Commit Graph

12436 Commits

Author SHA1 Message Date
hiker
42453325c4 Increased impule to keep kart parallel a bit more, changed the bevel shape
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc Increase impulse to keep the kart parallel (to avoid the kart being
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1 Removed support for non-bevelled shapes (has not been used in years).
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
hiker
18cb4f6d12 Merge remote-tracking branch 'origin/master' into bumpy 2014-08-07 11:16:53 +10:00
Vincent Lejeune
8544ff10e9 Disable depth test in non dynamic light mode.
Just in case...
2014-08-07 02:47:07 +02:00
Vincent Lejeune
7c31275704 Forget the ... 2014-08-07 02:43:21 +02:00
Vincent Lejeune
506dca47eb Better if we dont remove the real function call... 2014-08-07 02:42:23 +02:00
Vincent Lejeune
27d3d3bfb3 Add a static assert.
Check if we pass correct count of uniforms name to AssignUniforms().
2014-08-07 02:37:53 +02:00
Vincent Lejeune
926fc3ac7c Use singletonshader template for colorize 2014-08-07 02:29:13 +02:00
hiker
20242dae5e Merge remote-tracking branch 'origin/master' into bumpy 2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164 Fix shadows for unlit with alpha ref. 2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419 Support vertex color for alpha ref material. 2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4 Merge remote-tracking branch 'origin/master' into bumpy 2014-08-07 10:00:16 +10:00
Vincent Lejeune
8dcf9f6a21 Text billboard uses unlit material. 2014-08-07 01:51:10 +02:00
Vincent Lejeune
c0d57100a7 Enable ref + vertex color for unlit mat. 2014-08-07 01:50:53 +02:00
Marianne Gagnon
024f6f3fee clean up billboard text code 2014-08-06 19:33:09 -04:00
Vincent Lejeune
986fd8050a Fix ambient term. 2014-08-07 01:02:30 +02:00
Vincent Lejeune
79fba1779e Port stkbillboard to singleton shader 2014-08-07 00:52:44 +02:00
Vincent Lejeune
a0e457ac13 Port shadow shaders to singleton and remove non singleton. 2014-08-07 00:40:09 +02:00
Marianne Gagnon
30c11ad6d4 tweak braking config value 2014-08-05 20:10:46 -04:00
hiker
03160e3b7b Increase the brake force the longer the brake key is pressed (before it
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
1ba6537e37 Merge remote-tracking branch 'origin/master' into bumpy 2014-08-05 08:26:05 +10:00
hiker
44da1fb4f2 Keep flying karts parallel to the ground in the physics, not outside.
This avoids odd side effects that happened before (e.g. very bad collisions
with track; problems when dropping karts on rescue on the walldriving branch).
2014-08-05 08:21:52 +10:00
vlj
1abd3b7bac Merge pull request #1439 from konstin/master
fix video options dialog
2014-08-04 21:33:11 +02:00
konstin
03b2379eef fix video options dialog 2014-08-04 21:11:53 +02:00
deve
5511f55dd9 Add fallback if irrlicht won't report any resolution. 2014-08-04 08:39:02 +02:00
hiker
7e65d4d346 Merge remote-tracking branch 'origin/master' into bumpy 2014-08-04 14:29:31 +10:00
hiker
c4928ceb7f Modify suspension parameters and visual positioning of the kart to
test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
00e6e7bcc2 Fix billboard text scene nodes having wrong rotation when attached to a parent node (.e.g. a kart) 2014-08-03 20:17:11 -04:00
vlj
fb9dc7af74 Fix for travis-ci 2014-08-04 02:08:08 +02:00
Marianne Gagnon
072c118f95 Fix splatting, which had been broken by a recent commit of mine 2014-08-03 20:03:17 -04:00
Marianne Gagnon
346faff845 Clean up video settings dialog. Not a bad attempt vlj but not quite there ;) 2014-08-03 19:57:33 -04:00
vlj
c0e554de30 Remove UBO settings in the options 2014-08-04 01:50:04 +02:00
Marianne Gagnon
bb7d83a89a Merge branch 'NewBillboardText' 2014-08-03 19:49:31 -04:00
vlj
2fcb574c90 Automate UBO fix detection.
It only concerns Intel Sandy Bridge (maybe Ivy Bridge ?) gpu on Windows.
2014-08-04 01:45:08 +02:00
Marianne Gagnon
fd1bde9eeb New billboard text scene node is almost complete now 2014-08-03 19:30:59 -04:00
vlj
00b3049aad Forget to delete 2nd order SH coefficient arrays. 2014-08-04 01:26:35 +02:00
vlj
7f44467f67 Manually delete an IImage *
Ref couting doesnt seem to work on this object.
2014-08-04 01:16:41 +02:00
vlj
6c71334cda Only calculate diffuse coefficient once. 2014-08-04 01:12:45 +02:00
Marianne Gagnon
2ee9a29e11 Use new billboard text node in FTL 2014-08-03 18:19:38 -04:00
Marianne Gagnon
bfc4c43b3a Improve billboard text node 2014-08-03 18:17:25 -04:00
Marianne Gagnon
99135a9a40 Merge branch 'master' into NewBillboardText 2014-08-03 17:59:08 -04:00
Deve
03c3f1dae7 Fixed typo 2014-08-03 22:05:55 +02:00
Deve
b08ff9dedf Update .gitignore file.
Too many builds in one folder ;-)
2014-08-03 21:58:33 +02:00
Deve
15b316a9af xrandr: update width and height params when wanted resolution was not found and we get the default one. 2014-08-03 21:56:16 +02:00
Deve
b15c902aee Get dimensions of best resolution before creating irr device.
I also changed default 800x600 resolution to the size screen because sometimes this resolution may not exist. For example in rotated screens.
2014-08-03 21:50:59 +02:00
Marianne Gagnon
55e880530a bugfix, only use the texture in layer 0 to apply material 2014-08-02 20:33:30 -04:00
Vincent Lejeune
a03a6809f7 Fix strange colors in rtts. 2014-08-02 22:30:48 +02:00
vlj
4b7918021e Try to fix too dark tracks. 2014-08-02 21:43:14 +02:00
Marianne Gagnon
24ff6790f2 Add option to randomize particles start position, and use it on snow, so that snow falls more evenly 2014-08-01 21:17:56 -04:00