hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
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Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
hiker
18cb4f6d12
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 11:16:53 +10:00
Vincent Lejeune
8544ff10e9
Disable depth test in non dynamic light mode.
...
Just in case...
2014-08-07 02:47:07 +02:00
Vincent Lejeune
7c31275704
Forget the ...
2014-08-07 02:43:21 +02:00
Vincent Lejeune
506dca47eb
Better if we dont remove the real function call...
2014-08-07 02:42:23 +02:00
Vincent Lejeune
27d3d3bfb3
Add a static assert.
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Check if we pass correct count of uniforms name to AssignUniforms().
2014-08-07 02:37:53 +02:00
Vincent Lejeune
926fc3ac7c
Use singletonshader template for colorize
2014-08-07 02:29:13 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
8dcf9f6a21
Text billboard uses unlit material.
2014-08-07 01:51:10 +02:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Marianne Gagnon
024f6f3fee
clean up billboard text code
2014-08-06 19:33:09 -04:00
Vincent Lejeune
986fd8050a
Fix ambient term.
2014-08-07 01:02:30 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Vincent Lejeune
a0e457ac13
Port shadow shaders to singleton and remove non singleton.
2014-08-07 00:40:09 +02:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
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took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
1ba6537e37
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-05 08:26:05 +10:00
hiker
44da1fb4f2
Keep flying karts parallel to the ground in the physics, not outside.
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This avoids odd side effects that happened before (e.g. very bad collisions
with track; problems when dropping karts on rescue on the walldriving branch).
2014-08-05 08:21:52 +10:00
vlj
1abd3b7bac
Merge pull request #1439 from konstin/master
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fix video options dialog
2014-08-04 21:33:11 +02:00
konstin
03b2379eef
fix video options dialog
2014-08-04 21:11:53 +02:00
deve
5511f55dd9
Add fallback if irrlicht won't report any resolution.
2014-08-04 08:39:02 +02:00
hiker
7e65d4d346
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-04 14:29:31 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
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test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
00e6e7bcc2
Fix billboard text scene nodes having wrong rotation when attached to a parent node (.e.g. a kart)
2014-08-03 20:17:11 -04:00
vlj
fb9dc7af74
Fix for travis-ci
2014-08-04 02:08:08 +02:00
Marianne Gagnon
072c118f95
Fix splatting, which had been broken by a recent commit of mine
2014-08-03 20:03:17 -04:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Marianne Gagnon
bb7d83a89a
Merge branch 'NewBillboardText'
2014-08-03 19:49:31 -04:00
vlj
2fcb574c90
Automate UBO fix detection.
...
It only concerns Intel Sandy Bridge (maybe Ivy Bridge ?) gpu on Windows.
2014-08-04 01:45:08 +02:00
Marianne Gagnon
fd1bde9eeb
New billboard text scene node is almost complete now
2014-08-03 19:30:59 -04:00
vlj
00b3049aad
Forget to delete 2nd order SH coefficient arrays.
2014-08-04 01:26:35 +02:00
vlj
7f44467f67
Manually delete an IImage *
...
Ref couting doesnt seem to work on this object.
2014-08-04 01:16:41 +02:00
vlj
6c71334cda
Only calculate diffuse coefficient once.
2014-08-04 01:12:45 +02:00
Marianne Gagnon
2ee9a29e11
Use new billboard text node in FTL
2014-08-03 18:19:38 -04:00
Marianne Gagnon
bfc4c43b3a
Improve billboard text node
2014-08-03 18:17:25 -04:00
Marianne Gagnon
99135a9a40
Merge branch 'master' into NewBillboardText
2014-08-03 17:59:08 -04:00
Deve
03c3f1dae7
Fixed typo
2014-08-03 22:05:55 +02:00
Deve
b08ff9dedf
Update .gitignore file.
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Too many builds in one folder ;-)
2014-08-03 21:58:33 +02:00
Deve
15b316a9af
xrandr: update width and height params when wanted resolution was not found and we get the default one.
2014-08-03 21:56:16 +02:00
Deve
b15c902aee
Get dimensions of best resolution before creating irr device.
...
I also changed default 800x600 resolution to the size screen because sometimes this resolution may not exist. For example in rotated screens.
2014-08-03 21:50:59 +02:00
Marianne Gagnon
55e880530a
bugfix, only use the texture in layer 0 to apply material
2014-08-02 20:33:30 -04:00
Vincent Lejeune
a03a6809f7
Fix strange colors in rtts.
2014-08-02 22:30:48 +02:00
vlj
4b7918021e
Try to fix too dark tracks.
2014-08-02 21:43:14 +02:00
Marianne Gagnon
24ff6790f2
Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
2014-08-01 21:17:56 -04:00