Commit Graph

11197 Commits

Author SHA1 Message Date
Vincent Lejeune
23e5ec709d Add a fake subsurface scattering for grass. 2014-04-01 23:13:16 +02:00
vlj
0fb6515bca Instancing: Support for alpha ref shadow. 2014-03-31 22:06:37 +02:00
vlj
52018bbdea Instancing: Support shadow. 2014-03-31 21:52:42 +02:00
Vincent Lejeune
008e5e747a GPUParticles: some factorisation. 2014-03-31 20:49:14 +02:00
Vincent Lejeune
27cccd6102 Fix sources.cmake 2014-03-31 20:12:02 +02:00
Vincent Lejeune
7ebeaa45e8 Some cleaning. 2014-03-31 20:04:34 +02:00
Vincent Lejeune
427ca42f49 Enable texture compression. 2014-03-31 19:44:11 +02:00
Vincent Lejeune
e034cd31a0 Fix context creation for intel. 2014-03-31 19:29:20 +02:00
Vincent Lejeune
551e6cc9c8 Add support for alpha ref instancied materials. 2014-03-31 19:16:26 +02:00
Vincent Lejeune
8c3c380ded Actually enable scale. 2014-03-31 18:25:12 +02:00
Vincent Lejeune
bb311618e3 Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00
Vincent Lejeune
e1e791ff73 reenable diffuse env map 2014-03-31 17:33:30 +02:00
Vincent Lejeune
35f91e73ca Merge branch 'properlinearpipeline'
* properlinearpipeline:
  Disable auto exposure for now.
  Using formula from an article suggested by samuncle
  Improve bright attenuation although not perfect
  Plug in brightness adaptation
  Add some code to average log luminance.
  Write a shader to convert CIE to RGB.
  Factorize luminance computation.
  Improve ao and bloom.
  Remove some unused code
  Fix negative value that introduces a bug on nvidia
  Expand HDR use.
  Convert texture from srgb and use srgb fbo
2014-03-31 17:26:08 +02:00
Vincent Lejeune
33f31dbf30 Disable auto exposure for now. 2014-03-31 17:25:04 +02:00
vlj
251e7f669e Using formula from an article suggested by samuncle 2014-03-31 17:25:04 +02:00
vlj
af93a04987 Improve bright attenuation although not perfect 2014-03-31 17:25:03 +02:00
vlj
58615c0207 Plug in brightness adaptation 2014-03-31 17:25:03 +02:00
vlj
6e8b45a6d8 Add some code to average log luminance. 2014-03-31 17:25:02 +02:00
vlj
a2ab6fc80c Write a shader to convert CIE to RGB. 2014-03-31 17:25:01 +02:00
Vincent Lejeune
881d0b9954 Factorize luminance computation. 2014-03-31 17:24:53 +02:00
vlj
8fc383206f Improve ao and bloom. 2014-03-30 23:47:19 +02:00
vlj
77b289fed6 Remove some unused code 2014-03-30 23:38:18 +02:00
vlj
0dae1cf911 Fix negative value that introduces a bug on nvidia 2014-03-30 21:57:01 +02:00
vlj
6d3901f6a2 Clean skybox handling 2014-03-30 21:51:46 +02:00
Vincent Lejeune
1481a110a5 Use utils function for renderbloom/blend 2014-03-30 20:49:14 +02:00
vlj
bfdba01f2b Expand HDR use. 2014-03-30 19:15:25 +02:00
vlj
10e2218b8c Convert texture from srgb and use srgb fbo 2014-03-30 18:19:59 +02:00
Marianne Gagnon
9a5e3d9c9c Try to handle case where addons XML file cannot be loaded 2014-03-30 11:48:38 -04:00
Marianne Gagnon
7cd93708cf Merge remote-tracking branch 'konstin/spaces' : Remove trailing spaces, use spaces and not tabs for indentation 2014-03-30 11:25:16 -04:00
Marianne Gagnon
d08e81ab56 Improve behavior when using instancing with physics objects 2014-03-29 18:39:15 -04:00
konstin
7cc83e1475 running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
konstin
badf97dc77 whitespaces.py update 1 2014-03-29 11:32:50 +01:00
konstin
663fffdebb Revert "Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces"
This reverts commit 65e2dcf2f0.
2014-03-29 11:32:04 +01:00
vlj
91c4e9de94 Fix orientations. 2014-03-29 02:19:08 +01:00
Marianne Gagnon
b7c07536f0 Merge branch 'Instancing' 2014-03-28 21:10:52 -04:00
Marianne Gagnon
d90c3753df Pass absolute rotation, not relative rotation 2014-03-28 21:05:21 -04:00
vlj
1bac60c48a Attempt to fix orientations. 2014-03-29 02:04:20 +01:00
vlj
f4eeb68fd4 Merge branch 'Instancing' 2014-03-29 01:22:57 +01:00
vlj
ca1a1e37d9 Fix normals for normal object. 2014-03-29 01:22:08 +01:00
Marianne Gagnon
fb90388e10 Apply patch by Marc Coll to improve upon his work on GP progress display 2014-03-28 19:16:56 -04:00
Marianne Gagnon
9406d69a72 Cleanup instancing nodes when cleaning track 2014-03-28 18:46:52 -04:00
konstin
65e2dcf2f0 Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces 2014-03-28 20:08:39 +01:00
konstin
233f9947ff Adding whitespaces.py, a small script for code clean 2014-03-28 20:08:02 +01:00
vlj
81b1e9fb94 Move the wind portion into the world matrix
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
35c8a14938 Forgot to clean some VAOs. 2014-03-28 01:55:10 +01:00
vlj
008b070aab Properly clean GL buffers in instancing node. 2014-03-28 01:43:59 +01:00
vlj
c70b9ba0f8 Explicitly build the inverse matrix
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster  to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2 Look like instance orientation was wrong. 2014-03-27 01:33:02 +01:00
vlj
b384716cc4 getWind() changes. 2014-03-27 01:25:04 +01:00
Marianne Gagnon
348a20288f Apply patch by Marc Coll to have better progress reports during long GPs, thanks! 2014-03-26 20:14:29 -04:00