compilation of the inluded bullet library, and
to include the new widget_manager.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1298 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) avoids opening of the STK window
2) removes problem with drv_deinit not being called (resulting potentially
in wrong screen resolutions when STK finishes)
and is faster (based on a patch by Paul Elms).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1290 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
to the ground (not finished yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and build environment. Default is still to build the non-bullet
version, to get bullet, configure with '--enable-bullet'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added bullet collision handling, e.g. rocket hits are now
detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
STK/src/bullet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
using another banana, now the bomb will explode if you
hit a banana).
2) All other 'bananas' now get more severe as well if you
hit a banana while having an anvil/parachute attached
(anvil: time is extended, parachute: you get an anvil
with the same time as the parachute attached).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1276 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- prevent closing of result screen is now done for all input variants
and without odd side effects (and with less lines of code)
- convert mouse buttons, joystick buttons and axes to key input for easier management
- added note
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- make mouse axes work like analog axes
- enable display menu for non-Win32 platforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1272 178a84e3-b1eb-0310-8ba1-8eac791a3b58
you have to define NEWBULLET when compiling the physics.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1271 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) some minor restructuring as preparation for
converting the missiles to bullet.
2) Added support for later bullet versions (using
btBroadphaseInterface instead of btOverlappingPairCache
in ctor of btDiscreteDynamicsWorld).
Default is still the old interface, use -DNEWBULLET for
physics.cpp if a newer bullet version is available
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1270 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- changed name of class "Buffer" to "ReplayBuffer" .. "Buffer" at global scope was not a good idea of mine .. ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1268 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* set max. sample-frequency to 30 frames per second
* put sample-freq-statistic in the end of replay-file as comments
* did some replay-cleaning
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
number of karts (meaning maximum number of karts).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1263 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1799457 (multiplayer does not work ... if the number of
karts in the config file is lower than the number of
karts needed for multiplayer).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1262 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* interpolation between sampled frames
* restart game works with replay
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* no interpolation of ghosts position between sampled frames
* no transparency or something else to distinguish
to see it:
* run a game, rename file replay/test.rph to replay/test1.rph - this file is shown in replay
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
because of 'images/sky2.rgb' not found.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1252 178a84e3-b1eb-0310-8ba1-8eac791a3b58
display sizes
- re-adds the 'make last character the new preselection' feature in character
selection screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1247 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- make "start race" button the default one in num laps screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1246 178a84e3-b1eb-0310-8ba1-8eac791a3b58