M. Sz
9fb6c17d62
rename: *dezactivate* -> *deactivate*
2021-01-16 22:04:05 +01:00
M. Sz
ebfee273ac
lintfix: fixed lint errors
2021-01-16 21:59:44 +01:00
M. Sz
bd3fc4bb25
party panel: switchers creator, party indexes (name, classs labels and switchers)
2021-01-16 21:59:44 +01:00
M. Sz
dbacb63fae
party panel: removed commented out code
2021-01-16 21:59:44 +01:00
M. Sz
877da921bf
lintfix: fixed lint errors
2021-01-16 21:59:44 +01:00
M. Sz
4575df572f
d2ui improvement: added switchable button widget to d2ui
2021-01-16 21:59:44 +01:00
M. Sz
0de3aeabd3
Rename partyScreen->partyPanel
2021-01-16 21:59:44 +01:00
M. Sz
d67454140a
party screen: shortcut, whitch opens the panel
2021-01-16 21:59:44 +01:00
M. Sz
abee77968d
d2ui improvement: added NewCustomButton method to d2ui
2021-01-16 21:59:44 +01:00
M. Sz
d74e171313
Party screen: frame, panel, close btn
2021-01-16 21:59:44 +01:00
gravestench
9f5cde36df
Merge pull request #1029 from gucio321/game-control-refactor
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bugfix: prevent opening panels (skill/ inventory, etc) when escape menu is open
2021-01-13 21:02:05 +00:00
gravestench
66cd245eee
Merge branch 'master' into game-control-refactor
2021-01-13 19:58:18 +00:00
gravestench
c4e2b98187
Merge pull request #1030 from gucio321/hotfix
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bugfix: select-hero-class connection type
2021-01-13 19:53:09 +00:00
M. Sz
7178b8e56c
fixed bug, when character created in multiplayer mode but game started in single
2021-01-13 20:37:45 +01:00
M. Sz
3ced5ab99d
fixed bug, when we was able to open panel, when esc menu was open
2021-01-13 13:24:28 +01:00
Tim Sarbin
845abcae0f
Merge pull request #1028 from gravestench/master
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d2datautil.StreamReader refactor
2021-01-12 19:32:56 -05:00
gravestench
87d531814d
d2datautil.StreamReader refactor
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*`StreamReader.Read` methods now return errors
The other edits in this commit are related to cleaning up lint errors
caused by the changes to StreamReader
2021-01-12 10:26:27 -08:00
Tim Sarbin
938ce20579
Merge pull request #1027 from gravestench/master
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Code cleanup
2021-01-11 09:07:35 -05:00
gravestench
1fc787023d
fixed lint errors
2021-01-11 01:31:57 -08:00
gravestench
90d4238f38
remove init func from d2thread, moved init logic into d2app.Create
2021-01-11 01:17:01 -08:00
gravestench
aa8525ff31
removed commented code
2021-01-11 01:16:29 -08:00
gravestench
2c0f3d9cd9
d2tbl.LoadTextDictionary now returns an error
2021-01-11 01:12:46 -08:00
gravestench
5a8ba5dee7
Merge pull request #1025 from essial/master
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Fixed various bugs, crashes, and slowdowns.
2021-01-10 09:17:18 +00:00
Tim Sarbin
c99810ad0e
Fixed various bugs, crashes, and slowdowns.
2021-01-10 02:44:42 -05:00
Intyre
db83814527
d2mpq refactored ( #1020 )
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* d2mpq refactor
* d2mpq refactor last standing lint error
* d2mpq refactor: less linter noise
* d2mpq refactor: more linter issues
2021-01-08 12:46:11 -08:00
gucio321
5cd404e4a5
d2ui.Frame refactor ( #994 )
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* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: Tim Sarbin <tim.sarbin@gmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:53:01 -08:00
gucio321
0e95fd44ce
removed unused fields from d2player.GameControl.actionableRegions ( #997 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:51:36 -08:00
gucio321
6addf7a243
removed links to closed issues from code ( #1005 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
2021-01-06 21:48:12 -08:00
gucio321
b77d793698
added label-button widget ( #989 )
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Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-01-06 21:45:05 -08:00
Tim Sarbin
68d2486fbb
Merge pull request #1016 from Ziemas/useless_dcc_math
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This DCC frame size calculation seems useless
2021-01-01 20:03:28 -05:00
Tim Sarbin
9a1e8c67a9
Merge branch 'master' into useless_dcc_math
2021-01-01 20:02:19 -05:00
Tim Sarbin
594d65ea25
Merge pull request #1015 from ThomasChr/npc_label_above_inventory_fix
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Render HUD before Panels
2021-01-01 20:00:28 -05:00
Ziemas
826b1224f6
This DCC frame size calculation seems useless
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TBH there some to be some other overcomplicated things going on in
DCCAnimation but too tired to use brain right now.
2021-01-02 01:56:09 +01:00
ThomasChr
db87175872
Render HUD before Panels (in this Case 'Panels' only does mean Inventory Panel). This is to avoid Entity Labels to be renderd above the Inventory Panel. Fixes #936
2021-01-01 20:49:49 +01:00
Tim Sarbin
17fe8f3277
Merge pull request #1014 from essial/master
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Removed improper ebiten dependency in d2interface.
2020-12-30 02:12:34 -05:00
Tim Sarbin
92989d6d7a
Removed improper ebiten dependency in d2interface.
2020-12-30 02:08:32 -05:00
Tim Sarbin
ad1decc813
Merge pull request #1013 from essial/master
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Yet another yaml fix
2020-12-29 15:31:05 -05:00
Tim Sarbin
d18243102b
Yet another yaml fix
2020-12-29 15:29:15 -05:00
Tim Sarbin
a4db59931c
Merge pull request #1012 from essial/master
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Fix yaml errors
2020-12-29 15:25:23 -05:00
Tim Sarbin
23f05752b3
Fix yaml errors
2020-12-29 15:24:17 -05:00
Tim Sarbin
72f34ea14e
Merge pull request #1011 from essial/master
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Fiddling with actions names
2020-12-29 15:21:57 -05:00
Tim Sarbin
b18936eed0
Updated workflows
2020-12-29 15:20:24 -05:00
Tim Sarbin
edd0cb0aae
Fiddling with actions names
2020-12-29 15:16:18 -05:00
Tim Sarbin
2a3b5b143a
Merge pull request #1010 from essial/master
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remove build job requirement
2020-12-29 15:11:00 -05:00
Tim Sarbin
97a2923b25
remove build job requirement
2020-12-29 15:05:48 -05:00
Tim Sarbin
c8723656c1
Merge pull request #1009 from essial/master
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Switched to self hosted build agent
2020-12-29 15:04:02 -05:00
Tim Sarbin
15729b8691
Removed PR requirement for action
2020-12-29 15:01:40 -05:00
Tim Sarbin
936b3d5de5
Switched to self hosted build agent
2020-12-29 11:05:52 -05:00
Tim Sarbin
427170e2e8
Merge pull request #1001 from gucio321/game-control-refactor
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Game control refactor
2020-12-28 20:27:33 -05:00
Tim Sarbin
4b870de39e
Merge pull request #1008 from ianling/master
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Networking bugfixes and cleanup
2020-12-28 20:26:43 -05:00