vlj
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58e1b73752
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Fix bloom computation
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2014-09-24 01:19:37 +02:00 |
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Vincent Lejeune
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5643e38886
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Some factorisation for non instanced path
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2014-09-20 19:28:06 +02:00 |
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Vincent Lejeune
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b3e124b93e
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Some fixes
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2014-09-20 18:48:22 +02:00 |
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Vincent Lejeune
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b034049a28
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Support for 3 tex mats
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2014-09-19 23:09:22 +02:00 |
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Vincent Lejeune
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24cd727899
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Add glossytex to textures
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2014-09-19 19:54:00 +02:00 |
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Vincent Lejeune
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1d2c77d86a
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Use ProjectionViewMatrix in glow_object.vert
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2014-09-17 02:12:28 +02:00 |
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Vincent Lejeune
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b769e46a00
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Use texture instead of image in SSAO.
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2014-09-16 15:18:29 +02:00 |
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Vincent Lejeune
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4c6df4821d
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Revert "Do not allow specvalue to be below 0."
This reverts commit 6b4430caaa .
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2014-09-16 00:37:49 +02:00 |
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Vincent Lejeune
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fbb71bca7e
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Revert "Fix negative value inside tonemap"
This reverts commit 16dc973faa .
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2014-09-16 00:37:37 +02:00 |
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Vincent Lejeune
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b5598fda57
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Revert "Force non negative value in bloom"
This reverts commit cb922ed4db .
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2014-09-16 00:37:23 +02:00 |
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vlj
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cb922ed4db
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Force non negative value in bloom
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2014-09-15 22:11:53 +02:00 |
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Vincent Lejeune
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16dc973faa
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Fix negative value inside tonemap
It should be checked before but since it's not always reproducible.
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2014-09-15 01:10:12 +02:00 |
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Vincent Lejeune
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6b4430caaa
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Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
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2014-09-15 01:06:15 +02:00 |
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Vincent Lejeune
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7c54ac4d81
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Fix second texcoord in instanced_object_pass.vert
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2014-09-14 23:07:10 +02:00 |
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Vincent Lejeune
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dea23d7a69
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Properly reapply HD3000 particle fix
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2014-09-10 18:57:40 +02:00 |
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Vincent Lejeune
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e77b5dddeb
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Revert "Forgot to fix a particle shader for hd3000"
This reverts commit 48fcea8ee8 .
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2014-09-10 18:57:03 +02:00 |
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Vincent Lejeune
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48fcea8ee8
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Forgot to fix a particle shader for hd3000
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2014-09-10 18:09:38 +02:00 |
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Vincent Lejeune
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8fd97615f3
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
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Vincent Lejeune
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94cd8d5c51
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Avoid some useless computation in some vert shaders
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2014-09-05 23:41:12 +02:00 |
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Vincent Lejeune
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1e172dbf33
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Fix glowobject frag shader
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2014-09-05 22:17:57 +02:00 |
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vlj
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3083df450f
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Gather object in instanced calls
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2014-09-02 23:23:23 +02:00 |
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Vincent Lejeune
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99b110cc99
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Use uvec2 instead of sampler2D
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2014-08-29 01:30:19 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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vlj
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53c52470ee
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
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Vincent Lejeune
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bf5410b793
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Add unlit instanced shader
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2014-08-26 20:34:59 +02:00 |
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Vincent Lejeune
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cad1efbff1
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Add instanced detail shader
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2014-08-26 20:34:37 +02:00 |
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Vincent Lejeune
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0960f090dc
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Add instanced spheremap shader
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2014-08-26 20:34:26 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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547018f0ab
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Port PointLight shader
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2014-08-22 00:30:14 +02:00 |
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vlj
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f77695c098
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Add Tangent/Bitangent in instanced object shader.
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2014-08-15 17:15:19 +02:00 |
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Vlj
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7fbe529e6f
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Forget to add Tangent/BiTangent with pre 330
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2014-08-15 02:14:30 +02:00 |
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Vlj
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d3ec1a27ce
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Completly unroll the loop
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2014-08-15 00:02:43 +02:00 |
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Vlj
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4829b8ddd8
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Manually unroll rh shader
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2014-08-14 23:58:11 +02:00 |
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Vincent Lejeune
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f9c692052e
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
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Vincent Lejeune
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8117260bf6
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Factorise attribute location of simulation program.
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2014-08-13 22:26:52 +02:00 |
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Vincent Lejeune
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dc02eec7b6
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Port particle rendering shaders too.
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2014-08-13 21:04:03 +02:00 |
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Vincent Lejeune
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22137eee88
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
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Vincent Lejeune
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70b0fce50c
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Add support for instanced normal map mesh.
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2014-08-13 19:20:40 +02:00 |
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Vincent Lejeune
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292aa0cbc4
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Factorize FullScreen shaders invocations.
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2014-08-13 02:01:29 +02:00 |
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Vincent Lejeune
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020e939e2b
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
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Vincent Lejeune
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c546b25ae9
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Fix perspective in normal view.
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2014-08-09 21:19:26 +02:00 |
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Vincent Lejeune
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c07aed260a
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Visualize vertex normals in normal view.
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2014-08-09 21:09:31 +02:00 |
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Vincent Lejeune
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bcc2196ccf
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Fix SSAO on splatting material.
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2014-08-09 20:05:49 +02:00 |
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vlj
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496269e73b
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Make SSAO param changeable.
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2014-08-09 18:51:52 +02:00 |
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Vincent Lejeune
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8db09a55cd
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
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vlj
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60f76ee612
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Fix RSM
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2014-08-07 22:45:25 +02:00 |
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vlj
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6c3aeceb51
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Fix GI
It was using wrong swizzle for depth texture.
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2014-08-07 22:32:42 +02:00 |
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Vincent Lejeune
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95fb3ea580
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Add support moving texture in rsm.
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2014-08-07 20:44:33 +02:00 |
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Vincent Lejeune
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e932638aef
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Port sunlight* shaders to singleton.
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2014-08-07 20:07:03 +02:00 |
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