party panel: switchers creator, party indexes (name, classs labels and switchers)

This commit is contained in:
M. Sz 2021-01-16 21:09:58 +01:00
parent dbacb63fae
commit bd3fc4bb25
4 changed files with 192 additions and 24 deletions

View File

@ -0,0 +1,8 @@
package d2enum
// Players relationships
const (
PlayerRelationNeutral = iota
PlayerRelationFriend
PlayerRelationEnemy
)

View File

@ -247,6 +247,9 @@ const (
Frame = "/data/global/ui/PANEL/800borderframe.dc6"
InventoryCharacterPanel = "/data/global/ui/PANEL/invchar6.DC6"
PartyPanel = "/data/global/ui/MENU/party.dc6"
PartyButton = "/data/global/ui/MENU/partybuttons.dc6"
PartyBoxes = "/data/global/ui/MENU/partyboxes.dc6"
PartyBar = "/data/global/ui/MENU/partybar.dc6"
HeroStatsPanelStatsPoints = "/data/global/ui/PANEL/skillpoints.dc6"
HeroStatsPanelSocket = "/data/global/ui/PANEL/levelsocket.dc6"
InventoryWeaponsTab = "/data/global/ui/PANEL/invchar6Tab.DC6"

View File

@ -18,7 +18,6 @@ type SwitchableButton struct {
// NewSwitchableButton creates new switchable button
func (ui *UIManager) NewSwitchableButton(active, inactive *Button, state bool) *SwitchableButton {
base := NewBaseWidget(ui)
base.SetVisible(true)
sbtn := &SwitchableButton{
BaseWidget: base,
@ -26,10 +25,14 @@ func (ui *UIManager) NewSwitchableButton(active, inactive *Button, state bool) *
inactive: inactive,
state: state,
}
sbtn.bindManager(ui)
sbtn.SetVisible(false)
sbtn.OnActivated(func() {})
sbtn.OnDezactivated(func() {})
ui.addWidget(sbtn)
return sbtn
}
@ -93,6 +96,12 @@ func (sbtn *SwitchableButton) Advance(_ float64) error {
}
// Render renders widget
func (sbtn *SwitchableButton) Render(_ d2interface.Surface) {
// noop
func (sbtn *SwitchableButton) Render(target d2interface.Surface) {
if sbtn.active.GetVisible() {
sbtn.active.Render(target)
}
if sbtn.inactive.GetVisible() {
sbtn.inactive.Render(target)
}
}

View File

@ -1,7 +1,7 @@
package d2player
import (
// "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
@ -23,8 +23,69 @@ const (
const (
partyPanelCloseButtonX, partyPanelCloseButtonY = 358, 453
partyPanelHeroNameX, partyPanelHeroNameY = 180, 80
)
const (
seeingButtonFrame = iota * 4
relationshipsFrame
listeningButtonFrame
lockButtonFrame
nextButtonFrame = 2
)
const (
maxPlayersInGame = 8
barX = 90
relationshipSwitcherX = 95
seeingSwitcherX = 345
listeningSwitcherX = 365
nameLabelX = 115
classLabelX = 115
baseBarY = 134
baseRelationshipSwitcherY = 150
baseSeeingSwitcherY = 145
baseListeningSwitcherY = 145
baseNameLabelY = 145
baseClassLabelY = 160
nextBar = 52
)
type partyIndex struct {
name *d2ui.Label
class *d2ui.Label
level *d2ui.Label
relationshipSwitcher *d2ui.SwitchableButton
seeingSwitcher *d2ui.SwitchableButton
listeningSwitcher *d2ui.SwitchableButton
}
func (s *PartyPanel) NewPartyIndex(name string, class d2enum.Hero, level int, idx int) *partyIndex {
result := &partyIndex{}
nameLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
nameLabel.SetText(name)
nameLabel.SetPosition(nameLabelX, baseNameLabelY+nextBar*idx)
result.name = nameLabel
classLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
classLabel.SetText(s.asset.TranslateString(class.String()))
classLabel.SetPosition(classLabelX, baseClassLabelY+nextBar*idx)
result.class = classLabel
relationships := s.createSwitcher(relationshipsFrame, relationshipSwitcherX, baseRelationshipSwitcherY+nextBar*idx)
result.relationshipSwitcher = relationships
seeing := s.createSwitcher(seeingButtonFrame, seeingSwitcherX, baseSeeingSwitcherY+nextBar*idx)
result.seeingSwitcher = seeing
listening := s.createSwitcher(listeningButtonFrame, listeningSwitcherX, baseListeningSwitcherY+nextBar*idx)
result.listeningSwitcher = listening
return result
}
// NewPartyPanel creates a new party panel
func NewPartyPanel(asset *d2asset.AssetManager,
ui *d2ui.UIManager,
@ -34,14 +95,22 @@ func NewPartyPanel(asset *d2asset.AssetManager,
originX := 0
originY := 0
var v [maxPlayersInGame]*partyIndex
for i := 0; i < maxPlayersInGame; i++ {
v[i] = &partyIndex{}
}
hsp := &PartyPanel{
asset: asset,
uiManager: ui,
originX: originX,
originY: originY,
heroState: heroState,
heroName: heroName,
labels: &StatsPanelLabels{},
asset: asset,
uiManager: ui,
originX: originX,
originY: originY,
heroState: heroState,
heroName: heroName,
labels: &StatsPanelLabels{},
partyIndexes: v,
barX: barX,
barY: baseBarY,
}
hsp.Logger = d2util.NewLogger()
@ -53,18 +122,22 @@ func NewPartyPanel(asset *d2asset.AssetManager,
// PartyPanel represents the party panel
type PartyPanel struct {
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
panel *d2ui.Sprite
heroState *d2hero.HeroStatsState
heroName string
labels *StatsPanelLabels
onCloseCb func()
panelGroup *d2ui.WidgetGroup
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
panel *d2ui.Sprite
bar *d2ui.Sprite
heroState *d2hero.HeroStatsState
heroName string
labels *StatsPanelLabels
onCloseCb func()
panelGroup *d2ui.WidgetGroup
partyIndexes [maxPlayersInGame]*partyIndex
originX int
originY int
isOpen bool
barX int
barY int
*d2util.Logger
}
@ -84,7 +157,7 @@ func (s *PartyPanel) Load() {
}
w, h := frame.GetSize()
staticPanel := s.uiManager.NewCustomWidgetCached(s.renderStaticMenu, w, h)
staticPanel := s.uiManager.NewCustomWidgetCached(s.renderStaticPanelFrames, w, h)
s.panelGroup.AddWidget(staticPanel)
closeButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
@ -93,9 +166,59 @@ func (s *PartyPanel) Load() {
closeButton.OnActivated(func() { s.Close() })
s.panelGroup.AddWidget(closeButton)
heroName := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
heroName.SetText(s.heroName)
heroName.SetPosition(partyPanelHeroNameX, partyPanelHeroNameY)
heroName.Alignment = d2ui.HorizontalAlignCenter
s.panelGroup.AddWidget(heroName)
s.bar, err = s.uiManager.NewSprite(d2resource.PartyBar, d2resource.PaletteSky)
if err != nil {
s.Error(err.Error())
}
s.barX, s.barY = barX, baseBarY+1*nextBar
w, h = s.bar.GetCurrentFrameSize()
v := s.uiManager.NewCustomWidget(s.renderBar, w, h)
s.panelGroup.AddWidget(v)
// example data
s.partyIndexes[0] = s.NewPartyIndex("PartyMember", d2enum.HeroPaladin, 5, 0)
for _, i := range s.partyIndexes {
// needed for "developing time" to avoit panic
if i.name != nil {
s.panelGroup.AddWidget(i.name)
}
if i.class != nil {
s.panelGroup.AddWidget(i.class)
}
if i.relationshipSwitcher != nil {
s.panelGroup.AddWidget(i.relationshipSwitcher)
}
if i.seeingSwitcher != nil {
s.panelGroup.AddWidget(i.seeingSwitcher)
}
if i.listeningSwitcher != nil {
s.panelGroup.AddWidget(i.listeningSwitcher)
}
}
s.panelGroup.SetVisible(false)
}
func (s *PartyPanel) createSwitcher(frame, x, y int) *d2ui.SwitchableButton {
active := s.uiManager.NewCustomButton(d2resource.PartyBoxes, frame)
inactive := s.uiManager.NewCustomButton(d2resource.PartyBoxes, frame+nextButtonFrame)
switcher := s.uiManager.NewSwitchableButton(active, inactive, true)
switcher.SetPosition(x, y)
return switcher
}
// IsOpen returns true if the hero status panel is open
func (s *PartyPanel) IsOpen() bool {
return s.isOpen
@ -132,10 +255,6 @@ func (s *PartyPanel) Advance(_ float64) {
// noop
}
func (s *PartyPanel) renderStaticMenu(target d2interface.Surface) {
s.renderStaticPanelFrames(target)
}
// nolint:dupl // see quest_log.go.renderStaticPanelFrames comment
func (s *PartyPanel) renderStaticPanelFrames(target d2interface.Surface) {
frames := []int{
@ -171,3 +290,32 @@ func (s *PartyPanel) renderStaticPanelFrames(target d2interface.Surface) {
s.panel.Render(target)
}
}
func (s *PartyPanel) renderBar(target d2interface.Surface) {
frames := []int{
partyPanelTopLeft,
partyPanelTopRight,
}
currentX := s.originX + s.barX
currentY := s.originY + s.barY
for _, frameIndex := range frames {
if err := s.bar.SetCurrentFrame(frameIndex); err != nil {
s.Error(err.Error())
}
w, h := s.bar.GetCurrentFrameSize()
switch frameIndex {
case statsPanelTopLeft:
s.bar.SetPosition(currentX, currentY)
currentX += w
case statsPanelTopRight:
s.bar.SetPosition(currentX, currentY)
currentY += h
}
s.bar.Render(target)
}
}