when the game was started using the menu (instead of -N command
line option).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3878 178a84e3-b1eb-0310-8ba1-8eac791a3b58
selection screen after a race was finished should be 'clean' (though
a 2nd race might still not work at this stage).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3872 178a84e3-b1eb-0310-8ba1-8eac791a3b58
are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown
reasons. No changes to irrlicht 1.5 compilation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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transparent one for the kart selection screen and mini map).
2) Added very first version of minimap (scale is wrong, no kart display yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3778 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(though still backwards compatible with e.g.
rubber band and shadow)
2) More scene cleanups.
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called during the irrlicht rendering, so calls
to directly print etc. to the screen are possible.
2) Time and ready/set/go of the race gui now work.
3) Code cleanup.
4) Removed compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
possible.
2) The track exporter supports now exporting a single animation model only even
if the model is used in several animations.
3) Changed the rad to/from degree macros to be uses as multiplication factors,
i.e. RAD_TO_DEGREE*x instead if RAD_TO_DEGREE(x). This allows more compact
code if vectors are convered (RAD_TO_DEGREE*vec3 instead of three separate
macro invocations, once for each component)
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transparent, nor do they fade).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3616 178a84e3-b1eb-0310-8ba1-8eac791a3b58
appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
better tweaked parameters).
2) Water and smoke special effects can now be triggered depending on
terrain (default is off for everything). For testing purposes the
lighthouse track has smoke for sand, and water splashed for sea
(i.e. it is currently possible to drive on the water ... for
testing purposes only :) )
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and improved the origin of the smoke to be the actual position of the
wheels (though this is sometimes still not 'correct' enough atm).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the kart is leaving a fire trail. Also made it fire even if stopped, so
driver sees nitro works (wasting it).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3600 178a84e3-b1eb-0310-8ba1-8eac791a3b58
More particles but smaller, with different life times. And trying to get them
to fade, but that is not working (trying to get them to become red as test,
final version should just fade transparency).
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test and tweak images if needed. xml was wrong but no obvious output in
console so missing png was a real headache to figure. Tweaked drifting
power loss (0.75 -> 0.5) and default brake power (100 -> 20).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3589 178a84e3-b1eb-0310-8ba1-8eac791a3b58
parts yet, so erase _r part and mass replace s/_l//g). If this stays,
better find the common parts and mix the rest so any change is done for
both sides.
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not from the two wheels anymore).
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system for VS (verified) and autoconf (not verified).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
better particle parameters.
2) Minor work on smoke particle system, not finished.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3573 178a84e3-b1eb-0310-8ba1-8eac791a3b58
times). Probably it should made to follow the ground instead, maybe split
into 2*2 (or equivalent triangles, to have control over the edges) or 4*4
quads too, for better shape adaptability.
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the usage of the VS memory debugger (which redefines free using a macro).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
graph related functions from Track to QuadGraph,
removed plib usage. The AI is now able to drive
a loop (re-using the same quad, before continuing
on the original path). The beack track currently
defines a simple look at the first right hand
turn (the AI will drive down the hill, then
up again and then keep on going).
2) During the conversion process some AI called
function were significanly sped up, but it has
to be tested if this has any ill effects for
certain tracks or certain karts.
3) Tried to add support for moving sky domes, but
that doesn't work yet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3527 178a84e3-b1eb-0310-8ba1-8eac791a3b58