stk-code_catmod/src/states_screens/kart_selection.hpp

145 lines
4.8 KiB
C++
Raw Normal View History

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string>
#include "guiengine/screen.hpp"
#include "states_screens/state_manager.hpp"
namespace GUIEngine
{
class Widget;
class BubbleWidget;
}
class InputDevice;
class PlayerKartWidget;
class KartHoverListener;
/**
* \brief screen where players can choose their kart
* \ingroup states_screens
*/
class KartSelectionScreen : public GUIEngine::Screen,
public GUIEngine::ScreenSingleton<KartSelectionScreen>
{
friend class KartHoverListener;
friend class PlayerNameSpinner;
friend class FocusDispatcher;
/** Contains the custom widget shown for every player. (ref only since
* we're adding them to a Screen, and the Screen will take ownership
* of these widgets)
*/
PtrVector<PlayerKartWidget, REF> m_kart_widgets;
friend class GUIEngine::ScreenSingleton<KartSelectionScreen>;
friend class PlayerKartWidget;
bool m_multiplayer;
/** Whether this screen is being visited from overworld or not */
bool m_from_overworld;
bool m_go_to_overworld_next;
KartSelectionScreen();
/** Stores whether any player confirmed their choice; then, some things
* are "frozen", for instance the selected kart group tab
*/
bool m_game_master_confirmed;
PlayerKartWidget* m_removed_widget;
/** Message shown in multiplayer mode */
GUIEngine::BubbleWidget* m_multiplayer_message;
/** Called when all players selected their kart */
void allPlayersDone();
/** Called when number/order of karts changed, so that all will keep
* an up-to-date ID */
void renumberKarts();
/** Checks identities chosen by players, making sure no duplicates are
* used.
* \return Whether all choices are ok
*/
bool validateIdentChoices();
/** Checks karts chosen by players, making sure no duplicates are used.
* \return Whether all choices are ok
*/
bool validateKartChoices();
/** Fill the ribbon with the karts from the currently selected group */
void setKartsFromCurrentGroup();
void playerConfirm(const int playerID);
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
void setMultiplayer(bool multiplayer);
/** \brief Set whether this screen is being visited from overworld or not */
void setFromOverworld(bool from_overworld) { m_from_overworld = from_overworld; }
void setGoToOverworldNext() { m_go_to_overworld_next = true; }
/** \brief Called when a player hits 'fire'/'select' on his device to
* join the game */
bool playerJoin(InputDevice* device, bool firstPlayer);
/**
* \brief Called when a player hits 'rescue'/'cancel' on his device
* to leave the game
* \return true if event was handled succesfully
*/
bool playerQuit(StateManager::ActivePlayer* player);
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init() OVERRIDE;
virtual void beforeAddingWidget() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void tearDown() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void onUpdate(float dt, irr::video::IVideoDriver*) OVERRIDE;
/** \brief implement optional callback from parent
* class GUIEngine::Screen */
virtual void unloaded() OVERRIDE;
/** \brief implement optional callback from parent
* class GUIEngine::Screen */
virtual bool onEscapePressed() OVERRIDE;
virtual void filterInput(Input::InputType type,
int deviceID, int btnID,
int axisDir,int value);
};