Added first version of track mini map to race gui.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3784 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
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@ -104,7 +104,7 @@ const std::string Challenge::getUnlockedMessage() const
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Track* track = track_manager->getTrack( m_feature[n].name );
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message = StringUtils::insert_values(
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_("New track '%s'\nnow available"),
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_(track->getName()) );
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_(track->getName().c_str()) );
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break;
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}
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case UNLOCK_MODE:
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@ -69,22 +69,11 @@ void Scene::reset()
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//-----------------------------------------------------------------------------
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void Scene::draw(float dt)
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{
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glEnable ( GL_DEPTH_TEST ) ;
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const Track* TRACK = RaceManager::getTrack();
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glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
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for (Cameras::iterator i = m_cameras.begin(); i != m_cameras.end(); ++i)
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{
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(*i)->update(dt);
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(*i)->apply ();
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} // for cameras
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if (TRACK->useFog())
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{
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glDisable ( GL_FOG ) ;
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}
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glViewport ( 0, 0, UserConfigParams::m_width, UserConfigParams::m_height ) ;
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}
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@ -74,8 +74,9 @@ void World::init()
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TimedRace::setClockMode( CHRONO );
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m_use_highscores = true;
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// Create the race gui before anything else is attached to the scene node.
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// This allows the race gui to do any rendering on texture.
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// Create the race gui before anything else is attached to the scene node
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// (which happens when the track is loaded). This allows the race gui to
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// do any rendering on texture.
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m_race_gui = new RaceGUI();
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// Grab the track file
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@ -161,7 +162,6 @@ void World::init()
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// objects need to allocate data structures depending on the number
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// of karts.
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m_track->reset();
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m_track->startMusic();
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if(!history->replayHistory()) history->initRecording();
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@ -42,26 +42,15 @@ using namespace irr;
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*/
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RaceGUI::RaceGUI()
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{
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// FIXME: translation problem
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m_pos_string[0] = "?!?";
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m_pos_string[1] = "1st";
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m_pos_string[2] = "2nd";
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m_pos_string[3] = "3rd";
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m_pos_string[4] = "4th";
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m_pos_string[5] = "5th";
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m_pos_string[6] = "6th";
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m_pos_string[7] = "7th";
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m_pos_string[8] = "8th";
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m_pos_string[9] = "9th";
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m_pos_string[10] = "10th";
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int icon_width=40;
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int icon_player_width=50;
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if(UserConfigParams::m_height<600)
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{
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icon_width = 27;
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icon_player_width = 35;
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}
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m_marker_rendered_size = 32;
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m_marker_ai_size = 14;
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m_marker_player_size = 16;
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m_map_rendered_width = 128;
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m_map_rendered_height = 128;
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m_map_width = 100;
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m_map_height = 100;
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m_map_left = 10;
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m_map_bottom = 10;
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m_speed_meter_icon = material_manager->getMaterial("speedback.png");
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m_speed_bar_icon = material_manager->getMaterial("speedfore.png");
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@ -87,16 +76,16 @@ void RaceGUI::createMarkerTexture()
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// Textures must be power of 2, so
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while(npower2<n) npower2*=2;
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int marker_size = 64; // must be a power of 2
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int radius = (marker_size>>1)-1;
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irr_driver->beginRenderToTexture(core::dimension2di(marker_size * npower2, marker_size),
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int radius = (m_marker_rendered_size>>1)-1;
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irr_driver->beginRenderToTexture(core::dimension2di(m_marker_rendered_size * npower2,
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m_marker_rendered_size),
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"RaceGUI::markers");
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for(unsigned int i=0; i<race_manager->getNumKarts(); i++)
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{
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const std::string& kart_name = race_manager->getKartName(i);
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const KartProperties *kp = kart_properties_manager->getKart(kart_name);
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core::vector2df center((float)((marker_size>>1)+i*marker_size),
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(float)(marker_size>>1));
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core::vector2df center((float)((m_marker_rendered_size>>1)+i*m_marker_rendered_size),
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(float)(m_marker_rendered_size>>1) );
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int count = kp->getShape();
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core::array<core::vector2df> vertices;
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createRegularPolygon(count, (float)radius, center,&vertices);
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@ -109,7 +98,6 @@ void RaceGUI::createMarkerTexture()
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#endif
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}
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m_marker = irr_driver->endRenderToTexture();
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core::dimension2di X = m_marker->getOriginalSize();
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} // createMarkerTexture
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//-----------------------------------------------------------------------------
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@ -171,64 +159,40 @@ void RaceGUI::drawTimer ()
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} // drawTimer
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//-----------------------------------------------------------------------------
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#define TRACKVIEW_SIZE 100
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void RaceGUI::drawMap()
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/** Draws the mini map and the position of all karts on it.
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*/
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void RaceGUI::drawMiniMap()
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{
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// arenas currently don't have a map.
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if(RaceManager::getTrack()->isArena()) return;
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const video::ITexture *mini_map=RaceManager::getTrack()->getMiniMap();
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core::rect<s32> dest(10, UserConfigParams::m_height-60,
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60, UserConfigParams::m_height-10);
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int upper_y = UserConfigParams::m_height-m_map_bottom-m_map_height;
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int lower_y = UserConfigParams::m_height-m_map_bottom;
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core::rect<s32> dest(m_map_left, upper_y,
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m_map_left + m_map_width, lower_y);
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core::rect<s32> source(core::position2di(0, 0), mini_map->getOriginalSize());
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//FIXME irr_driver->getVideoDriver()->draw2DImage(mini_map, dest, source, 0, 0, true);
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core::rect<s32> dest1( 10, UserConfigParams::m_height-10,
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100, UserConfigParams::m_height-110);
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core::rect<s32> source1(core::position2di(0, 0), m_marker->getOriginalSize());
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irr_driver->getVideoDriver()->draw2DImage(m_marker, dest, source1, 0, 0, true);
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irr_driver->getVideoDriver()->draw2DImage(mini_map, dest, source, 0, 0, true);
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return;
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glDisable ( GL_TEXTURE_2D ) ;
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assert(RaceManager::getWorld() != NULL);
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int xLeft = 10;
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int yTop = 10;
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RaceManager::getTrack() -> draw2Dview ( (float)xLeft, (float)yTop );
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glBegin ( GL_QUADS ) ;
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for ( unsigned int i = 0 ; i < race_manager->getNumKarts() ; i++ )
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for(unsigned int i=0; i<race_manager->getNumKarts(); i++)
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{
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Kart* kart = RaceManager::getKart(i);
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const Kart *kart = RaceManager::getKart(i);
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if(kart->isEliminated()) continue; // don't draw eliminated kart
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//glColor3fv ( kart->getColor().toFloat());
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const Vec3& xyz = kart->getXYZ();
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/* If it's a player, draw a bigger sign */
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// TODO
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/*
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if (kart -> isPlayerKart ())
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{
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft+3, (float)yTop+3);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft-2, (float)yTop+3);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft-2, (float)yTop-2);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft+3, (float)yTop-2);
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}
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else
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{
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft+2, (float)yTop+2);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft-1, (float)yTop+2);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft-1, (float)yTop-1);
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RaceManager::getTrack() -> glVtx ( xyz.toFloat(), (float)xLeft+2, (float)yTop-1);
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}
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*/
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}
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glEnd () ;
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glEnable ( GL_TEXTURE_2D ) ;
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const Vec3& xyz = kart->getXYZ();
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Vec3 draw_at;
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RaceManager::getTrack()->mapPoint2MiniMap(xyz, &draw_at);
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int marker_height = m_marker->getOriginalSize().Height;
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core::rect<s32> source(i *m_marker_rendered_size, 0,
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(i+1)*m_marker_rendered_size, m_marker_rendered_size);
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int marker_half_size = (kart->isPlayerKart() ? m_marker_player_size
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: m_marker_ai_size )>>1;
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core::rect<s32> position(m_map_left+(int)(draw_at.getX()-marker_half_size),
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lower_y -(int)(draw_at.getY()+marker_half_size),
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m_map_left+(int)(draw_at.getX()+marker_half_size),
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lower_y -(int)(draw_at.getY()-marker_half_size));
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irr_driver->getVideoDriver()->draw2DImage(m_marker, position, source, NULL, NULL, true);
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} // for i<getNumKarts
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} // drawMap
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//-----------------------------------------------------------------------------
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@ -737,7 +701,7 @@ void RaceGUI::drawStatusText()
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drawMusicDescription();
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}
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//drawMap();
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drawMiniMap();
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drawPlayerIcons(info);
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} // drawStatusText
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@ -84,14 +84,47 @@ private:
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}
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};
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const char *m_pos_string [11];
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Material *m_speed_meter_icon;
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Material *m_speed_bar_icon;
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Material *m_plunger_face;
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typedef std::vector<TimedMessage> AllMessageType;
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AllMessageType m_messages;
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/** A texture with all mini dots to be displayed in the minimap for all karts. */
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video::ITexture *m_marker;
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/** The mini map of the track. */
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video::ITexture *m_mini_map;
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/** The size of a single marker in pixels, must be a power of 2. */
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int m_marker_rendered_size;
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/** The size of a single marker on the screen for AI karts,
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* need not be a power of 2. */
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int m_marker_ai_size;
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/** The size of a single marker on the screen or player karts,
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* need not be a power of 2. */
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int m_marker_player_size;
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/** The width of the rendered mini map in pixels, must be a power of 2. */
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int m_map_rendered_width;
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/** The height of the rendered mini map in pixels, must be a power of 2. */
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int m_map_rendered_height;
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/** Width of the map in pixels on the screen, need not be a power of 2. */
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int m_map_width;
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/** Height of the map in pixels on the screen, need not be a power of 2. */
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int m_map_height;
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/** Distance of map from left side of screen. */
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int m_map_left;
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/** Distance of map from bottom of screen. */
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int m_map_bottom;
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void createMarkerTexture();
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void createRegularPolygon(unsigned int n, float radius,
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const core::vector2df ¢er,
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@ -110,7 +143,7 @@ private:
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float ratio_x, float ratio_y );
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void drawPlayerIcons (const KartIconDisplayInfo* info);
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void oldDrawPlayerIcons ();
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void drawMap ();
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void drawMiniMap ();
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void drawTimer ();
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void drawMusicDescription ();
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void cleanupMessages (const float dt);
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@ -127,6 +160,10 @@ public:
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void addMessage(const std::string &m, const Kart *kart, float time,
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int fonst_size,
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const video::SColor &color=video::SColor(255, 255, 0, 255));
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/** Returns the size of the texture on which to render the minimap to. */
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const core::dimension2di getMiniMapSize() const
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{ return core::dimension2di(m_map_width, m_map_height); }
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};
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#endif
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@ -38,6 +38,7 @@ QuadGraph::QuadGraph(const std::string &quad_file_name,
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m_node = NULL;
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m_mesh = NULL;
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m_mesh_buffer = NULL;
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m_lap_length = 0;
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m_all_quads = new QuadSet(quad_file_name);
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GraphNode::m_all_quads = m_all_quads;
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GraphNode::m_all_nodes = this;
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@ -132,6 +133,15 @@ void QuadGraph::load(const std::string &filename)
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}
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delete xml;
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for(unsigned int i=0; i<m_all_nodes.size(); i++)
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{
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if(m_all_nodes[i]->getSuccessor(0)==0)
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{
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m_lap_length = m_all_nodes[i]->getDistanceFromStart()
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+ m_all_nodes[i]->getDistanceToSuccessor(0);
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break;
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}
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}
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setDefaultSuccessors();
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} // load
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@ -406,11 +416,6 @@ video::ITexture *QuadGraph::makeMiniMap(const core::dimension2di &dimension,
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const video::SColor &fill_color)
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{
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irr_driver->beginRenderToTexture(dimension, name);
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for(unsigned int i=0; i<m_all_quads->getNumberOfQuads(); i++)
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{
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// core::array<core::vector2df> vertices;
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// vertices.push_back(core::vertices
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}
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createMesh();
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video::S3DVertex *v = (video::S3DVertex*)m_mesh_buffer->getVertices();
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for(unsigned int i=0; i<m_mesh_buffer->getVertexCount(); i++)
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@ -420,16 +425,38 @@ video::ITexture *QuadGraph::makeMiniMap(const core::dimension2di &dimension,
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m_node = irr_driver->addMesh(m_mesh); // add Debug Mesh
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m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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// Add the camera:
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// ---------------
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scene::ICameraSceneNode *camera = irr_driver->addCamera();
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Vec3 bb_min, bb_max;
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m_all_quads->getBoundingBox(&bb_min, &bb_max);
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Vec3 center = (bb_max+bb_min)*0.5f;
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scene::ICameraSceneNode *camera = irr_driver->addCamera();
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camera->setPosition(core::vector3df(center.getX(), 120, center.getY()));
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core::matrix4 projection;
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projection.buildProjectionMatrixOrthoLH(bb_max.getX()-bb_min.getX(),
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bb_max.getY()-bb_min.getY(),
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-1, bb_max.getZ()-bb_min.getZ()+1);
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camera->setProjectionMatrix(projection, true);
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camera->setPosition(core::vector3df(center.getX(), bb_max.getZ(), center.getY()));
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camera->setUpVector(core::vector3df(0,0,1));
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camera->setTarget(core::vector3df(center.getX(),0,center.getY()));
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video::ITexture *texture=irr_driver->endRenderToTexture();
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cleanupDebugMesh();
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m_min_coord = bb_min;
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m_scaling = dimension.Width/(bb_max.getX()-bb_min.getX());
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return texture;
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} // drawMiniMap
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//-----------------------------------------------------------------------------
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/** Returns the 2d coordinates of a point when drawn on the mini map
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* texture.
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* \param xyz Coordinates of the point to map.
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* \param draw_at The coordinates in pixel on the mini map of the point,
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* only the first two coordinates will be used.
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*/
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void QuadGraph::mapPoint2MiniMap(const Vec3 &xyz,Vec3 *draw_at) const
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{
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draw_at->setX((xyz.getX()-m_min_coord.getX())*m_scaling.getX());
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draw_at->setY((xyz.getY()-m_min_coord.getY())*m_scaling.getY());
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} // mapPoint
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@ -41,6 +41,15 @@ private:
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/** For debug only: the actual mesh buffer storing the quads. */
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scene::IMeshBuffer *m_mesh_buffer;
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/** The length of the first loop. */
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float m_lap_length;
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/** The minimum coordinates of the quad graph. */
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Vec3 m_min_coord;
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/** Scaling for mini map, only x and y components are used. */
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Vec3 m_scaling;
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void setDefaultSuccessors();
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void load (const std::string &filename);
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void createMesh();
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@ -66,33 +75,37 @@ public:
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const std::string &name,
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const video::SColor &fill_color
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=video::SColor(127, 255, 255, 255) );
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void mapPoint2MiniMap(const Vec3 &xyz, Vec3 *out) const;
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/** Returns the number of nodes in the graph. */
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unsigned int getNumNodes() const { return m_all_nodes.size(); }
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unsigned int getNumNodes() const { return m_all_nodes.size(); }
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// ----------------------------------------------------------------------
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/** Return the distance to the j-th successor of node n. */
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float getDistanceToNext(int n, int j) const
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float getDistanceToNext(int n, int j) const
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{ return m_all_nodes[n]->getDistanceToSuccessor(j);}
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// ----------------------------------------------------------------------
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/** Returns the angle of the line between node n and its j-th.
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* successor. */
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float getAngleToNext(int n, int j) const
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float getAngleToNext(int n, int j) const
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{ return m_all_nodes[n]->getAngleToSuccessor(j); }
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// ----------------------------------------------------------------------
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/** Returns the number of successors of a node n. */
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int getNumberOfSuccessors(int n) const
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int getNumberOfSuccessors(int n) const
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{ return m_all_nodes[n]->getNumberOfSuccessors(); }
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// ----------------------------------------------------------------------
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/** Returns the quad that belongs to a graph node. */
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const Quad& getQuad(unsigned int j) const
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const Quad& getQuad(unsigned int j) const
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{ return m_all_quads->getQuad(m_all_nodes[j]->getIndex()); }
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// ----------------------------------------------------------------------
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/** Returns the quad that belongs to a graph node. */
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GraphNode& getNode(unsigned int j) const{ return *m_all_nodes[j]; }
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GraphNode& getNode(unsigned int j) const{ return *m_all_nodes[j]; }
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// ----------------------------------------------------------------------
|
||||
/** Returns the distance from the start to the beginning of a quad. */
|
||||
float getDistanceFromStart(int j) const
|
||||
float getDistanceFromStart(int j) const
|
||||
{ return m_all_nodes[j]->getDistanceFromStart(); }
|
||||
// ----------------------------------------------------------------------
|
||||
/** Returns the length of the main driveline. */
|
||||
float getLapLength() const {return m_lap_length; }
|
||||
}; // QuadGraph
|
||||
|
||||
#endif
|
||||
|
@ -45,6 +45,7 @@ using namespace irr;
|
||||
#include "physics/physical_object.hpp"
|
||||
#include "physics/triangle_mesh.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
#include "states_screens/race_gui.hpp"
|
||||
#include "tracks/bezier_curve.hpp"
|
||||
#include "tracks/check_manager.hpp"
|
||||
#include "tracks/quad_graph.hpp"
|
||||
@ -54,28 +55,24 @@ using namespace irr;
|
||||
const float Track::NOHIT = -99999.9f;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
Track::Track( std::string filename_, float w, float h, bool stretch )
|
||||
Track::Track( std::string filename)
|
||||
{
|
||||
m_filename = filename_;
|
||||
m_item_style = "";
|
||||
m_track_2d_width = w;
|
||||
m_track_2d_height = h;
|
||||
m_do_stretch = stretch;
|
||||
m_description = "";
|
||||
m_designer = "";
|
||||
m_screenshot = "";
|
||||
m_version = 0;
|
||||
m_track_mesh = new TriangleMesh();
|
||||
m_non_collision_mesh = new TriangleMesh();
|
||||
m_filename = filename;
|
||||
m_item_style = "";
|
||||
m_description = "";
|
||||
m_designer = "";
|
||||
m_screenshot = "";
|
||||
m_version = 0;
|
||||
m_track_mesh = new TriangleMesh();
|
||||
m_non_collision_mesh = new TriangleMesh();
|
||||
m_all_nodes.clear();
|
||||
m_all_meshes.clear();
|
||||
m_has_final_camera = false;
|
||||
m_is_arena = false;
|
||||
m_quad_graph = NULL;
|
||||
m_animation_manager = NULL;
|
||||
m_check_manager = NULL;
|
||||
m_has_final_camera = false;
|
||||
m_is_arena = false;
|
||||
m_quad_graph = NULL;
|
||||
m_animation_manager = NULL;
|
||||
m_check_manager = NULL;
|
||||
loadTrack(m_filename);
|
||||
loadQuadGraph();
|
||||
} // Track
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -85,6 +82,7 @@ Track::~Track()
|
||||
if(m_quad_graph) delete m_quad_graph;
|
||||
if(m_animation_manager) delete m_animation_manager;
|
||||
if(m_check_manager) delete m_check_manager;
|
||||
if(m_mini_map) irr_driver->removeTexture(m_mini_map);
|
||||
} // ~Track
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -153,18 +151,9 @@ btTransform Track::getStartTransform(unsigned int pos) const
|
||||
orig.setZ( m_start_positions[pos][2] );
|
||||
}
|
||||
else
|
||||
{
|
||||
// sometimes the first kart would be too close
|
||||
// to the first driveline point and not to the last one -->
|
||||
// This kart would not get any lap counting done in the first
|
||||
// lap! Therefore an offset is substracted from its Y location,
|
||||
// and this offset is calculated based on the drivelines
|
||||
float offset = 1.5f;
|
||||
if(m_left_driveline[0].getY() > 0 || m_right_driveline[0].getY() > 0)
|
||||
offset += std::max(m_left_driveline[0].getY(), m_left_driveline[0].getY());
|
||||
|
||||
{
|
||||
orig.setX( pos<m_start_x.size() ? m_start_x[pos] : ((pos%2==0)?1.5f:-1.5f) );
|
||||
orig.setY( pos<m_start_y.size() ? m_start_y[pos] : -1.5f*pos-offset );
|
||||
orig.setY( pos<m_start_y.size() ? m_start_y[pos] : -1.5f*pos-1.5f );
|
||||
orig.setZ( pos<m_start_z.size() ? m_start_z[pos] : 1.0f );
|
||||
}
|
||||
btTransform start;
|
||||
@ -176,267 +165,6 @@ btTransform Track::getStartTransform(unsigned int pos) const
|
||||
return start;
|
||||
} // getStartTransform
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** It's not the nicest solution to have two very similar version of a function,
|
||||
* i.e. drawScaled2D and draw2Dview - but to keep both versions const, the
|
||||
* values m_scale_x/m_scale_y can not be changed, but they are needed in glVtx.
|
||||
* So two functions are provided: one which uses temporary variables, and one
|
||||
* which uses the pre-computed attributes (see constructor/loadQuadGraph)
|
||||
* - which saves a bit of time at runtime as well.
|
||||
* drawScaled2D is called from gui/TrackSel, draw2Dview from RaceGUI.
|
||||
*/
|
||||
|
||||
void Track::drawScaled2D(float x, float y, float w, float h) const
|
||||
{
|
||||
float width = m_driveline_max.getX() - m_driveline_min.getX();
|
||||
|
||||
float sx = w / width;
|
||||
float sy = h / ( m_driveline_max.getY()-m_driveline_min.getY() );
|
||||
|
||||
if( sx > sy )
|
||||
{
|
||||
sx = sy;
|
||||
x += w/2 - width*sx/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sy = sx;
|
||||
}
|
||||
|
||||
const unsigned int DRIVELINE_SIZE = (unsigned int)m_driveline.size();
|
||||
|
||||
glPushAttrib ( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_LINE_BIT );
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
|
||||
glColor4f ( 1, 1, 1, 0.5) ;
|
||||
|
||||
glBegin ( GL_QUAD_STRIP ) ;
|
||||
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * sy) ;
|
||||
|
||||
glVertex2f ( x + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
}
|
||||
glVertex2f ( x + ( m_left_driveline[0].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[0].getY() - m_driveline_min.getY() ) * sy) ;
|
||||
glVertex2f ( x + ( m_right_driveline[0].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[0].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glEnd () ;
|
||||
|
||||
glEnable( GL_LINE_SMOOTH );
|
||||
glEnable( GL_POINT_SMOOTH );
|
||||
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
|
||||
|
||||
glLineWidth(1);
|
||||
glPointSize(1);
|
||||
|
||||
glColor4f ( 0, 0, 0, 1 ) ;
|
||||
|
||||
glBegin ( GL_LINES ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE - 1 ; ++i )
|
||||
{
|
||||
/*Draw left driveline of the map*/
|
||||
glVertex2f ( x + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glVertex2f ( x + ( m_left_driveline[i+1].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[i+1].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
|
||||
/*Draw left driveline of the map*/
|
||||
glVertex2f ( x + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glVertex2f ( x + ( m_right_driveline[i+1].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[i+1].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
}
|
||||
|
||||
//Close the left driveline
|
||||
glVertex2f ( x + ( m_left_driveline[DRIVELINE_SIZE - 1].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[DRIVELINE_SIZE - 1].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glVertex2f ( x + ( m_left_driveline[0].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[0].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
|
||||
//Close the right driveline
|
||||
glVertex2f ( x + ( m_right_driveline[DRIVELINE_SIZE - 1].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[DRIVELINE_SIZE - 1].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glVertex2f ( x + ( m_right_driveline[0].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[0].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
glEnd () ;
|
||||
|
||||
#if 0
|
||||
//FIXME: We are not sure if it's a videocard problem, but on Linux with a
|
||||
//Nvidia Geforce4 mx 440, we get problems with GL_LINE_LOOP;
|
||||
//If this issue is solved, using GL_LINE_LOOP is a better solution than
|
||||
//GL_LINES
|
||||
glBegin ( GL_LINE_LOOP ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
|
||||
glBegin ( GL_LINE_LOOP ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
#endif
|
||||
|
||||
|
||||
glBegin ( GL_POINTS ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
|
||||
glVertex2f ( x + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * sx,
|
||||
y + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * sy ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
} // drawScaled2D
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void Track::draw2Dview (float x_offset, float y_offset) const
|
||||
{
|
||||
|
||||
const unsigned int DRIVELINE_SIZE = (unsigned int)m_driveline.size();
|
||||
|
||||
glPushAttrib ( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_LINE_BIT );
|
||||
|
||||
glEnable ( GL_BLEND );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
|
||||
//TODO: maybe colors should be configurable, or at least the alpha value
|
||||
glColor4f ( 1.0f, 1.0f, 1.0f, 0.4f) ;
|
||||
|
||||
|
||||
/*FIXME: Too much calculations here, we should be generating scaled driveline arrays
|
||||
* in Track::loadQuadGraph so all we'd be doing is pumping out predefined
|
||||
* vertexes in-game.
|
||||
*/
|
||||
/*Draw white filling of the map*/
|
||||
glBegin ( GL_QUAD_STRIP ) ;
|
||||
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i ) {
|
||||
glVertex2f ( x_offset + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y) ;
|
||||
glVertex2f ( x_offset + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
}
|
||||
glVertex2f ( x_offset + ( m_left_driveline[0].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[0].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
glVertex2f ( x_offset + ( m_right_driveline[0].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[0].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glEnd () ;
|
||||
|
||||
|
||||
glEnable( GL_LINE_SMOOTH );
|
||||
glEnable( GL_POINT_SMOOTH );
|
||||
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
|
||||
|
||||
glLineWidth(2);
|
||||
glPointSize(2);
|
||||
|
||||
glColor4f ( 0,0,0,1) ;
|
||||
|
||||
|
||||
glBegin ( GL_LINES ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE - 1 ; ++i )
|
||||
{
|
||||
/*Draw left driveline of the map*/
|
||||
glVertex2f ( x_offset + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glVertex2f ( x_offset + ( m_left_driveline[i+1].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[i+1].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
|
||||
/*Draw left driveline of the map*/
|
||||
glVertex2f ( x_offset + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glVertex2f ( x_offset + ( m_right_driveline[i+1].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[i+1].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
}
|
||||
|
||||
//Close the left driveline
|
||||
glVertex2f ( x_offset + ( m_left_driveline[DRIVELINE_SIZE - 1].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[DRIVELINE_SIZE - 1].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glVertex2f ( x_offset + ( m_left_driveline[0].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[0].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
|
||||
//Close the right driveline
|
||||
glVertex2f ( x_offset + ( m_right_driveline[DRIVELINE_SIZE - 1].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[DRIVELINE_SIZE - 1].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glVertex2f ( x_offset + ( m_right_driveline[0].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[0].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
glEnd () ;
|
||||
|
||||
#if 0
|
||||
//FIXME: We are not sure if it's a videocard problem, but on Linux with a
|
||||
//Nvidia Geforce4 mx 440, we get problems with GL_LINE_LOOP;
|
||||
//If this issue is solved, using GL_LINE_LOOP is a better solution than
|
||||
//GL_LINES
|
||||
glBegin ( GL_LINE_LOOP ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x_offset + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
|
||||
glBegin ( GL_LINE_LOOP ) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x_offset + ( m_right_driveline[i].get() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
#endif
|
||||
|
||||
/*Because of the way OpenGL draws lines of widths higher than 1,
|
||||
*we have to draw the joints too, in order to fill small spaces
|
||||
*between lines
|
||||
*/
|
||||
glBegin ( GL_POINTS) ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
glVertex2f ( x_offset + ( m_left_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_left_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
|
||||
glVertex2f ( x_offset + ( m_right_driveline[i].getX() - m_driveline_min.getX() ) * m_scale_x,
|
||||
y_offset + ( m_right_driveline[i].getY() - m_driveline_min.getY() ) * m_scale_y ) ;
|
||||
}
|
||||
glEnd () ;
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
} // draw2Dview
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void Track::loadTrack(const std::string &filename)
|
||||
{
|
||||
@ -453,7 +181,7 @@ void Track::loadTrack(const std::string &filename)
|
||||
m_gravity = 9.80665f;
|
||||
m_sun_position = core::vector3df(0.4f, 0.4f, 0.4f);
|
||||
m_sky_color = video::SColorf(0.3f, 0.7f, 0.9f, 1.0f);
|
||||
m_fog_color = video::SColorf(0.3f, 0.7f, 0.9f, 1.0f);
|
||||
m_fog_color = video::SColorf(0.3f, 0.7f, 0.9f, 1.0f).toSColor();
|
||||
m_ambient_color = video::SColorf(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
m_specular_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
m_diffuse_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
@ -600,136 +328,16 @@ void Track::loadQuadGraph()
|
||||
{
|
||||
m_quad_graph = new QuadGraph(file_manager->getTrackFile(m_ident+".quads"),
|
||||
file_manager->getTrackFile(m_ident+".graph"));
|
||||
m_mini_map = m_quad_graph->makeMiniMap(core::dimension2di(128,128), m_ident);
|
||||
m_mini_map = m_quad_graph->makeMiniMap(RaceManager::getWorld()->getRaceGUI()->getMiniMapSize(),
|
||||
"minimap::"+m_ident);
|
||||
if(m_quad_graph->getNumNodes()==0)
|
||||
{
|
||||
fprintf(stderr, "No graph nodes defined for track '%s'\n",
|
||||
m_filename.c_str());
|
||||
exit(-1);
|
||||
}
|
||||
readDrivelineFromFile(m_left_driveline, ".drvl");
|
||||
|
||||
const unsigned int DRIVELINE_SIZE = (unsigned int)m_left_driveline.size();
|
||||
m_right_driveline.reserve(DRIVELINE_SIZE);
|
||||
readDrivelineFromFile(m_right_driveline, ".drvr");
|
||||
|
||||
if(m_right_driveline.size() != m_left_driveline.size())
|
||||
std::cout << "Error: driveline's sizes do not match, right " <<
|
||||
"driveline is " << m_right_driveline.size() << " vertex long " <<
|
||||
"and the left driveline is " << m_left_driveline.size()
|
||||
<< " vertex long. Track is " << m_name << " ." << std::endl;
|
||||
|
||||
m_driveline.reserve(DRIVELINE_SIZE);
|
||||
for(unsigned int i = 0; i < DRIVELINE_SIZE; ++i)
|
||||
{
|
||||
Vec3 center_point = (m_left_driveline[i]+m_right_driveline[i])*0.5;
|
||||
m_driveline.push_back(center_point);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < DRIVELINE_SIZE; ++i)
|
||||
{
|
||||
unsigned int next = i + 1 >= DRIVELINE_SIZE ? 0 : i + 1;
|
||||
float dx = m_driveline[next].getX() - m_driveline[i].getX();
|
||||
float dy = m_driveline[next].getY() - m_driveline[i].getY();
|
||||
|
||||
float theta = -atan2(dx, dy);
|
||||
}
|
||||
|
||||
m_driveline_min = Vec3( 9999999.9f);
|
||||
m_driveline_max = Vec3(-9999999.9f);
|
||||
|
||||
float d = 0.0f ;
|
||||
for ( size_t i = 0 ; i < DRIVELINE_SIZE ; ++i )
|
||||
{
|
||||
//Both drivelines must be checked to get the true size of
|
||||
//the drivelines, and using the center driveline is not
|
||||
//good enough.
|
||||
m_driveline_min.min(m_right_driveline[i]);
|
||||
m_driveline_min.min(m_left_driveline[i] );
|
||||
m_driveline_max.max(m_right_driveline[i]);
|
||||
m_driveline_max.max(m_left_driveline[i] );
|
||||
|
||||
d += (m_driveline[i]-m_driveline[ i==DRIVELINE_SIZE-1 ? 0 : i+1 ]).length();
|
||||
}
|
||||
m_total_distance = d;
|
||||
Vec3 sc = m_driveline_max - m_driveline_min;
|
||||
|
||||
m_scale_x = m_track_2d_width / sc.getX();
|
||||
m_scale_y = m_track_2d_height / sc.getY();
|
||||
|
||||
if(!m_do_stretch) m_scale_x = m_scale_y = std::min(m_scale_x, m_scale_y);
|
||||
|
||||
} // loadQuadGraph
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void
|
||||
Track::readDrivelineFromFile(std::vector<Vec3>& line, const std::string& file_ext)
|
||||
{
|
||||
std::string path = file_manager->getTrackFile(m_ident+file_ext);
|
||||
FILE *fd = fopen ( path.c_str(), "r" ) ;
|
||||
|
||||
if ( fd == NULL )
|
||||
{
|
||||
std::ostringstream msg;
|
||||
msg<<"Can't open '"<<path<<"' for reading.\n";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
|
||||
int prev_sector = QuadGraph::UNKNOWN_SECTOR;
|
||||
float prev_distance = 1.51f;
|
||||
while(!feof(fd))
|
||||
{
|
||||
char s [ 1024 ] ;
|
||||
|
||||
if ( fgets ( s, 1023, fd ) == NULL )
|
||||
break ;
|
||||
|
||||
if ( *s == '#' || *s < ' ' )
|
||||
continue ;
|
||||
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
|
||||
if (sscanf ( s, "%f,%f,%f", &x, &y, &z ) != 3 )
|
||||
{
|
||||
std::ostringstream msg;
|
||||
msg<<"Syntax error in '"<<path<<"'\n";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
|
||||
Vec3 point(x,y,z);
|
||||
|
||||
if(prev_sector != QuadGraph::UNKNOWN_SECTOR)
|
||||
prev_distance = (point-line[prev_sector]).length2_2d();
|
||||
|
||||
//1.5f was choosen because it's more or less the length of the tuxkart
|
||||
if(prev_distance < 0.0000001)
|
||||
{
|
||||
fprintf(stderr, "File %s point %d is duplicated!.\n",
|
||||
path.c_str(), prev_sector+1);
|
||||
}
|
||||
#if 0
|
||||
else if(prev_distance < 1.5f)
|
||||
{
|
||||
fprintf(stderr,"File %s point %d is too close(<1.5) to previous point.\n",
|
||||
path.c_str(), prev_sector + 1);
|
||||
}
|
||||
if(prev_distance > 15.0f)
|
||||
{
|
||||
fprintf(stderr,"In file %s point %d is too far(>15.0) from next point at %d.\n",
|
||||
path, prev_sector, prev_distance);
|
||||
}
|
||||
#endif
|
||||
|
||||
line.push_back(point);
|
||||
++prev_sector;
|
||||
prev_distance -= 1.5f;
|
||||
}
|
||||
|
||||
fclose ( fd ) ;
|
||||
} // readDrivelineFromFile
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
//* Convert the ssg track tree into its physics equivalents.
|
||||
void Track::createPhysicsModel()
|
||||
@ -965,6 +573,11 @@ void Track::createWater(const XMLNode &node)
|
||||
*/
|
||||
void Track::loadTrackModel()
|
||||
{
|
||||
// Load the graph only now: this function is called from world, after
|
||||
// the race gui was created. The race gui is needed since it stores
|
||||
// the information about the size of the texture to render the mini
|
||||
// map to.
|
||||
loadQuadGraph();
|
||||
// Add the track directory to the texture search path
|
||||
file_manager->pushTextureSearchPath(file_manager->getTrackFile("",getIdent()));
|
||||
file_manager->pushModelSearchPath (file_manager->getTrackFile("",getIdent()));
|
||||
@ -1106,11 +719,10 @@ void Track::loadTrackModel()
|
||||
file_manager->popTextureSearchPath();
|
||||
file_manager->popModelSearchPath ();
|
||||
|
||||
const core::vector3df &sun_pos = getSunPos();
|
||||
|
||||
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 120, 120, 120));
|
||||
|
||||
m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f));
|
||||
m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, m_sun_position,
|
||||
video::SColorf(1.0f,1.0f,1.0f));
|
||||
m_light->setLightType(video::ELT_DIRECTIONAL);
|
||||
m_light->setRotation( core::vector3df(180, 45, 45) );
|
||||
|
||||
@ -1118,13 +730,17 @@ void Track::loadTrackModel()
|
||||
m_light->getLightData().SpecularColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
/*
|
||||
m_light = irr_driver->getSceneManager()->addLightSceneNode(0, sun_pos);
|
||||
m_light = irr_driver->getSceneManager()->addLightSceneNode(0, m_sun_position);
|
||||
video::SLight light;
|
||||
// HACK & TEST: checking how ambient looks for some things, must be properly done once we reach an agreement
|
||||
light.AmbientColor = irr::video::SColorf(0.666666f, 0.666666f, 0.666666f, 0.0f);
|
||||
m_light->setLightData(light);
|
||||
*/
|
||||
|
||||
|
||||
if(m_use_fog)
|
||||
{
|
||||
irr_driver->getVideoDriver()->setFog(m_fog_color, true, m_fog_start, m_fog_end, m_fog_density);
|
||||
}
|
||||
|
||||
// Note: the physics world for irrlicht is created in loadMainTrack
|
||||
createPhysicsModel();
|
||||
|
@ -72,13 +72,14 @@ private:
|
||||
Vec3 m_camera_final_hpr;
|
||||
bool m_is_arena;
|
||||
int m_version;
|
||||
bool loadMainTrack(const XMLNode &node);
|
||||
void createWater(const XMLNode &node);
|
||||
|
||||
/** The graph used to connect the quads. */
|
||||
QuadGraph *m_quad_graph;
|
||||
|
||||
/** The type of sky to be used for the track. */
|
||||
enum {SKY_NONE, SKY_BOX,
|
||||
SKY_DOME} m_sky_type;
|
||||
|
||||
/** A list of the textures for the sky to use. It contains one texture
|
||||
* in case of a dome, and 6 textures for a box. */
|
||||
std::vector<std::string> m_sky_textures;
|
||||
@ -100,6 +101,18 @@ private:
|
||||
/** If a sky dome is used, percentage of the texture to be used. */
|
||||
float m_sky_texture_percent;
|
||||
|
||||
std::string m_name;
|
||||
bool m_use_fog;
|
||||
float m_fog_density;
|
||||
float m_fog_start;
|
||||
float m_fog_end;
|
||||
core::vector3df m_sun_position;
|
||||
video::SColorf m_ambient_color;
|
||||
video::SColorf m_specular_color;
|
||||
video::SColorf m_diffuse_color;
|
||||
video::SColorf m_sky_color;
|
||||
video::SColor m_fog_color;
|
||||
|
||||
/** The texture for the mini map, which is displayed in the race gui. */
|
||||
video::ITexture *m_mini_map;
|
||||
|
||||
@ -112,86 +125,60 @@ private:
|
||||
/** Checkline manager. */
|
||||
CheckManager *m_check_manager;
|
||||
|
||||
void loadTrack(const std::string &filename);
|
||||
void itemCommand(const Vec3 &xyz, Item::ItemType item_type,
|
||||
int bNeedHeight);
|
||||
void loadQuadGraph();
|
||||
void convertTrackToBullet(const scene::IMesh *mesh);
|
||||
bool loadMainTrack(const XMLNode &node);
|
||||
void createWater(const XMLNode &node);
|
||||
void getMusicInformation(std::vector<std::string>& filenames,
|
||||
std::vector<MusicInformation*>& m_music );
|
||||
void loadCurves(const XMLNode &node);
|
||||
void handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml);
|
||||
|
||||
public:
|
||||
|
||||
std::string m_name;
|
||||
bool m_use_fog;
|
||||
float m_fog_density;
|
||||
float m_fog_start;
|
||||
float m_fog_end;
|
||||
core::vector3df m_sun_position;
|
||||
video::SColorf m_ambient_color;
|
||||
video::SColorf m_specular_color;
|
||||
video::SColorf m_diffuse_color;
|
||||
video::SColorf m_sky_color;
|
||||
video::SColorf m_fog_color;
|
||||
|
||||
//FIXME: Maybe the next 4 vectors should be inside an struct and be used
|
||||
//from a vector of structs?
|
||||
//FIXME: should the driveline be set as a sgVec2?
|
||||
private:
|
||||
std::vector<Vec3> m_driveline;
|
||||
//Left and Right drivelines for overhead map rendering.
|
||||
std::vector<Vec3> m_left_driveline;
|
||||
std::vector<Vec3> m_right_driveline;
|
||||
public:
|
||||
|
||||
/** Start positions for arenas (unused in linear races) */
|
||||
std::vector<Vec3> m_start_positions;
|
||||
|
||||
|
||||
Vec3 m_driveline_min;
|
||||
Vec3 m_driveline_max;
|
||||
|
||||
|
||||
float m_total_distance;
|
||||
static const float NOHIT;
|
||||
|
||||
float m_track_2d_width, // Width and heigth of the 2d display of the track
|
||||
m_track_2d_height;
|
||||
float m_scale_x, // Scaling to fit track into the size determined by
|
||||
m_scale_y; // track2dWidth/Heightheigth
|
||||
bool m_do_stretch; // 2d track display might be stretched to fit better
|
||||
|
||||
Track (std::string filename,float w=100,
|
||||
float h=100, bool stretch=1);
|
||||
Track (std::string filename);
|
||||
~Track ();
|
||||
bool isArena () const { return m_is_arena; }
|
||||
void cleanup ();
|
||||
/** Returns the texture with the mini map for this track. */
|
||||
const video::ITexture*getMiniMap () const { return m_mini_map; }
|
||||
void draw2Dview (float x_offset,
|
||||
float y_offset ) const;
|
||||
void drawScaled2D (float x, float y, float w,
|
||||
float h ) const;
|
||||
|
||||
const Vec3& trackToSpatial (const int SECTOR) const;
|
||||
void loadTrackModel ();
|
||||
void addMusic (MusicInformation* mi)
|
||||
{m_music.push_back(mi); }
|
||||
float getGravity () const {return m_gravity; }
|
||||
|
||||
/** Returns the version of the .track file. */
|
||||
int getVersion () const {return m_version; }
|
||||
float getTrackLength () const {return m_total_distance; }
|
||||
|
||||
/** Returns the length of the main driveline. */
|
||||
float getTrackLength () const {return m_quad_graph->getLapLength(); }
|
||||
|
||||
/** Returns a unique identifier for this track (the directory name). */
|
||||
const std::string& getIdent () const {return m_ident; }
|
||||
const char* getName () const {return m_name.c_str(); }
|
||||
|
||||
/** Returns the name of the track, which is e.g. displayed on the screen. */
|
||||
|
||||
const std::string& getName () const {return m_name; }
|
||||
|
||||
/** Returns all groups this track belongs to. */
|
||||
const std::vector<std::string>
|
||||
getGroups () const {return m_groups; }
|
||||
|
||||
/** Starts the music for this track. */
|
||||
void startMusic () const;
|
||||
|
||||
/** Returns the filename of this track. */
|
||||
const std::string& getFilename () const {return m_filename; }
|
||||
const core::vector3df& getSunPos () const {return m_sun_position; }
|
||||
const video::SColorf& getAmbientCol () const {return m_ambient_color; }
|
||||
const video::SColorf& getDiffuseCol () const {return m_diffuse_color; }
|
||||
const video::SColorf& getSpecularCol () const {return m_specular_color; }
|
||||
const video::SColorf& getFogColor () const {return m_fog_color; }
|
||||
const video::SColorf& getSkyColor () const {return m_sky_color; }
|
||||
const bool& useFog () const {return m_use_fog; }
|
||||
const float& getFogDensity () const {return m_fog_density; }
|
||||
const float& getFogStart () const {return m_fog_start; }
|
||||
const float& getFogEnd () const {return m_fog_end; }
|
||||
|
||||
const std::string& getDescription () const {return m_description; }
|
||||
const std::string& getDesigner () const {return m_designer; }
|
||||
const std::string& getScreenshotFile () const {return m_screenshot; }
|
||||
@ -218,26 +205,15 @@ public:
|
||||
* \param n Number of the quad for which the angle is asked.
|
||||
*/
|
||||
float getAngle(int n) const
|
||||
{ return m_quad_graph->getAngleToNext(n, 0); }
|
||||
/*
|
||||
void glVtx (sgVec2 v, float x_offset, float y_offset) const
|
||||
{
|
||||
glVertex2f(
|
||||
x_offset+(v[0]-m_driveline_min[0])*m_scale_x,
|
||||
y_offset+(v[1]-m_driveline_min[1])*m_scale_y);
|
||||
}*/
|
||||
|
||||
private:
|
||||
void loadTrack(const std::string &filename);
|
||||
void itemCommand(const Vec3 &xyz, Item::ItemType item_type,
|
||||
int bNeedHeight);
|
||||
void loadQuadGraph();
|
||||
void readDrivelineFromFile(std::vector<Vec3>& line,
|
||||
const std::string& file_ext);
|
||||
void convertTrackToBullet(const scene::IMesh *mesh);
|
||||
void getMusicInformation(std::vector<std::string>& filenames,
|
||||
std::vector<MusicInformation*>& m_music );
|
||||
}
|
||||
; // class Track
|
||||
{ return m_quad_graph->getAngleToNext(n, 0); }
|
||||
/** Returns the 2d coordinates of a point when drawn on the mini map
|
||||
* texture.
|
||||
* \param xyz Coordinates of the point to map.
|
||||
* \param draw_at The coordinates in pixel on the mini map of the point,
|
||||
* only the first two coordinates will be used.
|
||||
*/
|
||||
void mapPoint2MiniMap(const Vec3 &xyz, Vec3 *draw_at) const
|
||||
{ m_quad_graph->mapPoint2MiniMap(xyz, draw_at); }
|
||||
}; // class Track
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user