Vincent Lejeune
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62bf54b8f3
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Simplify displace handling
Should be faster now
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2014-07-14 18:54:40 +02:00 |
|
Vincent Lejeune
|
f2acac7230
|
Inadverly inverted shadow and shadow_grass.vert
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2014-07-13 21:37:12 +02:00 |
|
Vincent Lejeune
|
54b1ce39e4
|
Add Grass shadows.
For non instancing object.
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2014-07-13 21:33:44 +02:00 |
|
Vincent Lejeune
|
7b9fc60f9c
|
Factorise grass material
|
2014-07-13 18:56:17 +02:00 |
|
Vincent Lejeune
|
55a5185796
|
Avoid drawing negative color with splatting material.
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2014-07-12 21:25:11 +02:00 |
|
Vincent Lejeune
|
d7139920ed
|
Fix position reconstruction formula in ssao
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2014-07-12 19:54:52 +02:00 |
|
vlj
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822c8725dd
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Remove rimlight material
|
2014-07-10 01:02:52 +02:00 |
|
vlj
|
481a5bd0d0
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Fix bubble shader with glsl < 330.
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2014-07-09 17:49:47 +02:00 |
|
vlj
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4c3db6ca59
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Mix texture for displace.
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2014-07-09 03:41:08 +02:00 |
|
Marianne Gagnon
|
ed97fca7b3
|
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
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2014-07-08 20:37:39 -04:00 |
|
Vincent Lejeune
|
ac55a70c83
|
Mimic previous motion blur behavior
Depending on zypper + mask on center.
|
2014-07-09 02:29:49 +02:00 |
|
Vincent Lejeune
|
aec31b28dd
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Merge remote-tracking branch 'origin/VAOGatherer'
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2014-07-09 02:17:25 +02:00 |
|
samuncle
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1ecaea18b2
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
|
2014-07-09 01:21:31 +02:00 |
|
vlj
|
6276cafba2
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Use global VAO for rendering
|
2014-07-08 18:31:46 +02:00 |
|
hiker
|
a65959da42
|
Replaced upright constraint with simpler code that keeps the kart
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
|
2014-07-08 16:52:09 +10:00 |
|
Vincent Lejeune
|
d961a9a8bc
|
Fix vertex color for object_pass2
|
2014-07-08 01:35:04 +02:00 |
|
Vincent Lejeune
|
746e910e46
|
Remove some Motion Blur unused vars
|
2014-07-07 19:25:41 +02:00 |
|
Vincent Lejeune
|
f23f7b05e5
|
Turn motion blur into camera space motion blur
|
2014-07-07 18:44:25 +02:00 |
|
hiker
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be3882845c
|
Merge branch 'properties' of https://github.com/solistice/stk-code into properties.
Fixed conflict.
Conflicts:
src/guiengine/widgets/model_view_widget.cpp
|
2014-07-03 14:17:45 +10:00 |
|
vlj
|
fd5061057d
|
Fix for instanced object with default material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
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d5c91dcfe4
|
Remove Untextured material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
|
475d738d4b
|
Merge remote-tracking branch 'origin/NewRTTMinimap'
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2014-07-02 00:24:03 +02:00 |
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Bart Cools
|
4a13eebc00
|
Merge branch 'master' into properties
|
2014-07-01 13:55:10 +02:00 |
|
Bart Cools
|
41a5b5275b
|
properties group node is not really necessary
|
2014-07-01 13:32:26 +02:00 |
|
Bart Cools
|
0fa6df587f
|
Removed redundant kart configuration
|
2014-07-01 12:25:02 +02:00 |
|
Bart Cools
|
1bbd294750
|
Forgot to add documentation to a single node
|
2014-07-01 10:43:00 +02:00 |
|
Bart Cools
|
a73462759b
|
Moved the default kart-type to <general-kart-defaults> to better catch missing values in the kart-type nodes. Also moved the documentation again to properly fit the fields.
|
2014-07-01 10:37:00 +02:00 |
|
vlj
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b861c3fb73
|
Use fixed attribute location for instanced objects.
|
2014-06-29 22:19:10 +02:00 |
|
vlj
|
bc7e2cd517
|
Some cleanups
|
2014-06-29 16:26:12 +02:00 |
|
Vincent Lejeune
|
8f59d8cac0
|
Add a weight for vignette.
|
2014-06-28 00:20:44 +02:00 |
|
Bart Cools
|
109f783fa4
|
Finally implemented the correct way to parse the data
|
2014-06-27 23:26:02 +02:00 |
|
vlj
|
bde17a28d5
|
Fix for GL 3.1 context
|
2014-06-27 20:58:52 +02:00 |
|
Marianne Gagnon
|
394fb9be9b
|
Merge branch 'master' into NewRTTMinimap
|
2014-06-26 20:23:02 -04:00 |
|
Bart Cools
|
000fa2cf73
|
Fixed skill bars to return correct values. Also minor fix in kart properties
|
2014-06-26 13:43:53 +02:00 |
|
Bart Cools
|
c3e862f40c
|
fix for different kart properties, now based on kart type set in kart.xml
|
2014-06-26 12:53:17 +02:00 |
|
Bart Cools
|
0fa746c805
|
Changes to stk_config to make 3 groups of karts, which will default to the medium, and can be set in the kart.xml
|
2014-06-26 12:09:22 +02:00 |
|
vlj
|
79838bffe3
|
Add 50% transparency to minimap.
|
2014-06-26 00:46:55 +02:00 |
|
vlj
|
a93b96d0b1
|
Use UBO matrixes in displace.
|
2014-06-25 01:22:03 +02:00 |
|
vlj
|
8e6fba3185
|
Some fixes
|
2014-06-24 23:57:29 +02:00 |
|
vlj
|
948c5e8aa2
|
Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
|
2014-06-24 23:17:41 +02:00 |
|
vlj
|
edc38c9933
|
Use object_pass.vert for transparent objects.
|
2014-06-24 22:20:01 +02:00 |
|
Arthur-D
|
d4bbb50e0a
|
Fixed accidental and embarrassing error.
|
2014-06-23 13:28:06 +02:00 |
|
Arthur-D
|
31d8234776
|
Added friend message icon.
|
2014-06-23 13:11:42 +02:00 |
|
Arthur-D
|
1a590e0fe1
|
Added new achievement background
|
2014-06-23 05:38:56 +02:00 |
|
hiker
|
6231e618d8
|
Added new message system to show achievements in race (and not as a
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
|
2014-06-23 09:13:44 +10:00 |
|
vlj
|
d2fc258124
|
Tweak ssao (again)
Random factor is less perdicable, no more spiral.
|
2014-06-23 01:03:55 +02:00 |
|
vlj
|
f76cd6e7a9
|
Implement bilateral with fragment codepath.
|
2014-06-22 18:04:46 +02:00 |
|
vlj
|
8f5dd6edae
|
Some tweak to ssao.
|
2014-06-22 18:04:46 +02:00 |
|
Vincent Lejeune
|
3219e564d0
|
Implemented bilateral for compute path.
|
2014-06-22 18:04:45 +02:00 |
|
vlj
|
7e8486d670
|
Merge remote-tracking branch 'origin/shadowdebug'
|
2014-06-22 02:21:15 +02:00 |
|