1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-09 17:30:43 +00:00

Added the scrollbar. (#152)

This commit is contained in:
Tim Sarbin 2019-11-12 23:44:04 -05:00 committed by GitHub
parent 12f8ca1004
commit 4fa66988d4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 174 additions and 11 deletions

View File

@ -122,6 +122,7 @@ const (
TextBox2 = "/data/global/ui/FrontEnd/textbox2.dc6"
TallButtonBlank = "/data/global/ui/CharSelect/TallButtonBlank.dc6"
Checkbox = "/data/global/ui/FrontEnd/clickbox.dc6"
Scrollbar = "/data/global/ui/PANEL/scrollbar.dc6"
// --- GAME UI ---

View File

@ -2,6 +2,7 @@ package d2scene
import (
"image/color"
"math"
"os"
"strings"
@ -37,12 +38,12 @@ type CharacterSelect struct {
okCancelBox d2render.Sprite
d2HeroTitle d2ui.Label
deleteCharConfirmLabel d2ui.Label
charScrollbar d2ui.Scrollbar
characterNameLabel [8]d2ui.Label
characterStatsLabel [8]d2ui.Label
characterExpLabel [8]d2ui.Label
characterImage [8]*d2core.NPC
gameStates []*d2core.GameState
scrollOffset int
selectedCharacter int
mouseButtonPressed bool
showDeleteConfirmation bool
@ -134,6 +135,11 @@ func (v *CharacterSelect) Load() []func() {
v.okCancelBox = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PopUpOkCancel), d2datadict.Palettes[d2enum.Fechar])
v.okCancelBox.MoveTo(270, 175)
},
func() {
v.charScrollbar = d2ui.CreateScrollbar(v.fileProvider, 586, 87, 369)
v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
v.uiManager.AddWidget(&v.charScrollbar)
},
func() {
for i := 0; i < 8; i++ {
xOffset := 115
@ -154,10 +160,15 @@ func (v *CharacterSelect) Load() []func() {
}
}
func (v *CharacterSelect) onScrollUpdate() {
v.moveSelectionBox()
v.updateCharacterBoxes()
}
func (v *CharacterSelect) updateCharacterBoxes() {
expText := d2common.TranslateString("expansionchar2x")
for i := 0; i < 8; i++ {
idx := i + (v.scrollOffset * 2)
idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
if idx >= len(v.gameStates) {
v.characterNameLabel[i].SetText("")
v.characterStatsLabel[i].SetText("")
@ -189,18 +200,18 @@ func (v *CharacterSelect) Unload() {
func (v *CharacterSelect) Render(screen *ebiten.Image) {
v.background.DrawSegments(screen, 4, 3, 0)
v.d2HeroTitle.Draw(screen)
if v.selectedCharacter > -1 {
actualSelectionIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
if v.selectedCharacter > -1 && actualSelectionIndex >= 0 && actualSelectionIndex < 8 {
v.selectionBox.DrawSegments(screen, 2, 1, 0)
}
for i := 0; i < 8; i++ {
idx := i + (v.scrollOffset * 2)
idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
if idx >= len(v.gameStates) {
continue
}
v.characterNameLabel[i].Draw(screen)
v.characterStatsLabel[i].Draw(screen)
v.characterExpLabel[i].Draw(screen)
v.characterImage[i].Render(screen, v.characterNameLabel[i].X-40, v.characterNameLabel[i].Y+30)
}
if v.showDeleteConfirmation {
@ -211,9 +222,13 @@ func (v *CharacterSelect) Render(screen *ebiten.Image) {
}
func (v *CharacterSelect) moveSelectionBox() {
if v.selectedCharacter == -1 {
v.d2HeroTitle.SetText("")
return
}
bw := 272
bh := 92
selectedIndex := v.selectedCharacter - (v.scrollOffset * 2)
selectedIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
v.selectionBox.MoveTo(37+((selectedIndex&1)*int(bw)), 86+(int(bh)*(selectedIndex/2)))
v.d2HeroTitle.SetText(v.gameStates[v.selectedCharacter].HeroName)
}
@ -234,8 +249,8 @@ func (v *CharacterSelect) Update(tickTime float64) {
if localMouseX > int(bw) {
selectedIndex += 1
}
if (v.scrollOffset*2)+selectedIndex < len(v.gameStates) {
v.selectedCharacter = (v.scrollOffset * 2) + selectedIndex
if (v.charScrollbar.GetCurrentOffset()*2)+selectedIndex < len(v.gameStates) {
v.selectedCharacter = (v.charScrollbar.GetCurrentOffset() * 2) + selectedIndex
v.moveSelectionBox()
}
}
@ -252,9 +267,11 @@ func (v *CharacterSelect) onDeleteCharButtonClicked() {
func (v *CharacterSelect) onDeleteCharacterConfirmClicked() {
_ = os.Remove(v.gameStates[v.selectedCharacter].FilePath)
v.selectedCharacter = -1
v.charScrollbar.SetCurrentOffset(0)
v.refreshGameStates()
v.toggleDeleteCharacterDialog(false)
v.deleteCharButton.SetEnabled(len(v.gameStates) > 0)
v.okButton.SetEnabled(len(v.gameStates) > 0)
}
func (v *CharacterSelect) onDeleteCharacterCancelClicked() {
@ -277,11 +294,11 @@ func (v *CharacterSelect) refreshGameStates() {
if len(v.gameStates) > 0 {
v.selectedCharacter = 0
v.d2HeroTitle.SetText(v.gameStates[0].HeroName)
v.charScrollbar.SetMaxOffset(int(math.Ceil(float64(len(v.gameStates)-8) / float64(2))))
} else {
v.selectedCharacter = -1
v.charScrollbar.SetMaxOffset(0)
}
v.deleteCharButton.SetEnabled(v.selectedCharacter > -1)
v.okButton.SetEnabled(v.selectedCharacter > -1)
v.moveSelectionBox()
}

View File

@ -81,6 +81,7 @@ func LoadGameState(path string) *GameState {
if err != nil {
log.Panicf(err.Error())
}
defer f.Close()
sr := d2common.CreateStreamReader(bytes)
if sr.GetUInt32() > GameStateVersion {
// Unknown game version

144
d2render/d2ui/Scrollbar.go Normal file
View File

@ -0,0 +1,144 @@
package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
type Scrollbar struct {
x, y, height int
visible bool
enabled bool
currentOffset int
maxOffset int
lastDirChange int
onActivate func()
scrollbarSprite d2render.Sprite
}
func CreateScrollbar(fileProvider d2interface.FileProvider, x, y, height int) Scrollbar {
result := Scrollbar{
visible: true,
enabled: true,
x: x,
y: y,
height: height,
scrollbarSprite: d2render.CreateSprite(fileProvider.LoadFile(d2resource.Scrollbar), d2datadict.Palettes[d2enum.Sky]),
}
return result
}
func (v Scrollbar) GetEnabled() bool {
return v.enabled
}
func (v *Scrollbar) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v *Scrollbar) SetPressed(pressed bool) {}
func (v *Scrollbar) GetPressed() bool { return false }
func (v *Scrollbar) OnActivated(callback func()) {
v.onActivate = callback
}
func (v Scrollbar) getBarPosition() int {
return int((float32(v.currentOffset) / float32(v.maxOffset)) * float32(v.height-30))
}
func (v *Scrollbar) Activate() {
_, my := ebiten.CursorPosition()
barPosition := v.getBarPosition()
if my <= v.y+barPosition+15 {
if v.currentOffset > 0 {
v.currentOffset--
v.lastDirChange = -1
}
} else {
if v.currentOffset < v.maxOffset {
v.currentOffset++
v.lastDirChange = 1
}
}
if v.onActivate != nil {
v.onActivate()
}
}
func (v Scrollbar) GetLastDirChange() int {
return v.lastDirChange
}
func (v *Scrollbar) Draw(target *ebiten.Image) {
if !v.visible || v.maxOffset == 0 {
return
}
offset := 0
if !v.enabled {
offset = 2
}
v.scrollbarSprite.MoveTo(v.x, v.y)
v.scrollbarSprite.DrawSegments(target, 1, 1, 0+offset)
v.scrollbarSprite.MoveTo(v.x, v.y+v.height-10)
v.scrollbarSprite.DrawSegments(target, 1, 1, 1+offset)
if v.maxOffset == 0 || v.currentOffset < 0 || v.currentOffset > v.maxOffset {
return
}
v.scrollbarSprite.MoveTo(v.x, v.y+10+v.getBarPosition())
offset = 0
if !v.enabled {
offset = 1
}
v.scrollbarSprite.DrawSegments(target, 1, 1, 4+offset)
}
func (v *Scrollbar) GetSize() (width, height uint32) {
return 10, uint32(v.height)
}
func (v *Scrollbar) MoveTo(x, y int) {
v.x = x
v.y = y
}
func (v *Scrollbar) GetLocation() (x, y int) {
return v.x, v.y
}
func (v *Scrollbar) GetVisible() bool {
return v.visible
}
func (v *Scrollbar) SetVisible(visible bool) {
v.visible = visible
}
func (v *Scrollbar) SetMaxOffset(maxOffset int) {
v.maxOffset = maxOffset
if v.maxOffset < 0 {
v.maxOffset = 0
}
if v.currentOffset > v.maxOffset {
v.currentOffset = v.maxOffset
}
if v.maxOffset == 0 {
v.currentOffset = 0
}
}
func (v *Scrollbar) SetCurrentOffset(currentOffset int) {
v.currentOffset = currentOffset
}
func (v Scrollbar) GetMaxOffset() int {
return v.maxOffset
}
func (v Scrollbar) GetCurrentOffset() int {
return v.currentOffset
}