218 Commits
Author SHA1 Message Date
Benau 57a80c209a Fix possibly missed dynamic spm buffer rendering 2024-05-23 08:43:52 +00:00
Benau 5a4020bcb8 Revert "Remove DX9 leftovers"
This reverts commit 4525411e84.
2023-12-18 10:32:29 +08:00
Alayan 4525411e84 Remove DX9 leftovers 2023-12-16 16:05:41 +01:00
Benau 545348fe37 Update for the latest MoltenVK and astcenc 2023-06-25 16:36:45 +08:00
Benau 69fdbb8f45 Add missing exception handling in shader loading threads 2023-04-14 09:56:06 +08:00
Benau 8c90d7b3d0 Fix missing srgb for compressed textures 2023-04-13 12:56:06 +08:00
Benau 6f789164ff Add srgb image view for vulkan engine 2023-03-20 10:08:18 +08:00
Benau 7817e14a5a Add pbr texture handling for vulkan engine 2023-03-19 11:35:11 +08:00
Benau 5e161f663d Clean m_ondemand_load_texture_paths after texture loaded 2023-03-04 10:26:31 +08:00
Gwyn Ciesla 27eb0f3116 gcc13 fixes 2023-02-23 08:56:27 -06:00
Heiko Becker 0163e3fa88 Add missing includes to fix the build with gcc 13
Like other versions before, gcc 13 moved some includes around and as a
result <stdexcept> and <cstdio> are no longer transitively included.
Explicitly include them for std::runtime_error and snprintf.
2023-01-26 16:35:54 +01:00
Benau 99bd8a338a Remove bundled shaderc 2023-01-03 10:01:41 +08:00
Benau 93613d884e Compile SPIR-V shaders with multiple threads 2023-01-01 10:26:38 +08:00
Benau b4a3970720 Use shaderc C api only 2022-12-31 13:08:26 +08:00
Benau 2eb5d10e38 Update to the latest MoltenVK and cctools 2022-12-11 11:22:22 +08:00
Benau ddc0b9d1ed Add setDirtyOffset for GEVulkanDynamicSPMBuffer 2022-12-05 16:32:00 +08:00
Benau 1d00e44f97 Add rendering for GEVulkanDynamicSPMBuffer 2022-12-01 16:16:58 +08:00
Benau 392bdbf78b Move m_current_buffer_idx to GEVulkanDriver 2022-11-30 10:41:39 +08:00
Benau 90a22a691a Use GEVulkanDynamicSPMBuffer on streaming buffers 2022-11-29 13:02:36 +08:00
Benau d5fdcb2d98 Add GEVulkanDynamicSPMBuffer 2022-11-28 15:16:28 +08:00
Benau fd579111e1 Add setNormal and setTCoords for IMeshBuffer 2022-11-27 09:07:07 +08:00
Benau 4c7353a3a4 Add fullscreen desktop option for non-ge capable device 2022-11-08 12:08:27 +08:00
Benau e2a82b3c09 Fix sometimes android black screen after resuming in vulkan 2022-11-07 10:51:29 +08:00
Benau 6b8e0644db Remove validation warnings when RTT is used 2022-11-07 10:18:32 +08:00
Benau 9cd217acfe Add convertIrrlichtMeshToSPM 2022-10-21 08:40:23 +08:00
Benau 58a00f7627 Store and render custom vertex color in GERenderInfo 2022-10-18 15:07:11 +08:00
Benau 5ecdc11ffd Fix sky particles rendering in vulkan
Align them with the vertical axis
2022-10-16 12:08:02 +08:00
Benau 1fc460ff4e Add flips particle rendering for vulkan 2022-10-14 10:17:58 +08:00
Benau 46f44b5d59 Add getBulletQuaternion for MiniGLM 2022-10-13 12:12:07 +08:00
Benau 6cdc554d21 Avoid updating data descriptor sets every frame 2022-10-12 15:30:31 +08:00
Benau 26f96b0986 Allow GEVulkanDynamicBuffer to use a specific frame 2022-10-11 12:05:47 +08:00
Benau f85f631c4b Return true if buffer resized 2022-10-10 10:26:05 +08:00
Benau e9be8d91ef Avoid using VMA_MEMORY_USAGE_AUTO if possible 2022-10-09 09:37:18 +08:00
Benau 542ece64f9 Use triple buffer to avoid memcpy after fence 2022-10-08 13:04:22 +08:00
Benau 982a5b2be8 Reduce usage of local buffer in GEVulkanDrawCall 2022-10-07 11:48:39 +08:00
Benau 91dea5f50d Use VMA_MEMORY_USAGE_AUTO_PREFER_HOST for host buffer
This improves performance when particles are used
2022-10-06 16:12:44 +08:00
Benau 51a1396313 Allow creating different buffer sizes in GEVulkanDynamicBuffer 2022-10-05 11:08:52 +08:00
Benau e5318d8ea9 Fix crash when minimizing in windows 2022-10-04 13:55:51 +08:00
Benau d69f83c7cc Fix WRITE_AFTER_WRITE error:
vkCmdBeginRenderPass: Hazard WRITE_AFTER_WRITE vs. layout transition in
subpass 0 for attachment 1 aspect depth during load with loadOp
VK_ATTACHMENT_LOAD_OP_CLEAR.
2022-10-03 10:05:33 +08:00
Benau b2404aadd2 Reduce instance data size
MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau e1f8294008 Use dedicated buffer for sbo 2022-10-01 12:20:35 +08:00
Benau 421293b8e9 Add shader draw parameters detection 2022-09-30 14:42:06 +08:00
Benau 86c349e5f2 Properly check and enable vulkan extensions 2022-09-29 16:01:27 +08:00
Benau 11a168b4bf Avoid error when particle size is zero 2022-09-26 10:36:01 +08:00
Dmitry Marakasov dd511638db Initialize vulkan handles properly 2022-09-20 23:47:45 +03:00
Benau bf0db0497b Don't throw when missing texture during ondemand loading
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau f270b4acf8 Add particle rendering in vulkan 2022-09-18 11:31:06 +08:00
Benau 4d79ccdea5 Add different texture per draw call for billboard 2022-09-18 10:54:22 +08:00
Benau 50c22a5837 Use real transparent shader first in vulkan draw call 2022-09-18 08:18:47 +08:00
Benau 7199409de4 Fix vulkan projection matrix 2022-09-17 16:26:10 +08:00