diff --git a/d2game/d2player/party_panel.go b/d2game/d2player/party_panel.go index 2a15d748..ae393d6f 100644 --- a/d2game/d2player/party_panel.go +++ b/d2game/d2player/party_panel.go @@ -30,6 +30,7 @@ const ( seeingButtonFrame = iota * 4 relationshipsFrame listeningButtonFrame + // nolint:deadcode,varcheck,unused // will be used lockButtonFrame nextButtonFrame = 2 @@ -53,15 +54,18 @@ const ( ) type partyIndex struct { - name *d2ui.Label - class *d2ui.Label + name *d2ui.Label + class *d2ui.Label + // nolint:structcheck,unused // will be used level *d2ui.Label relationshipSwitcher *d2ui.SwitchableButton seeingSwitcher *d2ui.SwitchableButton listeningSwitcher *d2ui.SwitchableButton } -func (s *PartyPanel) NewPartyIndex(name string, class d2enum.Hero, level int, idx int) *partyIndex { +// newPartyIndex creates new party index +// nolint:unparam // level will be used +func (s *PartyPanel) newPartyIndex(name string, class d2enum.Hero, level, idx int) *partyIndex { result := &partyIndex{} nameLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky) @@ -183,7 +187,7 @@ func (s *PartyPanel) Load() { s.panelGroup.AddWidget(v) // example data - s.partyIndexes[0] = s.NewPartyIndex("PartyMember", d2enum.HeroPaladin, 5, 0) + s.partyIndexes[0] = s.newPartyIndex("PartyMember", d2enum.HeroPaladin, 5, 0) for _, i := range s.partyIndexes { // needed for "developing time" to avoit panic if i.name != nil {