.. |
md5
|
Removed a few duplicate includes
|
2012-02-01 12:46:44 +00:00 |
packets
|
Unified the chunk data to use the BLOCKDATA datatype.
|
2012-03-14 21:21:03 +00:00 |
AllToLua.bat
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Bindings.cpp
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Exposed a function to Lua to get a block's sky light value
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2012-03-16 15:48:40 +00:00 |
Bindings.h
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Exposed a function to Lua to get a block's sky light value
|
2012-03-16 15:48:40 +00:00 |
BlockID.h
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Fixed MapChunk packets to include (fake) biome data, makes clients happy
|
2012-03-12 19:29:31 +00:00 |
cAggressiveMonster.cpp
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cClientHandles have a unique ID now to distinguish them
|
2012-03-09 13:42:28 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Fixed *nix threading issue;
|
2012-03-10 17:37:00 +00:00 |
cAuthenticator.h
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Fixed *nix threading issue;
|
2012-03-10 17:37:00 +00:00 |
cBlockEntity.h
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Using references instead of pointers for sending packets
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2012-03-10 21:34:47 +00:00 |
cBlockingTCPLink.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cBlockingTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cBlockToPickup.cpp
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Yay redstone repeaters!
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2012-03-06 21:06:51 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cChestEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cChicken.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cChunk.h
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That didn't work.. I forgot some cChunk functions were changed. Now it should compile again
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2012-03-16 15:52:26 +00:00 |
cChunk.inl.h
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cChunkGenerator.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cChunkGenerator.h
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cChunkMap.cpp
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That didn't work.. I forgot some cChunk functions were changed. Now it should compile again
|
2012-03-16 15:52:26 +00:00 |
cChunkMap.h
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Exposed a function to Lua to get a block's sky light value
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2012-03-16 15:48:40 +00:00 |
cClientHandle.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
|
2012-03-14 20:56:09 +00:00 |
cClientHandle.h
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cCow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cCriticalSection.h
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cEntity.h
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cClientHandles have a unique ID now to distinguish them
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2012-03-09 13:42:28 +00:00 |
cEvent.cpp
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*nix compilation fix (for rev 402)
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2012-03-12 19:42:50 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cFile.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cFileFormatUpdater.cpp
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Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
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2012-02-28 12:11:14 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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Fixed the same leak in FireSimulator
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2012-02-14 12:29:39 +00:00 |
cFireSimulator.h
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Apparently the Fire plugin is depreciated since it's implemented in C++ :P
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2012-02-14 12:54:54 +00:00 |
cFluidSimulator.cpp
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Fixed block-getting so that simulators work again
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2012-02-21 12:29:05 +00:00 |
cFluidSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cFurnaceEntity.cpp
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cFurnaceEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cFurnaceRecipe.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cHeartBeat.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
ChunkDef.h
|
Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
ChunkSender.cpp
|
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
ChunkSender.h
|
Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cIsThread.cpp
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
cIsThread.h
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
cItem.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cItem.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cLadder.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cLavaSimulator.h
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Updated fluid simulators with geser's patch file!
|
2012-02-14 13:37:13 +00:00 |
cLog.cpp
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cLog.h
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cLuaCommandBinder.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMakeDir.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cMCLogger.h
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cMonster.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cMonster.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cMonsterConfig.cpp
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cMonsterConfig.h
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cNoise.cpp
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cNoise.h
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cNoise.inc
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Noise function optimization (chunk generation now about 1.5x faster :)
|
2012-02-22 17:04:04 +00:00 |
cPassiveAggressiveMonster.cpp
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cClientHandles have a unique ID now to distinguish them
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2012-03-09 13:42:28 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cPawn.h
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
cPickup.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cPickup.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cPig.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cPiston.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cPlayer.cpp
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Got rid of cPlayer::sPlayerState
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2012-03-16 16:16:37 +00:00 |
cPlayer.h
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Got rid of cPlayer::sPlayerState
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2012-03-16 16:16:37 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_NewLua.cpp
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Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
|
2012-02-22 15:15:44 +00:00 |
cPlugin_NewLua.h
|
Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
|
2012-02-22 15:15:44 +00:00 |
cPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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Thread-safe chunk generation, storage and generator are queried for progress while initializing server
|
2012-02-18 17:53:22 +00:00 |
cPluginManager.h
|
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cRecipeChecker.cpp
|
Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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Forcing the use of the new redstone simulator
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2012-03-04 16:04:42 +00:00 |
cRedstone.h
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Fixed redstone repeater bug where it could not get the direction when it has delay bits set
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2012-03-06 21:56:12 +00:00 |
cRedstoneSimulator.cpp
|
Sticky pistons should work as well now
|
2012-03-06 22:17:36 +00:00 |
cRedstoneSimulator.h
|
Yay redstone repeaters!
|
2012-03-06 21:06:51 +00:00 |
cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cRoot.h
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cSandSimulator.cpp
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Fixed a (pretty big) memory leak in cSandSimulator
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2012-02-14 12:23:02 +00:00 |
cSandSimulator.h
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Fixed a (pretty big) memory leak in cSandSimulator
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2012-02-14 12:23:02 +00:00 |
cSemaphore.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
cServer.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cServer.h
|
Using references instead of pointers for sending packets
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2012-03-10 21:34:47 +00:00 |
cSheep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cSignEntity.h
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ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
|
2012-03-05 16:41:57 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulator.h
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Fixed block-getting so that simulators work again
|
2012-02-21 12:29:05 +00:00 |
cSimulatorManager.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cSimulatorManager.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cSkeleton.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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Fixing compilation on Drawin 9 / MacOS X
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2012-03-12 13:31:34 +00:00 |
cSocket.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cSocketThreads.cpp
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SocketThreads: proper thread finishing sequence (doesn't trigger AppVerifier checks :)
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2012-03-19 09:36:34 +00:00 |
cSocketThreads.h
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Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
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2012-02-25 23:48:28 +00:00 |
cSpider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cStringMap.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSurvivalInventory.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cTCPLink.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cThread.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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New redstone simulator. Should work without crashes!
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2012-03-01 15:18:59 +00:00 |
cTracer.cpp
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cTracer.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cWaterSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWaterSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWebAdmin.cpp
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cWebAdmin.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.cpp
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Made some logging output debug-only
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2012-03-19 09:40:56 +00:00 |
cWindow.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cWindowOwner.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cWolf.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Exposed a function to Lua to get a block's sky light value
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2012-03-16 15:48:40 +00:00 |
cWorld.h
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Exposed a function to Lua to get a block's sky light value
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2012-03-16 15:48:40 +00:00 |
cWorldGenerator_Test.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cWorldGenerator_Test.h
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cWorldGenerator.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cWorldGenerator.h
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
cZombie.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
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2012-03-07 13:36:30 +00:00 |
Endianness.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Globals.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Globals.h
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
LeakFinder.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
LeakFinder.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
LightingThread.cpp
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
LightingThread.h
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Added the skeleton of the cLightingThread object
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2012-02-17 18:24:34 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
ManualBindings.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-16 22:28:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Matrix4f.h
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Changed signed char to unsigned char in block packets, so we can receive height up to 255
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2012-03-04 13:54:33 +00:00 |
MemoryLeak.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
NBT.cpp
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Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)
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2012-03-13 09:28:24 +00:00 |
NBT.h
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
PacketID.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
SquirrelBindings.cpp
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Moved stdarg.h inclusion into Globals.h
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2012-02-18 17:47:27 +00:00 |
SquirrelBindings.h
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Fixed a bug in source/cClientHandle.h
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2012-02-04 19:40:48 +00:00 |
StackWalker.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
StackWalker.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
StringCompression.cpp
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Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
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2012-03-07 11:28:24 +00:00 |
StringCompression.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
StringUtils.cpp
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
StringUtils.h
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Moved stdarg.h inclusion into Globals.h
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2012-02-18 17:47:27 +00:00 |
tolua_base.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
tolua++.exe
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tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
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2012-02-02 14:11:54 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3d.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3i.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
wdirent.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
WGFlat.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
WGFlat.h
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
WorldStorage.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
WorldStorage.h
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
WSSAnvil.cpp
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Actually commented out the Anvil terrain inversion code
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2012-03-14 21:49:22 +00:00 |
WSSAnvil.h
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Anvil format: loading chests' contents.
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2012-03-07 22:09:55 +00:00 |
WSSCompact.cpp
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Unified the chunk data to use the BLOCKDATA datatype.
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2012-03-14 21:21:03 +00:00 |
WSSCompact.h
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Completely integrated the new axis ordering. Will update worlds accordingly
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2012-03-10 22:10:15 +00:00 |