stk-code_catmod/src/states_screens/options_screen_video.cpp

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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2013 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/options_screen_video.hpp"
#include "audio/music_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widgets/button_widget.hpp"
#include "guiengine/widgets/check_box_widget.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/spinner_widget.hpp"
#include "guiengine/widget.hpp"
#include "io/file_manager.hpp"
#include "states_screens/dialogs/custom_video_settings.hpp"
#include "states_screens/options_screen_audio.hpp"
#include "states_screens/options_screen_input.hpp"
#include "states_screens/options_screen_players.hpp"
#include "states_screens/options_screen_ui.hpp"
#include "states_screens/state_manager.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
#include <iostream>
#include <sstream>
using namespace GUIEngine;
DEFINE_SCREEN_SINGLETON( OptionsScreenVideo );
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struct GFXPreset
{
bool lights;
int shadows;
bool bloom;
bool motionblur;
bool lightshaft;
bool glow;
bool mlaa;
bool ssao;
bool weather;
bool animatedScenery;
int animatedCharacters;
int anisotropy;
};
static GFXPreset GFX_PRESETS[] =
{
{
false /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, false /* weather */,
false /* animatedScenery */, 0 /* animatedCharacters */, 0 /* anisotropy */
},
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{
false /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, false /* weather */,
true /* animatedScenery */, 1 /* animatedCharacters */, 4 /* anisotropy */
},
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{
true /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, true /* weather */,
true /* animatedScenery */, 1 /* animatedCharacters */, 4 /* anisotropy */
},
{
true /* light */, 0 /* shadow */, false /* bloom */, true /* motionblur */,
true /* lightshaft */, true /* glow */, true /* mlaa */, false /* ssao */, true /* weather */,
true /* animatedScenery */, 1 /* animatedCharacters */, 8 /* anisotropy */
},
{
true /* light */, 2 /* shadow */, true /* bloom */, true /* motionblur */,
true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
true /* animatedScenery */, 2 /* animatedCharacters */, 8 /* anisotropy */
}
};
static const int GFX_LEVEL_AMOUNT = 5;
// ----------------------------------------------------------------------------
OptionsScreenVideo::OptionsScreenVideo() : Screen("options_video.stkgui")
{
m_inited = false;
} // OptionsScreenVideo
// ----------------------------------------------------------------------------
void OptionsScreenVideo::loadedFromFile()
{
m_inited = false;
GUIEngine::SpinnerWidget* gfx =
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
gfx->m_properties[GUIEngine::PROP_MAX_VALUE] =
StringUtils::toString(GFX_LEVEL_AMOUNT);
} // loadedFromFile
// ----------------------------------------------------------------------------
void OptionsScreenVideo::init()
{
Screen::init();
RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );
GUIEngine::ButtonWidget* applyBtn =
getWidget<GUIEngine::ButtonWidget>("apply_resolution");
assert( applyBtn != NULL );
GUIEngine::SpinnerWidget* gfx =
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx != NULL );
GUIEngine::CheckBoxWidget* vsync =
getWidget<GUIEngine::CheckBoxWidget>("vsync");
assert( vsync != NULL );
vsync->setState( UserConfigParams::m_vsync );
// ---- video modes
DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
assert( res != NULL );
CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
assert( full != NULL );
full->setState( UserConfigParams::m_fullscreen );
CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
rememberWinpos->setState(UserConfigParams::m_remember_window_location);
if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated();
else rememberWinpos->setActivated();
// Enable back widgets if they were visited in-game previously
if (StateManager::get()->getGameState() != GUIEngine::INGAME_MENU)
{
res->setActivated();
full->setActivated();
applyBtn->setActivated();
gfx->setActivated();
getWidget<ButtonWidget>("custom")->setActivated();
}
// --- get resolution list from irrlicht the first time
if (!m_inited)
{
res->clearItems();
const std::vector<IrrDriver::VideoMode>& modes =
irr_driver->getVideoModes();
const int amount = modes.size();
bool found_config_res = false;
// for some odd reason, irrlicht sometimes fails to report the good
// old standard resolutions
// those are always useful for windowed mode
bool found_800_600 = false;
bool found_1024_640 = false;
bool found_1024_768 = false;
for (int n=0; n<amount; n++)
{
const int w = modes[n].getWidth();
const int h = modes[n].getHeight();
const float ratio = (float)w / h;
if (w == UserConfigParams::m_width &&
h == UserConfigParams::m_height)
{
found_config_res = true;
}
if (w == 800 && h == 600)
{
found_800_600 = true;
}
else if (w == 1024 && h == 640)
{
found_1024_640 = true;
}
else if (w == 1024 && h == 768)
{
found_1024_768 = true;
}
char name[32];
sprintf( name, "%ix%i", w, h );
core::stringw label;
label += w;
label += L"\u00D7";
label += h;
#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)
if (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
res->addItem(label, name, "/gui/screen54.png");
else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
res->addItem(label, name, "/gui/screen43.png");
else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
res->addItem(label, name, "/gui/screen1610.png");
else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
res->addItem(label, name, "/gui/screen53.png");
else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
res->addItem(label, name, "/gui/screen32.png");
else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
res->addItem(label, name, "/gui/screen169.png");
else
res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
} // next resolution
if (!found_config_res)
{
const int w = UserConfigParams::m_width;
const int h = UserConfigParams::m_height;
const float ratio = (float)w / h;
if (w == 800 && h == 600)
{
found_800_600 = true;
}
else if (w == 1024 && h == 640)
{
found_1024_640 = true;
}
else if (w == 1024 && h == 768)
{
found_1024_768 = true;
}
char name[32];
sprintf( name, "%ix%i", w, h );
core::stringw label;
label += w;
label += L"\u00D7";
label += h;
#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)
if (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
res->addItem(label, name, "/gui/screen54.png");
else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
res->addItem(label, name, "/gui/screen43.png");
else if (ABOUT_EQUAL( ratio, (16.0f/10.0f) ))
res->addItem(label, name, "/gui/screen1610.png");
else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
res->addItem(label, name, "/gui/screen53.png");
else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
res->addItem(label, name, "/gui/screen32.png");
else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
res->addItem(label, name, "/gui/screen169.png");
else
res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
}
if (!found_800_600)
{
res->addItem(L"800\u00D7600", "800x600", "/gui/screen43.png");
}
if (!found_1024_640)
{
res->addItem(L"1024\u00D7640", "1024x640", "/gui/screen1610.png");
}
if (!found_1024_768)
{
res->addItem(L"1024\u00D7768", "1024x768", "/gui/screen43.png");
}
} // end if not inited
res->updateItemDisplay();
// ---- select current resolution every time
char searching_for[32];
snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
(int)UserConfigParams::m_height);
if (res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
false /* focus it */, true /* even if deactivated*/))
{
// ok found
}
else
{
std::cerr << "[OptionsScreenVideo] Cannot find resolution '"
<< searching_for << "'\n";
}
// --- set gfx settings values
updateGfxSlider();
// ---- forbid changing resolution or animation settings from in-game
// (we need to disable them last because some items can't be edited when
// disabled)
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
res->setDeactivated();
full->setDeactivated();
applyBtn->setDeactivated();
gfx->setDeactivated();
getWidget<ButtonWidget>("custom")->setDeactivated();
}
} // init
// ----------------------------------------------------------------------------
void OptionsScreenVideo::updateGfxSlider()
{
GUIEngine::SpinnerWidget* gfx =
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx != NULL );
bool found = false;
for (int l=0; l<GFX_LEVEL_AMOUNT; l++)
{
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if (GFX_PRESETS[l].animatedCharacters == UserConfigParams::m_show_steering_animations &&
GFX_PRESETS[l].animatedScenery == UserConfigParams::m_graphical_effects &&
GFX_PRESETS[l].anisotropy == UserConfigParams::m_anisotropic &&
GFX_PRESETS[l].bloom == UserConfigParams::m_bloom &&
GFX_PRESETS[l].glow == UserConfigParams::m_glow &&
GFX_PRESETS[l].lights == UserConfigParams::m_dynamic_lights &&
GFX_PRESETS[l].lightshaft == UserConfigParams::m_light_shaft &&
GFX_PRESETS[l].mlaa == UserConfigParams::m_mlaa &&
GFX_PRESETS[l].motionblur == UserConfigParams::m_motionblur &&
//GFX_PRESETS[l].shaders == UserConfigParams::m_pixel_shaders
GFX_PRESETS[l].shadows == UserConfigParams::m_shadows &&
GFX_PRESETS[l].ssao == UserConfigParams::m_ssao &&
GFX_PRESETS[l].weather == UserConfigParams::m_weather_effects)
{
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gfx->setValue(l + 1);
found = true;
break;
}
}
if (!found)
{
//I18N: custom video settings
gfx->setCustomText( _("Custom") );
}
updateTooltip();
}
// ----------------------------------------------------------------------------
void OptionsScreenVideo::updateTooltip()
{
GUIEngine::SpinnerWidget* gfx =
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx != NULL );
core::stringw tooltip;
//I18N: in the graphical options tooltip;
// indicates a graphical feature is enabled
const core::stringw enabled = _LTR("Enabled");
//I18N: in the graphical options tooltip;
// indicates a graphical feature is disabled
const core::stringw disabled = _LTR("Disabled");
//I18N: if all kart animations are enabled
const core::stringw all = _LTR("All");
//I18N: if some kart animations are enabled
const core::stringw me = _LTR("Me Only");
//I18N: if no kart animations are enabled
const core::stringw none = _LTR("None");
//I18N: in graphical options
// tooltip = tooltip + L"\n" + _("Pixel shaders : %s",
// UserConfigParams::m_pixel_shaders ? enabled : disabled);
//I18N: in graphical options
tooltip = _("Animated Scenery : %s",
UserConfigParams::m_graphical_effects ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Weather Effects : %s",
UserConfigParams::m_weather_effects ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Animated Characters : %s",
UserConfigParams::m_show_steering_animations == 2
? all
: (UserConfigParams::m_show_steering_animations == 1 ? me : none));
//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Dynamic lights : %s",
UserConfigParams::m_dynamic_lights ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Motion blur: %s",
UserConfigParams::m_motionblur ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Anti-aliasing : %s",
UserConfigParams::m_mlaa ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Ambient occlusion : %s",
UserConfigParams::m_ssao == 1 ? "low" : UserConfigParams::m_ssao == 2 ?
"high" : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Shadows: %s",
UserConfigParams::m_shadows == 1 ? "low" : UserConfigParams::m_shadows == 2 ?
"high" : disabled);
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//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Bloom : %s",
UserConfigParams::m_bloom ? enabled : disabled);
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//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Glow (outlines) : %s",
UserConfigParams::m_glow ? enabled : disabled);
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//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Light shaft (God rays) : %s",
UserConfigParams::m_light_shaft ? enabled : disabled);
gfx->setTooltip(tooltip);
} // updateTooltip
// ----------------------------------------------------------------------------
void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
const int playerID)
{
if (name == "options_choice")
{
std::string selection =
((RibbonWidget*)widget)
->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = OptionsScreenPlayers::getInstance();
else if (selection == "tab_controls")
screen = OptionsScreenInput::getInstance();
else if (selection == "tab_ui")
screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if(name == "back")
{
StateManager::get()->escapePressed();
}
else if(name == "custom")
{
new CustomVideoSettingsDialog(0.8f, 0.9f);
}
else if(name == "apply_resolution")
{
using namespace GUIEngine;
DynamicRibbonWidget* w1=getWidget<DynamicRibbonWidget>("resolutions");
assert(w1 != NULL);
const std::string& res =
w1->getSelectionIDString(PLAYER_ID_GAME_MASTER);
int w = -1, h = -1;
if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1)
{
std::cerr << "Failed to decode resolution : " << res.c_str()
<< std::endl;
return;
}
CheckBoxWidget* w2 = getWidget<CheckBoxWidget>("fullscreen");
assert(w2 != NULL);
irr_driver->changeResolution(w, h, w2->getState());
}
else if (name == "gfx_level")
{
GUIEngine::SpinnerWidget* gfx_level =
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx_level != NULL );
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const int level = gfx_level->getValue() - 1;
UserConfigParams::m_show_steering_animations = GFX_PRESETS[level].animatedCharacters;
UserConfigParams::m_graphical_effects = GFX_PRESETS[level].animatedScenery;
UserConfigParams::m_anisotropic = GFX_PRESETS[level].anisotropy;
UserConfigParams::m_bloom = GFX_PRESETS[level].bloom;
UserConfigParams::m_glow = GFX_PRESETS[level].glow;
UserConfigParams::m_dynamic_lights = GFX_PRESETS[level].lights;
UserConfigParams::m_light_shaft = GFX_PRESETS[level].lightshaft;
UserConfigParams::m_mlaa = GFX_PRESETS[level].mlaa;
UserConfigParams::m_motionblur = GFX_PRESETS[level].motionblur;
//UserConfigParams::m_pixel_shaders = GFX_PRESETS[level].shaders;
UserConfigParams::m_shadows = GFX_PRESETS[level].shadows;
UserConfigParams::m_ssao = GFX_PRESETS[level].ssao;
UserConfigParams::m_weather_effects = GFX_PRESETS[level].weather;
updateGfxSlider();
}
else if (name == "vsync")
{
GUIEngine::CheckBoxWidget* vsync =
getWidget<GUIEngine::CheckBoxWidget>("vsync");
assert( vsync != NULL );
UserConfigParams::m_vsync = vsync->getState();
}
else if (name == "rememberWinpos")
{
CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
UserConfigParams::m_remember_window_location = rememberWinpos->getState();
}
else if (name == "fullscreen")
{
CheckBoxWidget* fullscreen = getWidget<CheckBoxWidget>("fullscreen");
CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
if (fullscreen->getState()) rememberWinpos->setDeactivated();
else rememberWinpos->setActivated();
}
} // eventCallback
// ----------------------------------------------------------------------------
void OptionsScreenVideo::tearDown()
{
Screen::tearDown();
// save changes when leaving screen
user_config->saveConfig();
} // tearDown
// ----------------------------------------------------------------------------
void OptionsScreenVideo::unloaded()
{
m_inited = false;
} // unloaded
// ----------------------------------------------------------------------------