Vincent Lejeune
23e5ec709d
Add a fake subsurface scattering for grass.
2014-04-01 23:13:16 +02:00
vlj
0fb6515bca
Instancing: Support for alpha ref shadow.
2014-03-31 22:06:37 +02:00
vlj
52018bbdea
Instancing: Support shadow.
2014-03-31 21:52:42 +02:00
Vincent Lejeune
008e5e747a
GPUParticles: some factorisation.
2014-03-31 20:49:14 +02:00
Vincent Lejeune
27cccd6102
Fix sources.cmake
2014-03-31 20:12:02 +02:00
Vincent Lejeune
7ebeaa45e8
Some cleaning.
2014-03-31 20:04:34 +02:00
Vincent Lejeune
427ca42f49
Enable texture compression.
2014-03-31 19:44:11 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
551e6cc9c8
Add support for alpha ref instancied materials.
2014-03-31 19:16:26 +02:00
Vincent Lejeune
8c3c380ded
Actually enable scale.
2014-03-31 18:25:12 +02:00
Vincent Lejeune
bb311618e3
Instancing: Add support for scale transformation.
2014-03-31 18:10:45 +02:00
Vincent Lejeune
e1e791ff73
reenable diffuse env map
2014-03-31 17:33:30 +02:00
Vincent Lejeune
35f91e73ca
Merge branch 'properlinearpipeline'
...
* properlinearpipeline:
Disable auto exposure for now.
Using formula from an article suggested by samuncle
Improve bright attenuation although not perfect
Plug in brightness adaptation
Add some code to average log luminance.
Write a shader to convert CIE to RGB.
Factorize luminance computation.
Improve ao and bloom.
Remove some unused code
Fix negative value that introduces a bug on nvidia
Expand HDR use.
Convert texture from srgb and use srgb fbo
2014-03-31 17:26:08 +02:00
Vincent Lejeune
33f31dbf30
Disable auto exposure for now.
2014-03-31 17:25:04 +02:00
vlj
251e7f669e
Using formula from an article suggested by samuncle
2014-03-31 17:25:04 +02:00
vlj
af93a04987
Improve bright attenuation although not perfect
2014-03-31 17:25:03 +02:00
vlj
58615c0207
Plug in brightness adaptation
2014-03-31 17:25:03 +02:00
vlj
6e8b45a6d8
Add some code to average log luminance.
2014-03-31 17:25:02 +02:00
vlj
a2ab6fc80c
Write a shader to convert CIE to RGB.
2014-03-31 17:25:01 +02:00
Vincent Lejeune
881d0b9954
Factorize luminance computation.
2014-03-31 17:24:53 +02:00
vlj
8fc383206f
Improve ao and bloom.
2014-03-30 23:47:19 +02:00
vlj
77b289fed6
Remove some unused code
2014-03-30 23:38:18 +02:00
vlj
0dae1cf911
Fix negative value that introduces a bug on nvidia
2014-03-30 21:57:01 +02:00
vlj
6d3901f6a2
Clean skybox handling
2014-03-30 21:51:46 +02:00
Vincent Lejeune
1481a110a5
Use utils function for renderbloom/blend
2014-03-30 20:49:14 +02:00
vlj
bfdba01f2b
Expand HDR use.
2014-03-30 19:15:25 +02:00
vlj
10e2218b8c
Convert texture from srgb and use srgb fbo
2014-03-30 18:19:59 +02:00
Marianne Gagnon
9a5e3d9c9c
Try to handle case where addons XML file cannot be loaded
2014-03-30 11:48:38 -04:00
Marianne Gagnon
7cd93708cf
Merge remote-tracking branch 'konstin/spaces' : Remove trailing spaces, use spaces and not tabs for indentation
2014-03-30 11:25:16 -04:00
Marianne Gagnon
d08e81ab56
Improve behavior when using instancing with physics objects
2014-03-29 18:39:15 -04:00
konstin
7cc83e1475
running whitespaces.py update 1
2014-03-29 11:33:43 +01:00
konstin
badf97dc77
whitespaces.py update 1
2014-03-29 11:32:50 +01:00
konstin
663fffdebb
Revert "Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces"
...
This reverts commit 65e2dcf2f0
.
2014-03-29 11:32:04 +01:00
vlj
91c4e9de94
Fix orientations.
2014-03-29 02:19:08 +01:00
Marianne Gagnon
b7c07536f0
Merge branch 'Instancing'
2014-03-28 21:10:52 -04:00
Marianne Gagnon
d90c3753df
Pass absolute rotation, not relative rotation
2014-03-28 21:05:21 -04:00
vlj
1bac60c48a
Attempt to fix orientations.
2014-03-29 02:04:20 +01:00
vlj
f4eeb68fd4
Merge branch 'Instancing'
2014-03-29 01:22:57 +01:00
vlj
ca1a1e37d9
Fix normals for normal object.
2014-03-29 01:22:08 +01:00
Marianne Gagnon
fb90388e10
Apply patch by Marc Coll to improve upon his work on GP progress display
2014-03-28 19:16:56 -04:00
Marianne Gagnon
9406d69a72
Cleanup instancing nodes when cleaning track
2014-03-28 18:46:52 -04:00
konstin
65e2dcf2f0
Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces
2014-03-28 20:08:39 +01:00
konstin
233f9947ff
Adding whitespaces.py, a small script for code clean
2014-03-28 20:08:02 +01:00
vlj
81b1e9fb94
Move the wind portion into the world matrix
...
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
35c8a14938
Forgot to clean some VAOs.
2014-03-28 01:55:10 +01:00
vlj
008b070aab
Properly clean GL buffers in instancing node.
2014-03-28 01:43:59 +01:00
vlj
c70b9ba0f8
Explicitly build the inverse matrix
...
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2
Look like instance orientation was wrong.
2014-03-27 01:33:02 +01:00
vlj
b384716cc4
getWind() changes.
2014-03-27 01:25:04 +01:00
Marianne Gagnon
348a20288f
Apply patch by Marc Coll to have better progress reports during long GPs, thanks!
2014-03-26 20:14:29 -04:00