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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-09 09:20:44 +00:00
Commit Graph

33 Commits

Author SHA1 Message Date
Tim Sarbin
2da08884c4
Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
dk
a25e42518d
DataDictionary loader for ItemStatCost (#333)
* adding rules for swap files to .gitignore

* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions

* adding ItemStatCost data dict loader
2020-06-13 19:52:22 -04:00
dk
515b66736d
Item Affixes (#328)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions
2020-05-08 12:33:37 -04:00
Robin Eklind
ff4f0b0bfa
all: use goimports to format code and fix two minor typos in comments (#326)
Typos located using misspell: https://github.com/client9/misspell

Formatting done using goimports: https://godoc.org/golang.org/x/tools/cmd/goimports
2020-04-11 14:56:47 -04:00
dk
019bb920c9
Feature pl2 asset manager (#319)
* adding pl2 as a fiel format and an asset manager for pl2 files

* adding pl2 as a file format and an asset manager for pl2 files

* pl2 asset manager and file format

* added call in main.go to load palette transforms
* removed incorrect PaletteTransformType declarations from main.go

* removingn bad resource path for palette transform

* PL2 file format added, added to asset management

PL2 files are beside palette files in the mpq
These files define palette transforms of their respective base palette.

I've bound a command to d2term (in d2asset.go)
	load_pl2 <path>

* Clean up PL2 asset stuff

removed pl2 stuff from d2datadict, didn't belong in there
removed d2term debug binding

* minor cleanup for d2pl2
2020-02-26 22:52:05 -05:00
Alex Yatskov
664b8416f1
Remove global palettes; everything goes through d2asset now (#322)
* Configuration cleanup

* Cleanup

* remove global palettes
2020-02-26 22:46:47 -05:00
Alex Yatskov
a4efd41383
File format cleanup (#320)
* Configuration cleanup

* Cleanup

* cleanup file formats

* make palettes a proper fileformat
2020-02-26 08:39:38 -05:00
nicholas-eden
f6014498ba
Use missile range and subloop (#311)
Turn on blending.  Calculate target using based on range and angle of hero to click.
2020-02-23 03:23:18 -05:00
Ziemas
e4c84c4fb9
Direction changes. (#309)
* Take directions in the range of 0-63

* Shift direction handling in animation further back

* Don't need to get the DCC direction here.

Because it was added to animation.

* Check direction is within range
2020-02-22 22:33:58 -05:00
nicholas-eden
bdfdeda67b
Add support for missiles (#308)
* WIP: Add support for missiles

Break AnimatedEntity into two parts to support single and composite animations.  Summon misssiles on right click.

* Break animated entity down further

Move npc only logic to npc struct, reduce duplication in map entities

* Change a bunch of int32s to int
2020-02-22 20:44:30 -05:00
Alex Yatskov
5e958b9174
Scene and GUI rework (#300) 2020-02-08 21:02:37 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff (#288)
* Switch to a 2d array for looking up subtile flags

Also fix up the walkableArea generation

* Check correct tiletype for walls

And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. (#285) 2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test (#284) 2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper (#282) 2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render (#281)
* Move rendering stuff out of d2common into d2render

* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense (#279)
* Prevent input fighting between terminal and other input listeners.

* Moving files around, removing exports

* Add missing line
2020-02-01 18:55:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
ndechiara
1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
ndechiara
f13433f299 Switch items to dynamic load with a common struct, add misc.txt loading (#185) 2019-11-15 22:31:10 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. (#177) 2019-11-14 22:20:01 -05:00
Tim Sarbin
a8171145f9
Started work on gameplay scene. (#153) 2019-11-13 00:31:52 -05:00
Tim Sarbin
4fa66988d4
Added the scrollbar. (#152) 2019-11-12 23:44:04 -05:00
Robin Eklind
12f8ca1004 d2enum: update readme to mention go generate (#133) 2019-11-12 17:36:30 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. (#143) 2019-11-11 23:48:55 -05:00
Tim Sarbin
3f01ad09ae
Renamed files to lowercase. (#137) 2019-11-10 17:36:25 -05:00
Ziemas
d4d3fdfad3 Checkboxes! (#136)
And add them to the hero class scene.
2019-11-10 17:17:42 -05:00
Tim Sarbin
5d5009208b
Renamed all files to proper go conventions. (#134) 2019-11-10 14:06:05 -05:00
Tim Sarbin
e8292e9c42
More optimizations and cleanup. (#131) 2019-11-10 10:44:13 -05:00
Tim Sarbin
f2b1bdfba4
More package cleanup. (#130) 2019-11-10 08:51:02 -05:00
Tim Sarbin
b41f7f4dab
Restructured everything. (#128) 2019-11-10 03:36:53 -05:00