Accept 'fire' key in addition to 'select' to select a kart.
Auria, please review for potential inclusing in 0.8. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12187 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -45,9 +45,10 @@ DeviceManager::DeviceManager()
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// -----------------------------------------------------------------------------
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bool DeviceManager::initialize()
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{
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GamepadConfig *gamepadConfig = NULL;
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GamePadDevice *gamepadDevice = NULL;
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bool created = false;
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GamepadConfig *gamepadConfig = NULL;
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GamePadDevice *gamepadDevice = NULL;
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m_map_fire_to_select = false;
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bool created = false;
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int numGamepads;
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@ -373,6 +374,15 @@ bool DeviceManager::translateInput( Input::InputType type,
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{
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case Input::IT_KEYBOARD:
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device = mapKeyboardInput(btnID, mode, player, action);
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if(!device && m_map_fire_to_select)
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{
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device = mapKeyboardInput(btnID, InputManager::INGAME, player,
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action);
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if(device)
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{
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*action = PA_MENU_SELECT;
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}
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}
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break;
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case Input::IT_STICKBUTTON:
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case Input::IT_STICKMOTION:
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@ -388,6 +398,8 @@ bool DeviceManager::translateInput( Input::InputType type,
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{
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m_latest_used_device = device;
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}
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m_map_fire_to_select = false;
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return (device != NULL);
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} // translateInput
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@ -91,6 +91,11 @@ private:
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InputDevice *mapKeyboardInput ( int btnID, InputManager::InputDriverMode mode,
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StateManager::ActivePlayer **player /* out */,
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PlayerAction *action /* out */);
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/** If this is flag is set the next fire event (if the fire key is not
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* mapped to anything else) will be mapped to 'select'. This is used
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* in the kart select GUI to support the old way of adding players by
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* pressing fire. */
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bool m_map_fire_to_select;
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bool deserialize();
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void shutdown();
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@ -154,7 +159,7 @@ public:
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StateManager::ActivePlayer* getSinglePlayer() { return m_single_player; }
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void setSinglePlayer(StateManager::ActivePlayer* p) { m_single_player = p; }
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void mapFireToSelect() {m_map_fire_to_select = true; }
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bool initialize();
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void serialize();
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@ -1165,6 +1165,16 @@ void KartSelectionScreen::unloaded()
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g_dispatcher = NULL;
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}
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// ----------------------------------------------------------------------------
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void KartSelectionScreen::filterInput(Input::InputType type, int deviceID,
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int btnID, int axisDir,int value)
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{
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// This flag will cause that a 'fire' event will be mapped to 'select' (if
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// 'fire' is not assigned to a GUI event). This is done to support the old
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// way of player joining by pressing 'fire' instead of 'select'.
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input_manager->getDeviceList()->mapFireToSelect();
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} // filterInput
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// ----------------------------------------------------------------------------
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// Return true if event was handled successfully
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bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
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@ -137,4 +137,8 @@ public:
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/** \brief implement optional callback from parent
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* class GUIEngine::Screen */
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virtual bool onEscapePressed() OVERRIDE;
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virtual void filterInput(Input::InputType type,
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int deviceID, int btnID,
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int axisDir,int value);
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};
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