Benau
9599117c28
Add high dpi support to supported platforms
2020-07-22 09:41:15 +08:00
Benau
f2b774d63a
Fix possible undismissed screen keyboard in iOS
2020-07-17 19:10:53 +08:00
Benau
3a62d5179e
Fix in game chat dialog crash
2020-07-15 15:56:53 +08:00
Benau
f4233977e5
Port moved height to android STK
2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383
Initial work to make android STK use SDL2 completely
2020-07-12 08:25:06 +08:00
Benau
2b0b941219
Add window position to creation parameters
2020-06-15 16:35:33 +08:00
Panagiotis Vasilopoulos
d8709fde8f
Added support for Haiku operating system
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* OpenGL and SDL2 are used
* Added Haiku platform in Irrlicht configurations
* Added support for Haiku in AngelScript
* Fixed multiple assertions
2020-06-14 22:03:37 +03:00
riso
4694223c03
SVG support ( #4306 )
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* first version of svg support
* merge some nanosvg pr
* look for svg icons first
* bug fix
* scale svg depends on screen size
* use irrlicht headers to get screen size
* finish isALoadableFileFormat for svg
* delete dynamically allocated memory
* fix wrong delete
* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file
* check svg in FileManager::getAsset
* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
fa8665a360
Add server only irrlicht device
2020-06-14 15:07:15 +08:00
Benau
84cf6b1ea0
Add pause main loop for mobile STK
2020-06-13 15:38:22 +08:00
Benau
784d641ebc
Add screen keyboard handling for iOS
2020-06-11 13:53:47 +08:00
Benau
ea0380ae16
Use SDL2 to create iOS device
2020-06-11 11:40:25 +08:00
Benau
23a26648d8
Improve in game resizing handling
2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9
Add minimum window size
2020-06-06 01:02:01 +08:00
Benau
2eaca2091e
Use SDL2 to handle window creation
2020-06-02 10:36:06 +08:00
Benau
00cb6c2d48
Use SDL2 for better gamepad support and hotplug
2020-04-21 00:14:32 +08:00
Benau
be77b5f294
Add code to handle screen padding in new iPhone
2019-12-20 13:10:58 +08:00
Deve
fc8f6a218e
Add possibility to use half vsync
2019-09-28 01:43:26 +02:00
Benau
d24e253435
Re-initialize file archives after downloading assets
2019-07-24 01:34:31 +08:00
Benau
48fedb48c7
Add accelerometer and gyroscope to iOS
2019-07-16 01:03:37 +08:00
Benau
cf966308f6
Use GLKView to handle framebuffer directly
2019-07-15 14:21:38 +08:00
Benau
5a60cb4cdb
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
Benau
8510ebfb27
Add iOSDevice and EAGLManager
2019-07-13 13:44:03 +08:00
Benau
1620cbdbd8
Add minimum composition text support in IME
2019-06-26 15:44:55 +08:00
Benau
7184119409
Clean up input method code in windows with better unicode handling
2019-06-26 13:14:52 +08:00
Benau
c337976413
Use unicode windows build with enabling directinput support in mingw
2019-06-26 11:32:18 +08:00
Benau
7165449da8
Add emoji keyboard
2019-06-20 01:24:55 +08:00
Benau
bb63a85d6f
Remove unneeded RTL settings
2019-06-17 01:22:34 +08:00
Benau
9a7210614b
Remove fribidize in translation class
2019-06-15 14:11:14 +08:00
Benau
fc143276fe
Allow to use stringw directly when setText
2019-06-15 13:56:36 +08:00
Benau
2eca3164b8
Improve cursor positioning for RTL text
2019-06-14 19:27:18 +08:00
Benau
44796bc8c0
Use a better way to erase top text
2019-06-11 15:05:46 +08:00
Benau
28cc2838a8
Add color emoji
2019-06-10 10:35:42 +08:00
Benau
89e3bcd11b
Update stk edit box to be more i18n friendly
2019-06-10 00:43:31 +08:00
Benau
acb9054dcb
Use libraqm for text layout
2019-06-09 11:26:00 +08:00
Reiner Herrmann
07b6a16000
Fix several spelling/grammar errors ( #3951 )
...
found by lintian
2019-06-04 19:04:18 -04:00
Benau
336300b997
Allow showing different soft keyboard in android
2019-05-27 16:34:16 +08:00
Benau
1814472214
Improve screen keyboard handling for android (tv)
...
And remove some android ifdef for wayland on screen keyboard later
2019-05-21 12:43:20 +08:00
Benau
d5246e5291
Move the screen and touchscreen events horizontally for screen keyboard
2019-05-21 01:46:14 +08:00
Deve
15ffc98369
Detect if there is touch device available
2019-01-09 22:04:50 +01:00
Benau
b3e41db14b
Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
...
Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
724ca795f0
Add the required code for advanced meta library animation handling
2018-10-13 00:43:59 +08:00
Deve
ba1da58f0b
Don't change current working directory.
...
It causes issues with multithreading.
Fixes #3498
2018-10-09 21:42:16 +02:00
Benau
e7aa03f1bf
Try an up-to-date current frame bone-child attachment in legacy pipeline
2018-09-28 23:33:51 +08:00
Benau
37cf5ac459
Add delete vertex buffer to save memory for no graphics
2018-09-12 15:30:57 +08:00
QwertyChouskie
c4f0a71ef0
Add macOS to travis builds, fix server-only builds on macOS, msc. fixes ( #3339 )
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* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696
* Add macOS to travis builds
* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42
* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00
Benau
34b8a07d80
Add proper line breaking
2018-05-21 11:19:18 +08:00
Deve
15f79b0f95
Add key binding for azerty layout
2018-05-09 21:11:24 +02:00
Deve
78d9f2065c
Add some key names for azerty layout
2018-05-08 21:22:46 +02:00
Deve
022dd68a17
Some fixes for gamepad on android
2018-03-06 23:23:15 +01:00
Deve
e00074cb14
Some work on gamepad support on android.
...
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Benau
7859a00967
Remove unused mesh code
2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3
Remove unused texture code
2018-01-11 12:47:02 +08:00
Benau
590850eacf
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Benau
2161efd9c4
Allow configure animation set through scripting
2017-12-02 02:36:43 +08:00
Benau
0d96906d54
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
Deve
afbdbaeee8
Remove unused files.
...
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
hiker
5a2b92d79d
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-14 10:05:26 +10:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
hiker
22208365d2
Switch to direct input for joystick handling.
2017-08-02 08:13:24 +10:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
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This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Deve
3961a9a3b7
Move EGL context to separate class.
...
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332
Allow message queue to be able to do linebreak
...
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
41844de6a5
Apply real fix from Stragus for normal map
2017-03-17 13:08:08 +08:00
Benau
e1a563612f
Avoid calling gamma correction on non-srgb png
2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9
Make addThreadedLoadTexture thread safe
2017-03-14 11:35:26 +08:00
Benau
27fcc4e266
Allow custom memory management in IImage
2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e
Remove dependency on STKTexture (for HQ mipmap generator later)
2017-03-11 15:33:36 +08:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33
Fixed compiler warnings
2017-03-06 17:22:44 +01:00
Benau
40fe84ddbd
Fix addon stk mercuy crash
...
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
c4b4ea006e
We don't need to add a new glyph page for billboard text anymore
2017-01-09 13:16:40 +08:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
Benau
2af126357d
Port font to use new texture format
2017-01-06 18:20:19 +08:00
Benau
2dbf4675a5
First version of new texture format
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Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
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Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Benau
85bd8c3146
Add unlit and normal map skinned mesh shader
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Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
f6490b6fa6
Allow array to capture lambada
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Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
fcd1e2830e
Use callback function to directly upload joints without copying
2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-10 10:09:30 +08:00
Benau
a3905a1e19
Allow tangent mesh to be converted
2016-12-07 08:07:01 +08:00
Benau
57d9e83ed4
First version of hardware skinning
...
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
deve
716c19325f
Update common irrlicht files with modifications from Android branch.
...
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
Benau
fe371a28b5
Add non-const function for STK usage
2016-11-25 12:37:40 +08:00
deve
7f251fdf79
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-11-22 09:16:59 +01:00
deve
467760f248
Remove illogical #ifdef
2016-11-22 08:29:18 +01:00
Benau
c1e931f5ba
Merge branch 'legacy_opengl'
2016-11-22 09:23:17 +08:00