Restructured everything. (#128)

This commit is contained in:
Tim Sarbin 2019-11-10 03:36:53 -05:00 committed by GitHub
parent 46e163bc38
commit b41f7f4dab
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
92 changed files with 2066 additions and 1879 deletions

View File

@ -1,185 +0,0 @@
package common
import "strings"
// Tools used for go:generate.
//
// go get golang.org/x/tools/cmd/stringer
// go get github.com/mewspring/tools/cmd/string2enum
//go:generate stringer -linecomment -type AnimationMode
type AnimationMode int
const (
AnimationModePlayerDeath AnimationMode = 0 // DT
AnimationModePlayerNeutral AnimationMode = 1 // NU
AnimationModePlayerWalk AnimationMode = 2 // WL
AnimationModePlayerRun AnimationMode = 3 // RN
AnimationModePlayerGetHit AnimationMode = 4 // GH
AnimationModePlayerTownNeutral AnimationMode = 5 // TN
AnimationModePlayerTownWalk AnimationMode = 6 // TW
AnimationModePlayerAttack1 AnimationMode = 7 // A1
AnimationModePlayerAttack2 AnimationMode = 8 // A2
AnimationModePlayerBlock AnimationMode = 9 // BL
AnimationModePlayerCast AnimationMode = 10 // SC
AnimationModePlayerThrow AnimationMode = 11 // TH
AnimationModePlayerKick AnimationMode = 12 // KK
AnimationModePlayerSkill1 AnimationMode = 13 // S1
AnimationModePlayerSkill2 AnimationMode = 14 // S2
AnimationModePlayerSkill3 AnimationMode = 15 // S3
AnimationModePlayerSkill4 AnimationMode = 16 // S4
AnimationModePlayerDead AnimationMode = 17 // DD
AnimationModePlayerSequence AnimationMode = 18 // GH
AnimationModePlayerKnockBack AnimationMode = 19 // GH
AnimationModeMonsterDeath AnimationMode = 20 // DT
AnimationModeMonsterNeutral AnimationMode = 21 // NU
AnimationModeMonsterWalk AnimationMode = 22 // WL
AnimationModeMonsterGetHit AnimationMode = 23 // GH
AnimationModeMonsterAttack1 AnimationMode = 24 // A1
AnimationModeMonsterAttack2 AnimationMode = 25 // A2
AnimationModeMonsterBlock AnimationMode = 26 // BL
AnimationModeMonsterCast AnimationMode = 27 // SC
AnimationModeMonsterSkill1 AnimationMode = 28 // S1
AnimationModeMonsterSkill2 AnimationMode = 29 // S2
AnimationModeMonsterSkill3 AnimationMode = 30 // S3
AnimationModeMonsterSkill4 AnimationMode = 31 // S4
AnimationModeMonsterDead AnimationMode = 32 // DD
AnimationModeMonsterKnockback AnimationMode = 33 // GH
AnimationModeMonsterSequence AnimationMode = 34 // xx
AnimationModeMonsterRun AnimationMode = 35 // RN
AnimationModeObjectNeutral AnimationMode = 36 // NU
AnimationModeObjectOperating AnimationMode = 37 // OP
AnimationModeObjectOpened AnimationMode = 38 // ON
AnimationModeObjectSpecial1 AnimationMode = 39 // S1
AnimationModeObjectSpecial2 AnimationMode = 40 // S2
AnimationModeObjectSpecial3 AnimationMode = 41 // S3
AnimationModeObjectSpecial4 AnimationMode = 42 // S4
AnimationModeObjectSpecial5 AnimationMode = 43 // S5
)
type CompositeType int
const (
CompositeTypeHead CompositeType = 0
CompositeTypeTorso CompositeType = 1
CompositeTypeLegs CompositeType = 2
CompositeTypeRightArm CompositeType = 3
CompositeTypeLeftArm CompositeType = 4
CompositeTypeRightHand CompositeType = 5
CompositeTypeLeftHand CompositeType = 6
CompositeTypeShield CompositeType = 7
CompositeTypeSpecial1 CompositeType = 8
CompositeTypeSpecial2 CompositeType = 9
CompositeTypeSpecial3 CompositeType = 10
CompositeTypeSpecial4 CompositeType = 11
CompositeTypeSpecial5 CompositeType = 12
CompositeTypeSpecial6 CompositeType = 13
CompositeTypeSpecial7 CompositeType = 14
CompositeTypeSpecial8 CompositeType = 15
CompositeTypeMax CompositeType = 16
)
type DrawEffect int
const (
DrawEffectPctTransparency75 = 0 //75 % transparency (colormaps 561-816 in a .pl2)
DrawEffectPctTransparency50 = 1 //50 % transparency (colormaps 305-560 in a .pl2)
DrawEffectPctTransparency25 = 2 //25 % transparency (colormaps 49-304 in a .pl2)
DrawEffectScreen = 3 //Screen (colormaps 817-1072 in a .pl2)
DrawEffectLuminance = 4 //luminance (colormaps 1073-1328 in a .pl2)
DrawEffectBringAlphaBlending = 5 //bright alpha blending (colormaps 1457-1712 in a .pl2)
)
//go:generate stringer -linecomment -type WeaponClass
//go:generate string2enum -samepkg -linecomment -type WeaponClass
type WeaponClass int
const (
WeaponClassNone WeaponClass = 0 //
WeaponClassHandToHand WeaponClass = 1 // hth
WeaponClassBow WeaponClass = 2 // bow
WeaponClassOneHandSwing WeaponClass = 3 // 1hs
WeaponClassOneHandThrust WeaponClass = 4 // 1ht
WeaponClassStaff WeaponClass = 5 // stf
WeaponClassTwoHandSwing WeaponClass = 6 // 2hs
WeaponClassTwoHandThrust WeaponClass = 7 // 2ht
WeaponClassCrossbow WeaponClass = 8 // xbw
WeaponClassLeftJabRightSwing WeaponClass = 9 // 1js
WeaponClassLeftJabRightThrust WeaponClass = 10 // 1jt
WeaponClassLeftSwingRightSwing WeaponClass = 11 // 1ss
WeaponClassLeftSwingRightThrust WeaponClass = 12 // 1st
WeaponClassOneHandToHand WeaponClass = 13 // ht1
WeaponClassTwoHandToHand WeaponClass = 14 // ht2
)
type AnimationFrame int
const (
AnimationFrameNoEvent AnimationFrame = 0
AnimationFrameAttack AnimationFrame = 1
AnimationFrameMissile AnimationFrame = 2
AnimationFrameSound AnimationFrame = 3
AnimationFrameSkill AnimationFrame = 4
)
type CofLayer struct {
Type CompositeType
Shadow byte
Transparent bool
DrawEffect DrawEffect
WeaponClass WeaponClass
}
type Cof struct {
NumberOfDirections int
FramesPerDirection int
NumberOfLayers int
CofLayers []*CofLayer
CompositeLayers map[CompositeType]int
AnimationFrames []AnimationFrame
Priority [][][]CompositeType
}
func LoadCof(fileName string, fileProvider FileProvider) *Cof {
result := &Cof{}
fileData := fileProvider.LoadFile(fileName)
streamReader := CreateStreamReader(fileData)
result.NumberOfLayers = int(streamReader.GetByte())
result.FramesPerDirection = int(streamReader.GetByte())
result.NumberOfDirections = int(streamReader.GetByte())
streamReader.SkipBytes(25) // Skip 25 unknown bytes...
result.CofLayers = make([]*CofLayer, 0)
result.CompositeLayers = make(map[CompositeType]int, 0)
for i := 0; i < result.NumberOfLayers; i++ {
layer := &CofLayer{}
layer.Type = CompositeType(streamReader.GetByte())
layer.Shadow = streamReader.GetByte()
streamReader.SkipBytes(1) // Unknown
layer.Transparent = streamReader.GetByte() != 0
layer.DrawEffect = DrawEffect(streamReader.GetByte())
weaponClassStr, _ := streamReader.ReadBytes(4)
layer.WeaponClass = WeaponClassFromString(strings.TrimSpace(strings.ReplaceAll(string(weaponClassStr), string(0), "")))
result.CofLayers = append(result.CofLayers, layer)
result.CompositeLayers[layer.Type] = i
}
animationFrameBytes, _ := streamReader.ReadBytes(result.FramesPerDirection)
result.AnimationFrames = make([]AnimationFrame, result.FramesPerDirection)
for i := range animationFrameBytes {
result.AnimationFrames[i] = AnimationFrame(animationFrameBytes[i])
}
priorityLen := result.FramesPerDirection * result.NumberOfDirections * result.NumberOfLayers
result.Priority = make([][][]CompositeType, result.NumberOfDirections)
priorityBytes, _ := streamReader.ReadBytes(priorityLen)
for direction := 0; direction < result.NumberOfDirections; direction++ {
result.Priority[direction] = make([][]CompositeType, result.FramesPerDirection)
for frame := 0; frame < result.FramesPerDirection; frame++ {
result.Priority[direction][frame] = make([]CompositeType, result.NumberOfLayers)
for i := 0; i < result.NumberOfLayers; i++ {
result.Priority[direction][frame][i] = CompositeType(priorityBytes[i])
}
}
}
return result
}

View File

@ -1,9 +0,0 @@
package common
import "github.com/OpenDiablo2/OpenDiablo2/palettedefs"
// FileProvider is an instance that can provide different types of files
type FileProvider interface {
LoadFile(fileName string) []byte
LoadSprite(fileName string, palette palettedefs.PaletteType) *Sprite
}

View File

@ -1,9 +0,0 @@
package common
import "github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
var MonStatsDictionary *DataDictionary
func LoadMonStats(fileProvider FileProvider) {
MonStatsDictionary = LoadDataDictionary(string(fileProvider.LoadFile(resourcepaths.MonStats)))
}

View File

@ -1,24 +0,0 @@
package common
import (
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
)
type NPC struct {
AnimatedEntity *AnimatedEntity
Paths []Path
}
func CreateNPC(object Object, fileProvider FileProvider) *NPC {
result := &NPC{
AnimatedEntity: CreateAnimatedEntity(object, fileProvider, palettedefs.Units),
Paths: object.Paths,
}
result.AnimatedEntity.SetMode(object.Lookup.Mode, object.Lookup.Class, 1, fileProvider)
return result
}
func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
v.AnimatedEntity.Render(target, offsetX, offsetY)
}

View File

@ -1,12 +0,0 @@
package common
type Object struct {
Type int32
Id int32
X int32
Y int32
Flags int32
Paths []Path
Lookup *ObjectLookupRecord
ObjectInfo *ObjectRecord
}

View File

@ -1,353 +0,0 @@
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
// An ObjectRecord represents the settings for one type of object from objects.txt
type ObjectRecord struct {
Name string
Description string
Id int
Token string // refers to what graphics this object uses
SpawnMax int // unused?
Selectable [8]bool // is this mode selectable
TrapProbability int // unused
SizeX int
SizeY int
NTgtFX int // unknown
NTgtFY int // unknown
NTgtBX int // unknown
NTgtBY int // unknown
FrameCount [8]int // how many frames does this mode have, 0 = skip
FrameDelta [8]int // what rate is the animation played at (256 = 100% speed)
CycleAnimation [8]bool // probably whether animation loops
LightDiameter [8]int
BlocksLight [8]bool
HasCollision [8]bool
IsAttackable bool // do we kick it when interacting
StartFrame [8]int
EnvEffect bool // unknown
IsDoor bool
BlockVisibility bool // only works with IsDoor
Orientation int // unknown (1=sw, 2=nw, 3=se, 4=ne)
Trans int // controls palette mapping
OrderFlag [8]int // 0 = object, 1 = floor, 2 = wall
PreOperate bool // unknown
HasAnimationMode [8]bool // 'Mode' in source, true if this mode is used
XOffset int // in pixels offset
YOffset int
Draw bool // if false, object isn't drawn (shadow is still drawn and player can still select though)
LightRed byte // if lightdiameter is set, rgb of the light
LightGreen byte
LightBlue byte
SelHD bool // whether these DCC components are selectable
SelTR bool
SelLG bool
SelRA bool
SelLA bool
SelRH bool
SelLH bool
SelSH bool
SelS [8]bool
TotalPieces int // selectable DCC components count
SubClass int // subclass of object:
// 1 = shrine
// 2 = obelisk
// 4 = portal
// 8 = container
// 16 = arcane sanctuary gateway
// 32 = well
// 64 = waypoint
// 128 = secret jails door
XSpace int // unknown
YSpace int
NameOffset int // pixels to offset the name from the animation pivot
MonsterOk bool // unknown
OperateRange int // distance object can be used from, might be unused
ShrineFunction int // unused
Restore bool // if true, object is stored in memory and will be retained if you leave and re-enter the area
Parm [8]int // unknown
Act int // what acts this object can appear in (15 = all three)
Lockable bool
Gore bool // unknown, something with corpses
Sync bool // unknown
Flicker bool // light flickers if true
Damage int // amount of damage done by this (used depending on operatefn)
Beta bool // if true, appeared in the beta?
Overlay bool // unknown
CollisionSubst bool // unknown, controls some kind of special collision checking?
Left int // unknown, clickable bounding box?
Top int
Width int
Height int
OperateFn int // what function is called when the player clicks on the object
// (todo: we should enumerate all the functions somewhere, but probably not here
// b/c it's a very long list)
PopulateFn int // what function is used to spawn this object?
// (see above todo)
InitFn int // what function is run when the object is initialized?
// (see above todo)
ClientFn int // controls special audio-visual functions
// (see above todo)
RestoreVirgins bool // if true, only restores unused objects (see Restore)
BlockMissile bool // if true, missiles collide with this
DrawUnder bool // if true, drawn as a floor tile is
OpenWarp bool // needs clarification, controls whether highlighting shows
// 'To ...' or 'trap door' when highlighting, not sure which is T/F
AutoMap int // controls how this object appears on the map
// 0 = it doesn't, rest of modes need to be analyzed
}
// CreateObjectRecord parses a row from objects.txt into an object record
func createObjectRecord(props []string) ObjectRecord {
i := -1
inc := func() int {
i++
return i
}
result := ObjectRecord{
Name: props[inc()],
Description: props[inc()],
Id: StringToInt(props[inc()]),
Token: props[inc()],
SpawnMax: StringToInt(props[inc()]),
Selectable: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
TrapProbability: StringToInt(props[inc()]),
SizeX: StringToInt(props[inc()]),
SizeY: StringToInt(props[inc()]),
NTgtFX: StringToInt(props[inc()]),
NTgtFY: StringToInt(props[inc()]),
NTgtBX: StringToInt(props[inc()]),
NTgtBY: StringToInt(props[inc()]),
FrameCount: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
FrameDelta: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
CycleAnimation: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
LightDiameter: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
BlocksLight: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
HasCollision: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
IsAttackable: StringToUint8(props[inc()]) == 1,
StartFrame: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
EnvEffect: StringToUint8(props[inc()]) == 1,
IsDoor: StringToUint8(props[inc()]) == 1,
BlockVisibility: StringToUint8(props[inc()]) == 1,
Orientation: StringToInt(props[inc()]),
Trans: StringToInt(props[inc()]),
OrderFlag: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
PreOperate: StringToUint8(props[inc()]) == 1,
HasAnimationMode: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
XOffset: StringToInt(props[inc()]),
YOffset: StringToInt(props[inc()]),
Draw: StringToUint8(props[inc()]) == 1,
LightRed: StringToUint8(props[inc()]),
LightGreen: StringToUint8(props[inc()]),
LightBlue: StringToUint8(props[inc()]),
SelHD: StringToUint8(props[inc()]) == 1,
SelTR: StringToUint8(props[inc()]) == 1,
SelLG: StringToUint8(props[inc()]) == 1,
SelRA: StringToUint8(props[inc()]) == 1,
SelLA: StringToUint8(props[inc()]) == 1,
SelRH: StringToUint8(props[inc()]) == 1,
SelLH: StringToUint8(props[inc()]) == 1,
SelSH: StringToUint8(props[inc()]) == 1,
SelS: [8]bool{
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
StringToUint8(props[inc()]) == 1,
},
TotalPieces: StringToInt(props[inc()]),
SubClass: StringToInt(props[inc()]),
XSpace: StringToInt(props[inc()]),
YSpace: StringToInt(props[inc()]),
NameOffset: StringToInt(props[inc()]),
MonsterOk: StringToUint8(props[inc()]) == 1,
OperateRange: StringToInt(props[inc()]),
ShrineFunction: StringToInt(props[inc()]),
Restore: StringToUint8(props[inc()]) == 1,
Parm: [8]int{
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
StringToInt(props[inc()]),
},
Act: StringToInt(props[inc()]),
Lockable: StringToUint8(props[inc()]) == 1,
Gore: StringToUint8(props[inc()]) == 1,
Sync: StringToUint8(props[inc()]) == 1,
Flicker: StringToUint8(props[inc()]) == 1,
Damage: StringToInt(props[inc()]),
Beta: StringToUint8(props[inc()]) == 1,
Overlay: StringToUint8(props[inc()]) == 1,
CollisionSubst: StringToUint8(props[inc()]) == 1,
Left: StringToInt(props[inc()]),
Top: StringToInt(props[inc()]),
Width: StringToInt(props[inc()]),
Height: StringToInt(props[inc()]),
OperateFn: StringToInt(props[inc()]),
PopulateFn: StringToInt(props[inc()]),
InitFn: StringToInt(props[inc()]),
ClientFn: StringToInt(props[inc()]),
RestoreVirgins: StringToUint8(props[inc()]) == 1,
BlockMissile: StringToUint8(props[inc()]) == 1,
DrawUnder: StringToUint8(props[inc()]) == 1,
OpenWarp: StringToUint8(props[inc()]) == 1,
AutoMap: StringToInt(props[inc()]),
}
return result
}
var Objects map[int]*ObjectRecord
func LoadObjects(fileProvider FileProvider) {
Objects = make(map[int]*ObjectRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.ObjectDetails)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue
}
props := strings.Split(line, "\t")
if props[2] == "" {
continue // skip a line that doesn't have an id
}
rec := createObjectRecord(props)
Objects[rec.Id] = &rec
}
log.Printf("Loaded %d objects", len(Objects))
}

View File

@ -1,16 +1,17 @@
package sound
package d2audio
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/wav"
)
// Manager provides sound
type Manager struct {
fileProvider common.FileProvider
fileProvider d2interface.FileProvider
audioContext *audio.Context // The Audio context
bgmAudio *audio.Player // The audio player
lastBgm string
@ -19,7 +20,7 @@ type Manager struct {
}
// CreateManager creates a sound provider
func CreateManager(fileProvider common.FileProvider) *Manager {
func CreateManager(fileProvider d2interface.FileProvider) *Manager {
result := &Manager{
fileProvider: fileProvider,
}

View File

@ -1,11 +1,13 @@
package sound
package d2audio
import (
"log"
"github.com/hajimehoshi/ebiten/audio/wav"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/hajimehoshi/ebiten/audio/wav"
"github.com/hajimehoshi/ebiten/audio"
)
@ -14,11 +16,11 @@ type SoundEffect struct {
player *audio.Player
}
func CreateSoundEffect(sfx string, fileProvider common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
func CreateSoundEffect(sfx string, fileProvider d2interface.FileProvider, context *audio.Context, volume float64) *SoundEffect {
result := &SoundEffect{}
var soundFile string
if _, exists := common.Sounds[sfx]; exists {
soundEntry := common.Sounds[sfx]
if _, exists := datadict.Sounds[sfx]; exists {
soundEntry := datadict.Sounds[sfx]
soundFile = soundEntry.FileName
} else {
soundFile = sfx

View File

@ -1,4 +1,4 @@
package common
package d2common
type BitMuncher struct {
data []byte

View File

@ -1,4 +1,4 @@
package common
package d2common
import "log"

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"testing"

View File

@ -1,4 +1,4 @@
package common
package d2common
type BuildInfoRecord struct {
Branch string

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"encoding/json"

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"log"

View File

@ -1,4 +1,4 @@
package common
package d2common
type Path struct {
X int32

View File

@ -1,4 +1,4 @@
package common
package d2common
type Rectangle struct {
Left int

View File

@ -1,4 +1,4 @@
package resourcepaths
package d2common
var LanguageCode string

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"io"

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"testing"

View File

@ -1,4 +1,4 @@
package common
package d2common
// StreamWriter allows you to create a byte array by streaming in writes of various sizes
type StreamWriter struct {

View File

@ -1,4 +1,4 @@
package common
package d2common
import (
"testing"

View File

@ -1,10 +1,10 @@
package common
package d2common
import (
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
type textDictionaryHashEntry struct {
@ -26,16 +26,16 @@ func TranslateString(key string) string {
return result
}
func LoadTextDictionary(fileProvider FileProvider) {
func LoadTextDictionary(fileProvider d2interface.FileProvider) {
lookupTable = make(map[string]string)
loadDictionary(fileProvider, resourcepaths.PatchStringTable)
loadDictionary(fileProvider, resourcepaths.ExpansionStringTable)
loadDictionary(fileProvider, resourcepaths.StringTable)
loadDictionary(fileProvider, PatchStringTable)
loadDictionary(fileProvider, ExpansionStringTable)
loadDictionary(fileProvider, StringTable)
log.Printf("Loaded %d entries from the string table", len(lookupTable))
}
func loadDictionary(fileProvider FileProvider, dictionaryName string) {
func loadDictionary(fileProvider d2interface.FileProvider, dictionaryName string) {
dictionaryData := fileProvider.LoadFile(dictionaryName)
br := CreateStreamReader(dictionaryData)
br.ReadBytes(2) // CRC

View File

@ -0,0 +1,11 @@
package d2enum
type AnimationFrame int
const (
AnimationFrameNoEvent AnimationFrame = 0
AnimationFrameAttack AnimationFrame = 1
AnimationFrameMissile AnimationFrame = 2
AnimationFrameSound AnimationFrame = 3
AnimationFrameSkill AnimationFrame = 4
)

View File

@ -0,0 +1,52 @@
package d2enum
type AnimationMode int
const (
AnimationModePlayerDeath AnimationMode = 0 // DT
AnimationModePlayerNeutral AnimationMode = 1 // NU
AnimationModePlayerWalk AnimationMode = 2 // WL
AnimationModePlayerRun AnimationMode = 3 // RN
AnimationModePlayerGetHit AnimationMode = 4 // GH
AnimationModePlayerTownNeutral AnimationMode = 5 // TN
AnimationModePlayerTownWalk AnimationMode = 6 // TW
AnimationModePlayerAttack1 AnimationMode = 7 // A1
AnimationModePlayerAttack2 AnimationMode = 8 // A2
AnimationModePlayerBlock AnimationMode = 9 // BL
AnimationModePlayerCast AnimationMode = 10 // SC
AnimationModePlayerThrow AnimationMode = 11 // TH
AnimationModePlayerKick AnimationMode = 12 // KK
AnimationModePlayerSkill1 AnimationMode = 13 // S1
AnimationModePlayerSkill2 AnimationMode = 14 // S2
AnimationModePlayerSkill3 AnimationMode = 15 // S3
AnimationModePlayerSkill4 AnimationMode = 16 // S4
AnimationModePlayerDead AnimationMode = 17 // DD
AnimationModePlayerSequence AnimationMode = 18 // GH
AnimationModePlayerKnockBack AnimationMode = 19 // GH
AnimationModeMonsterDeath AnimationMode = 20 // DT
AnimationModeMonsterNeutral AnimationMode = 21 // NU
AnimationModeMonsterWalk AnimationMode = 22 // WL
AnimationModeMonsterGetHit AnimationMode = 23 // GH
AnimationModeMonsterAttack1 AnimationMode = 24 // A1
AnimationModeMonsterAttack2 AnimationMode = 25 // A2
AnimationModeMonsterBlock AnimationMode = 26 // BL
AnimationModeMonsterCast AnimationMode = 27 // SC
AnimationModeMonsterSkill1 AnimationMode = 28 // S1
AnimationModeMonsterSkill2 AnimationMode = 29 // S2
AnimationModeMonsterSkill3 AnimationMode = 30 // S3
AnimationModeMonsterSkill4 AnimationMode = 31 // S4
AnimationModeMonsterDead AnimationMode = 32 // DD
AnimationModeMonsterKnockback AnimationMode = 33 // GH
AnimationModeMonsterSequence AnimationMode = 34 // xx
AnimationModeMonsterRun AnimationMode = 35 // RN
AnimationModeObjectNeutral AnimationMode = 36 // NU
AnimationModeObjectOperating AnimationMode = 37 // OP
AnimationModeObjectOpened AnimationMode = 38 // ON
AnimationModeObjectSpecial1 AnimationMode = 39 // S1
AnimationModeObjectSpecial2 AnimationMode = 40 // S2
AnimationModeObjectSpecial3 AnimationMode = 41 // S3
AnimationModeObjectSpecial4 AnimationMode = 42 // S4
AnimationModeObjectSpecial5 AnimationMode = 43 // S5
)
//go:generate stringer -linecomment -type AnimationMode

View File

@ -1,6 +1,6 @@
// Code generated by "stringer -linecomment -type AnimationMode"; DO NOT EDIT.
package common
package d2enum
import "strconv"

View File

@ -0,0 +1,23 @@
package d2enum
type CompositeType int
const (
CompositeTypeHead CompositeType = 0
CompositeTypeTorso CompositeType = 1
CompositeTypeLegs CompositeType = 2
CompositeTypeRightArm CompositeType = 3
CompositeTypeLeftArm CompositeType = 4
CompositeTypeRightHand CompositeType = 5
CompositeTypeLeftHand CompositeType = 6
CompositeTypeShield CompositeType = 7
CompositeTypeSpecial1 CompositeType = 8
CompositeTypeSpecial2 CompositeType = 9
CompositeTypeSpecial3 CompositeType = 10
CompositeTypeSpecial4 CompositeType = 11
CompositeTypeSpecial5 CompositeType = 12
CompositeTypeSpecial6 CompositeType = 13
CompositeTypeSpecial7 CompositeType = 14
CompositeTypeSpecial8 CompositeType = 15
CompositeTypeMax CompositeType = 16
)

View File

@ -0,0 +1,12 @@
package d2enum
type DrawEffect int
const (
DrawEffectPctTransparency75 = 0 //75 % transparency (colormaps 561-816 in a .pl2)
DrawEffectPctTransparency50 = 1 //50 % transparency (colormaps 305-560 in a .pl2)
DrawEffectPctTransparency25 = 2 //25 % transparency (colormaps 49-304 in a .pl2)
DrawEffectScreen = 3 //Screen (colormaps 817-1072 in a .pl2)
DrawEffectLuminance = 4 //luminance (colormaps 1073-1328 in a .pl2)
DrawEffectBringAlphaBlending = 5 //bright alpha blending (colormaps 1457-1712 in a .pl2)
)

View File

@ -1,4 +1,4 @@
package common
package d2enum
type Hero int

View File

@ -0,0 +1,11 @@
package d2enum
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)

View File

@ -1,4 +1,4 @@
package _map
package d2enum
type Orientation int32

View File

@ -1,4 +1,4 @@
package palettedefs
package d2enum
// PaletteType represents a named palette
type PaletteType string

View File

@ -0,0 +1,24 @@
package d2enum
type WeaponClass int
const (
WeaponClassNone WeaponClass = 0 //
WeaponClassHandToHand WeaponClass = 1 // hth
WeaponClassBow WeaponClass = 2 // bow
WeaponClassOneHandSwing WeaponClass = 3 // 1hs
WeaponClassOneHandThrust WeaponClass = 4 // 1ht
WeaponClassStaff WeaponClass = 5 // stf
WeaponClassTwoHandSwing WeaponClass = 6 // 2hs
WeaponClassTwoHandThrust WeaponClass = 7 // 2ht
WeaponClassCrossbow WeaponClass = 8 // xbw
WeaponClassLeftJabRightSwing WeaponClass = 9 // 1js
WeaponClassLeftJabRightThrust WeaponClass = 10 // 1jt
WeaponClassLeftSwingRightSwing WeaponClass = 11 // 1ss
WeaponClassLeftSwingRightThrust WeaponClass = 12 // 1st
WeaponClassOneHandToHand WeaponClass = 13 // ht1
WeaponClassTwoHandToHand WeaponClass = 14 // ht2
)
//go:generate stringer -linecomment -type WeaponClass
//go:generate string2enum -samepkg -linecomment -type WeaponClass

View File

@ -1,6 +1,6 @@
// Code generated by "stringer -linecomment -type WeaponClass"; DO NOT EDIT.
package common
package d2enum
import "strconv"

View File

@ -1,6 +1,6 @@
// Code generated by "string2enum -samepkg -linecomment -type WeaponClass"; DO NOT EDIT.
package common
package d2enum
import "fmt"

17
d2common/d2enum/readme.md Normal file
View File

@ -0,0 +1,17 @@
# OpenDiablo2 Enums
Items in this folder are compiled with two programs. You can obtain them
by running the following:
```
go get golang.org/x/tools/cmd/stringer
go get github.com/mewspring/tools/cmd/string2enum
```
Once you have the tools installed, simply run the following command in this
folder to regenerate the support files:
```
generate
```
If you add any new files, make sure to add the following to the end of the
file:
```go
//go:generate stringer -linecomment -type AnimationMode
```

View File

@ -1,4 +1,4 @@
package common
package d2interface
import "github.com/hajimehoshi/ebiten"

View File

@ -0,0 +1,7 @@
package d2interface
// FileProvider is an instance that can provide different types of files
type FileProvider interface {
LoadFile(fileName string) []byte
//LoadSprite(fileName string, palette enums.PaletteType) *d2render.Sprite
}

View File

@ -1,4 +1,4 @@
package scenes
package d2interface
import (
"github.com/hajimehoshi/ebiten"

View File

@ -1,4 +1,4 @@
package scenes
package d2interface
// SceneProvider provides the ability to change scenes
type SceneProvider interface {

View File

@ -1,4 +1,4 @@
package core
package d2core
import (
"log"
@ -10,16 +10,24 @@ import (
"sync"
"time"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/scenes"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2data/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
@ -28,20 +36,20 @@ import (
// Engine is the core OpenDiablo2 engine
type Engine struct {
Settings *common.Configuration // Engine configuration settings from json file
Files map[string]string // Map that defines which files are in which MPQs
CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
LoadingSprite *common.Sprite // The sprite shown when loading stuff
loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
loadingIndex int // Determines which load function is currently being called
thingsToLoad []func() // The load functions for the next scene
stepLoadingSize float64 // The size for each loading step
CurrentScene scenes.Scene // The current scene being rendered
UIManager *ui.Manager // The UI manager
SoundManager *sound.Manager // The sound manager
nextScene scenes.Scene // The next scene to be loaded at the end of the game loop
fullscreenKey bool // When true, the fullscreen toggle is still being pressed
lastTime float64 // Last time we updated the scene
Settings *d2common.Configuration // Engine configuration settings from json file
Files map[string]string // Map that defines which files are in which MPQs
CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
LoadingSprite *d2render.Sprite // The sprite shown when loading stuff
loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
loadingIndex int // Determines which load function is currently being called
thingsToLoad []func() // The load functions for the next scene
stepLoadingSize float64 // The size for each loading step
CurrentScene d2interface.Scene // The current scene being rendered
UIManager *ui.Manager // The UI manager
SoundManager *d2audio.Manager // The sound manager
nextScene d2interface.Scene // The next scene to be loaded at the end of the game loop
fullscreenKey bool // When true, the fullscreen toggle is still being pressed
lastTime float64 // Last time we updated the scene
showFPS bool
}
@ -52,36 +60,35 @@ func CreateEngine() *Engine {
nextScene: nil,
}
result.loadConfigurationFile()
resourcepaths.LanguageCode = result.Settings.Language
d2common.LanguageCode = result.Settings.Language
result.mapMpqFiles()
common.LoadPalettes(result.Files, result)
common.LoadTextDictionary(result)
common.LoadLevelTypes(result)
common.LoadLevelPresets(result)
common.LoadLevelWarps(result)
common.LoadObjectTypes(result)
common.LoadObjects(result)
common.LoadWeapons(result)
common.LoadArmors(result)
common.LoadUniqueItems(result)
common.LoadMissiles(result)
common.LoadSounds(result)
common.LoadAnimationData(result)
common.LoadMonStats(result)
result.SoundManager = sound.CreateManager(result)
datadict.LoadPalettes(result.Files, result)
d2common.LoadTextDictionary(result)
datadict.LoadLevelTypes(result)
datadict.LoadLevelPresets(result)
datadict.LoadLevelWarps(result)
datadict.LoadObjectTypes(result)
datadict.LoadObjects(result)
datadict.LoadWeapons(result)
datadict.LoadArmors(result)
datadict.LoadUniqueItems(result)
datadict.LoadMissiles(result)
datadict.LoadSounds(result)
d2data.LoadAnimationData(result)
datadict.LoadMonStats(result)
result.SoundManager = d2audio.CreateManager(result)
result.SoundManager.SetVolumes(result.Settings.BgmVolume, result.Settings.SfxVolume)
result.UIManager = ui.CreateManager(result, *result.SoundManager)
result.LoadingSprite = result.LoadSprite(resourcepaths.LoadingScreen, palettedefs.Loading)
result.LoadingSprite = result.LoadSprite(d2common.LoadingScreen, d2enum.Loading)
loadingSpriteSizeX, loadingSpriteSizeY := result.LoadingSprite.GetSize()
result.LoadingSprite.MoveTo(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
result.SetNextScene(scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
//result.SetNextScene(Scenes.CreateBlizzardIntro(result, result))
return result
}
func (v *Engine) loadConfigurationFile() {
log.Println("Loading configuration file")
v.Settings = common.LoadConfiguration()
v.Settings = d2common.LoadConfiguration()
}
func (v *Engine) mapMpqFiles() {
@ -91,7 +98,7 @@ func (v *Engine) mapMpqFiles() {
var mutex sync.Mutex
func (v *Engine) LoadFile(fileName string) []byte {
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", d2common.LanguageCode)
fileName = strings.ToLower(fileName)
fileName = strings.ReplaceAll(fileName, `/`, "\\")
if fileName[0] == '\\' {
@ -131,9 +138,9 @@ func (v *Engine) IsLoading() bool {
}
// LoadSprite loads a sprite from the game's data files
func (v *Engine) LoadSprite(fileName string, palette palettedefs.PaletteType) *common.Sprite {
func (v *Engine) LoadSprite(fileName string, palette d2enum.PaletteType) *d2render.Sprite {
data := v.LoadFile(fileName)
sprite := common.CreateSprite(data, common.Palettes[palette])
sprite := d2render.CreateSprite(data, datadict.Palettes[palette])
return sprite
}
@ -208,7 +215,7 @@ func (v *Engine) Update() {
// Draw draws the game
func (v *Engine) Draw(screen *ebiten.Image) {
if v.loadingProgress < 1.0 {
v.LoadingSprite.Frame = uint8(common.Max(0, common.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
v.LoadingSprite.Frame = uint8(d2helper.Max(0, d2helper.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
v.LoadingSprite.Draw(screen)
} else {
if v.CurrentScene == nil {
@ -223,7 +230,7 @@ func (v *Engine) Draw(screen *ebiten.Image) {
}
// SetNextScene tells the engine what scene to load on the next update cycle
func (v *Engine) SetNextScene(nextScene scenes.Scene) {
func (v *Engine) SetNextScene(nextScene d2interface.Scene) {
v.nextScene = nextScene
}

View File

@ -1,4 +1,4 @@
package common
package d2core
import (
"log"

View File

@ -1,18 +1,18 @@
package scenes
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/video"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2data/video"
"github.com/hajimehoshi/ebiten"
)
type BlizzardIntro struct {
fileProvider common.FileProvider
sceneProvider SceneProvider
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
videoDecoder *video.BinkDecoder
}
func CreateBlizzardIntro(fileProvider common.FileProvider, sceneProvider SceneProvider) *BlizzardIntro {
func CreateBlizzardIntro(fileProvider d2interface.FileProvider, sceneProvider d2interface.SceneProvider) *BlizzardIntro {
result := &BlizzardIntro{
fileProvider: fileProvider,
sceneProvider: sceneProvider,

View File

@ -1,20 +1,23 @@
package scenes
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/hajimehoshi/ebiten"
)
type CharacterSelect struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
background *common.Sprite
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
background *d2render.Sprite
newCharButton *ui.Button
convertCharButton *ui.Button
deleteCharButton *ui.Button
@ -23,10 +26,10 @@ type CharacterSelect struct {
}
func CreateCharacterSelect(
fileProvider common.FileProvider,
sceneProvider SceneProvider,
fileProvider d2interface.FileProvider,
sceneProvider d2interface.SceneProvider,
uiManager *ui.Manager,
soundManager *sound.Manager,
soundManager *d2audio.Manager,
) *CharacterSelect {
result := &CharacterSelect{
uiManager: uiManager,
@ -38,38 +41,38 @@ func CreateCharacterSelect(
}
func (v *CharacterSelect) Load() []func() {
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
v.soundManager.PlayBGM(d2common.BGMTitle)
return []func(){
func() {
v.background = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectionBackground, palettedefs.Sky)
v.background = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.CharacterSelectionBackground), datadict.Palettes[d2enum.Sky])
v.background.MoveTo(0, 0)
},
func() {
v.newCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#831"), 15)))
v.newCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#831"), 15)))
v.newCharButton.MoveTo(33, 468)
v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
v.uiManager.AddWidget(v.newCharButton)
},
func() {
v.convertCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#825"), 15)))
v.convertCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#825"), 15)))
v.convertCharButton.MoveTo(233, 468)
v.convertCharButton.SetEnabled(false)
v.uiManager.AddWidget(v.convertCharButton)
},
func() {
v.deleteCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#832"), 15)))
v.deleteCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#832"), 15)))
v.deleteCharButton.MoveTo(433, 468)
v.deleteCharButton.SetEnabled(false)
v.uiManager.AddWidget(v.deleteCharButton)
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.okButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#971"))
v.okButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#971"))
v.okButton.MoveTo(625, 537)
v.okButton.SetEnabled(false)
v.uiManager.AddWidget(v.okButton)

View File

@ -4,11 +4,18 @@ import (
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/hajimehoshi/ebiten"
)
@ -21,10 +28,10 @@ type labelItem struct {
// Credits represents the credits scene
type Credits struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
creditsBackground *common.Sprite
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
creditsBackground *d2render.Sprite
exitButton *ui.Button
creditsText []string
labels []*labelItem
@ -34,7 +41,7 @@ type Credits struct {
}
// CreateCredits creates an instance of the credits scene
func CreateCredits(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *Credits {
func CreateCredits(fileProvider d2interface.FileProvider, sceneProvider d2interface.SceneProvider, uiManager *ui.Manager, soundManager *d2audio.Manager) *Credits {
result := &Credits{
fileProvider: fileProvider,
uiManager: uiManager,
@ -52,17 +59,17 @@ func CreateCredits(fileProvider common.FileProvider, sceneProvider SceneProvider
func (v *Credits) Load() []func() {
return []func(){
func() {
v.creditsBackground = v.fileProvider.LoadSprite(resourcepaths.CreditsBackground, palettedefs.Sky)
v.creditsBackground = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.CreditsBackground), datadict.Palettes[d2enum.Sky])
v.creditsBackground.MoveTo(0, 0)
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970"))
v.exitButton.MoveTo(30, 550)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
fileData, _ := common.Utf16BytesToString(v.fileProvider.LoadFile(resourcepaths.CreditsText)[2:])
fileData, _ := dh.Utf16BytesToString(v.fileProvider.LoadFile(d2common.CreditsText)[2:])
v.creditsText = strings.Split(fileData, "\r\n")
for i := range v.creditsText {
v.creditsText[i] = strings.Trim(v.creditsText[i], " ")
@ -190,7 +197,7 @@ func (v *Credits) getNewFontLabel(isHeading bool) *ui.Label {
newLabelItem := &labelItem{
Available: false,
IsHeading: isHeading,
Label: ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Sky),
Label: ui.CreateLabel(v.fileProvider, d2common.FontFormal10, d2enum.Sky),
}
if isHeading {

View File

@ -8,27 +8,33 @@ import (
"os/exec"
"runtime"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/hajimehoshi/ebiten"
)
// MainMenu represents the main menu
type MainMenu struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
trademarkBackground *common.Sprite
background *common.Sprite
diabloLogoLeft *common.Sprite
diabloLogoRight *common.Sprite
diabloLogoLeftBack *common.Sprite
diabloLogoRightBack *common.Sprite
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
trademarkBackground *d2render.Sprite
background *d2render.Sprite
diabloLogoLeft *d2render.Sprite
diabloLogoRight *d2render.Sprite
diabloLogoLeftBack *d2render.Sprite
diabloLogoRightBack *d2render.Sprite
singlePlayerButton *ui.Button
githubButton *ui.Button
exitDiabloButton *ui.Button
@ -46,7 +52,7 @@ type MainMenu struct {
}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *MainMenu {
func CreateMainMenu(fileProvider d2interface.FileProvider, sceneProvider d2interface.SceneProvider, uiManager *ui.Manager, soundManager *d2audio.Manager) *MainMenu {
result := &MainMenu{
fileProvider: fileProvider,
uiManager: uiManager,
@ -60,93 +66,93 @@ func CreateMainMenu(fileProvider common.FileProvider, sceneProvider SceneProvide
// Load is called to load the resources for the main menu
func (v *MainMenu) Load() []func() {
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
v.soundManager.PlayBGM(d2common.BGMTitle)
return []func(){
func() {
v.versionLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.versionLabel = ui.CreateLabel(v.fileProvider, d2common.FontFormal12, d2enum.Static)
v.versionLabel.Alignment = ui.LabelAlignRight
v.versionLabel.SetText("OpenDiablo2 - " + common.BuildInfo.Branch)
v.versionLabel.SetText("OpenDiablo2 - " + d2common.BuildInfo.Branch)
v.versionLabel.Color = color.RGBA{255, 255, 255, 255}
v.versionLabel.MoveTo(795, -10)
},
func() {
v.commitLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
v.commitLabel = ui.CreateLabel(v.fileProvider, d2common.FontFormal10, d2enum.Static)
v.commitLabel.Alignment = ui.LabelAlignLeft
v.commitLabel.SetText(common.BuildInfo.Commit)
v.commitLabel.SetText(d2common.BuildInfo.Commit)
v.commitLabel.Color = color.RGBA{255, 255, 255, 255}
v.commitLabel.MoveTo(2, 2)
},
func() {
v.copyrightLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.copyrightLabel = ui.CreateLabel(v.fileProvider, d2common.FontFormal12, d2enum.Static)
v.copyrightLabel.Alignment = ui.LabelAlignCenter
v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255}
v.copyrightLabel.MoveTo(400, 500)
},
func() {
v.copyrightLabel2 = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.copyrightLabel2 = ui.CreateLabel(v.fileProvider, d2common.FontFormal12, d2enum.Static)
v.copyrightLabel2.Alignment = ui.LabelAlignCenter
v.copyrightLabel2.SetText(common.TranslateString("#1614"))
v.copyrightLabel2.SetText(d2common.TranslateString("#1614"))
v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255}
v.copyrightLabel2.MoveTo(400, 525)
},
func() {
v.openDiabloLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
v.openDiabloLabel = ui.CreateLabel(v.fileProvider, d2common.FontFormal10, d2enum.Static)
v.openDiabloLabel.Alignment = ui.LabelAlignCenter
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255}
v.openDiabloLabel.MoveTo(400, 580)
},
func() {
v.background = v.fileProvider.LoadSprite(resourcepaths.GameSelectScreen, palettedefs.Sky)
v.background = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.GameSelectScreen), datadict.Palettes[d2enum.Sky])
v.background.MoveTo(0, 0)
},
func() {
v.trademarkBackground = v.fileProvider.LoadSprite(resourcepaths.TrademarkScreen, palettedefs.Sky)
v.trademarkBackground = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.TrademarkScreen), datadict.Palettes[d2enum.Sky])
v.trademarkBackground.MoveTo(0, 0)
},
func() {
v.diabloLogoLeft = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireLeft, palettedefs.Units)
v.diabloLogoLeft = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.Diablo2LogoFireLeft), datadict.Palettes[d2enum.Units])
v.diabloLogoLeft.Blend = true
v.diabloLogoLeft.Animate = true
v.diabloLogoLeft.MoveTo(400, 120)
},
func() {
v.diabloLogoRight = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireRight, palettedefs.Units)
v.diabloLogoRight = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.Diablo2LogoFireRight), datadict.Palettes[d2enum.Units])
v.diabloLogoRight.Blend = true
v.diabloLogoRight.Animate = true
v.diabloLogoRight.MoveTo(400, 120)
},
func() {
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackLeft, palettedefs.Units)
v.diabloLogoLeftBack = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.Diablo2LogoBlackLeft), datadict.Palettes[d2enum.Units])
v.diabloLogoLeftBack.MoveTo(400, 120)
},
func() {
v.diabloLogoRightBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackRight, palettedefs.Units)
v.diabloLogoRightBack = d2render.CreateSprite(v.fileProvider.LoadFile(d2common.Diablo2LogoBlackRight), datadict.Palettes[d2enum.Units])
v.diabloLogoRightBack.MoveTo(400, 120)
},
func() {
v.exitDiabloButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1625"))
v.exitDiabloButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, d2common.TranslateString("#1625"))
v.exitDiabloButton.MoveTo(264, 535)
v.exitDiabloButton.SetVisible(!v.ShowTrademarkScreen)
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitDiabloButton)
},
func() {
v.creditsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1627"))
v.creditsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, d2common.TranslateString("#1627"))
v.creditsButton.MoveTo(264, 505)
v.creditsButton.SetVisible(!v.ShowTrademarkScreen)
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
v.uiManager.AddWidget(v.creditsButton)
},
func() {
v.cinematicsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1639"))
v.cinematicsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, d2common.TranslateString("#1639"))
v.cinematicsButton.MoveTo(401, 505)
v.cinematicsButton.SetVisible(!v.ShowTrademarkScreen)
v.uiManager.AddWidget(v.cinematicsButton)
},
func() {
v.singlePlayerButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1620"))
v.singlePlayerButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, d2common.TranslateString("#1620"))
v.singlePlayerButton.MoveTo(264, 290)
v.singlePlayerButton.SetVisible(!v.ShowTrademarkScreen)
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
@ -194,7 +200,6 @@ func openbrowser(url string) {
func (v *MainMenu) onSinglePlayerClicked() {
// Go here only if existing characters are available to select
//v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
v.sceneProvider.SetNextScene(CreateSelectHeroClass(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}

View File

@ -4,35 +4,40 @@ import (
"fmt"
"math"
"github.com/OpenDiablo2/OpenDiablo2/common"
_map "github.com/OpenDiablo2/OpenDiablo2/map"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
_map "github.com/OpenDiablo2/OpenDiablo2/d2render/mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
type MapEngineTest struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
gameState *common.GameState
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
gameState *d2core.GameState
mapEngine *_map.Engine
}
func CreateMapEngineTest(
fileProvider common.FileProvider,
sceneProvider SceneProvider,
fileProvider d2interface.FileProvider,
sceneProvider d2interface.SceneProvider,
uiManager *ui.Manager,
soundManager *sound.Manager) *MapEngineTest {
soundManager *d2audio.Manager) *MapEngineTest {
result := &MapEngineTest{
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
result.gameState = common.CreateGameState()
result.gameState = d2core.CreateGameState()
return result
}
@ -70,7 +75,7 @@ func (v *MapEngineTest) Render(screen *ebiten.Image) {
v.mapEngine.Render(screen)
actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX
actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY
tileX, tileY := common.ScreenToIso(actualX, actualY)
tileX, tileY := d2helper.ScreenToIso(actualX, actualY)
subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2
subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2
curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY))

View File

@ -0,0 +1,568 @@
package scenes
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2render/ui"
"github.com/hajimehoshi/ebiten"
)
type HeroRenderInfo struct {
Stance d2enum.HeroStance
IdleSprite *d2render.Sprite
IdleSelectedSprite *d2render.Sprite
ForwardWalkSprite *d2render.Sprite
ForwardWalkSpriteOverlay *d2render.Sprite
SelectedSprite *d2render.Sprite
SelectedSpriteOverlay *d2render.Sprite
BackWalkSprite *d2render.Sprite
BackWalkSpriteOverlay *d2render.Sprite
SelectionBounds image.Rectangle
SelectSfx *d2audio.SoundEffect
DeselectSfx *d2audio.SoundEffect
}
type SelectHeroClass struct {
uiManager *ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2interface.SceneProvider
bgImage *d2render.Sprite
campfire *d2render.Sprite
headingLabel *ui.Label
heroClassLabel *ui.Label
heroDesc1Label *ui.Label
heroDesc2Label *ui.Label
heroDesc3Label *ui.Label
heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
selectedHero d2enum.Hero
exitButton *ui.Button
}
func CreateSelectHeroClass(
fileProvider d2interface.FileProvider,
sceneProvider d2interface.SceneProvider,
uiManager *ui.Manager, soundManager *d2audio.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[d2enum.Hero]*HeroRenderInfo),
selectedHero: d2enum.HeroNone,
}
return result
}
func (v *SelectHeroClass) loadSprite(path string, palette d2enum.PaletteType) *d2render.Sprite {
return d2render.CreateSprite(v.fileProvider.LoadFile(path), datadict.Palettes[palette])
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(d2common.BGMTitle)
return []func(){
func() {
v.bgImage = v.loadSprite(d2common.CharacterSelectBackground, d2enum.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = ui.CreateLabel(v.fileProvider, d2common.Font30, d2enum.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = ui.LabelAlignCenter
},
func() {
v.heroClassLabel = ui.CreateLabel(v.fileProvider, d2common.Font30, d2enum.Units)
v.heroClassLabel.Alignment = ui.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = ui.CreateLabel(v.fileProvider, d2common.Font16, d2enum.Units)
v.heroDesc1Label.Alignment = ui.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = ui.CreateLabel(v.fileProvider, d2common.Font16, d2enum.Units)
v.heroDesc2Label.Alignment = ui.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = ui.CreateLabel(v.fileProvider, d2common.Font16, d2enum.Units)
v.heroDesc3Label.Alignment = ui.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.loadSprite(d2common.CharacterSelectCampfire, d2enum.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectBarbarianUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectBarbarianUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectBarbarianForwardWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectBarbarianForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectBarbarianSelected, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelectBarbarianBackWalk, d2enum.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(d2common.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(d2common.SFXBarbarianDeselect),
}
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroSorceress] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelecSorceressUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressForwardWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressSelected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressSelectedOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressBackWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecSorceressBackWalkOverlay, d2enum.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(d2common.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(d2common.SFXSorceressDeselect),
}
v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroNecromancer] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectNecromancerUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectNecromancerUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerForwardWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerSelected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerSelectedOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerBackWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecNecromancerBackWalkOverlay, d2enum.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(d2common.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(d2common.SFXNecromancerDeselect),
}
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroPaladin] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectPaladinUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectPaladinUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecPaladinForwardWalk, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecPaladinForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecPaladinSelected, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelecPaladinBackWalk, d2enum.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(d2common.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(d2common.SFXPaladinDeselect),
}
v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroAmazon] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectAmazonUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectAmazonUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelecAmazonForwardWalk, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelecAmazonSelected, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelecAmazonBackWalk, d2enum.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(d2common.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(d2common.SFXAmazonDeselect),
}
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroAssassin] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectAssassinUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectAssassinUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectAssassinForwardWalk, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelectAssassinSelected, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelectAssassinBackWalk, d2enum.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(d2common.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(d2common.SFXAssassinDeselect),
}
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroDruid] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2common.CharacterSelectDruidUnselected, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectDruidUnselectedH, d2enum.Fechar),
v.loadSprite(d2common.CharacterSelectDruidForwardWalk, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelectDruidSelected, d2enum.Fechar),
nil,
v.loadSprite(d2common.CharacterSelectDruidBackWalk, d2enum.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(d2common.SFXDruidSelect),
v.soundManager.LoadSoundEffect(d2common.SFXDruidDeselect),
}
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
v.heroRenderInfo = nil
}
func (v *SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != d2enum.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != d2enum.HeroStanceIdle && heroInfo.Stance != d2enum.HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != d2enum.HeroStanceIdle && info.Stance != d2enum.HeroStanceIdleSelected && info.Stance != d2enum.HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != d2enum.HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != d2enum.HeroNone && allIdle {
v.selectedHero = d2enum.HeroNone
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case d2enum.HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = d2enum.HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case d2enum.HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = d2enum.HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == d2enum.HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = d2enum.HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != d2enum.HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = d2enum.HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover {
renderInfo.Stance = d2enum.HeroStanceIdleSelected
} else {
renderInfo.Stance = d2enum.HeroStanceIdle
}
if v.selectedHero == d2enum.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero d2enum.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case d2enum.HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case d2enum.HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case d2enum.HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case d2enum.HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case d2enum.HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case d2enum.HeroNone:
return
case d2enum.HeroBarbarian:
v.heroClassLabel.SetText(d2common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case d2enum.HeroNecromancer:
v.heroClassLabel.SetText(d2common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case d2enum.HeroPaladin:
v.heroClassLabel.SetText(d2common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case d2enum.HeroAssassin:
v.heroClassLabel.SetText(d2common.TranslateString("partycharass"))
v.setDescLabels("#305")
case d2enum.HeroSorceress:
v.heroClassLabel.SetText(d2common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case d2enum.HeroAmazon:
v.heroClassLabel.SetText(d2common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case d2enum.HeroDruid:
v.heroClassLabel.SetText(d2common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := d2common.TranslateString(descKey)
parts := dh.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}

View File

@ -1,10 +1,12 @@
package common
package d2data
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// AnimationDataRecord represents a single entry in the animation data dictionary file
@ -23,10 +25,10 @@ type AnimationDataRecord struct {
var AnimationData map[string][]*AnimationDataRecord
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
func LoadAnimationData(fileProvider FileProvider) {
func LoadAnimationData(fileProvider d2interface.FileProvider) {
AnimationData = make(map[string][]*AnimationDataRecord)
rawData := fileProvider.LoadFile(resourcepaths.AnimationData)
streamReader := CreateStreamReader(rawData)
rawData := fileProvider.LoadFile(d2common.AnimationData)
streamReader := d2common.CreateStreamReader(rawData)
for !streamReader.Eof() {
dataCount := int(streamReader.GetInt32())
for i := 0; i < dataCount; i++ {

71
d2data/COF.go Normal file
View File

@ -0,0 +1,71 @@
package d2data
import (
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type CofLayer struct {
Type d2enum.CompositeType
Shadow byte
Transparent bool
DrawEffect d2enum.DrawEffect
WeaponClass d2enum.WeaponClass
}
type Cof struct {
NumberOfDirections int
FramesPerDirection int
NumberOfLayers int
CofLayers []*CofLayer
CompositeLayers map[d2enum.CompositeType]int
AnimationFrames []d2enum.AnimationFrame
Priority [][][]d2enum.CompositeType
}
func LoadCof(fileName string, fileProvider d2interface.FileProvider) *Cof {
result := &Cof{}
fileData := fileProvider.LoadFile(fileName)
streamReader := d2common.CreateStreamReader(fileData)
result.NumberOfLayers = int(streamReader.GetByte())
result.FramesPerDirection = int(streamReader.GetByte())
result.NumberOfDirections = int(streamReader.GetByte())
streamReader.SkipBytes(25) // Skip 25 unknown bytes...
result.CofLayers = make([]*CofLayer, 0)
result.CompositeLayers = make(map[d2enum.CompositeType]int, 0)
for i := 0; i < result.NumberOfLayers; i++ {
layer := &CofLayer{}
layer.Type = d2enum.CompositeType(streamReader.GetByte())
layer.Shadow = streamReader.GetByte()
streamReader.SkipBytes(1) // Unknown
layer.Transparent = streamReader.GetByte() != 0
layer.DrawEffect = d2enum.DrawEffect(streamReader.GetByte())
weaponClassStr, _ := streamReader.ReadBytes(4)
layer.WeaponClass = d2enum.WeaponClassFromString(strings.TrimSpace(strings.ReplaceAll(string(weaponClassStr), string(0), "")))
result.CofLayers = append(result.CofLayers, layer)
result.CompositeLayers[layer.Type] = i
}
animationFrameBytes, _ := streamReader.ReadBytes(result.FramesPerDirection)
result.AnimationFrames = make([]d2enum.AnimationFrame, result.FramesPerDirection)
for i := range animationFrameBytes {
result.AnimationFrames[i] = d2enum.AnimationFrame(animationFrameBytes[i])
}
priorityLen := result.FramesPerDirection * result.NumberOfDirections * result.NumberOfLayers
result.Priority = make([][][]d2enum.CompositeType, result.NumberOfDirections)
priorityBytes, _ := streamReader.ReadBytes(priorityLen)
for direction := 0; direction < result.NumberOfDirections; direction++ {
result.Priority[direction] = make([][]d2enum.CompositeType, result.FramesPerDirection)
for frame := 0; frame < result.FramesPerDirection; frame++ {
result.Priority[direction][frame] = make([]d2enum.CompositeType, result.NumberOfLayers)
for i := 0; i < result.NumberOfLayers; i++ {
result.Priority[direction][frame][i] = d2enum.CompositeType(priorityBytes[i])
}
}
}
return result
}

View File

@ -1,7 +1,13 @@
package common
package d2data
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type DCCPixelBufferEntry struct {
@ -29,7 +35,7 @@ type DCCDirectionFrame struct {
NumberOfOptionalBytes int
NumberOfCodedBytes int
FrameIsBottomUp bool
Box Rectangle
Box d2common.Rectangle
Cells []DCCCell
PixelData []byte
HorizontalCellCount int
@ -52,7 +58,7 @@ type DCCDirection struct {
RawPixelCodesBitstreamSize int
Frames []*DCCDirectionFrame
PaletteEntries [256]byte
Box Rectangle
Box d2common.Rectangle
Cells []*DCCCell
PixelData []byte
HorizontalCellCount int
@ -76,7 +82,7 @@ var dccDir16 = []byte{4, 8, 0, 9, 5, 10, 1, 11, 6, 12, 2, 13, 7, 14, 3, 15}
var dccDir32 = []byte{4, 16, 8, 17, 0, 18, 9, 19, 5, 20, 10, 21, 1, 22, 11, 23,
6, 24, 12, 25, 2, 26, 13, 27, 7, 28, 14, 29, 3, 30, 15, 31}
func CreateDCCDirectionFrame(bits *BitMuncher, direction *DCCDirection) *DCCDirectionFrame {
func CreateDCCDirectionFrame(bits *d2common.BitMuncher, direction *DCCDirection) *DCCDirectionFrame {
result := &DCCDirectionFrame{}
bits.GetBits(direction.Variable0Bits) // Variable0
result.Width = int(bits.GetBits(direction.WidthBits))
@ -89,7 +95,7 @@ func CreateDCCDirectionFrame(bits *BitMuncher, direction *DCCDirection) *DCCDire
if result.FrameIsBottomUp {
log.Panic("Bottom up frames are not implemented.")
} else {
result.Box = Rectangle{
result.Box = d2common.Rectangle{
result.XOffset,
result.YOffset - result.Height + 1,
result.Width,
@ -160,7 +166,7 @@ func (v *DCCDirectionFrame) CalculateCells(direction *DCCDirection) {
}
}
func CreateDCCDirection(bm *BitMuncher, file *DCC) *DCCDirection {
func CreateDCCDirection(bm *d2common.BitMuncher, file *DCC) *DCCDirection {
result := &DCCDirection{}
result.OutSizeCoded = int(bm.GetUInt32())
result.CompressionFlags = int(bm.GetBits(2))
@ -179,12 +185,12 @@ func CreateDCCDirection(bm *BitMuncher, file *DCC) *DCCDirection {
// Load the frame headers
for frameIdx := 0; frameIdx < file.FramesPerDirection; frameIdx++ {
result.Frames[frameIdx] = CreateDCCDirectionFrame(bm, result)
minx = int(MinInt32(int32(result.Frames[frameIdx].Box.Left), int32(minx)))
miny = int(MinInt32(int32(result.Frames[frameIdx].Box.Top), int32(miny)))
maxx = int(MaxInt32(int32(result.Frames[frameIdx].Box.Right()), int32(maxx)))
maxy = int(MaxInt32(int32(result.Frames[frameIdx].Box.Bottom()), int32(maxy)))
minx = int(d2helper.MinInt32(int32(result.Frames[frameIdx].Box.Left), int32(minx)))
miny = int(d2helper.MinInt32(int32(result.Frames[frameIdx].Box.Top), int32(miny)))
maxx = int(d2helper.MaxInt32(int32(result.Frames[frameIdx].Box.Right()), int32(maxx)))
maxy = int(d2helper.MaxInt32(int32(result.Frames[frameIdx].Box.Bottom()), int32(maxy)))
}
result.Box = Rectangle{minx, miny, (maxx - minx), (maxy - miny)}
result.Box = d2common.Rectangle{minx, miny, (maxx - minx), (maxy - miny)}
if result.OptionalDataBits > 0 {
log.Panic("Optional bits in DCC data is not currently supported.")
}
@ -210,15 +216,15 @@ func CreateDCCDirection(bm *BitMuncher, file *DCC) *DCCDirection {
// here. For example, if you are on byte offset 3, bit offset 6, and
// the EqualCellsBitstreamSize is 20 bytes, then the next bit stream
// will be located at byte 23, bit offset 6!
equalCellsBitstream := CopyBitMuncher(bm)
equalCellsBitstream := d2common.CopyBitMuncher(bm)
bm.SkipBits(result.EqualCellsBitstreamSize)
pixelMaskBitstream := CopyBitMuncher(bm)
pixelMaskBitstream := d2common.CopyBitMuncher(bm)
bm.SkipBits(result.PixelMaskBitstreamSize)
encodingTypeBitsream := CopyBitMuncher(bm)
encodingTypeBitsream := d2common.CopyBitMuncher(bm)
bm.SkipBits(result.EncodingTypeBitsreamSize)
rawPixelCodesBitstream := CopyBitMuncher(bm)
rawPixelCodesBitstream := d2common.CopyBitMuncher(bm)
bm.SkipBits(result.RawPixelCodesBitstreamSize)
pixelCodeandDisplacement := CopyBitMuncher(bm)
pixelCodeandDisplacement := d2common.CopyBitMuncher(bm)
// Calculate the cells for the direction
result.CalculateCells()
// Calculate the cells for each of the frames
@ -247,7 +253,7 @@ func CreateDCCDirection(bm *BitMuncher, file *DCC) *DCCDirection {
return result
}
func (v *DCCDirection) GenerateFrames(pcd *BitMuncher) {
func (v *DCCDirection) GenerateFrames(pcd *d2common.BitMuncher) {
pbIdx := 0
for _, cell := range v.Cells {
cell.LastWidth = -1
@ -339,7 +345,7 @@ func (v *DCCDirection) GenerateFrames(pcd *BitMuncher) {
v.PixelBuffer = nil
}
func (v *DCCDirection) FillPixelBuffer(pcd, ec, pm, et, rp *BitMuncher) {
func (v *DCCDirection) FillPixelBuffer(pcd, ec, pm, et, rp *d2common.BitMuncher) {
lastPixel := uint32(0)
maxCellX := 0
maxCellY := 0
@ -493,10 +499,10 @@ func (v *DCCDirection) CalculateCells() {
}
}
func LoadDCC(path string, fileProvider FileProvider) *DCC {
func LoadDCC(path string, fileProvider d2interface.FileProvider) *DCC {
result := &DCC{}
fileData := fileProvider.LoadFile(path)
var bm = CreateBitMuncher(fileData, 0)
var bm = d2common.CreateBitMuncher(fileData, 0)
result.Signature = int(bm.GetByte())
if result.Signature != 0x74 {
log.Fatal("Signature expected to be 0x74 but it is not.")
@ -527,7 +533,7 @@ func LoadDCC(path string, fileProvider FileProvider) *DCC {
case 32:
dir = dccDir32[i]
}
result.Directions[dir] = CreateDCCDirection(CreateBitMuncher(fileData, directionOffsets[i]*8), result)
result.Directions[dir] = CreateDCCDirection(d2common.CreateBitMuncher(fileData, directionOffsets[i]*8), result)
}
return result

View File

@ -1,7 +1,10 @@
package _map
package d2data
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
var dirLookup = []int32{
@ -67,23 +70,23 @@ type SubstitutionGroup struct {
}
type DS1 struct {
Version int32 // The version of the DS1
Width int32 // Width of map, in # of tiles
Height int32 // Height of map, in # of tiles
Act int32 // Act, from 1 to 5. This tells which act table to use for the Objects list
SubstitutionType int32 // SubstitutionType (layer type): 0 if no layer, else type 1 or type 2
Files []string // FilePtr table of file string pointers
NumberOfWalls int32 // WallNum number of wall & orientation layers used
NumberOfFloors int32 // number of floor layers used
NumberOfShadowLayers int32 // ShadowNum number of shadow layer used
NumberOfSubstitutionLayers int32 // SubstitutionNum number of substitution layer used
SubstitutionGroupsNum int32 // SubstitutionGroupsNum number of substitution groups, datas between objects & NPC paths
Objects []common.Object // Objects
Version int32 // The version of the DS1
Width int32 // Width of map, in # of tiles
Height int32 // Height of map, in # of tiles
Act int32 // Act, from 1 to 5. This tells which act table to use for the Objects list
SubstitutionType int32 // SubstitutionType (layer type): 0 if no layer, else type 1 or type 2
Files []string // FilePtr table of file string pointers
NumberOfWalls int32 // WallNum number of wall & orientation layers used
NumberOfFloors int32 // number of floor layers used
NumberOfShadowLayers int32 // ShadowNum number of shadow layer used
NumberOfSubstitutionLayers int32 // SubstitutionNum number of substitution layer used
SubstitutionGroupsNum int32 // SubstitutionGroupsNum number of substitution groups, datas between objects & NPC paths
Objects []Object // Objects
Tiles [][]TileRecord
SubstitutionGroups []SubstitutionGroup
}
func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
func LoadDS1(path string, fileProvider d2interface.FileProvider) *DS1 {
ds1 := &DS1{
NumberOfFloors: 1,
NumberOfWalls: 1,
@ -91,12 +94,12 @@ func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
NumberOfSubstitutionLayers: 0,
}
fileData := fileProvider.LoadFile(path)
br := common.CreateStreamReader(fileData)
br := d2common.CreateStreamReader(fileData)
ds1.Version = br.GetInt32()
ds1.Width = br.GetInt32() + 1
ds1.Height = br.GetInt32() + 1
if ds1.Version >= 8 {
ds1.Act = common.MinInt32(5, br.GetInt32()+1)
ds1.Act = d2helper.MinInt32(5, br.GetInt32()+1)
}
if ds1.Version >= 10 {
ds1.SubstitutionType = br.GetInt32()
@ -224,19 +227,19 @@ func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
}
}
}
ds1.Objects = make([]common.Object, 0)
ds1.Objects = make([]Object, 0)
if ds1.Version >= 2 {
numberOfObjects := br.GetInt32()
for objIdx := 0; objIdx < int(numberOfObjects); objIdx++ {
newObject := common.Object{}
newObject := Object{}
newObject.Type = br.GetInt32()
newObject.Id = br.GetInt32()
newObject.X = br.GetInt32()
newObject.Y = br.GetInt32()
newObject.Flags = br.GetInt32()
newObject.Lookup = common.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
newObject.Lookup = datadict.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
if newObject.Lookup != nil && newObject.Lookup.ObjectsTxtId != -1 {
newObject.ObjectInfo = common.Objects[newObject.Lookup.ObjectsTxtId]
newObject.ObjectInfo = datadict.Objects[newObject.Lookup.ObjectsTxtId]
}
ds1.Objects = append(ds1.Objects, newObject)
}
@ -273,10 +276,10 @@ func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
}
if objIdx > -1 {
if ds1.Objects[objIdx].Paths == nil {
ds1.Objects[objIdx].Paths = make([]common.Path, numPaths)
ds1.Objects[objIdx].Paths = make([]d2common.Path, numPaths)
}
for pathIdx := 0; pathIdx < int(numPaths); pathIdx++ {
newPath := common.Path{}
newPath := d2common.Path{}
newPath.X = br.GetInt32()
newPath.Y = br.GetInt32()
if ds1.Version >= 15 {

View File

@ -1,9 +1,11 @@
package _map
package d2data
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// https://d2mods.info/forum/viewtopic.php?t=65163
@ -47,10 +49,10 @@ const (
BlockFormatIsometric BlockDataFormat = 1
)
func LoadDT1(path string, fileProvider common.FileProvider) *DT1 {
func LoadDT1(path string, fileProvider d2interface.FileProvider) *DT1 {
result := &DT1{}
fileData := fileProvider.LoadFile(path)
br := common.CreateStreamReader(fileData)
br := d2common.CreateStreamReader(fileData)
ver1 := br.GetInt32()
ver2 := br.GetInt32()
if ver1 != 7 || ver2 != 6 {

17
d2data/Object.go Normal file
View File

@ -0,0 +1,17 @@
package d2data
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
)
type Object struct {
Type int32
Id int32
X int32
Y int32
Flags int32
Paths []d2common.Path
Lookup *datadict.ObjectLookupRecord
ObjectInfo *datadict.ObjectRecord
}

View File

@ -32,7 +32,7 @@ package compression
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// linkedNode is a node which is both hierachcical (parent/child) and doubly linked (next/prev)
@ -182,7 +182,7 @@ var sPrime = [][]byte{
},
}
func decode(input *common.BitStream, head *linkedNode) *linkedNode {
func decode(input *d2common.BitStream, head *linkedNode) *linkedNode {
node := head
for node.Child0 != nil {
@ -344,8 +344,8 @@ func HuffmanDecompress(data []byte) []byte {
tail := buildList(sPrime[comptype])
head := buildTree(tail)
outputstream := common.CreateStreamWriter()
bitstream := common.CreateBitStream(data[1:])
outputstream := d2common.CreateStreamWriter()
bitstream := d2common.CreateBitStream(data[1:])
var decoded int
for true {
node := decode(bitstream, head)

View File

@ -1,7 +1,7 @@
package compression
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
var sLookup = []int{
@ -30,8 +30,8 @@ func WavDecompress(data []byte, channelCount int) []byte {
Array1 := []int{0x2c, 0x2c}
Array2 := make([]int, channelCount)
input := common.CreateStreamReader(data)
output := common.CreateStreamWriter()
input := d2common.CreateStreamReader(data)
output := d2common.CreateStreamWriter()
input.GetByte()
shift := input.GetByte()

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type ArmorRecord struct {
@ -135,28 +139,28 @@ func createArmorRecord(line string) ArmorRecord {
result := ArmorRecord{
Name: r[inc()],
Version: StringToInt(EmptyToZero(r[inc()])),
CompactSave: StringToInt(EmptyToZero(r[inc()])) == 1,
Rarity: StringToInt(EmptyToZero(r[inc()])),
Spawnable: StringToInt(EmptyToZero(r[inc()])) == 1,
Version: dh.StringToInt(dh.EmptyToZero(r[inc()])),
CompactSave: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Rarity: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Spawnable: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
MinAC: StringToInt(EmptyToZero(r[inc()])),
MaxAC: StringToInt(EmptyToZero(r[inc()])),
Absorbs: StringToInt(EmptyToZero(r[inc()])),
Speed: StringToInt(EmptyToZero(r[inc()])),
RequiredStrength: StringToInt(EmptyToZero(r[inc()])),
Block: StringToInt(EmptyToZero(r[inc()])),
Durability: StringToInt(EmptyToZero(r[inc()])),
NoDurability: StringToInt(EmptyToZero(r[inc()])) == 1,
MinAC: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MaxAC: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Absorbs: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Speed: dh.StringToInt(dh.EmptyToZero(r[inc()])),
RequiredStrength: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Block: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Durability: dh.StringToInt(dh.EmptyToZero(r[inc()])),
NoDurability: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Level: StringToInt(EmptyToZero(r[inc()])),
RequiredLevel: StringToInt(EmptyToZero(r[inc()])),
Cost: StringToInt(EmptyToZero(r[inc()])),
GambleCost: StringToInt(EmptyToZero(r[inc()])),
Level: dh.StringToInt(dh.EmptyToZero(r[inc()])),
RequiredLevel: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Cost: dh.StringToInt(dh.EmptyToZero(r[inc()])),
GambleCost: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Code: r[inc()],
NameString: r[inc()],
MagicLevel: StringToInt(EmptyToZero(r[inc()])),
AutoPrefix: StringToInt(EmptyToZero(r[inc()])),
MagicLevel: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AutoPrefix: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AlternateGfx: r[inc()],
OpenBetaGfx: r[inc()],
@ -164,77 +168,77 @@ func createArmorRecord(line string) ArmorRecord {
UberCode: r[inc()],
UltraCode: r[inc()],
SpellOffset: StringToInt(EmptyToZero(r[inc()])),
SpellOffset: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Component: StringToInt(EmptyToZero(r[inc()])),
InventoryWidth: StringToInt(EmptyToZero(r[inc()])),
InventoryHeight: StringToInt(EmptyToZero(r[inc()])),
HasInventory: StringToInt(EmptyToZero(r[inc()])) == 1,
GemSockets: StringToInt(EmptyToZero(r[inc()])),
GemApplyType: StringToInt(EmptyToZero(r[inc()])),
Component: dh.StringToInt(dh.EmptyToZero(r[inc()])),
InventoryWidth: dh.StringToInt(dh.EmptyToZero(r[inc()])),
InventoryHeight: dh.StringToInt(dh.EmptyToZero(r[inc()])),
HasInventory: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
GemSockets: dh.StringToInt(dh.EmptyToZero(r[inc()])),
GemApplyType: dh.StringToInt(dh.EmptyToZero(r[inc()])),
FlippyFile: r[inc()],
InventoryFile: r[inc()],
UniqueInventoryFile: r[inc()],
SetInventoryFile: r[inc()],
AnimRightArm: StringToInt(EmptyToZero(r[inc()])),
AnimLeftArm: StringToInt(EmptyToZero(r[inc()])),
AnimTorso: StringToInt(EmptyToZero(r[inc()])),
AnimLegs: StringToInt(EmptyToZero(r[inc()])),
AnimRightShoulderPad: StringToInt(EmptyToZero(r[inc()])),
AnimLeftShoulderPad: StringToInt(EmptyToZero(r[inc()])),
AnimRightArm: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AnimLeftArm: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AnimTorso: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AnimLegs: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AnimRightShoulderPad: dh.StringToInt(dh.EmptyToZero(r[inc()])),
AnimLeftShoulderPad: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Useable: StringToInt(EmptyToZero(r[inc()])) == 1,
Useable: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Throwable: StringToInt(EmptyToZero(r[inc()])) == 1,
Stackable: StringToInt(EmptyToZero(r[inc()])) == 1,
MinStack: StringToInt(EmptyToZero(r[inc()])),
MaxStack: StringToInt(EmptyToZero(r[inc()])),
Throwable: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Stackable: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
MinStack: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MaxStack: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Type: r[inc()],
Type2: r[inc()],
DropSound: r[inc()],
DropSfxFrame: StringToInt(EmptyToZero(r[inc()])),
DropSfxFrame: dh.StringToInt(dh.EmptyToZero(r[inc()])),
UseSound: r[inc()],
Unique: StringToInt(EmptyToZero(r[inc()])) == 1,
Transparent: StringToInt(EmptyToZero(r[inc()])) == 1,
TransTable: StringToInt(EmptyToZero(r[inc()])),
Quivered: StringToInt(EmptyToZero(r[inc()])) == 1,
LightRadius: StringToInt(EmptyToZero(r[inc()])),
Belt: StringToInt(EmptyToZero(r[inc()])) == 1,
Unique: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Transparent: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
TransTable: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Quivered: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
LightRadius: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Belt: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Quest: StringToInt(EmptyToZero(r[inc()])),
Quest: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MissileType: StringToInt(EmptyToZero(r[inc()])),
DurabilityWarning: StringToInt(EmptyToZero(r[inc()])),
QuantityWarning: StringToInt(EmptyToZero(r[inc()])),
MissileType: dh.StringToInt(dh.EmptyToZero(r[inc()])),
DurabilityWarning: dh.StringToInt(dh.EmptyToZero(r[inc()])),
QuantityWarning: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MinDamage: StringToInt(EmptyToZero(r[inc()])),
MaxDamage: StringToInt(EmptyToZero(r[inc()])),
StrengthBonus: StringToInt(EmptyToZero(r[inc()])),
DexterityBonus: StringToInt(EmptyToZero(r[inc()])),
MinDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MaxDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
StrengthBonus: dh.StringToInt(dh.EmptyToZero(r[inc()])),
DexterityBonus: dh.StringToInt(dh.EmptyToZero(r[inc()])),
GemOffset: StringToInt(EmptyToZero(r[inc()])),
BitField1: StringToInt(EmptyToZero(r[inc()])),
GemOffset: dh.StringToInt(dh.EmptyToZero(r[inc()])),
BitField1: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Vendors: createArmorVendorParams(&r, inc),
SourceArt: r[inc()],
GameArt: r[inc()],
ColorTransform: StringToInt(EmptyToZero(r[inc()])),
InventoryColorTransform: StringToInt(EmptyToZero(r[inc()])),
ColorTransform: dh.StringToInt(dh.EmptyToZero(r[inc()])),
InventoryColorTransform: dh.StringToInt(dh.EmptyToZero(r[inc()])),
SkipName: StringToInt(EmptyToZero(r[inc()])) == 1,
SkipName: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
NightmareUpgrade: r[inc()],
HellUpgrade: r[inc()],
UnusedMinDamage: StringToInt(EmptyToZero(r[inc()])),
UnusedMaxDamage: StringToInt(EmptyToZero(r[inc()])),
UnusedMinDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
UnusedMaxDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Nameable: StringToInt(EmptyToZero(r[inc()])) == 1,
Nameable: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
}
return result
}
@ -264,9 +268,9 @@ func createArmorVendorParams(r *[]string, inc func() int) map[string]*ItemVendor
var Armors map[string]*ArmorRecord
func LoadArmors(fileProvider FileProvider) {
func LoadArmors(fileProvider d2interface.FileProvider) {
Armors = make(map[string]*ArmorRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Armor)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(d2common.Armor)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type LevelPresetRecord struct {
@ -39,21 +43,21 @@ func createLevelPresetRecord(props []string) LevelPresetRecord {
}
result := LevelPresetRecord{
Name: props[inc()],
DefinitionId: StringToInt(props[inc()]),
LevelId: StringToInt(props[inc()]),
Populate: StringToUint8(props[inc()]) == 1,
Logicals: StringToUint8(props[inc()]) == 1,
Outdoors: StringToUint8(props[inc()]) == 1,
Animate: StringToUint8(props[inc()]) == 1,
KillEdge: StringToUint8(props[inc()]) == 1,
FillBlanks: StringToUint8(props[inc()]) == 1,
SizeX: StringToInt(props[inc()]),
SizeY: StringToInt(props[inc()]),
AutoMap: StringToUint8(props[inc()]) == 1,
Scan: StringToUint8(props[inc()]) == 1,
Pops: StringToInt(props[inc()]),
PopPad: StringToInt(props[inc()]),
FileCount: StringToInt(props[inc()]),
DefinitionId: dh.StringToInt(props[inc()]),
LevelId: dh.StringToInt(props[inc()]),
Populate: dh.StringToUint8(props[inc()]) == 1,
Logicals: dh.StringToUint8(props[inc()]) == 1,
Outdoors: dh.StringToUint8(props[inc()]) == 1,
Animate: dh.StringToUint8(props[inc()]) == 1,
KillEdge: dh.StringToUint8(props[inc()]) == 1,
FillBlanks: dh.StringToUint8(props[inc()]) == 1,
SizeX: dh.StringToInt(props[inc()]),
SizeY: dh.StringToInt(props[inc()]),
AutoMap: dh.StringToUint8(props[inc()]) == 1,
Scan: dh.StringToUint8(props[inc()]) == 1,
Pops: dh.StringToInt(props[inc()]),
PopPad: dh.StringToInt(props[inc()]),
FileCount: dh.StringToInt(props[inc()]),
Files: [6]string{
props[inc()],
props[inc()],
@ -62,18 +66,18 @@ func createLevelPresetRecord(props []string) LevelPresetRecord {
props[inc()],
props[inc()],
},
Dt1Mask: StringToUint(props[inc()]),
Beta: StringToUint8(props[inc()]) == 1,
Expansion: StringToUint8(props[inc()]) == 1,
Dt1Mask: dh.StringToUint(props[inc()]),
Beta: dh.StringToUint8(props[inc()]) == 1,
Expansion: dh.StringToUint8(props[inc()]) == 1,
}
return result
}
var LevelPresets map[int]*LevelPresetRecord
func LoadLevelPresets(fileProvider FileProvider) {
func LoadLevelPresets(fileProvider d2interface.FileProvider) {
LevelPresets = make(map[int]*LevelPresetRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelPreset)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(d2common.LevelPreset)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type LevelTypeRecord struct {
@ -18,8 +22,8 @@ type LevelTypeRecord struct {
var LevelTypes []LevelTypeRecord
func LoadLevelTypes(fileProvider FileProvider) {
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelType)), "\r\n")[1:]
func LoadLevelTypes(fileProvider d2interface.FileProvider) {
data := strings.Split(string(fileProvider.LoadFile(d2common.LevelType)), "\r\n")[1:]
LevelTypes = make([]LevelTypeRecord, len(data))
for i, line := range data {
idx := -1
@ -35,7 +39,7 @@ func LoadLevelTypes(fileProvider FileProvider) {
continue
}
LevelTypes[i].Name = parts[inc()]
LevelTypes[i].Id = StringToInt(parts[inc()])
LevelTypes[i].Id = dh.StringToInt(parts[inc()])
for fileIdx := range LevelTypes[i].Files {
LevelTypes[i].Files[fileIdx] = parts[inc()]
if LevelTypes[i].Files[fileIdx] == "0" {
@ -44,7 +48,7 @@ func LoadLevelTypes(fileProvider FileProvider) {
}
LevelTypes[i].Beta = parts[inc()] != "1"
LevelTypes[i].Act = StringToInt(parts[inc()])
LevelTypes[i].Act = dh.StringToInt(parts[inc()])
LevelTypes[i].Expansion = parts[inc()] != "1"
}
log.Printf("Loaded %d LevelType records", len(LevelTypes))

View File

@ -1,9 +1,11 @@
package common
package datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type LevelWarpRecord struct {
@ -23,10 +25,10 @@ type LevelWarpRecord struct {
var LevelWarps map[int]*LevelWarpRecord
func LoadLevelWarps(fileProvider FileProvider) {
func LoadLevelWarps(fileProvider d2interface.FileProvider) {
LevelWarps = make(map[int]*LevelWarpRecord)
levelWarpData := fileProvider.LoadFile(resourcepaths.LevelWarp)
streamReader := CreateStreamReader(levelWarpData)
levelWarpData := fileProvider.LoadFile(d2common.LevelWarp)
streamReader := d2common.CreateStreamReader(levelWarpData)
numRecords := int(streamReader.GetInt32())
for i := 0; i < numRecords; i++ {
id := int(streamReader.GetInt32())

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type MissileCalcParam struct {
@ -196,16 +200,16 @@ func createMissileRecord(line string) MissileRecord {
return i
}
// note: in this file, empties are equivalent to zero, so all numerical conversions should
// be wrapped in an EmptyToZero transform
// be wrapped in an dh.EmptyToZero transform
result := MissileRecord{
Name: r[inc()],
Id: StringToInt(EmptyToZero(r[inc()])),
Id: dh.StringToInt(dh.EmptyToZero(r[inc()])),
ClientMovementFunc: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ClientCollisionFunc: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ServerMovementFunc: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ServerCollisionFunc: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ServerDamageFunc: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ClientMovementFunc: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ClientCollisionFunc: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ServerMovementFunc: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ServerCollisionFunc: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ServerDamageFunc: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ServerMovementCalc: loadMissileCalc(&r, inc, 5),
ClientMovementCalc: loadMissileCalc(&r, inc, 5),
@ -213,12 +217,12 @@ func createMissileRecord(line string) MissileRecord {
ClientCollisionCalc: loadMissileCalc(&r, inc, 3),
ServerDamageCalc: loadMissileCalc(&r, inc, 2),
Velocity: StringToInt(EmptyToZero(r[inc()])),
MaxVelocity: StringToInt(EmptyToZero(r[inc()])),
LevelVelocityBonus: StringToInt(EmptyToZero(r[inc()])),
Accel: StringToInt(EmptyToZero(r[inc()])),
Range: StringToInt(EmptyToZero(r[inc()])),
LevelRangeBonus: StringToInt(EmptyToZero(r[inc()])),
Velocity: dh.StringToInt(dh.EmptyToZero(r[inc()])),
MaxVelocity: dh.StringToInt(dh.EmptyToZero(r[inc()])),
LevelVelocityBonus: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Accel: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Range: dh.StringToInt(dh.EmptyToZero(r[inc()])),
LevelRangeBonus: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Light: loadMissileLight(&r, inc),
@ -226,54 +230,54 @@ func createMissileRecord(line string) MissileRecord {
Collision: loadMissileCollision(&r, inc),
XOffset: StringToInt(EmptyToZero(r[inc()])),
YOffset: StringToInt(EmptyToZero(r[inc()])),
ZOffset: StringToInt(EmptyToZero(r[inc()])),
Size: StringToInt(EmptyToZero(r[inc()])),
XOffset: dh.StringToInt(dh.EmptyToZero(r[inc()])),
YOffset: dh.StringToInt(dh.EmptyToZero(r[inc()])),
ZOffset: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Size: dh.StringToInt(dh.EmptyToZero(r[inc()])),
DestroyedByTP: StringToInt(EmptyToZero(r[inc()])) == 1,
DestroyedByTPFrame: StringToInt(EmptyToZero(r[inc()])),
CanDestroy: StringToInt(EmptyToZero(r[inc()])) == 1,
DestroyedByTP: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
DestroyedByTPFrame: dh.StringToInt(dh.EmptyToZero(r[inc()])),
CanDestroy: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
UseAttackRating: StringToInt(EmptyToZero(r[inc()])) == 1,
AlwaysExplode: StringToInt(EmptyToZero(r[inc()])) == 1,
UseAttackRating: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
AlwaysExplode: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
ClientExplosion: StringToInt(EmptyToZero(r[inc()])) == 1,
TownSafe: StringToInt(EmptyToZero(r[inc()])) == 1,
IgnoreBossModifiers: StringToInt(EmptyToZero(r[inc()])) == 1,
IgnoreMultishot: StringToInt(EmptyToZero(r[inc()])) == 1,
HolyFilterType: StringToInt(EmptyToZero(r[inc()])),
CanBeSlowed: StringToInt(EmptyToZero(r[inc()])) == 1,
TriggersHitEvents: StringToInt(EmptyToZero(r[inc()])) == 1,
TriggersGetHit: StringToInt(EmptyToZero(r[inc()])) == 1,
SoftHit: StringToInt(EmptyToZero(r[inc()])) == 1,
KnockbackPercent: StringToInt(EmptyToZero(r[inc()])),
ClientExplosion: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
TownSafe: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
IgnoreBossModifiers: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
IgnoreMultishot: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
HolyFilterType: dh.StringToInt(dh.EmptyToZero(r[inc()])),
CanBeSlowed: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
TriggersHitEvents: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
TriggersGetHit: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
SoftHit: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
KnockbackPercent: dh.StringToInt(dh.EmptyToZero(r[inc()])),
TransparencyMode: StringToInt(EmptyToZero(r[inc()])),
TransparencyMode: dh.StringToInt(dh.EmptyToZero(r[inc()])),
UseQuantity: StringToInt(EmptyToZero(r[inc()])) == 1,
AffectedByPierce: StringToInt(EmptyToZero(r[inc()])) == 1,
SpecialSetup: StringToInt(EmptyToZero(r[inc()])) == 1,
UseQuantity: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
AffectedByPierce: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
SpecialSetup: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
MissileSkill: StringToInt(EmptyToZero(r[inc()])) == 1,
MissileSkill: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
SkillName: r[inc()],
ResultFlags: StringToInt(EmptyToZero(r[inc()])),
HitFlags: StringToInt(EmptyToZero(r[inc()])),
ResultFlags: dh.StringToInt(dh.EmptyToZero(r[inc()])),
HitFlags: dh.StringToInt(dh.EmptyToZero(r[inc()])),
HitShift: StringToInt(EmptyToZero(r[inc()])),
ApplyMastery: StringToInt(EmptyToZero(r[inc()])) == 1,
SourceDamage: StringToInt(EmptyToZero(r[inc()])),
HalfDamageForTwoHander: StringToInt(EmptyToZero(r[inc()])) == 1,
SourceMissDamage: StringToInt(EmptyToZero(r[inc()])),
HitShift: dh.StringToInt(dh.EmptyToZero(r[inc()])),
ApplyMastery: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
SourceDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
HalfDamageForTwoHander: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
SourceMissDamage: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Damage: loadMissileDamage(&r, inc),
ElementalDamage: loadMissileElementalDamage(&r, inc),
HitClass: StringToInt(EmptyToZero(r[inc()])),
NumDirections: StringToInt(EmptyToZero(r[inc()])),
LocalBlood: StringToInt(EmptyToZero(r[inc()])),
DamageReductionRate: StringToInt(EmptyToZero(r[inc()])),
HitClass: dh.StringToInt(dh.EmptyToZero(r[inc()])),
NumDirections: dh.StringToInt(dh.EmptyToZero(r[inc()])),
LocalBlood: dh.StringToInt(dh.EmptyToZero(r[inc()])),
DamageReductionRate: dh.StringToInt(dh.EmptyToZero(r[inc()])),
TravelSound: r[inc()],
HitSound: r[inc()],
@ -291,9 +295,9 @@ func createMissileRecord(line string) MissileRecord {
var Missiles map[int]*MissileRecord
func LoadMissiles(fileProvider FileProvider) {
func LoadMissiles(fileProvider d2interface.FileProvider) {
Missiles = make(map[int]*MissileRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Missiles)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(d2common.Missiles)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue
@ -306,7 +310,7 @@ func LoadMissiles(fileProvider FileProvider) {
func loadMissileCalcParam(r *[]string, inc func() int) MissileCalcParam {
result := MissileCalcParam{
Param: StringToInt(EmptyToZero((*r)[inc()])),
Param: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
Desc: (*r)[inc()],
}
return result
@ -326,64 +330,64 @@ func loadMissileCalc(r *[]string, inc func() int, params int) MissileCalc {
func loadMissileLight(r *[]string, inc func() int) MissileLight {
result := MissileLight{
Diameter: StringToInt(EmptyToZero((*r)[inc()])),
Flicker: StringToInt(EmptyToZero((*r)[inc()])),
Red: StringToUint8(EmptyToZero((*r)[inc()])),
Green: StringToUint8(EmptyToZero((*r)[inc()])),
Blue: StringToUint8(EmptyToZero((*r)[inc()])),
Diameter: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
Flicker: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
Red: dh.StringToUint8(dh.EmptyToZero((*r)[inc()])),
Green: dh.StringToUint8(dh.EmptyToZero((*r)[inc()])),
Blue: dh.StringToUint8(dh.EmptyToZero((*r)[inc()])),
}
return result
}
func loadMissileAnimation(r *[]string, inc func() int) MissileAnimation {
result := MissileAnimation{
StepsBeforeVisible: StringToInt(EmptyToZero((*r)[inc()])),
StepsBeforeActive: StringToInt(EmptyToZero((*r)[inc()])),
LoopAnimation: StringToInt(EmptyToZero((*r)[inc()])) == 1,
StepsBeforeVisible: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
StepsBeforeActive: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
LoopAnimation: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
CelFileName: (*r)[inc()],
AnimationRate: StringToInt(EmptyToZero((*r)[inc()])),
AnimationLength: StringToInt(EmptyToZero((*r)[inc()])),
AnimationSpeed: StringToInt(EmptyToZero((*r)[inc()])),
StartingFrame: StringToInt(EmptyToZero((*r)[inc()])),
HasSubLoop: StringToInt(EmptyToZero((*r)[inc()])) == 1,
SubStartingFrame: StringToInt(EmptyToZero((*r)[inc()])),
SubEndingFrame: StringToInt(EmptyToZero((*r)[inc()])),
AnimationRate: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
AnimationLength: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
AnimationSpeed: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
StartingFrame: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
HasSubLoop: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
SubStartingFrame: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
SubEndingFrame: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
}
return result
}
func loadMissileCollision(r *[]string, inc func() int) MissileCollision {
result := MissileCollision{
CollisionType: StringToInt(EmptyToZero((*r)[inc()])),
DestroyedUponCollision: StringToInt(EmptyToZero((*r)[inc()])) == 1,
FriendlyFire: StringToInt(EmptyToZero((*r)[inc()])) == 1,
LastCollide: StringToInt(EmptyToZero((*r)[inc()])) == 1,
Collision: StringToInt(EmptyToZero((*r)[inc()])) == 1,
ClientCollision: StringToInt(EmptyToZero((*r)[inc()])) == 1,
ClientSend: StringToInt(EmptyToZero((*r)[inc()])) == 1,
UseCollisionTimer: StringToInt(EmptyToZero((*r)[inc()])) == 1,
TimerFrames: StringToInt(EmptyToZero((*r)[inc()])),
CollisionType: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
DestroyedUponCollision: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
FriendlyFire: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
LastCollide: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
Collision: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
ClientCollision: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
ClientSend: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
UseCollisionTimer: dh.StringToInt(dh.EmptyToZero((*r)[inc()])) == 1,
TimerFrames: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
}
return result
}
func loadMissileDamage(r *[]string, inc func() int) MissileDamage {
result := MissileDamage{
MinDamage: StringToInt(EmptyToZero((*r)[inc()])),
MinDamage: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
MinLevelDamage: [5]int{
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
},
MaxDamage: StringToInt(EmptyToZero((*r)[inc()])),
MaxDamage: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
MaxLevelDamage: [5]int{
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
},
DamageSynergyPerCalc: (*r)[inc()],
}
@ -394,11 +398,11 @@ func loadMissileElementalDamage(r *[]string, inc func() int) MissileElementalDam
result := MissileElementalDamage{
ElementType: (*r)[inc()],
Damage: loadMissileDamage(r, inc),
Duration: StringToInt(EmptyToZero((*r)[inc()])),
Duration: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
LevelDuration: [3]int{
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
StringToInt(EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
},
}
return result

View File

@ -0,0 +1,12 @@
package datadict
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
var MonStatsDictionary *d2common.DataDictionary
func LoadMonStats(fileProvider d2interface.FileProvider) {
MonStatsDictionary = d2common.LoadDataDictionary(string(fileProvider.LoadFile(d2common.MonStats)))
}

View File

@ -1,4 +1,4 @@
package common
package datadict
import (
"log"

View File

@ -1,10 +1,12 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type ObjectTypeRecord struct {
@ -14,9 +16,9 @@ type ObjectTypeRecord struct {
var ObjectTypes []ObjectTypeRecord
func LoadObjectTypes(fileProvider FileProvider) {
objectTypeData := fileProvider.LoadFile(resourcepaths.ObjectType)
streamReader := CreateStreamReader(objectTypeData)
func LoadObjectTypes(fileProvider d2interface.FileProvider) {
objectTypeData := fileProvider.LoadFile(d2common.ObjectType)
streamReader := d2common.CreateStreamReader(objectTypeData)
count := streamReader.GetInt32()
ObjectTypes = make([]ObjectTypeRecord, count)
for i := range ObjectTypes {

357
d2data/datadict/Objects.go Normal file
View File

@ -0,0 +1,357 @@
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
// An ObjectRecord represents the settings for one type of object from objects.txt
type ObjectRecord struct {
Name string
Description string
Id int
Token string // refers to what graphics this object uses
SpawnMax int // unused?
Selectable [8]bool // is this mode selectable
TrapProbability int // unused
SizeX int
SizeY int
NTgtFX int // unknown
NTgtFY int // unknown
NTgtBX int // unknown
NTgtBY int // unknown
FrameCount [8]int // how many frames does this mode have, 0 = skip
FrameDelta [8]int // what rate is the animation played at (256 = 100% speed)
CycleAnimation [8]bool // probably whether animation loops
LightDiameter [8]int
BlocksLight [8]bool
HasCollision [8]bool
IsAttackable bool // do we kick it when interacting
StartFrame [8]int
EnvEffect bool // unknown
IsDoor bool
BlockVisibility bool // only works with IsDoor
Orientation int // unknown (1=sw, 2=nw, 3=se, 4=ne)
Trans int // controls palette mapping
OrderFlag [8]int // 0 = object, 1 = floor, 2 = wall
PreOperate bool // unknown
HasAnimationMode [8]bool // 'Mode' in source, true if this mode is used
XOffset int // in pixels offset
YOffset int
Draw bool // if false, object isn't drawn (shadow is still drawn and player can still select though)
LightRed byte // if lightdiameter is set, rgb of the light
LightGreen byte
LightBlue byte
SelHD bool // whether these DCC components are selectable
SelTR bool
SelLG bool
SelRA bool
SelLA bool
SelRH bool
SelLH bool
SelSH bool
SelS [8]bool
TotalPieces int // selectable DCC components count
SubClass int // subclass of object:
// 1 = shrine
// 2 = obelisk
// 4 = portal
// 8 = container
// 16 = arcane sanctuary gateway
// 32 = well
// 64 = waypoint
// 128 = secret jails door
XSpace int // unknown
YSpace int
NameOffset int // pixels to offset the name from the animation pivot
MonsterOk bool // unknown
OperateRange int // distance object can be used from, might be unused
ShrineFunction int // unused
Restore bool // if true, object is stored in memory and will be retained if you leave and re-enter the area
Parm [8]int // unknown
Act int // what acts this object can appear in (15 = all three)
Lockable bool
Gore bool // unknown, something with corpses
Sync bool // unknown
Flicker bool // light flickers if true
Damage int // amount of damage done by this (used depending on operatefn)
Beta bool // if true, appeared in the beta?
Overlay bool // unknown
CollisionSubst bool // unknown, controls some kind of special collision checking?
Left int // unknown, clickable bounding box?
Top int
Width int
Height int
OperateFn int // what function is called when the player clicks on the object
// (todo: we should enumerate all the functions somewhere, but probably not here
// b/c it's a very long list)
PopulateFn int // what function is used to spawn this object?
// (see above todo)
InitFn int // what function is run when the object is initialized?
// (see above todo)
ClientFn int // controls special audio-visual functions
// (see above todo)
RestoreVirgins bool // if true, only restores unused objects (see Restore)
BlockMissile bool // if true, missiles collide with this
DrawUnder bool // if true, drawn as a floor tile is
OpenWarp bool // needs clarification, controls whether highlighting shows
// 'To ...' or 'trap door' when highlighting, not sure which is T/F
AutoMap int // controls how this object appears on the map
// 0 = it doesn't, rest of modes need to be analyzed
}
// CreateObjectRecord parses a row from objects.txt into an object record
func createObjectRecord(props []string) ObjectRecord {
i := -1
inc := func() int {
i++
return i
}
result := ObjectRecord{
Name: props[inc()],
Description: props[inc()],
Id: dh.StringToInt(props[inc()]),
Token: props[inc()],
SpawnMax: dh.StringToInt(props[inc()]),
Selectable: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
TrapProbability: dh.StringToInt(props[inc()]),
SizeX: dh.StringToInt(props[inc()]),
SizeY: dh.StringToInt(props[inc()]),
NTgtFX: dh.StringToInt(props[inc()]),
NTgtFY: dh.StringToInt(props[inc()]),
NTgtBX: dh.StringToInt(props[inc()]),
NTgtBY: dh.StringToInt(props[inc()]),
FrameCount: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
FrameDelta: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
CycleAnimation: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
LightDiameter: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
BlocksLight: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
HasCollision: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
IsAttackable: dh.StringToUint8(props[inc()]) == 1,
StartFrame: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
EnvEffect: dh.StringToUint8(props[inc()]) == 1,
IsDoor: dh.StringToUint8(props[inc()]) == 1,
BlockVisibility: dh.StringToUint8(props[inc()]) == 1,
Orientation: dh.StringToInt(props[inc()]),
Trans: dh.StringToInt(props[inc()]),
OrderFlag: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
PreOperate: dh.StringToUint8(props[inc()]) == 1,
HasAnimationMode: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
XOffset: dh.StringToInt(props[inc()]),
YOffset: dh.StringToInt(props[inc()]),
Draw: dh.StringToUint8(props[inc()]) == 1,
LightRed: dh.StringToUint8(props[inc()]),
LightGreen: dh.StringToUint8(props[inc()]),
LightBlue: dh.StringToUint8(props[inc()]),
SelHD: dh.StringToUint8(props[inc()]) == 1,
SelTR: dh.StringToUint8(props[inc()]) == 1,
SelLG: dh.StringToUint8(props[inc()]) == 1,
SelRA: dh.StringToUint8(props[inc()]) == 1,
SelLA: dh.StringToUint8(props[inc()]) == 1,
SelRH: dh.StringToUint8(props[inc()]) == 1,
SelLH: dh.StringToUint8(props[inc()]) == 1,
SelSH: dh.StringToUint8(props[inc()]) == 1,
SelS: [8]bool{
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
dh.StringToUint8(props[inc()]) == 1,
},
TotalPieces: dh.StringToInt(props[inc()]),
SubClass: dh.StringToInt(props[inc()]),
XSpace: dh.StringToInt(props[inc()]),
YSpace: dh.StringToInt(props[inc()]),
NameOffset: dh.StringToInt(props[inc()]),
MonsterOk: dh.StringToUint8(props[inc()]) == 1,
OperateRange: dh.StringToInt(props[inc()]),
ShrineFunction: dh.StringToInt(props[inc()]),
Restore: dh.StringToUint8(props[inc()]) == 1,
Parm: [8]int{
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
dh.StringToInt(props[inc()]),
},
Act: dh.StringToInt(props[inc()]),
Lockable: dh.StringToUint8(props[inc()]) == 1,
Gore: dh.StringToUint8(props[inc()]) == 1,
Sync: dh.StringToUint8(props[inc()]) == 1,
Flicker: dh.StringToUint8(props[inc()]) == 1,
Damage: dh.StringToInt(props[inc()]),
Beta: dh.StringToUint8(props[inc()]) == 1,
Overlay: dh.StringToUint8(props[inc()]) == 1,
CollisionSubst: dh.StringToUint8(props[inc()]) == 1,
Left: dh.StringToInt(props[inc()]),
Top: dh.StringToInt(props[inc()]),
Width: dh.StringToInt(props[inc()]),
Height: dh.StringToInt(props[inc()]),
OperateFn: dh.StringToInt(props[inc()]),
PopulateFn: dh.StringToInt(props[inc()]),
InitFn: dh.StringToInt(props[inc()]),
ClientFn: dh.StringToInt(props[inc()]),
RestoreVirgins: dh.StringToUint8(props[inc()]) == 1,
BlockMissile: dh.StringToUint8(props[inc()]) == 1,
DrawUnder: dh.StringToUint8(props[inc()]) == 1,
OpenWarp: dh.StringToUint8(props[inc()]) == 1,
AutoMap: dh.StringToInt(props[inc()]),
}
return result
}
var Objects map[int]*ObjectRecord
func LoadObjects(fileProvider d2interface.FileProvider) {
Objects = make(map[int]*ObjectRecord)
data := strings.Split(string(fileProvider.LoadFile(d2common.ObjectDetails)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue
}
props := strings.Split(line, "\t")
if props[2] == "" {
continue // skip a line that doesn't have an id
}
rec := createObjectRecord(props)
Objects[rec.Id] = &rec
}
log.Printf("Loaded %d objects", len(Objects))
}

View File

@ -1,9 +1,11 @@
package common
package datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// PaletteRGB represents a color in a palette
@ -13,14 +15,14 @@ type PaletteRGB struct {
// PaletteType represents a palette
type PaletteRec struct {
Name palettedefs.PaletteType
Name d2enum.PaletteType
Colors [256]PaletteRGB
}
var Palettes map[palettedefs.PaletteType]PaletteRec
var Palettes map[d2enum.PaletteType]PaletteRec
// CreatePalette creates a palette
func CreatePalette(name palettedefs.PaletteType, data []byte) PaletteRec {
func CreatePalette(name d2enum.PaletteType, data []byte) PaletteRec {
result := PaletteRec{Name: name}
for i := 0; i <= 255; i++ {
@ -33,14 +35,14 @@ func CreatePalette(name palettedefs.PaletteType, data []byte) PaletteRec {
return result
}
func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) {
Palettes = make(map[palettedefs.PaletteType]PaletteRec)
func LoadPalettes(mpqFiles map[string]string, fileProvider d2interface.FileProvider) {
Palettes = make(map[d2enum.PaletteType]PaletteRec)
for _, pal := range []string{
"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
} {
filePath := `data\global\palette\` + pal + `\pal.dat`
paletteName := palettedefs.PaletteType(pal)
paletteName := d2enum.PaletteType(pal)
palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath))
Palettes[paletteName] = palette
}

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
// SoundEntry represents a sound entry
@ -46,39 +50,39 @@ func createSoundEntry(soundLine string) SoundEntry {
}
result := SoundEntry{
Handle: props[inc()],
Index: StringToInt(props[inc()]),
Index: dh.StringToInt(props[inc()]),
FileName: props[inc()],
Volume: StringToUint8(props[inc()]),
GroupSize: StringToUint8(props[inc()]),
Loop: StringToUint8(props[inc()]) == 1,
FadeIn: StringToUint8(props[inc()]),
FadeOut: StringToUint8(props[inc()]),
DeferInst: StringToUint8(props[inc()]),
StopInst: StringToUint8(props[inc()]),
Duration: StringToUint8(props[inc()]),
Compound: StringToInt8(props[inc()]),
Reverb: StringToUint8(props[inc()]) == 1,
Falloff: StringToUint8(props[inc()]),
Cache: StringToUint8(props[inc()]),
AsyncOnly: StringToUint8(props[inc()]) == 1,
Priority: StringToUint8(props[inc()]),
Stream: StringToUint8(props[inc()]),
Stereo: StringToUint8(props[inc()]),
Tracking: StringToUint8(props[inc()]),
Solo: StringToUint8(props[inc()]),
MusicVol: StringToUint8(props[inc()]),
Block1: StringToInt(props[inc()]),
Block2: StringToInt(props[inc()]),
Block3: StringToInt(props[inc()]),
Volume: dh.StringToUint8(props[inc()]),
GroupSize: dh.StringToUint8(props[inc()]),
Loop: dh.StringToUint8(props[inc()]) == 1,
FadeIn: dh.StringToUint8(props[inc()]),
FadeOut: dh.StringToUint8(props[inc()]),
DeferInst: dh.StringToUint8(props[inc()]),
StopInst: dh.StringToUint8(props[inc()]),
Duration: dh.StringToUint8(props[inc()]),
Compound: dh.StringToInt8(props[inc()]),
Reverb: dh.StringToUint8(props[inc()]) == 1,
Falloff: dh.StringToUint8(props[inc()]),
Cache: dh.StringToUint8(props[inc()]),
AsyncOnly: dh.StringToUint8(props[inc()]) == 1,
Priority: dh.StringToUint8(props[inc()]),
Stream: dh.StringToUint8(props[inc()]),
Stereo: dh.StringToUint8(props[inc()]),
Tracking: dh.StringToUint8(props[inc()]),
Solo: dh.StringToUint8(props[inc()]),
MusicVol: dh.StringToUint8(props[inc()]),
Block1: dh.StringToInt(props[inc()]),
Block2: dh.StringToInt(props[inc()]),
Block3: dh.StringToInt(props[inc()]),
}
return result
}
var Sounds map[string]SoundEntry
func LoadSounds(fileProvider FileProvider) {
func LoadSounds(fileProvider d2interface.FileProvider) {
Sounds = make(map[string]SoundEntry)
soundData := strings.Split(string(fileProvider.LoadFile(resourcepaths.SoundSettings)), "\r\n")[1:]
soundData := strings.Split(string(fileProvider.LoadFile(d2common.SoundSettings)), "\r\n")[1:]
for _, line := range soundData {
if len(line) == 0 {
continue

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type UniqueItemRecord struct {
@ -56,22 +60,22 @@ func createUniqueItemRecord(r []string) UniqueItemRecord {
}
result := UniqueItemRecord{
Name: r[inc()],
Version: StringToInt(EmptyToZero(r[inc()])),
Enabled: StringToInt(EmptyToZero(r[inc()])) == 1,
Version: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Enabled: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Ladder: StringToInt(EmptyToZero(r[inc()])) == 1,
Rarity: StringToInt(EmptyToZero(r[inc()])),
NoLimit: StringToInt(EmptyToZero(r[inc()])) == 1,
Ladder: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Rarity: dh.StringToInt(dh.EmptyToZero(r[inc()])),
NoLimit: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
Level: StringToInt(EmptyToZero(r[inc()])),
RequiredLevel: StringToInt(EmptyToZero(r[inc()])),
Level: dh.StringToInt(dh.EmptyToZero(r[inc()])),
RequiredLevel: dh.StringToInt(dh.EmptyToZero(r[inc()])),
Code: r[inc()],
TypeDescription: r[inc()],
UberDescription: r[inc()],
SingleCopy: StringToInt(EmptyToZero(r[inc()])) == 1,
CostMultiplier: StringToInt(EmptyToZero(r[inc()])),
CostAdd: StringToInt(EmptyToZero(r[inc()])),
SingleCopy: dh.StringToInt(dh.EmptyToZero(r[inc()])) == 1,
CostMultiplier: dh.StringToInt(dh.EmptyToZero(r[inc()])),
CostAdd: dh.StringToInt(dh.EmptyToZero(r[inc()])),
CharacterGfxTransform: r[inc()],
InventoryGfxTransform: r[inc()],
@ -79,7 +83,7 @@ func createUniqueItemRecord(r []string) UniqueItemRecord {
InventoryFile: r[inc()],
DropSound: r[inc()],
DropSfxFrame: StringToInt(EmptyToZero(r[inc()])),
DropSfxFrame: dh.StringToInt(dh.EmptyToZero(r[inc()])),
UseSound: r[inc()],
Properties: [12]UniqueItemProperty{
@ -106,17 +110,17 @@ func createUniqueItemProperty(r *[]string, inc func() int) UniqueItemProperty {
result := UniqueItemProperty{
Property: (*r)[inc()],
Parameter: (*r)[inc()],
Min: StringToInt(EmptyToZero((*r)[inc()])),
Max: StringToInt(EmptyToZero((*r)[inc()])),
Min: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
Max: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
}
return result
}
var UniqueItems map[string]*UniqueItemRecord
func LoadUniqueItems(fileProvider FileProvider) {
func LoadUniqueItems(fileProvider d2interface.FileProvider) {
UniqueItems = make(map[string]*UniqueItemRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.UniqueItems)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(d2common.UniqueItems)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,10 +1,14 @@
package common
package datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
dh "github.com/OpenDiablo2/OpenDiablo2/d2helper"
)
type WeaponRecord struct {
@ -134,36 +138,36 @@ func createWeaponRecord(line string) WeaponRecord {
Code: r[inc()],
AlternateGfx: r[inc()],
NameString: r[inc()],
Version: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
CompactSave: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Rarity: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Spawnable: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Version: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
CompactSave: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
Rarity: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Spawnable: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
MinDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MaxDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
BarbOneOrTwoHanded: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
UsesTwoHands: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Min2HandDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Max2HandDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MinMissileDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MaxMissileDamage: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MissileSpeed: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ExtraRange: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Speed: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
StrengthBonus: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
DexterityBonus: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MinDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MaxDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
BarbOneOrTwoHanded: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
UsesTwoHands: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
Min2HandDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Max2HandDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MinMissileDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MaxMissileDamage: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MissileSpeed: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
ExtraRange: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Speed: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
StrengthBonus: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
DexterityBonus: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
RequiredStrength: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
RequiredDexterity: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Durability: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
NoDurability: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
RequiredStrength: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
RequiredDexterity: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Durability: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
NoDurability: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
Level: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
RequiredLevel: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Cost: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
GambleCost: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MagicLevel: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
AutoPrefix: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Level: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
RequiredLevel: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Cost: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
GambleCost: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MagicLevel: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
AutoPrefix: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
OpenBetaGfx: r[inc()],
NormalCode: r[inc()],
UberCode: r[inc()],
@ -171,61 +175,61 @@ func createWeaponRecord(line string) WeaponRecord {
WeaponClass: r[inc()],
WeaponClass2Hand: r[inc()],
Component: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Component: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
HitClass: r[inc()],
InventoryWidth: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
InventoryHeight: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Stackable: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
MinStack: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MaxStack: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
SpawnStack: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
InventoryWidth: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
InventoryHeight: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Stackable: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
MinStack: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
MaxStack: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
SpawnStack: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
FlippyFile: r[inc()],
InventoryFile: r[inc()],
UniqueInventoryFile: r[inc()],
SetInventoryFile: r[inc()],
HasInventory: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
GemSockets: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
GemApplyType: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
HasInventory: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
GemSockets: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
GemApplyType: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
SpecialFeature: r[inc()],
Useable: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Useable: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
DropSound: r[inc()],
DropSfxFrame: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
DropSfxFrame: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
UseSound: r[inc()],
Unique: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Transparent: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
TransTable: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Quivered: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
LightRadius: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
Belt: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Unique: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
Transparent: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
TransTable: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Quivered: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
LightRadius: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Belt: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
Quest: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
QuestDifficultyCheck: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Quest: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
QuestDifficultyCheck: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
MissileType: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
DurabilityWarning: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
QuantityWarning: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
GemOffset: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
BitField1: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
MissileType: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
DurabilityWarning: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
QuantityWarning: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
GemOffset: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
BitField1: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
Vendors: createWeaponVendorParams(&r, inc),
SourceArt: r[inc()],
GameArt: r[inc()],
ColorTransform: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
InventoryColorTransform: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))),
ColorTransform: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
InventoryColorTransform: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))),
SkipName: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
SkipName: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
NightmareUpgrade: r[inc()],
HellUpgrade: r[inc()],
Nameable: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
PermStoreItem: StringToInt(EmptyToZero(AsterToEmpty(r[inc()]))) == 1,
Nameable: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
PermStoreItem: dh.StringToInt(dh.EmptyToZero(dh.AsterToEmpty(r[inc()]))) == 1,
}
return result
}
@ -258,11 +262,11 @@ func CreateItemVendorParams(r *[]string, inc func() int, vs []string) map[string
for _, name := range vs {
wvp := ItemVendorParams{
Min: StringToInt(EmptyToZero((*r)[inc()])),
Max: StringToInt(EmptyToZero((*r)[inc()])),
MagicMin: StringToInt(EmptyToZero((*r)[inc()])),
MagicMax: StringToInt(EmptyToZero((*r)[inc()])),
MagicLevel: StringToUint8(EmptyToZero((*r)[inc()])),
Min: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
Max: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
MagicMin: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
MagicMax: dh.StringToInt(dh.EmptyToZero((*r)[inc()])),
MagicLevel: dh.StringToUint8(dh.EmptyToZero((*r)[inc()])),
}
result[name] = &wvp
}
@ -271,9 +275,9 @@ func CreateItemVendorParams(r *[]string, inc func() int, vs []string) map[string
var Weapons map[string]*WeaponRecord
func LoadWeapons(fileProvider FileProvider) {
func LoadWeapons(fileProvider d2interface.FileProvider) {
Weapons = make(map[string]*WeaponRecord)
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Weapons)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(d2common.Weapons)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -10,7 +10,7 @@ import (
"strings"
"sync"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// MPQ represents an MPQ archive
@ -260,7 +260,7 @@ func (v MPQ) FileExists(fileName string) bool {
// ReadFile reads a file from the MPQ and returns a memory stream
func (v MPQ) ReadFile(fileName string) ([]byte, error) {
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", d2common.LanguageCode)
fileName = strings.ToLower(fileName)
fileName = strings.ReplaceAll(fileName, `/`, "\\")
cached := v.fileCache[fileName]

View File

@ -9,9 +9,10 @@ import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/JoshVarga/blast"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/compression"
"github.com/OpenDiablo2/OpenDiablo2/d2data/compression"
)
// Stream represents a stream of data in an MPQ archive
@ -98,7 +99,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
v.loadSingleUnit()
}
bytesToCopy := common.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
bytesToCopy := d2helper.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
copy(buffer[offset:offset+bytesToCopy], v.CurrentData[v.CurrentPosition:v.CurrentPosition+bytesToCopy])
v.CurrentPosition += bytesToCopy
return bytesToCopy
@ -107,7 +108,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
func (v *Stream) readInternal(buffer []byte, offset, count uint32) uint32 {
v.bufferData()
localPosition := v.CurrentPosition % v.BlockSize
bytesToCopy := common.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
bytesToCopy := d2helper.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
if bytesToCopy <= 0 {
return 0
}
@ -121,7 +122,7 @@ func (v *Stream) bufferData() {
if requiredBlock == v.CurrentBlockIndex {
return
}
expectedLength := common.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
expectedLength := d2helper.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
v.CurrentData = v.loadBlock(requiredBlock, expectedLength)
v.CurrentBlockIndex = requiredBlock
}

View File

@ -1,4 +1,4 @@
package common
package mpq
type MpqFileRecord struct {
MpqFile string

View File

@ -3,7 +3,7 @@ package video
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type BinkVideoMode uint32
@ -41,7 +41,7 @@ type BinkDecoder struct {
VideoHeight uint32
FPS uint32
FrameTimeMS uint32
streamReader *common.StreamReader
streamReader *d2common.StreamReader
VideoMode BinkVideoMode
HasAlphaPlane bool
Grayscale bool
@ -52,7 +52,7 @@ type BinkDecoder struct {
func CreateBinkDecoder(source []byte) *BinkDecoder {
result := &BinkDecoder{
streamReader: common.CreateStreamReader(source),
streamReader: d2common.CreateStreamReader(source),
}
result.loadHeaderInformation()
return result

View File

@ -1,4 +1,4 @@
package common
package d2helper
import (
"image/color"

View File

@ -1,4 +1,4 @@
package common
package d2helper
// Min returns the lower of two values
func Min(a, b uint32) uint32 {

View File

@ -1,4 +1,4 @@
package common
package d2helper
import (
"bytes"

View File

@ -1,4 +1,4 @@
package common
package d2render
import (
"fmt"
@ -6,7 +6,17 @@ import (
"strings"
"time"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/hajimehoshi/ebiten"
)
@ -19,9 +29,9 @@ type AnimatedEntity struct {
LocationX float64
// LocationY represents the tile Y position of the entity
LocationY float64
dccLayers map[string]*DCC
Cof *Cof
palette palettedefs.PaletteType
dccLayers map[string]*d2data.DCC
Cof *d2data.Cof
palette d2enum.PaletteType
base string
token string
animationMode string
@ -32,19 +42,19 @@ type AnimatedEntity struct {
direction int
currentFrame int
frames map[string][]*ebiten.Image
frameLocations map[string][]Rectangle
object Object
frameLocations map[string][]d2common.Rectangle
object d2data.Object
}
// CreateAnimatedEntity creates an instance of AnimatedEntity
func CreateAnimatedEntity(object Object, fileProvider FileProvider, palette palettedefs.PaletteType) *AnimatedEntity {
func CreateAnimatedEntity(object d2data.Object, fileProvider d2interface.FileProvider, palette d2enum.PaletteType) *AnimatedEntity {
result := &AnimatedEntity{
base: object.Lookup.Base,
token: object.Lookup.Token,
object: object,
palette: palette,
}
result.dccLayers = make(map[string]*DCC)
result.dccLayers = make(map[string]*d2data.DCC)
result.LocationX = float64(object.X) / 5
result.LocationY = float64(object.Y) / 5
return result
@ -54,9 +64,9 @@ func CreateAnimatedEntity(object Object, fileProvider FileProvider, palette pale
var DirectionLookup = []int{3, 15, 4, 8, 0, 9, 5, 10, 1, 11, 6, 12, 2, 13, 7, 14}
// SetMode changes the graphical mode of this animated entity
func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction int, provider FileProvider) {
func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction int, provider d2interface.FileProvider) {
cofPath := fmt.Sprintf("%s/%s/Cof/%s%s%s.Cof", v.base, v.token, v.token, animationMode, weaponClass)
v.Cof = LoadCof(cofPath, provider)
v.Cof = d2data.LoadCof(cofPath, provider)
v.animationMode = animationMode
v.weaponClass = weaponClass
v.direction = direction
@ -64,8 +74,8 @@ func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction in
v.direction = v.Cof.NumberOfDirections - 1
}
v.frames = make(map[string][]*ebiten.Image)
v.frameLocations = make(map[string][]Rectangle)
v.dccLayers = make(map[string]*DCC)
v.frameLocations = make(map[string][]d2common.Rectangle)
v.dccLayers = make(map[string]*d2data.DCC)
for _, cofLayer := range v.Cof.CofLayers {
layerName := DccLayerNames[cofLayer.Type]
v.dccLayers[layerName] = v.LoadLayer(layerName, provider)
@ -77,7 +87,7 @@ func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction in
}
func (v *AnimatedEntity) LoadLayer(layer string, fileProvider FileProvider) *DCC {
func (v *AnimatedEntity) LoadLayer(layer string, fileProvider d2interface.FileProvider) *d2data.DCC {
layerName := "tr"
switch strings.ToUpper(layer) {
case "HD": // Head
@ -117,7 +127,7 @@ func (v *AnimatedEntity) LoadLayer(layer string, fileProvider FileProvider) *DCC
return nil
}
dccPath := fmt.Sprintf("%s/%s/%s/%s%s%s%s%s.dcc", v.base, v.token, layer, v.token, layer, layerName, v.animationMode, v.weaponClass)
return LoadDCC(dccPath, fileProvider)
return d2data.LoadDCC(dccPath, fileProvider)
}
// Render draws this animated entity onto the target
@ -149,7 +159,7 @@ func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
func (v *AnimatedEntity) cacheFrames(layerName string) {
dcc := v.dccLayers[layerName]
v.currentFrame = 0
animationData := AnimationData[strings.ToLower(v.token+v.animationMode+v.weaponClass)][0]
animationData := d2data.AnimationData[strings.ToLower(v.token+v.animationMode+v.weaponClass)][0]
v.animationSpeed = int(1000.0 / ((float64(animationData.AnimationSpeed) * 25.0) / 256.0))
v.framesToAnimate = animationData.FramesPerDirection
v.lastFrameTime = time.Now()
@ -158,15 +168,15 @@ func (v *AnimatedEntity) cacheFrames(layerName string) {
maxX := int32(-10000)
maxY := int32(-10000)
for _, layer := range dcc.Directions {
minX = MinInt32(minX, int32(layer.Box.Left))
minY = MinInt32(minY, int32(layer.Box.Top))
maxX = MaxInt32(maxX, int32(layer.Box.Right()))
maxY = MaxInt32(maxY, int32(layer.Box.Bottom()))
minX = d2helper.MinInt32(minX, int32(layer.Box.Left))
minY = d2helper.MinInt32(minY, int32(layer.Box.Top))
maxX = d2helper.MaxInt32(maxX, int32(layer.Box.Right()))
maxY = d2helper.MaxInt32(maxY, int32(layer.Box.Bottom()))
}
frameW := maxX - minX
frameH := maxY - minY
v.frames[layerName] = make([]*ebiten.Image, v.framesToAnimate)
v.frameLocations[layerName] = make([]Rectangle, v.framesToAnimate)
v.frameLocations[layerName] = make([]d2common.Rectangle, v.framesToAnimate)
for frameIndex := range v.frames[layerName] {
v.frames[layerName][frameIndex], _ = ebiten.NewImage(int(frameW), int(frameH), ebiten.FilterNearest)
for layerIdx := 0; layerIdx < v.Cof.NumberOfLayers; layerIdx++ {
@ -185,7 +195,7 @@ func (v *AnimatedEntity) cacheFrames(layerName string) {
if paletteIndex == 0 {
continue
}
color := Palettes[v.palette].Colors[paletteIndex]
color := datadict.Palettes[v.palette].Colors[paletteIndex]
actualX := x + direction.Box.Left - int(minX)
actualY := y + direction.Box.Top - int(minY)
img.Pix[(actualX*4)+(actualY*int(frameW)*4)] = color.R
@ -197,7 +207,7 @@ func (v *AnimatedEntity) cacheFrames(layerName string) {
newImage, _ := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
img = nil
v.frames[layerName][frameIndex] = newImage
v.frameLocations[layerName][frameIndex] = Rectangle{
v.frameLocations[layerName][frameIndex] = d2common.Rectangle{
Left: int(minX),
Top: int(minY),
Width: int(frameW),

27
d2render/NPC.go Normal file
View File

@ -0,0 +1,27 @@
package d2render
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2data"
"github.com/hajimehoshi/ebiten"
)
type NPC struct {
AnimatedEntity *AnimatedEntity
Paths []d2common.Path
}
func CreateNPC(object d2data.Object, fileProvider d2interface.FileProvider) *NPC {
result := &NPC{
AnimatedEntity: CreateAnimatedEntity(object, fileProvider, d2enum.Units),
Paths: object.Paths,
}
result.AnimatedEntity.SetMode(object.Lookup.Mode, object.Lookup.Class, 1, fileProvider)
return result
}
func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
v.AnimatedEntity.Render(target, offsetX, offsetY)
}

View File

@ -1,4 +1,4 @@
package common
package d2render
import (
"encoding/binary"
@ -7,6 +7,10 @@ import (
"sync"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/hajimehoshi/ebiten"
)
@ -45,7 +49,7 @@ type SpriteFrame struct {
}
// CreateSprite creates an instance of a sprite
func CreateSprite(data []byte, palette PaletteRec) *Sprite {
func CreateSprite(data []byte, palette datadict.PaletteRec) *Sprite {
result := &Sprite{
X: 50,
Y: 50,
@ -81,9 +85,9 @@ func CreateSprite(data []byte, palette PaletteRec) *Sprite {
dataPointer += 4
result.Frames[i].Height = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].OffsetX = BytesToInt32(data[dataPointer : dataPointer+4])
result.Frames[i].OffsetX = d2helper.BytesToInt32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].OffsetY = BytesToInt32(data[dataPointer : dataPointer+4])
result.Frames[i].OffsetY = d2helper.BytesToInt32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].Unknown = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
@ -143,7 +147,7 @@ func CreateSprite(data []byte, palette PaletteRec) *Sprite {
for d := 0; d < int(result.Directions); d++ {
curMaxWidth := 0
for f := 0; f < int(result.FramesPerDirection); f++ {
curMaxWidth = int(Max(uint32(curMaxWidth), result.Frames[frame].Width))
curMaxWidth = int(d2helper.Max(uint32(curMaxWidth), result.Frames[frame].Width))
totalHeight += int(result.Frames[frame].Height)
frame++
}
@ -157,7 +161,7 @@ func CreateSprite(data []byte, palette PaletteRec) *Sprite {
for d := 0; d < int(result.Directions); d++ {
curMaxWidth := 0
for f := 0; f < int(result.FramesPerDirection); f++ {
curMaxWidth = int(Max(uint32(curMaxWidth), result.Frames[frame].Width))
curMaxWidth = int(d2helper.Max(uint32(curMaxWidth), result.Frames[frame].Width))
result.Frames[frame].Image = result.atlas.SubImage(image.Rect(curX, curY, curX+int(result.Frames[frame].Width), curY+int(result.Frames[frame].Height))).(*ebiten.Image)
curY += int(result.Frames[frame].Height)
frame++
@ -260,7 +264,7 @@ func (v *Sprite) Draw(target *ebiten.Image) {
opts.CompositeMode = ebiten.CompositeModeSourceOver
}
if v.ColorMod != nil {
opts.ColorM = ColorToColorM(v.ColorMod)
opts.ColorM = d2helper.ColorToColorM(v.ColorMod)
}
target.DrawImage(frame.Image, opts)
}
@ -288,11 +292,11 @@ func (v *Sprite) DrawSegments(target *ebiten.Image, xSegments, ySegments, offset
opts.CompositeMode = ebiten.CompositeModeSourceOver
}
if v.ColorMod != nil {
opts.ColorM = ColorToColorM(v.ColorMod)
opts.ColorM = d2helper.ColorToColorM(v.ColorMod)
}
target.DrawImage(frame.Image, opts)
xOffset += int32(frame.Width)
biggestYOffset = MaxInt32(biggestYOffset, int32(frame.Height))
biggestYOffset = d2helper.MaxInt32(biggestYOffset, int32(frame.Height))
}
yOffset += biggestYOffset
}

View File

@ -1,30 +1,36 @@
package _map
package mapengine
import (
"math"
"math/rand"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/hajimehoshi/ebiten"
)
type EngineRegion struct {
Rect common.Rectangle
Rect d2common.Rectangle
Region *Region
}
type Engine struct {
soundManager *sound.Manager
gameState *common.GameState
fileProvider common.FileProvider
soundManager *d2audio.Manager
gameState *d2core.GameState
fileProvider d2interface.FileProvider
regions []EngineRegion
OffsetX float64
OffsetY float64
}
func CreateMapEngine(gameState *common.GameState, soundManager *sound.Manager, fileProvider common.FileProvider) *Engine {
func CreateMapEngine(gameState *d2core.GameState, soundManager *d2audio.Manager, fileProvider d2interface.FileProvider) *Engine {
result := &Engine{
gameState: gameState,
soundManager: soundManager,
@ -38,7 +44,7 @@ func (v *Engine) GenerateMap(regionType RegionIdType, levelPreset int) {
randomSource := rand.NewSource(v.gameState.Seed)
region := LoadRegion(randomSource, regionType, levelPreset, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Rect: d2common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Region: region,
})
}
@ -48,24 +54,24 @@ func (v *Engine) GenerateAct1Overworld() {
randomSource := rand.NewSource(v.gameState.Seed)
region := LoadRegion(randomSource, RegionAct1Town, 1, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Rect: d2common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Region: region,
})
if strings.Contains(region.RegionPath, "E1") {
region2 := LoadRegion(randomSource, RegionAct1Town, 2, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
Rect: d2common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
Region: region2,
})
} else if strings.Contains(region.RegionPath, "S1") {
region2 := LoadRegion(randomSource, RegionAct1Town, 3, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
Rect: d2common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
Region: region2,
})
}
sx, sy := common.IsoToScreen(int(region.StartX), int(region.StartY), 0, 0)
sx, sy := d2helper.IsoToScreen(int(region.StartX), int(region.StartY), 0, 0)
v.OffsetX = float64(sx) - 400
v.OffsetY = float64(sy) - 300
}
@ -94,7 +100,7 @@ func (v *Engine) RenderRegion(region EngineRegion, target *ebiten.Image) {
offX := -((y + region.Rect.Top) * 80) + (region.Rect.Left * 80)
offY := ((y + region.Rect.Top) * 40) + (region.Rect.Left * 40)
for x := 0; x < int(region.Region.TileWidth); x++ {
sx, sy := common.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
sx, sy := d2helper.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
if sx > -160 && sy > -160 && sx <= 880 && sy <= 1000 {
v.RenderTile(region.Region, offX, offY, x, y, target)
}

View File

@ -1,4 +1,4 @@
package _map
package mapengine
import (
"image/color"
@ -8,11 +8,19 @@ import (
"strconv"
"sync"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/hajimehoshi/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
type TileCacheRecord struct {
@ -23,18 +31,18 @@ type TileCacheRecord struct {
type Region struct {
RegionPath string
LevelType common.LevelTypeRecord
levelPreset *common.LevelPresetRecord
LevelType datadict.LevelTypeRecord
levelPreset *datadict.LevelPresetRecord
TileWidth int32
TileHeight int32
Tiles []Tile
DS1 *DS1
Palette common.PaletteRec
Tiles []d2data.Tile
DS1 *d2data.DS1
Palette datadict.PaletteRec
FloorCache map[uint32]*TileCacheRecord
ShadowCache map[uint32]*TileCacheRecord
WallCache map[uint32]*TileCacheRecord
AnimationEntities []*common.AnimatedEntity
NPCs []*common.NPC
AnimationEntities []*d2render.AnimatedEntity
NPCs []*d2render.NPC
StartX float64
StartY float64
}
@ -87,16 +95,16 @@ const (
RegionAct5Lava RegionIdType = 35
)
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider common.FileProvider) *Region {
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider d2interface.FileProvider) *Region {
result := &Region{
LevelType: common.LevelTypes[levelType],
levelPreset: common.LevelPresets[levelPreset],
Tiles: make([]Tile, 0),
LevelType: datadict.LevelTypes[levelType],
levelPreset: datadict.LevelPresets[levelPreset],
Tiles: make([]d2data.Tile, 0),
FloorCache: make(map[uint32]*TileCacheRecord),
ShadowCache: make(map[uint32]*TileCacheRecord),
WallCache: make(map[uint32]*TileCacheRecord),
}
result.Palette = common.Palettes[palettedefs.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
result.Palette = datadict.Palettes[d2enum.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
//\bm := result.levelPreset.Dt1Mask
for _, levelTypeDt1 := range result.LevelType.Files {
/*
@ -109,7 +117,7 @@ func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileP
if len(levelTypeDt1) == 0 || levelTypeDt1 == "" || levelTypeDt1 == "0" {
continue
}
dt1 := LoadDT1("/data/global/tiles/"+levelTypeDt1, fileProvider)
dt1 := d2data.LoadDT1("/data/global/tiles/"+levelTypeDt1, fileProvider)
result.Tiles = append(result.Tiles, dt1.Tiles...)
}
levelFilesToPick := make([]string, 0)
@ -123,34 +131,34 @@ func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileP
levelIndex := int(math.Round(float64(len(levelFilesToPick)-1) * random.Float64()))
levelFile := levelFilesToPick[levelIndex]
result.RegionPath = levelFile
result.DS1 = LoadDS1("/data/global/tiles/"+levelFile, fileProvider)
result.DS1 = d2data.LoadDS1("/data/global/tiles/"+levelFile, fileProvider)
result.TileWidth = result.DS1.Width
result.TileHeight = result.DS1.Height
result.loadObjects(fileProvider)
return result
}
func (v *Region) loadObjects(fileProvider common.FileProvider) {
func (v *Region) loadObjects(fileProvider d2interface.FileProvider) {
var wg sync.WaitGroup
wg.Add(len(v.DS1.Objects))
v.AnimationEntities = make([]*common.AnimatedEntity, 0)
v.NPCs = make([]*common.NPC, 0)
v.AnimationEntities = make([]*d2render.AnimatedEntity, 0)
v.NPCs = make([]*d2render.NPC, 0)
for _, object := range v.DS1.Objects {
go func(object common.Object) {
go func(object d2data.Object) {
defer wg.Done()
switch object.Lookup.Type {
case common.ObjectTypeCharacter:
case datadict.ObjectTypeCharacter:
// Temp code, maybe..
if object.Lookup.Base == "" || object.Lookup.Token == "" || object.Lookup.TR == "" {
return
}
npc := common.CreateNPC(object, fileProvider)
npc := d2render.CreateNPC(object, fileProvider)
v.NPCs = append(v.NPCs, npc)
case common.ObjectTypeItem:
case datadict.ObjectTypeItem:
if object.ObjectInfo == nil || !object.ObjectInfo.Draw || object.Lookup.Base == "" || object.Lookup.Token == "" {
return
}
entity := common.CreateAnimatedEntity(object, fileProvider, palettedefs.Units)
entity := d2render.CreateAnimatedEntity(object, fileProvider, d2enum.Units)
entity.SetMode(object.Lookup.Mode, object.Lookup.Class, 0, fileProvider)
v.AnimationEntities = append(v.AnimationEntities, entity)
}
@ -171,7 +179,7 @@ func (v *Region) RenderTile(offsetX, offsetY, tileX, tileY int, layerType Region
}
}
func (v *Region) getTile(mainIndex, subIndex, orientation int32) *Tile {
func (v *Region) getTile(mainIndex, subIndex, orientation int32) *d2data.Tile {
// TODO: Need to support randomly grabbing tile based on x/y as there can be multiple matches for same main/sub index
for _, tile := range v.Tiles {
if tile.MainIndex != mainIndex || tile.SubIndex != subIndex || tile.Orientation != orientation {
@ -183,7 +191,7 @@ func (v *Region) getTile(mainIndex, subIndex, orientation int32) *Tile {
return nil
}
func (v *Region) renderFloor(tile FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image) {
func (v *Region) renderFloor(tile d2data.FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image) {
tileCacheIndex := (uint32(tile.MainIndex) << 16) | (uint32(tile.SubIndex) << 8)
tileCache, exists := v.FloorCache[tileCacheIndex]
if !exists {
@ -198,7 +206,7 @@ func (v *Region) renderFloor(tile FloorShadowRecord, offsetX, offsetY int, targe
target.DrawImage(tileCache.Image, opts)
}
func (v *Region) renderWall(tile WallRecord, offsetX, offsetY int, target *ebiten.Image) {
func (v *Region) renderWall(tile d2data.WallRecord, offsetX, offsetY int, target *ebiten.Image) {
tileCacheIndex := (uint32(tile.MainIndex) << 16) | (uint32(tile.SubIndex) << 8) | (uint32(tile.Orientation))
tileCache, exists := v.WallCache[tileCacheIndex]
if !exists {
@ -213,7 +221,7 @@ func (v *Region) renderWall(tile WallRecord, offsetX, offsetY int, target *ebite
target.DrawImage(tileCache.Image, opts)
}
func (v *Region) renderShadow(tile FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image) {
func (v *Region) renderShadow(tile d2data.FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image) {
tileCacheIndex := (uint32(tile.MainIndex) << 16) + (uint32(tile.SubIndex) << 8) + 0
tileCache, exists := v.ShadowCache[tileCacheIndex]
if !exists {
@ -225,13 +233,13 @@ func (v *Region) renderShadow(tile FloorShadowRecord, offsetX, offsetY int, targ
}
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(float64(offsetX+tileCache.XOffset), float64(offsetY+tileCache.YOffset))
opts.ColorM = common.ColorToColorM(color.RGBA{255, 255, 255, 160})
opts.ColorM = d2helper.ColorToColorM(color.RGBA{255, 255, 255, 160})
target.DrawImage(tileCache.Image, opts)
}
func (v *Region) decodeTileGfxData(blocks []Block, pixels []byte, tileYOffset int32, tileWidth int32) {
func (v *Region) decodeTileGfxData(blocks []d2data.Block, pixels []byte, tileYOffset int32, tileWidth int32) {
for _, block := range blocks {
if block.Format == BlockFormatIsometric {
if block.Format == d2data.BlockFormatIsometric {
// 3D isometric decoding
xjump := []int32{14, 12, 10, 8, 6, 4, 2, 0, 2, 4, 6, 8, 10, 12, 14}
nbpix := []int32{4, 8, 12, 16, 20, 24, 28, 32, 28, 24, 20, 16, 12, 8, 4}
@ -301,17 +309,17 @@ func (v *Region) decodeTileGfxData(blocks []Block, pixels []byte, tileYOffset in
}
}
func (v *Region) generateFloorCache(tile FloorShadowRecord) *TileCacheRecord {
func (v *Region) generateFloorCache(tile d2data.FloorShadowRecord) *TileCacheRecord {
tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 0)
if tileData == nil {
log.Fatalf("Could not locate tile Idx:%d, Sub: %d, Ori: %d", tile.MainIndex, tile.SubIndex, 0)
}
tileYMinimum := int32(0)
for _, block := range tileData.Blocks {
tileYMinimum = common.MinInt32(tileYMinimum, int32(block.Y))
tileYMinimum = d2helper.MinInt32(tileYMinimum, int32(block.Y))
}
tileYOffset := common.AbsInt32(tileYMinimum)
tileHeight := common.AbsInt32(tileData.Height)
tileYOffset := d2helper.AbsInt32(tileYMinimum)
tileHeight := d2helper.AbsInt32(tileData.Height)
image, _ := ebiten.NewImage(int(tileData.Width), int(tileHeight), ebiten.FilterNearest)
pixels := make([]byte, 4*tileData.Width*tileHeight)
v.decodeTileGfxData(tileData.Blocks, pixels, tileYOffset, tileData.Width)
@ -319,7 +327,7 @@ func (v *Region) generateFloorCache(tile FloorShadowRecord) *TileCacheRecord {
return &TileCacheRecord{image, 0, 0}
}
func (v *Region) generateShadowCache(tile FloorShadowRecord) *TileCacheRecord {
func (v *Region) generateShadowCache(tile d2data.FloorShadowRecord) *TileCacheRecord {
tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 13)
if tileData == nil {
return nil
@ -327,8 +335,8 @@ func (v *Region) generateShadowCache(tile FloorShadowRecord) *TileCacheRecord {
tileMinY := int32(0)
tileMaxY := int32(0)
for _, block := range tileData.Blocks {
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
tileMinY = d2helper.MinInt32(tileMinY, int32(block.Y))
tileMaxY = d2helper.MaxInt32(tileMaxY, int32(block.Y+32))
}
tileYOffset := -tileMinY
tileHeight := int(tileMaxY - tileMinY)
@ -339,12 +347,12 @@ func (v *Region) generateShadowCache(tile FloorShadowRecord) *TileCacheRecord {
return &TileCacheRecord{image, 0, int(tileMinY) + 80}
}
func (v *Region) generateWallCache(tile WallRecord) *TileCacheRecord {
func (v *Region) generateWallCache(tile d2data.WallRecord) *TileCacheRecord {
tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(tile.Orientation))
if tileData == nil {
return nil
}
var newTileData *Tile = nil
var newTileData *d2data.Tile = nil
if tile.Orientation == 3 {
newTileData = v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(4))
}
@ -356,10 +364,10 @@ func (v *Region) generateWallCache(tile WallRecord) *TileCacheRecord {
target = newTileData
}
for _, block := range target.Blocks {
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
tileMinY = d2helper.MinInt32(tileMinY, int32(block.Y))
tileMaxY = d2helper.MaxInt32(tileMaxY, int32(block.Y+32))
}
realHeight := common.MaxInt32(common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
realHeight := d2helper.MaxInt32(d2helper.AbsInt32(tileData.Height), tileMaxY-tileMinY)
tileYOffset := -tileMinY
//tileHeight := int(tileMaxY - tileMinY)
image, _ := ebiten.NewImage(160, int(realHeight), ebiten.FilterNearest)

View File

@ -4,9 +4,16 @@ import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/hajimehoshi/ebiten"
)
@ -40,25 +47,25 @@ const (
// ButtonLayout defines the type of buttons
type ButtonLayout struct {
XSegments int //1
YSegments int // 1
ResourceName string // Font Name
PaletteName palettedefs.PaletteType // PaletteType
Toggleable bool // false
BaseFrame int // 0
DisabledFrame int // -1
FontPath string // ResourcePaths.FontExocet10
ClickableRect *image.Rectangle // nil
AllowFrameChange bool // true
TextOffset int // 0
XSegments int //1
YSegments int // 1
ResourceName string // Font Name
PaletteName d2enum.PaletteType // PaletteType
Toggleable bool // false
BaseFrame int // 0
DisabledFrame int // -1
FontPath string // ResourcePaths.FontExocet10
ClickableRect *image.Rectangle // nil
AllowFrameChange bool // true
TextOffset int // 0
}
// ButtonLayouts define the type of buttons you can have
var ButtonLayouts = map[ButtonType]ButtonLayout{
ButtonTypeWide: {2, 1, resourcepaths.WideButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, resourcepaths.ShortButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, resourcepaths.MediumButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, resourcepaths.TallButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 5},
ButtonTypeWide: {2, 1, d2common.WideButtonBlank, d2enum.Units, false, 0, -1, d2common.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, d2common.ShortButtonBlank, d2enum.Units, false, 0, -1, d2common.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, d2common.MediumButtonBlank, d2enum.Units, false, 0, 0, d2common.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, d2common.TallButtonBlank, d2enum.Units, false, 0, 0, d2common.FontExocet10, nil, true, 5},
/*
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
@ -89,7 +96,7 @@ type Button struct {
visible bool
pressed bool
toggled bool
fileProvider common.FileProvider
fileProvider d2interface.FileProvider
normalImage *ebiten.Image
pressedImage *ebiten.Image
toggledImage *ebiten.Image
@ -100,7 +107,7 @@ type Button struct {
}
// CreateButton creates an instance of Button
func CreateButton(buttonType ButtonType, fileProvider common.FileProvider, text string) *Button {
func CreateButton(buttonType ButtonType, fileProvider d2interface.FileProvider, text string) *Button {
result := &Button{
fileProvider: fileProvider,
width: 0,
@ -111,8 +118,9 @@ func CreateButton(buttonType ButtonType, fileProvider common.FileProvider, text
}
buttonLayout := ButtonLayouts[buttonType]
result.buttonLayout = buttonLayout
font := GetFont(buttonLayout.FontPath, palettedefs.Units, fileProvider)
buttonSprite := fileProvider.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
font := GetFont(buttonLayout.FontPath, d2enum.Units, fileProvider)
buttonSprite := d2render.CreateSprite(fileProvider.LoadFile(buttonLayout.ResourceName), datadict.Palettes[buttonLayout.PaletteName])
totalButtonTypes := buttonSprite.GetTotalFrames() / (buttonLayout.XSegments * buttonLayout.YSegments)
for i := 0; i < buttonLayout.XSegments; i++ {
w, _ := buttonSprite.GetFrameSize(i)
@ -179,7 +187,7 @@ func (v *Button) Draw(target *ebiten.Image) {
if !v.enabled {
//opts.CompositeMode = ebiten.CompositeModeLighter
opts.ColorM = common.ColorToColorM(color.RGBA{128, 128, 128, 195})
opts.ColorM = d2helper.ColorToColorM(color.RGBA{128, 128, 128, 195})
target.DrawImage(v.disabledImage, opts)
} else if v.toggled && v.pressed {
target.DrawImage(v.pressedToggledImage, opts)

View File

@ -4,8 +4,16 @@ import (
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
@ -19,12 +27,12 @@ type FontSize struct {
// Font represents a font
type Font struct {
fontSprite *common.Sprite
fontSprite *d2render.Sprite
metrics map[uint8]FontSize
}
// GetFont creates or loads an existing font
func GetFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
func GetFont(font string, palette d2enum.PaletteType, fileProvider d2interface.FileProvider) *Font {
cacheItem, exists := fontCache[font+"_"+string(palette)]
if exists {
return cacheItem
@ -35,11 +43,11 @@ func GetFont(font string, palette palettedefs.PaletteType, fileProvider common.F
}
// CreateFont creates an instance of a MPQ Font
func CreateFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
func CreateFont(font string, palette d2enum.PaletteType, fileProvider d2interface.FileProvider) *Font {
result := &Font{
metrics: make(map[uint8]FontSize),
}
result.fontSprite = fileProvider.LoadSprite(font+".dc6", palette)
result.fontSprite = d2render.CreateSprite(fileProvider.LoadFile(font+".dc6"), datadict.Palettes[palette])
woo := "Woo!\x01"
fontData := fileProvider.LoadFile(font + ".tbl")
if string(fontData[0:5]) != woo {
@ -62,12 +70,12 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
height = uint32(0)
maxCharHeight := uint32(0)
for _, m := range v.fontSprite.Frames {
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
maxCharHeight = d2helper.Max(maxCharHeight, uint32(m.Height))
}
for i := 0; i < len(text); i++ {
ch := text[i]
if ch == '\n' {
width = common.Max(width, curWidth)
width = d2helper.Max(width, curWidth)
curWidth = 0
height += maxCharHeight + 6
continue
@ -75,7 +83,7 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
metric := v.metrics[uint8(ch)]
curWidth += uint32(metric.Width)
}
width = common.Max(width, curWidth)
width = d2helper.Max(width, curWidth)
height += maxCharHeight
return
}
@ -87,7 +95,7 @@ func (v *Font) Draw(x, y int, text string, color color.Color, target *ebiten.Ima
maxCharHeight := uint32(0)
for _, m := range v.metrics {
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
maxCharHeight = d2helper.Max(maxCharHeight, uint32(m.Height))
}
targetWidth, _ := target.Size()

View File

@ -3,8 +3,10 @@ package ui
import (
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/hajimehoshi/ebiten"
)
@ -34,7 +36,7 @@ type Label struct {
}
// CreateLabel creates a new instance of a UI label
func CreateLabel(provider common.FileProvider, font string, palette palettedefs.PaletteType) *Label {
func CreateLabel(provider d2interface.FileProvider, font string, palette d2enum.PaletteType) *Label {
result := &Label{
Alignment: LabelAlignLeft,
Color: color.White,

View File

@ -1,10 +1,12 @@
package ui
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2data/datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
@ -21,22 +23,22 @@ const (
// Manager represents the UI manager
type Manager struct {
widgets []Widget
cursorSprite *common.Sprite
cursorSprite *d2render.Sprite
cursorButtons CursorButton
pressedIndex int
CursorX int
CursorY int
clickSfx *sound.SoundEffect
clickSfx *d2audio.SoundEffect
waitForLeftMouseUp bool
}
// CreateManager creates a new instance of a UI manager
func CreateManager(fileProvider common.FileProvider, soundManager sound.Manager) *Manager {
func CreateManager(fileProvider d2interface.FileProvider, soundManager d2audio.Manager) *Manager {
result := &Manager{
pressedIndex: -1,
widgets: make([]Widget, 0),
cursorSprite: fileProvider.LoadSprite(resourcepaths.CursorDefault, palettedefs.Units),
clickSfx: soundManager.LoadSoundEffect(resourcepaths.SFXButtonClick),
cursorSprite: d2render.CreateSprite(fileProvider.LoadFile(d2common.CursorDefault), datadict.Palettes[d2enum.Units]),
clickSfx: soundManager.LoadSoundEffect(d2common.SFXButtonClick),
waitForLeftMouseUp: false,
}
return result

View File

@ -1,12 +1,12 @@
package ui
import (
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// Widget defines an object that is a UI widget
type Widget interface {
common.Drawable
d2interface.Drawable
GetEnabled() bool
SetEnabled(enabled bool)
SetPressed(pressed bool)

3
go.mod
View File

@ -11,11 +11,12 @@ require (
github.com/gopherjs/gopherwasm v1.1.0 // indirect
github.com/hajimehoshi/ebiten v1.10.1-0.20191108205544-35436ea50457
github.com/ianlancetaylor/demangle v0.0.0-20181102032728-5e5cf60278f6 // indirect
github.com/mewspring/tools v0.0.0-20191031203036-122e7c80ae0a // indirect
github.com/mitchellh/go-homedir v1.1.0
github.com/pkg/profile v1.3.0
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136 // indirect
golang.org/x/lint v0.0.0-20190930215403-16217165b5de // indirect
golang.org/x/mobile v0.0.0-20191031020345-0945064e013a // indirect
golang.org/x/sys v0.0.0-20191105231009-c1f44814a5cd // indirect
golang.org/x/tools v0.0.0-20191107010934-f79515f33823 // indirect
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101 // indirect
)

5
go.sum
View File

@ -46,6 +46,8 @@ github.com/jfreymuth/vorbis v1.0.0/go.mod h1:8zy3lUAm9K/rJJk223RKy6vjCZTWC61NA2Q
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/mewspring/tools v0.0.0-20191031203036-122e7c80ae0a h1:Bgb7myjG5GA2qL+rXzV1pc3lbKXVEc4NhUfciOvWp+E=
github.com/mewspring/tools v0.0.0-20191031203036-122e7c80ae0a/go.mod h1:QEmU0TSELL2hDAiUxfPAjLuC10uK0CkvFULzHIUZ1us=
github.com/mitchellh/go-homedir v1.1.0 h1:lukF9ziXFxDFPkA1vsr5zpc1XuPDn/wFntq5mG+4E0Y=
github.com/mitchellh/go-homedir v1.1.0/go.mod h1:SfyaCUpYCn1Vlf4IUYiD9fPX4A5wJrkLzIz1N1q0pr0=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
@ -103,8 +105,11 @@ golang.org/x/tools v0.0.0-20190909214602-067311248421/go.mod h1:b+2E5dAYhXwXZwtn
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d h1:QFO0Wgcqcp8nI9hbisKDTBsmfwrvLswk2T73QDZZgVo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191031220737-6d8f1af9ccc0/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191107010934-f79515f33823 h1:akkRBeitX2EZP59KdtKw310CI4WGPCNPyrLbE7WZA8Y=
golang.org/x/tools v0.0.0-20191107010934-f79515f33823/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101 h1:LCmXVkvpQCDj724eX6irUTPCJP5GelFHxqGSWL2D1R0=
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=

16
main.go
View File

@ -4,12 +4,14 @@ import (
"image"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2core/scenes"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/core"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2data/mpq"
"github.com/hajimehoshi/ebiten"
)
@ -18,16 +20,17 @@ var GitBranch string
// GitCommit is set by the CI build process to the commit hash
var GitCommit string
var d2Engine *core.Engine
var d2Engine *d2core.Engine
func main() {
//defer profile.Start(profile.CPUProfile).Stop()
//runtime.LockOSThread()
//defer runtime.UnlockOSThread()
if len(GitBranch) == 0 {
GitBranch = "Local Build"
GitCommit = ""
}
common.SetBuildInfo(GitBranch, GitCommit)
d2common.SetBuildInfo(GitBranch, GitCommit)
log.SetFlags(log.Ldate | log.LUTC | log.Lmicroseconds | log.Llongfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
_, iconImage, err := ebitenutil.NewImageFromFile("d2logo.png", ebiten.FilterLinear)
@ -35,7 +38,8 @@ func main() {
ebiten.SetWindowIcon([]image.Image{iconImage})
}
mpq.InitializeCryptoBuffer()
d2Engine = core.CreateEngine()
d2Engine = d2core.CreateEngine()
d2Engine.SetNextScene(scenes.CreateMainMenu(d2Engine, d2Engine, d2Engine.UIManager, d2Engine.SoundManager))
ebiten.SetCursorVisible(false)
ebiten.SetFullscreen(d2Engine.Settings.FullScreen)
ebiten.SetRunnableInBackground(d2Engine.Settings.RunInBackground)

View File

@ -1,568 +0,0 @@
package scenes
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
)
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)
type HeroRenderInfo struct {
Stance HeroStance
IdleSprite *common.Sprite
IdleSelectedSprite *common.Sprite
ForwardWalkSprite *common.Sprite
ForwardWalkSpriteOverlay *common.Sprite
SelectedSprite *common.Sprite
SelectedSpriteOverlay *common.Sprite
BackWalkSprite *common.Sprite
BackWalkSpriteOverlay *common.Sprite
SelectionBounds image.Rectangle
SelectSfx *sound.SoundEffect
DeselectSfx *sound.SoundEffect
}
type SelectHeroClass struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
bgImage *common.Sprite
campfire *common.Sprite
headingLabel *ui.Label
heroClassLabel *ui.Label
heroDesc1Label *ui.Label
heroDesc2Label *ui.Label
heroDesc3Label *ui.Label
heroRenderInfo map[common.Hero]*HeroRenderInfo
selectedHero common.Hero
exitButton *ui.Button
}
func CreateSelectHeroClass(
fileProvider common.FileProvider,
sceneProvider SceneProvider,
uiManager *ui.Manager, soundManager *sound.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[common.Hero]*HeroRenderInfo),
selectedHero: common.HeroNone,
}
return result
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
return []func(){
func() {
v.bgImage = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBackground, palettedefs.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = ui.LabelAlignCenter
},
func() {
v.heroClassLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
v.heroClassLabel.Alignment = ui.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc1Label.Alignment = ui.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc2Label.Alignment = ui.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc3Label.Alignment = ui.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectCampfire, palettedefs.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.heroRenderInfo[common.HeroBarbarian] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianDeselect),
}
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroSorceress] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressDeselect),
}
v.heroRenderInfo[common.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroNecromancer] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerDeselect),
}
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroPaladin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinDeselect),
}
v.heroRenderInfo[common.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAmazon] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonDeselect),
}
v.heroRenderInfo[common.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAssassin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinDeselect),
}
v.heroRenderInfo[common.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroDruid] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidDeselect),
}
v.heroRenderInfo[common.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
v.heroRenderInfo = nil
}
func (v *SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != common.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != common.HeroNone && allIdle {
v.selectedHero = common.HeroNone
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero common.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover {
renderInfo.Stance = HeroStanceIdleSelected
} else {
renderInfo.Stance = HeroStanceIdle
}
if v.selectedHero == common.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero common.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case common.HeroNone:
return
case common.HeroBarbarian:
v.heroClassLabel.SetText(common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case common.HeroNecromancer:
v.heroClassLabel.SetText(common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case common.HeroPaladin:
v.heroClassLabel.SetText(common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case common.HeroAssassin:
v.heroClassLabel.SetText(common.TranslateString("partycharass"))
v.setDescLabels("#305")
case common.HeroSorceress:
v.heroClassLabel.SetText(common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case common.HeroAmazon:
v.heroClassLabel.SetText(common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case common.HeroDruid:
v.heroClassLabel.SetText(common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := common.TranslateString(descKey)
parts := common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}

View File

@ -6,19 +6,21 @@ import (
"strings"
"testing"
"github.com/OpenDiablo2/OpenDiablo2/core"
"github.com/OpenDiablo2/OpenDiablo2/d2data"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/d2data/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
func TestMPQScanPerformance(t *testing.T) {
log.SetFlags(log.Ldate | log.LUTC | log.Lmicroseconds | log.Llongfile)
mpq.InitializeCryptoBuffer()
common.ConfigBasePath = "../"
config := common.LoadConfiguration()
engine := core.CreateEngine()
d2common.ConfigBasePath = "../"
config := d2common.LoadConfiguration()
engine := d2core.CreateEngine()
for _, fileName := range config.MpqLoadOrder {
mpqFile := path.Join(config.MpqPath, fileName)
archive, _ := mpq.Load(mpqFile)
@ -34,12 +36,12 @@ func TestMPQScanPerformance(t *testing.T) {
parts := strings.Split(archiveFile, ".")
switch strings.ToLower(parts[len(parts)-1]) {
case "coff":
_ = common.LoadCof(archiveFile, engine)
_ = d2data.LoadCof(archiveFile, engine)
case "dcc":
if strings.ContainsAny(archiveFile, "common") {
continue
}
_ = common.LoadDCC(archiveFile, engine)
_ = d2data.LoadDCC(archiveFile, engine)
}
_, _ = archive.ReadFile(archiveFile)

View File

@ -5,19 +5,19 @@ import (
"github.com/hajimehoshi/ebiten"
_map "github.com/OpenDiablo2/OpenDiablo2/map"
_map "github.com/OpenDiablo2/OpenDiablo2/d2render/mapengine"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/core"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2data/mpq"
)
func TestMapGenerationPerformance(t *testing.T) {
mpq.InitializeCryptoBuffer()
common.ConfigBasePath = "../"
d2common.ConfigBasePath = "../"
engine := core.CreateEngine()
gameState := common.CreateGameState()
engine := d2core.CreateEngine()
gameState := d2core.CreateGameState()
mapEngine := _map.CreateMapEngine(gameState, engine.SoundManager, engine)
mapEngine.GenerateAct1Overworld()
surface, _ := ebiten.NewImage(800, 600, ebiten.FilterNearest)