Commit Graph

18505 Commits

Author SHA1 Message Date
Benau
0ed74ac3e9 Add the ability to auto discard unused texture layer based on the compiled shader 2018-01-22 09:55:17 +08:00
Benau
0aa61ec746 Header clean up 2018-01-22 01:11:53 +08:00
Benau
9aae773e91 Use absolute path when caching 2018-01-22 01:09:58 +08:00
Benau
c85425c473 Only try to clean stuff if kart model is unique 2018-01-22 00:13:27 +08:00
Benau
f8c6de316a Allow karts to have custom shader
Also implement proper cleaning for textures (mainly addons)
2018-01-21 16:31:49 +08:00
Benau
a39977d550 Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Benau
b199b81427 Add the code required for reloading sp shader on the fly 2018-01-19 20:47:30 +08:00
Benau
0f95d36dbc Add proper sharing and deletion of shader files 2018-01-19 14:41:33 +08:00
auria.mg
105935c645 Merge branch 'Fix3099' 2018-01-18 18:32:27 -05:00
auria.mg
8380e93e8d FIx overflow 2018-01-18 18:02:26 -05:00
Benau
18fd12652d Fix server build 2018-01-18 16:18:19 +08:00
Benau
5b440ae04b Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
Benau
8a5994b9e3 Don't crash if missing texture image 2018-01-18 12:45:04 +08:00
Benau
0d74b1739b Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
Benau
281b30dd5d Fix invalid graph node sometimes detected 2018-01-17 13:52:40 +08:00
Deve
2516de8231 Disable npot textures on android emulator 2018-01-16 23:06:27 +01:00
Deve
458ffd4617 Allow to force pot textures in graphical restrictions 2018-01-16 22:50:18 +01:00
Benau
c3d0db9856 Use normalized short for animated texture update
It should allow to have the maximum possible smooth animation

texture_trans_x,y is fmoded so it's guaranteed to be -1.0 to 1.0
2018-01-17 01:05:47 +08:00
Benau
7aaac81d0a Disable backface culling for transparent material for legacy pipeline 2018-01-16 14:29:45 +08:00
auria.mg
10831b210e Improve fix for #3099 2018-01-15 20:58:05 -05:00
auria.mg
1d9d628855 Try to fix #3099 2018-01-15 20:52:53 -05:00
Deve
effa23d952 Some minor fixes in linux device 2018-01-15 23:15:27 +01:00
Benau
a37b60ac6e Only add RenderInfo if the material has a list of random color 2018-01-15 15:43:50 +08:00
Benau
cbd7b3fd84 Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
Benau
a3a00f70f8 Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
Benau
681ef66d8d Rename _nm to _Normal for normal map textures 2018-01-15 12:37:57 +08:00
Benau
9c2f91c11b Don't crash for wip-tracks / karts (wrong shader name or incomplete terrain) 2018-01-15 11:07:58 +08:00
Sam
97053b9405 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-14 16:15:04 +01:00
Sam
6abd79dde6 Add the world position in default information avaliable to shaders 2018-01-14 10:39:16 +01:00
Benau
813b08bc73 Fix #3091 2018-01-14 10:19:37 +08:00
Deve
8698705468 Fixed android compilation 2018-01-14 00:14:31 +01:00
Benau
d0fb0500eb Update to opengl 3.3 for SP 2018-01-14 01:28:30 +08:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Benau
4194977df5 Fix shadow visualization 2018-01-13 15:38:52 +08:00
Benau
9e90bd251d Use hardware skinning GR in sp_mesh_node 2018-01-13 15:16:16 +08:00
Benau
24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
503455d02f Simplify instruction 2018-01-13 13:48:51 +08:00
Benau
7902e2ad06 Fix focusing of kart color slider dialog 2018-01-13 11:58:32 +08:00
Benau
c4f589fee7 Use the low quality for libsquish again 2018-01-13 11:55:57 +08:00
Deve
24772eb9d7 GLEW_ERROR_NO_GLX_DISPLAY needs glew 2.1 2018-01-13 00:41:53 +01:00
Deve
e46a18ab61
Merge pull request #3060 from akien-mga/update-glew
GLEW: Update to pristine upstream 2.1.0
2018-01-13 00:22:18 +01:00
Deve
84459c6086
Merge pull request #3059 from akien-mga/unbundle-glew2
CMake: Add option to use system GLEW 2.0+
2018-01-13 00:20:11 +01:00
Deve
3f604f3adf
Merge branch 'master' into unbundle-glew2 2018-01-13 00:19:30 +01:00
Deve
226c2bbed5
Merge branch 'master' into unbundle-glew2 2018-01-13 00:13:45 +01:00
Deve
2f7d7b677d Don't fail to start if glx display in glew is not available.
It should be safe, because we check if display is available in irrlicht device anyway.
2018-01-13 00:06:37 +01:00
Deve
f220bb14f4 More improvements in wayland device 2018-01-12 22:31:21 +01:00
Benau
bb0cf72635 Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
Benau
68e8da2353 Remove all unused shaders 2018-01-12 19:10:55 +08:00
Benau
b1f1afb9c5 Use SSE2 in windows build for faster libsquish 2018-01-12 17:47:18 +08:00