Prevent 2 players from selecting the same kart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4394 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -681,6 +681,7 @@ public:
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}
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m_parent->m_kart_widgets[playerID].setKartInternalName(selectionID);
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m_parent->validateKartChoices();
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}
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};
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KartHoverListener* karthoverListener = NULL;
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@ -1058,7 +1059,7 @@ bool KartSelectionScreen::validateIdentChoices()
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// check if 2 players took the same name
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if (m_kart_widgets[n].getAssociatedPlayer()->getProfile() == m_kart_widgets[m].getAssociatedPlayer()->getProfile())
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{
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printf("\n***\n*** Someone else can't select this identity, you just took it!! ***\n***\n\n");
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printf("\n***\n*** Identity conflict!! ***\n***\n\n");
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std::cout << " Player " << n << " chose " << m_kart_widgets[n].getAssociatedPlayer()->getProfile()->getName() << std::endl;
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std::cout << " Player " << m << " chose " << m_kart_widgets[m].getAssociatedPlayer()->getProfile()->getName() << std::endl;
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@ -1087,6 +1088,60 @@ bool KartSelectionScreen::validateIdentChoices()
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return ok;
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}
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// -----------------------------------------------------------------------------
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bool KartSelectionScreen::validateKartChoices()
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{
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bool ok = true;
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const int amount = m_kart_widgets.size();
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// reset all marks, we'll re-add them n ext if errors are still there
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for (int n=0; n<amount; n++)
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{
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m_kart_widgets[n].modelView->m_bad_badge = false;
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}
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for (int n=0; n<amount; n++)
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{
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for (int m=n+1; m<amount; m++)
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{
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// check if 2 players took the same name
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if (m_kart_widgets[n].getKartInternalName() == m_kart_widgets[m].getKartInternalName())
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{
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printf("\n***\n*** Kart conflict!! ***\n***\n\n");
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std::cout << " Player " << n << " chose " << m_kart_widgets[n].getKartInternalName() << std::endl;
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std::cout << " Player " << m << " chose " << m_kart_widgets[m].getKartInternalName() << std::endl;
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// two players took the same kart. check if one is ready
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if (!m_kart_widgets[n].isReady() && m_kart_widgets[m].isReady())
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{
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std::cout << "--> Setting red badge on player " << n << std::endl;
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// player m is ready, so player n should not choose this name
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m_kart_widgets[n].modelView->m_bad_badge = true;
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}
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else if (m_kart_widgets[n].isReady() && !m_kart_widgets[m].isReady())
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{
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std::cout << "--> Setting red badge on player " << m << std::endl;
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// player n is ready, so player m should not choose this name
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m_kart_widgets[m].modelView->m_bad_badge = true;
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}
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else if (m_kart_widgets[n].isReady() && m_kart_widgets[m].isReady())
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{
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// it should be impossible for two players to confirm they're ready with the same kart
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assert(false);
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}
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// we know it's not ok (but don't stop right now, all bad ones need red badges)
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ok = false;
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}
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} // end for
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}
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return ok;
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}
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// -----------------------------------------------------------------------------
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/**
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* Callback handling events from the kart selection menu
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@ -1164,7 +1219,7 @@ void KartSelectionScreen::eventCallback(Widget* widget, const std::string& name,
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}
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else if (name == "karts")
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{
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// make sure no other player selected the same identity
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// make sure no other player selected the same identity or kart
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//std::cout << "\n\n\\\\\\\\ Kart Selected ////\n";
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//std::cout << "Making sure no other player has ident " << g_player_karts[playerID].getAssociatedPlayer()->getProfile()->getName() << std::endl;
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const int amount = m_kart_widgets.size();
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@ -1173,9 +1228,11 @@ void KartSelectionScreen::eventCallback(Widget* widget, const std::string& name,
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if (n == playerID) continue; // don't check a kart against itself
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if (m_kart_widgets[n].isReady() &&
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m_kart_widgets[n].getAssociatedPlayer()->getProfile() == m_kart_widgets[playerID].getAssociatedPlayer()->getProfile())
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(m_kart_widgets[n].getAssociatedPlayer()->getProfile() ==
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m_kart_widgets[playerID].getAssociatedPlayer()->getProfile() ||
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m_kart_widgets[n].getKartInternalName() == m_kart_widgets[playerID].getKartInternalName()))
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{
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printf("\n***\n*** You can't select this identity, someone already took it!! ***\n***\n\n");
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printf("\n***\n*** You can't select this identity or kart, someone already took it!! ***\n***\n\n");
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//SFXType sound;
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//SOUND_UGH SOUND_CRASH SOUND_USE_ANVIL SOUND_EXPLOSION SOUND_MOVE_MENU SOUND_SELECT_MENU
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@ -1192,8 +1249,10 @@ void KartSelectionScreen::eventCallback(Widget* widget, const std::string& name,
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m_kart_widgets[playerID].markAsReady();
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// validate choices to notify player of duplicates
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const bool ok = validateIdentChoices();
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if (!ok) return;
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const bool names_ok = validateIdentChoices();
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const bool karts_ok = validateKartChoices();
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if (!names_ok || !karts_ok) return;
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// check if all players are ready
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bool allPlayersReady = true;
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@ -1219,6 +1278,7 @@ void KartSelectionScreen::eventCallback(Widget* widget, const std::string& name,
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// those events may mean that a player selection changed, so validate again
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validateIdentChoices();
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validateKartChoices();
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}
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}
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@ -51,6 +51,10 @@ class KartSelectionScreen : public GUIEngine::Screen, public GUIEngine::ScreenSi
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\return Whether all choices are ok */
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bool validateIdentChoices();
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/** Checks karts chosen by players, making sure no duplicates are used.
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\return Whether all choices are ok */
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bool validateKartChoices();
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public:
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/** Called when a player hits 'fire' on his device to join the game */
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