Commit Graph

1015 Commits

Author SHA1 Message Date
Kuba
8f15575eef
Added e-mail change dialog (#4536) 2021-06-02 10:21:38 +08:00
Benau
d407bb08e2 Fix option device screen for small screen with long text 2021-05-22 09:06:24 +08:00
Benau
04a2306c4c Add ingame option to toggle force feedback of joysticks 2021-05-22 08:12:56 +08:00
Kuba
2cc16b4edb
Fixed issue #4243 (#4527) 2021-05-08 10:24:36 +08:00
Kuba
8add6fba2f
Added last entered IP addresses list (#4525) 2021-05-07 01:01:24 +08:00
Richard Qian
969de9e751
Improved artist debug mode (#4501)
* Add more functionality to the debug menu

Includes:
* Front of kart view
* Inverse side of kart view
* Change to kart #9 or #10
* Attachments for AI karts

* Fix enumeration value not handled in switch for debug camera

* More enhancements to the debug menu, part 2

Includes:
* Restore access to the anchor/anvil powerup
* Clear the current powerup or attachment
* Change to kart #11 or #12
* Flatten karts as if they were hit by a swatter
* Block most of the view with plungers

* Enable executing some keypress actions from the debug menu in a new sub-menu

Includes:
* Rescuing karts from menu
* Pausing the game from menu (but keypresses will cause the game to crash)
* Moved "To next kart" menu entry to be right below "To previous kart" for easier reach

* Change print kart positions to info level, better labeling of side kart views

* Prevent crashes when trying to use 'Behind wheel view' on a ghost kart

* Add close button to the debug slider dialog, and a function to enable/disable spinners

* Make it easier to read and select kart camera targets from the debug menu

* Add another dialog (reusing the debug slider code) to allow the user to select
from a slider the kart number to change to

* The 11th and 12th target slots have been removed to make the submenu cleaner,
but the 9th and 10th slots have been left in place

* The predefined slots (1st place to 10th place) actually use numbers

* Improve the appearance of the FPS (frames per second) counter

* Shift the position closer to the center, so that in-race kart icons are not obscured
* The box and text position adapt based on the screen resolution
* Use a thin black border for the font, and make the font white-colored
* Decrease the font scaling to 0.7, so that other UI elements can be seen more easily

* Improve debug keyboard shortcuts handling, rearrange some shortcuts

Most shortcuts are now handled by Debug instead of InputManager directly
Other changes include:
* Fix moving right in 1st-person view not working
* Change the 1st-person view shortcuts to work more like in Blender
* Add more keyboard shortcuts for quickly seeing the top and sides of a kart
* The key to show player list in soccer mode no longer needs to be held down
* Rearrange some shortcuts to flow more naturally

New list of debug keyboard shortcuts:
* F1 - Normal view
* F2 - Top view
* F3 - Right side of kart view
* F4 - Left side of kart view
* F5 - 1st-person view
* F6 - Reload SP textures
* F7 - Next kart
* F8 - Previous kart
* F9 - Show player list in soccer mode
* Q - Move 1st-person view camera down
* E - Move 1st-person view camera up
* R - Rotate 1st-person view camera right
* F - Rotate 1st-person view camera left

* Exit demo mode when there also are no dialogs active; fixes related crashes

* Improve the debug menu, various fixes to some menu items, and mouse-accessible actions

Includes:
* Debug menu opens at the cursor position, but not at off-screen places
* Ensure that the debug menu stays (almost) within the actual window
* Middle mouse button can also be used to access the debug menu
* Move all items into submenus, rearrange most submenus to keep a compact size
* Add ability to set powerup and nitro amount by debug slider dialog
* Label the some commands with the new keyboard shortcuts
* Screenshots can now be saved via the debug menu
* Texture reloading can now be done via the debug menu

* Add more debug shortcut keys, change many of the existing ones

The full shortcuts list will be explained later

Includes:
* Use Control and Shift keys to fit more shortcuts onto fewer keys
* Label the debug menu items with the keys that can be used to activate them
* Fix more debug menu items causing game crashes in certain situations
* Add help message dialog to tell users the list of static/debug shortcuts; incomplete
* Slightly alter the free margins that the debug menu can appear in
* Render target textures (RTT) can now be dumped via the debug menu
* Replace the 10th kart camera target with the last kart camera target
* Switch the shortcuts used for activating history save and manual replay saving

* Finish labelling the remaining debug actions, complete the debug keys help dialog

Unfortunately, the now unused tutorial message dialog has been repurposed for this use,
and the font sizes greater than 'Large' will cause some text to draw outside the dialog

* Document the remaining command-line parameters, clean up some of them

This adds another method that will print out the previously undocumented debug options

Rename --gamepad-visuali[s,z]ation to --gamepad-visuals

Also fix some comments related to the user config, including the game mode numbers

* The AI cannot handle the anvil powerup anymore, but it won't spam logs anymore
2021-03-08 11:23:28 +08:00
Richard Qian
68e6e93f2e Use a button bar for the keypress dialog that appears during controller configuration 2021-03-07 12:13:32 -06:00
Richard Qian
33b75eae96 Use a button bar for the confirm resolution dialog, and make it slightly smaller 2021-03-07 12:09:47 -06:00
Benau
035a761b30 Fix text overlapped with long translation 2021-02-22 10:14:06 +08:00
Richard Qian
f136c6fe36
In-game high scores management (#4483)
* Add in-game high score selection screens, based on the ghost replay screens

Its functionality is basic for now, mainly to let players have a central place to view
their high scores

Other things to improve:
* Allow sorting the high score entries by criteria
* Allow deleting high score nodes and possibly entries
* Use better icons

* The string for the high scores title in the track info screen can now be translated

* Refine in-game high score selection screens

Includes:
* High score info dialog now shows track and setup information
* A race can be started with the displayed setup, using the current player and kart
* Icon to access the screen now placed between the tutorial and achievements buttons
* It is possible to delete a specific high score group or all of the high score groups
* Change the order of some columns to make them easier to hide for non-linear modes
* The list will now filter out enpty high score groups

* Replace bomb icon (as used in the help menu) with the full object version from STK 0.8

It has been edited to remove most of the transparency in the object itself

* Implement column clicking in the high score selection screen, and minor GUI fixes

Note that high score entry sorting is not yet working properly

Includes:
* Top right buttons replaced by button bar containing them; fixes unreliable clicking
* High score manager has some one-line functions moved into its header file
* High scores can be sorted by some criteria
* Sorting is done before every time high scores are saved

* Fix header define names for the high score info dialog

* Fix high score sorting, reorganize its associated code

* More refinements to the high score selection screen

Includes:
* Clearing high scores no longer causes memory leaks
* The manual refresh button has been removed, as it has been deemed useless

* Remove unused header files for the high scores information dialog header

* The high scores box in the track information screen no longer has '='

* Fix pressing escape key in the high score information dialog crashing the game

Also remove unused widget variables and unnecessary function overrides

* Do not write high scores for races that have 0 laps and/or have no real karts

* Allow passing a parameter to prevent high scores from temporarily being written

This setting lasts only as long as the game runs; it is useful during track and
kart animation testing, where unwanted high score entries should not be written

* Force update sources.cmake, as new source files are being added for high scores screens

* Fix memory leak and strings

Co-authored-by: Benau <Benau@users.noreply.github.com>
2021-02-12 11:12:43 +08:00
Richard Qian
a3b34e6823
Several UI fixes (#4484)
* Open the confirm dialog if exiting the grand prix editor with changes by escape key

* When launching the tutorial, use the last used device instead of the first keyboard

* When launching story mode, use the last used device instead of the first keyboard

* Make the kart color selection dialog more consistent with other dialogs

Includes:
* Add an icon button bar with containing actions to apply changes or to cancel them
* The kart only shows its straight frame, without animation; it is slightly smaller
* Adjust the vertical space between widgets, to try keeping the kart size larger

* Use a button bar for the video settings and custom camera settings dialog
2021-02-12 02:01:11 +08:00
jean
91980a2fdd compositing=coverage was not used and blend was replaced by shader 2021-02-07 19:20:19 +01:00
jean
60d3e6cc1c Port material to newest format 2021-02-07 19:12:13 +01:00
Benau
5d5f01b4b5 Add backward distance in camera setting gui 2021-02-06 09:13:36 +08:00
Benau
06500e18ca Make init android dialog header more visible 2021-02-03 01:24:58 +08:00
Deve
a7a1c8abca Some work with scale rtts.
IMO auto scale doesn't have much sense on desktop computers, because advanced lighting was enabled by default for a long time and graphics level 3 should be fast enough as it is. And still now rtts scale it's easily configurable in options.

I fixed deactivated "render resolution" spinner when you enter graphics options when advanced lighting is disabled.

I also added a function that reads dpi on android and it sets rtts scale based on this value. SDL is not initialized yet in this place, so getDisplayDPI() is not possible.
2021-01-19 23:58:51 +01:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
riso
5f6eb5e440
Few improvements of spinner and option UI (#4453)
* few improvements of option UI

* small fix

* show the correct spinner text when not activated

* camera name for translation

* clean the code (loop camera spinner)
2020-12-26 03:29:56 +08:00
riso
0d10f11a7f reset camera settings 2020-12-23 23:23:27 -06:00
riso
ce13648721 camera settings 2020-12-23 21:39:30 -06:00
Benau
0e1732c45d Implement auto acceleration for steering wheel from mobile control 2020-12-08 08:51:30 +08:00
Benau
60cb0a1ccd Remove duplicated strings 2020-11-19 14:26:45 +08:00
Benau
8eb318675d Allow saving custom camera settings 2020-11-19 12:17:01 +08:00
QwertyChouskie
1e90c734a3
Condense checkboxes in video options
With the font size set to "Very Large" and the theme set to "Cartoon", the Apply button went slightly outside of the main box.  This fixes that by putting the two checkboxes on the same row, which saves a bit of valuable horizontal space.
2020-09-25 20:35:58 -07:00
Benau
4ed6c3ce7a Add missing whitespace 2020-09-04 21:46:35 +08:00
Alayan
073e5a4314 Improve the GP editor's track picker layout and behavior
This improves things for #4378 but is not a comprehensive solution. It also includes unrelated improvements to this screen.

- Switch from 2 track rows to 3 track rows. This allows to show more tracks at once. Nonetheless amount of white space between track pictures is still significant. Showing the track name below each track is part of the issue, as it needs space on the bottom and margins on the side to avoid track names overflowing onto each other. Word-wrap for track title would incur a small vertical cost while gaining a lot of horizontal space. Alternatively, the track names could be hidden and only shown on hover (like the game's main track selection screeen).
- Select the standard set of tracks by default instead of all.
- Reduce the amount of vertical spacing for the buttons below the track picker.
- Group laps/reverse and ok/cancel vertically instead of horizontally. This creates clear visual blocks, as the reduced vertical spacing didn't work out well otherwise.
- Add a new selected track picture. The selected track's name is always shown as title, but some users may miss it or not know track names well enough. Now, which track is going to be added to the GP when clicking ok is obvious.
- When selecting a different track, change the lap number to the track's default.
2020-09-03 21:14:11 +02:00
Benau
18d66db516 Update SuperTuxKart icon files 2020-08-16 14:42:17 +08:00
QwertyChouskie
4270533f07
Fix button spacing in grand_prix_win.stkgui 2020-07-20 00:57:16 -07:00
QwertyChouskie
247d1162ee
Fix button spacing in grand_prix_lose.stkgui
On HiDPI these buttons were too small.
2020-07-20 00:56:26 -07:00
QwertyChouskie
519708ad0c
Fix "Custom" button padding in UI Options screen
Also simplify the surrounding code a bit.
2020-07-19 13:19:36 -07:00
Benau
32cc160630 Allow any addon karts in online with tux hitbox in physics
Live join and spectate are now possible too
2020-07-18 10:04:07 +08:00
Benau
296b38ea51 Allow track screen searching with name 2020-07-10 22:12:45 +08:00
Benau
e848713ed4 Improve english source 2020-07-10 13:07:27 +08:00
Benau
c487ad0166 Update translation source 2020-07-10 12:13:12 +08:00
Luffah
0a6a487b29
add camera settings in option screen (#4273)
* add camera settings in option screen

* Remove camera settings (distance, backward/forward angles, smoothing) from kart characteristics

Co-authored-by: luffah <luffah@runbox.com>
2020-07-10 11:39:19 +08:00
Benau
5feed3186a Hide the anonymous hardware statistics button because server is down 2020-06-16 14:07:49 +08:00
Benau
d2474f79aa Update strings for iOS STK 2020-06-13 16:16:27 +08:00
Benau
3d74dfea34 Add team chat for online team game 2020-05-08 09:21:37 +08:00
QwertyChouskie
a776650986
Modern skin (#4265)
* Modern skin
The culmination of years worth of work!  Thanks to all who helped make this as amazing as possible!
PNGs were ran through `pngquant` then `optimize_data.sh` for maximum smallness

* Shrink a multitude of icons
Ran through `optipng` then `optimize_data.sh`
2020-05-08 01:16:55 +08:00
Benau
70a9aaf5a5 Rename Exit Race to Quit Server to avoid confusion 2020-05-05 10:40:31 +08:00
Benau
980bc0903a Use a better english source for clearer translation 2020-05-01 12:21:32 +08:00
Benau
11757a557a Update gui strings and hide some button for mobile stk (with gamepad) 2020-04-28 10:20:24 +08:00
luffah
cd7aa2c90c replace split screen horizontal checkbox by a spinner vertical/horizontal 2020-04-19 15:56:49 +02:00
QwertyChouskie
c840b2b2c9 Use better icon for adding friend 2020-04-08 18:17:07 -07:00
Benau
b7adc72cb9 Fix missing icon swap-icon.png 2020-04-03 13:32:03 +08:00
QwertyChouskie
ea4d3c03a9
Allow theming of powerup/attachment icons (#4258)
* Allow theming of powerup/attachment icons
Icons were optimized with `pngquant` then `optimize_data.sh`

* Change help screens to use icons from icons folder rather than `models`
2020-04-03 13:18:50 +08:00
QwertyChouskie
da5cbee577 Fix missing track icon on track info screen not being themed
Also fixes the aspect ratio and increases the resolution.
2020-03-28 18:19:51 -07:00
QwertyChouskie
3c627170ee Increase size of Loading icon
Also center the whole icon+text to the center of screen, rather than
centering the icon and putting the text below
2020-03-20 12:10:35 -07:00
Benau
1b3cc83235 Avoid using android robot icon 2020-03-15 14:05:41 +08:00
Benau
7174bcb741 Change help for touch device 2020-03-15 13:55:40 +08:00