Benau
48d94097d6
Add min saturation setting to material class
2016-07-01 23:55:56 +08:00
Benau
f23ec7e7b8
Add more helper function to render info class
2016-07-01 00:39:25 +08:00
Benau
bfd66ebbac
Put color change code in a better location
2016-06-30 16:08:59 +08:00
Benau
4c4b4782e0
Fix wrong type
2016-06-30 14:16:12 +08:00
Benau
cda6bd7603
Allow changing kart color on-the-fly in soccer setup screen
2016-06-30 14:12:12 +08:00
Benau
4a2bac1cd5
Merge remote-tracking branch 'origin/master' into render_kart_driver_differently
2016-06-30 11:02:40 +08:00
Benau
a55ab7f707
Fix colorization of wheels and speed weight objects
2016-06-30 11:01:56 +08:00
Benau
5bb2a5cf7e
Allow changing kart color on-the-fly
2016-06-30 09:30:52 +08:00
hiker
4feb3350a2
Fix linux release build.
2016-06-30 09:42:50 +10:00
hiker
65af731e66
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-06-30 09:22:15 +10:00
hiker
392dd6a5ff
Added new installer picture.
2016-06-30 09:21:59 +10:00
hiker
48dbc6c80a
Fixed various bugs in kart characteristics: a negative value for
...
a float now works, also longer computations like 1+2*3 (see unit
testing).
2016-06-30 09:20:24 +10:00
hiker
9efb4da2ec
Added unit testing for kart characteristics (failing atm due to
...
bugs in characteristics).
2016-06-30 09:17:30 +10:00
Deve
9ceab23c5f
Apply ssao fix from master
2016-06-30 00:50:33 +02:00
Deve
c07472cf38
Simplify #ifdef's a bit
2016-06-30 00:29:15 +02:00
Deve
742fb309df
Totally disable code that needes gles 3.1.
2016-06-29 23:58:45 +02:00
hiker
3d2c2b63c0
Fixed unit testing for network string.
2016-06-30 07:47:35 +10:00
Deve
3ae175e05a
Fixed skybox rendering.
...
The GL_SRGB_ALPHA_EXT and GL_SRGB8_ALPHA8 formats are available in OpenGL ES, but they produce black texture for some reason. The basic GL_RGBA format works fine though.
2016-06-29 22:24:17 +02:00
Deve
961428f04c
Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8
2016-06-29 22:18:24 +02:00
qwertychouskie
31b4c86b8f
Update links for new site ( #2529 )
...
* Update links for new site
* more tweaks to readme.md
2016-06-28 19:02:03 -04:00
qwertychouskie
e8462334ee
Update more links ( #2530 )
2016-06-28 18:27:15 -04:00
Deve
0fb119068b
Fixes in more shaders
2016-06-28 21:55:51 +02:00
hiker
59a64625fa
Use references instead of copying the string.
2016-06-28 17:43:25 +10:00
hiker
c3f1b53535
Added samuncle's new installer image.
2016-06-28 17:39:43 +10:00
hiker
f6a37b5e99
Simplified Stars constructor, removed unnecessary #include from kart.cpp.
2016-06-28 17:29:32 +10:00
Benau
984553fd33
Merge remote-tracking branch 'origin/master' into render_kart_driver_differently
2016-06-28 14:56:21 +08:00
Benau
22e5c0909c
Allow setting color without copying the mesh
2016-06-28 14:55:48 +08:00
David CARLIER
a99d02f366
couple of resource leaks fixes ( #2526 )
2016-06-27 19:47:56 -04:00
hiker
3c66a02337
Minor code simplification.
2016-06-28 08:01:26 +10:00
Deve
51d3b71ec6
Already working advanced lighting!
2016-06-27 23:24:39 +02:00
Deve
bf54626815
Added missing file
2016-06-27 23:06:48 +02:00
Deve
f73befbe0b
Fixed particles
2016-06-27 23:05:25 +02:00
deve
964baad705
Some fixes
2016-06-27 13:39:20 +02:00
deve
d5e30ee41e
Port also other shaders to use #stk_include
2016-06-27 13:11:27 +02:00
hiker
8b52831083
Merge branch 'fix-2522'
2016-06-27 18:13:11 +10:00
Benau
892bc490f7
Make shaders run as efficient as possible
2016-06-27 13:49:27 +08:00
Benau
5424d49ce7
Remove an ugly cast
2016-06-27 09:19:40 +08:00
hiker
4faa84a1a7
Merge branch 'master' into fix-2522
2016-06-27 07:49:28 +10:00
hiker
431ed63da2
Improved fix for 2522 by using isStaticOrKinematicObject() function
...
(instead of accessing the rigid body). This separates collision
and dynamic handling of bullet again.
2016-06-27 07:48:30 +10:00
Deve
f679078e75
Port some basic shaders to use #stk_include.
...
Already working race with disabled advanced lighting :)
2016-06-26 16:39:34 +02:00
Deve
b27f771318
Fixed compiler warning and remove debug output
2016-06-26 16:38:19 +02:00
Deve
e46905b106
Added #stk_include directive for our shaders.
...
OpenGL ES doesn't allow to link multiple shaders into one program. We can just join it on our side and compile it as one file instead.
2016-06-26 16:05:05 +02:00
Deve
9ce190f704
Fixed missing dot in file name
2016-06-26 10:19:34 +02:00
Benau
8bae12e080
Fix potential warning
2016-06-26 15:52:47 +08:00
Benau
8497ad0204
Use a deeper hue
2016-06-26 11:23:17 +08:00
Benau
f1dd7ce06e
Remove the arrows in soccer mode if using glsl
2016-06-26 07:53:59 +08:00
Benau
b467d0819d
Add a missed shader
2016-06-26 07:16:07 +08:00
Benau
416050a923
Use a more simple way to render red/blue karts
2016-06-26 07:14:11 +08:00
Deve
c26f7a91d7
Temporarily disabled checking for framebuffer completion
2016-06-25 15:11:52 +02:00
Deve
ce8a1c4e1b
Already working GUI in shader-based pipeline
2016-06-25 15:10:53 +02:00