10cc0 Try to fix #2522 for a puck. 2016-06-21 09:32:14 +10:00
hiker
0a883f3832 First try to fix #2522 (soccer ball pushed in air). Needs to be tested,
and puck still needs to be done.
2016-06-20 15:10:58 +10:00
Benau
d520c4477d Design a way to render kart and driver differently 2016-06-12 16:19:34 +08:00
Deve
56c6062a81 One more tweak..... 2016-06-04 00:10:56 +02:00
Deve
d60d9120b4 Define constants in glew cmake file before 'add_library' function.
It was working for me as it was before, but based on this comment: 10488bc79a (commitcomment-17724549) it looks that some cmake versions may ignore definitions that are defined below add_library.
2016-06-03 06:48:46 +02:00