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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-18 05:05:23 +00:00

Checkboxes! (#136)

And add them to the hero class scene.
This commit is contained in:
Ziemas 2019-11-10 23:17:42 +01:00 committed by Tim Sarbin
parent 5d5009208b
commit d4d3fdfad3
3 changed files with 154 additions and 17 deletions

View File

@ -118,6 +118,7 @@ const (
ShortButtonBlank = "/data/global/ui/CharSelect/ShortButtonBlank.dc6"
TextBox2 = "/data/global/ui/FrontEnd/textbox2.dc6"
TallButtonBlank = "/data/global/ui/CharSelect/TallButtonBlank.dc6"
Checkbox = "/data/global/ui/FrontEnd/clickbox.dc6"
// --- GAME UI ---

View File

@ -36,23 +36,27 @@ type HeroRenderInfo struct {
}
type SelectHeroClass struct {
uiManager *d2ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
bgImage d2render.Sprite
campfire d2render.Sprite
headingLabel d2ui.Label
heroClassLabel d2ui.Label
heroDesc1Label d2ui.Label
heroDesc2Label d2ui.Label
heroDesc3Label d2ui.Label
heroNameTextbox d2ui.TextBox
heroNameLabel d2ui.Label
heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
selectedHero d2enum.Hero
exitButton d2ui.Button
okButton d2ui.Button
uiManager *d2ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
bgImage d2render.Sprite
campfire d2render.Sprite
headingLabel d2ui.Label
heroClassLabel d2ui.Label
heroDesc1Label d2ui.Label
heroDesc2Label d2ui.Label
heroDesc3Label d2ui.Label
heroNameTextbox d2ui.TextBox
heroNameLabel d2ui.Label
heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
selectedHero d2enum.Hero
exitButton d2ui.Button
okButton d2ui.Button
expansionCheckbox d2ui.Checkbox
expansionCharLabel d2ui.Label
hardcoreCheckbox d2ui.Checkbox
hardcoreCharLabel d2ui.Label
}
func CreateSelectHeroClass(
@ -142,6 +146,32 @@ func (v *SelectHeroClass) Load() []func() {
v.heroNameTextbox.SetVisible(false)
v.uiManager.AddWidget(&v.heroNameTextbox)
},
func() {
v.expansionCheckbox = d2ui.CreateCheckbox(v.fileProvider, true)
v.expansionCheckbox.MoveTo(318, 526)
v.expansionCheckbox.SetVisible(false)
v.uiManager.AddWidget(&v.expansionCheckbox)
},
func() {
v.expansionCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.expansionCharLabel.Alignment = d2ui.LabelAlignLeft
v.expansionCharLabel.Color = color.RGBA{216, 196, 128, 255}
v.expansionCharLabel.SetText(d2common.TranslateString("#803"))
v.expansionCharLabel.MoveTo(339, 526)
},
func() {
v.hardcoreCheckbox = d2ui.CreateCheckbox(v.fileProvider, false)
v.hardcoreCheckbox.MoveTo(318, 548)
v.hardcoreCheckbox.SetVisible(false)
v.uiManager.AddWidget(&v.hardcoreCheckbox)
},
func() {
v.hardcoreCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.hardcoreCharLabel.Alignment = d2ui.LabelAlignLeft
v.hardcoreCharLabel.Color = color.RGBA{216, 196, 128, 255}
v.hardcoreCharLabel.SetText(d2common.TranslateString("#1696"))
v.hardcoreCharLabel.MoveTo(339, 548)
},
func() {
v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
@ -423,6 +453,8 @@ func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.campfire.Draw(screen)
if v.heroNameTextbox.GetVisible() {
v.heroNameLabel.Draw(screen)
v.expansionCharLabel.Draw(screen)
v.hardcoreCharLabel.Draw(screen)
}
}
@ -480,6 +512,8 @@ func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect b
if mouseHover && v.uiManager.CursorButtonPressed(d2ui.CursorButtonLeft) {
v.heroNameTextbox.SetVisible(true)
v.okButton.SetVisible(true)
v.expansionCheckbox.SetVisible(true)
v.hardcoreCheckbox.SetVisible(true)
renderInfo.Stance = d2enum.HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay.IsValid() {

102
d2render/d2ui/Checkbox.go Normal file
View File

@ -0,0 +1,102 @@
package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
type Checkbox struct {
x, y int
pressed bool
visible bool
width, height uint32
Image *ebiten.Image
checkedImage *ebiten.Image
onClick func()
enabled bool
}
func CreateCheckbox(fileProvider d2interface.FileProvider, toggleState bool) Checkbox {
result := Checkbox{
pressed: toggleState,
visible: true,
width: 0,
height: 0,
enabled: true,
}
checkboxSprite := d2render.CreateSprite(fileProvider.LoadFile(d2resource.Checkbox), d2datadict.Palettes[d2enum.Fechar])
result.width, result.height = checkboxSprite.GetFrameSize(0)
checkboxSprite.MoveTo(0, 0)
result.Image, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
checkboxSprite.DrawSegments(result.Image, 1, 1, 0)
result.checkedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
checkboxSprite.DrawSegments(result.checkedImage, 1, 1, 1)
return result
}
func (v Checkbox) Draw(target *ebiten.Image) {
opts := &ebiten.DrawImageOptions{
CompositeMode: ebiten.CompositeModeSourceAtop,
Filter: ebiten.FilterNearest,
}
opts.GeoM.Translate(float64(v.x), float64(v.y))
if v.pressed == false {
target.DrawImage(v.Image, opts)
} else {
target.DrawImage(v.checkedImage, opts)
}
}
func (v Checkbox) GetEnabled() bool {
return v.enabled
}
func (v *Checkbox) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v *Checkbox) SetPressed(pressed bool) {
v.pressed = pressed
}
func (v Checkbox) GetPressed() bool {
return v.pressed
}
func (v *Checkbox) OnActivated(callback func()) {
v.onClick = callback
}
func (v *Checkbox) Activate() {
v.pressed = !v.pressed
if v.onClick == nil {
return
}
v.onClick()
}
func (v Checkbox) GetLocation() (int, int) {
return v.x, v.y
}
func (v Checkbox) GetSize() (uint32, uint32) {
return v.width, v.height
}
func (v Checkbox) GetVisible() bool {
return v.visible
}
func (v *Checkbox) MoveTo(x int, y int) {
v.x = x
v.y = y
}
func (v *Checkbox) SetVisible(visible bool) {
v.visible = visible
}