lintfix: fixed lint errors

This commit is contained in:
M. Sz 2021-01-16 21:45:48 +01:00
parent bd3fc4bb25
commit ebfee273ac
1 changed files with 8 additions and 4 deletions

View File

@ -30,6 +30,7 @@ const (
seeingButtonFrame = iota * 4
relationshipsFrame
listeningButtonFrame
// nolint:deadcode,varcheck,unused // will be used
lockButtonFrame
nextButtonFrame = 2
@ -53,15 +54,18 @@ const (
)
type partyIndex struct {
name *d2ui.Label
class *d2ui.Label
name *d2ui.Label
class *d2ui.Label
// nolint:structcheck,unused // will be used
level *d2ui.Label
relationshipSwitcher *d2ui.SwitchableButton
seeingSwitcher *d2ui.SwitchableButton
listeningSwitcher *d2ui.SwitchableButton
}
func (s *PartyPanel) NewPartyIndex(name string, class d2enum.Hero, level int, idx int) *partyIndex {
// newPartyIndex creates new party index
// nolint:unparam // level will be used
func (s *PartyPanel) newPartyIndex(name string, class d2enum.Hero, level, idx int) *partyIndex {
result := &partyIndex{}
nameLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
@ -183,7 +187,7 @@ func (s *PartyPanel) Load() {
s.panelGroup.AddWidget(v)
// example data
s.partyIndexes[0] = s.NewPartyIndex("PartyMember", d2enum.HeroPaladin, 5, 0)
s.partyIndexes[0] = s.newPartyIndex("PartyMember", d2enum.HeroPaladin, 5, 0)
for _, i := range s.partyIndexes {
// needed for "developing time" to avoit panic
if i.name != nil {